
One Finger Death Punch
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About One Finger Death Punch
One Finger Death Punch turns kung-fu into a precise rhythm of attacks: strike only when an enemy is in range, then chain punches and thrown weapons into rapid fight choreography. Five kung-fu styles, 21 unlockable skills, 13 modes, three difficulty levels and more than 250 stages shape its world map, with survival mode as a further test. Steam players have rated it 98%% positive across 12,555 reviews. Interface, subtitles and full audio are available in English. Released March 3, 2014.
Credits
Lowest recorded in 36 months
$0.992023-09-04 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | Yes | Yes |
Steam PC edition data · 2026-10-19
02Before you buy
Short, deliberate inputs
Combat is built around a one-to-one response system: a mistimed attack can miss, so rapid button mashing is risky. The game describes direct mouse control.
Modes and progression
The world map includes more than 250 stages, 13 modes and three difficulty levels. You can unlock 21 skills and combine them in many ways.
Language support
English is listed for interface, subtitles and full audio.
03Frequently asked questions
What is the combat like?
You attack enemies in range with precise inputs, combining face-to-face fighting and thrown weapons.
What does survival mode offer?
It provides a further test of your kung-fu skills.
Who developed and published the game?
Silver Dollar Games is listed as both developer and publisher.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
What a terrible game. All you ever do is have fun. -10/10Show moreShow less
One two, kick a few dudes. Three four, get a cool sword Five six, kill them with sticks Seven eight, this is great Nine ten, Ima play again Buy it.Show moreShow less
The game has a good concept but when you have to concentrate your eyes on the buttons to be pressed, it sucks because you're missing the best part about the game which is the cool fighting. The game is better from a spectator's point of view as opposed to actually playing it.Show moreShow less
REVIEW HAIKU Stick figure kung-fu Entrails flung across your screen Quite mesmerizingShow moreShow less
Let me start off by saying, I love games like this. Games where quick thinking and fast reflexes are put to the test. At first, this game is great. Amazing even. Beautiful visuals that give you the feeling of actually being in a kung fu movie. But after a while, the difficulty ramps up. Normally, I'd welcome this. But this game isn't difficult because of its game mechanics, no, this game is difficult simply because of terrible game design. Let me clarify: What's important to know is that this game - especially later on - revolves around two things: speed and button combinations. These combinations are always shown beneath the enemy you're facing, and they are also color coded to help you identify them quickly, which quickly becomes essential. The game speed picks up when you're doing well, and goes back down if you die. Sounds straight forward enough, right? So what's the problem? Problem number one: The game is desperate in giving you that action movie feel. The developers do this by implementing slow motion attacks at COMPLETELY RANDOM INTERVALS. While this is great for someone watching the game but not actually playing it, the actual player is going to be insanely frustrated by this, because it royally screws with your button timing. If you're like me and want to obtain platinum medals in each level (which means not missing at all), this makes the game nearly impossible on the higher difficulty levels, due to reasons entirely out of your control. Problem number two: Another thing the developers like to do is spam the screen with all sorts of messages. These range from combo counters, attack names, amount of enemies remaining, and so on. Why would this be a bad thing? Because they place these messages RIGHT ON TOP OF THE ENEMIES' BUTTON COMBINATIONS. Yes, the enemies are color coded, but some of these colors are so similar you simply do not have the time to tell them apart by color alone, especially on the higher difficulty levels. There are also some special game modes (Thunderstorm and Retro Film) which eliminate the color coding entirely. So here you're entirely dependent on the combination prompts, which get obscured every time a message pops up on screen. And this happens A LOT. Problem number three: The game allows the use of weapons, extending the range of your attacks. This works well at times, but again, these things are very inconsistent in how they are picked up. Sometimes they require an extra button press, sometimes you pick them up automatically as you charge an enemy. Again, during a high speed combo, it is impossible to distinguish in which of these two ways you picked up the weapon, often making you lose your combo and get hit. In conclusion: This game has the potential to be amazing. And I did get enjoyment out of it. But there are some terrible design decisions in here that frankly make me not want to play this anymore. This game is all about getting the biggest score on the hardest levels. When not your (lack of) skill, but the game itself is seemingly keeping you from achieving this, you know there's something wrong in how it works.Show moreShow less
