

OneShot
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.


01About OneShot
OneShot is a surreal top-down puzzle adventure. Guide a child through a mysterious world on a mission to restore its long-dead sun. Its mechanics reach beyond the game window and build a distinctive relationship between the game and its player. Steam player rating: 98% from 59,725 reviews. The Steam PC interface supports Simplified Chinese, English, Japanese, French, Spanish, Portuguese-Brazil, Korean, Italian, and Russian. Released on December 8, 2016.
Credits
Lowest recorded in 36 months
$3.992024-09-30 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
| Japanese | Yes | Yes | — |
Show 6 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Italian | Yes | Yes | — |
| Russian | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Play mode
The Steam PC version is single-player and supports Steam Cloud. The World Machine Edition is described for Windows PCs and Steam Deck.
Language
The interface is available in English, alongside Simplified and Traditional Chinese, among other supported languages. Subtitles are listed for these languages; full audio is not.
03Frequently asked questions
What is the objective?
Guide a child through a mysterious world on a mission to restore its long-dead sun.
Does it involve more than the game window?
Yes. Some mechanics extend beyond the game window, and the game describes a distinctive relationship between the player and the game.
Is there a content warning?
The description cautions that some parts may induce paranoia, though it says this is not a traditional horror game.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
So Meta, Even This Acronym. OneShot is cute, imaginative and, at times, simply mind-blowing—and blowing the jaded mind of a modern gamer is not an easy task. The meta nature of the game is highlighted by its name: you only have one shot at it, and then the save file becomes corrupted. There won't be a second journey. Only... how is it fair? Whatever you do, you will have to face a dilemma in the end, and choosing either of the cruel options is reductive and simply wrong. Can you... rebel against the whole thing, perhaps? These, however, are the thoughts you'll deal with by the end, but even before it the game is littered with charming meta-humor. The main character needs to sleep, for example, and when she does, the game closes. Some puzzles require thinking very much out of the box and using unexpected approaches. All the while the touching and lovely story of a hero stranded in a strange land and carrying a lightbulb to light up the local sun continues to unfold. The game is at its most poignant during the moments when the hero interacts with you, the player, whom she considers to be a god. You get to chat, encourage her, and fight your own enemy—often outside the game. The execution of OneShot leaves something to be desired: while very sweet in terms of visuals, it's often clunky and makes you do a lot of unnecessary walking back and forth solving various puzzles; coupled with imperfect location layouts, it gets frustrating sometimes. However, I'd say the game itself is charming and unique enough for it to be easily forgivable.Show moreShow less
Edit from me, 6 years in the future: This review is really not great at all, kinda embarassed by it now but i'll not delete it cuz it got a bunch of people saying it was helpful apparently. For a 2024 review of the game from me I'd say it's just not that interesting of a game, its npcs and world aren't very developed, tonally it's very one-note and it heavily relies on its 4th wall breaking gimmicks as basically the only gameplay, which are neat but there's like 5 of them and they're not enough to hold up the game. Review from 2017 me is below. DISCLAIMER: This is a really good game. I would 100% recommend you buy it. However, I personally couldn't enjoy the game like everyone else seems to. This review I want to almost serve as a tip to the developers, and I will take it down if the game's "Overwhelmingly Positive" rating is threatened, or if the developers want me to. REVIEW: This game does some things really, really well. Of course, the 4th wall breaking is the highlight, but the character and world building, the dialogue, the music, they all do what they do fantastically. But, while these elements are all flawless out of context, there's a critical problem that appears once all these elements come together. That problem is the pacing. At the start of the game, after the first 5 minutes or so, there's a moment that was absolutely incredible, jarring, and freaking terrifying. That moment may be one of my favorites in a game. However, this moment doesn't really ever diffuse. The entire game is pretty much a series of somewhat less intense versions of that moment. Almost every single element of the game contributes to a feeling of an unstable, desperate cling to life, from the bleak, simple soundtrack, to the rapidly decaying world, to all the characters who are trying to ignore the fact that everyone is going to die soon. The entire time I played the game, I only experienced one emotion: desperation. It felt like I had an unstable bomb strapped to my chest and a child strapped to my back and I was speed-walking as fast as I could between rest stations where the bomb wouldn't explode. I often actively avoided playing the game unless there was no chance I could be interrupted and then I dashed through it until I reached a bed. Now I know there was no actual danger of failing. This is, honestly, my only other major gripe with the game. It sets up the entire thing like "You are the only chance everyone has, but you only have ONE SHOT and if you don't make it, everyone dies and it's your fault and you can't redo it", and when I was playing the game, I believed it completely. It felt kind of dishonest when I realized there was no danger, and I feel like it just added to the tension there already was way too much of. But back to the other issue. I'm going to compare this game to Undertale. I know this game came out first, and I actually probably like it better in most ways, but Undertale does an absolute fabulous job with its pacing. Try to think of the emotion you felt when playing Undertale. Undertale does a similar thing with breaking the fourth wall, but because the whole game doesn't feel like everything is about to die, the game can jump from absolutely hilarious to