Do you have an urge to murder thousands of innocent silhouettes? A) Yes - Buy this game B) No - Buy this gameShow moreShow less
This game taught me not to trust the community's opinion. This is something I'd expect to see on the backpages of the many free flash game websites.Show moreShow less
I actually enjoyed this game immensely. I described it to friends as a "coffebreak game" when one of these said friends complained that he didn't "have time for any more games". It's a test of endurance between two fingers (Or one if you are ballsy) and mashing does not work, especially if you want to get the achievements. There is timing, quickness, decision making, and attention that you need to win the rounds that get exponentially faster through the game. Don't let the simple graphics fool you, the soundtrack and sfx are top notch and it only makes me hope for a sequel! Do the devs a favor and nab this game so we can get that sequel with multiplayer (competitive mode anyone?)Show moreShow less
I played this game for a couple dozen hours before I got it on Steam, I just wanted to give it a second chance. This game has a great concept that is, unfortunately, spoiled by small details around it to a degree it is only enjoyable at first; later, it is unsatisfying, exasperating and constantly being a ♥♥♥♥ against you in a fairly discouraging manner that has you rendered simply too demotivated to "git gud". And I finished playing Dark Souls twice, so I should know the feeling. Now, the basic concept is excellent. Controls and gameplay are trimmed down to where it matters, you have just two buttons, and in spite of controls being this simple, it is very, very engaging. Many enemies require a variety of attack patterns to kill and you must be ready to adapt on the fly. There is a couple game mode types which actually make for fun variety as well. Graphics are just a slight improvement on stick figure animations; 90s kids ought to enjoy that, and it doesn't hurt anything, because you will be so focused on the game you won't even care about 50% of the screen. The general badassery is immense, you truly will feel like a martial arts god that is piling men on a molehill of corpses. The game also features semi-random events and lets you take enemies' weapons, which lengthen your attack range or slow time or provide some insta-killing advantage. You also get skills which help you in certain ways, like lenghtening the durability of the picked up weapons or instantly killing some enemies, which activate after a given amount of kills automatically or on next attack. This is where I'm getting to the details that merely mess the game up. At first, these events are a welcome help! Time slows down for you so you can watch in awe how all the enemies get murdered by your Shaolin Tiger rampage and helps you in tight moments. Eventually, you stop caring about aesthetics and get right into the flow, and by then, all the skills and random events start throwing sticks under your feet. I want to punch an enemy that is about to enter my attack range but time slows down because of that dagger I threw half a second before and it somehow triggers a slow-mo, which means I miss my swing and the "perfect" badge goes bye bye for me to try the entire round again. There is also a Ball of Death, which has you kick it, and it kills anyone in one hit. The Ball is pretty sneaky though, and if you don't see that someone brought it to you, you kill a 3-click enemy in one click, but you keep clicking, you miss, and you fail again. The Ball also often unexpectedly decides to ♥♥♥♥ off the screen even though it passes right next to you, so you try to kick it, it doesn't work, you miss. Combine that with the fact the game has very wierd rules about giving you the "perfect" award (not getting hit), it sometimes happened that after a long and hard effort on my part, the game gave me a middle finger. Once, I got hit once and received the award anyway. Then you have a game that looks amazing and feels amazing at the start, but the moment you get serious, it just starts stabbing you in the heart. Some may argue that the game adapts the speed of the game to your performance, but the increments in which that happens are ridiculous. The game almost never feels satisfying in terms of difficulty. It's either too slow, or too fast, not to mention the difficulty is inconsistent even in a single given level. The concept is great, but its execution is dissapointing and discouraging giving any more than a few hours into the game. It's only a momentary craze. If this sounds good enough to you for the price, go ahead and buy it, but I know ways to spend the money for this better.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.