dead serious without skipping a beat. Imagine if the entirety of Undertale felt just like (Undertale spoiler) the beginning part with Flowey. Actually, you don't have to; the genocide run feels exactly like that. Oneshot attempts to pace the game, but because literally everything else directly contributes to the non-stop feeling of desperation, any moments that were meant to feel like relief time felt more like tense, hurried anticipation. Instead of Nico eating some pancakes being a moment that helped me relax, I sat there and listened to the hopeless piano music and saw the nice smile the restaurant lady had even though she was cut off from everyone 100 feet in the air and was going to die when the leftover sun in the phosphor dust ran out and saw the freaking glitches spreading and probably eating people outside and Nico has the freaking sun in his hands but it can shatter and it will only save the world for a couple years but there are children who will die if we don't and COME ON NICO FINISH YOUR DAMN PANCAKES ALREADY The issues with pacing, although pretty significant, still don't take away from its status as an absolutely fantastic game that completely deserves its Overwhelmingly Positive rating. If the developers were to make a future game *just* with better pacing, I think it could be virtually flawless.Show moreShow less
I've played a fair amount of games during my time using Steam. I've never felt as emotionally moved by one as I have with OneShot. I don't know if anyone reading this has played Transistor, but if you are familiar with and enjoyed that game, continue reading for a little context. (I'm going to put it in spoilers because it contains an integral part of how the game functions, which is likely better for you to experience on your own, rather than learn about it from a third party. Be warned!) Transistor and OneShot are very different games, but both of them share a similarity in that they have been the most emotionally moving games I've played in my entire life. They both have a huge emphasis on characters, both the one you play as and the ones you interact with or are around you. They also both have brilliantly-developed environments, The combination of these two things is one of the major factors in why I've gotten so immersed in them previously. However, OneShot affected me notably more strongly and for much longer than Transistor, and that is for a very discernable reason. In Transistor, you experience the stories of the characters. When it all ends, you're still a third party, experiencing things through the "eyes" of the protagonist. OneShot, on the other hand, features *you* as basically an integral part of the story. Because of this slight difference (which may seem negligible or gimmicky at first), OneShot basically destroyed me emotionally by the end - not necessarily because of how it ended, but that it ended at all. It wasn't just story of some other charismatic protagonists that came to a close. It was mine, and with it, my connection to everything that happened in the game. It's really hard to put into words... but I really wanted to put this somewhere, in hopes that someone understands and agrees. :D Anyways, random game comparison tangent over. It's a phenomenal game - easily one of tmy favorite games of all time, my only complaint being that it ended. Extremely solid 10/10. If you enjoy story-driven adventures like Transistor, Undertale, Night in the Woods, etc., this is basically a must-buy.Show moreShow less
First time ever in my Steam history, I was basically tricked into buying this due to misleading ratings and comments by users. The features listed in an overwhelming amount of reviews were simply and objectively untrue. And subjectively, it was definitely not the "next undertale" and i am not a diehard fan of that game either. A few praises about the game were well-founded. Fourth wall breaks were cleverly done and made up some of the good moments in the game. The main character "Niko" was adorable and drew your attention. But to correct the most popular opinions as objectively as possible: The game is as linear as it gets. You will never be rewarded for getting sidetracked. The heater head npc in back alley was a small exception to this and the game definitely needed more npc's like that. The game will discourage you from exploring outside the items you need to get with pointless terrains and little dead ends everywhere. You might want to try out different interactions with characters by holding different items while talking to them, but this is very, very rarely rewarded and when it does it's just a few more lines. Every other time they will respond with their entire speech each time you interact with them, again discouraging you from trying. You will get the same ending options regardless of what you did the entire game up to that point. Characters lack depth. Even the supposedly "main" characters are shallow. They usually have a set of lines they will say to you and that will be it, and this is most annoying when you see an npc that looks like it's unique and important but has only a single uninteresting speechtext especially evident in the skywalk part and library of chapter 3. Your actions have no correspondence with the npc's. This is kinda thrown in your face in the transition between first two chapters by showing you that you can't return to a previous chapter. Some npc's do get their stories explored a bit on a new game+, but it doesn't justify going through the entire thing again after a lackluster first run. Terrain layouts and tilesets are extremely bland and needs polish. Foliage and doodads are very low in variety and badly placed. Some areas are so unattended, they not only make walking through them just redundant (and as mentioned above, leading to many dead ends), they are aesthatically hurting your brain. While every area suffers from this, prime examples are the completely empty hall leading to vine girl and ruins in chapter 2, dormitories + the maze area with the safe in it in chapter 1. Minimalistic design is sometimes good for the narrative or dramatic effect in most RPGMaker games and the first room where you get the lightbulb was succesful in this, but everywhere else in Oneshot you just get a feeling that the devs just rushed through the game and didn't care. The game didn't do it for me and it might do it for you. But I feel obligated to correct some of the many incorrect statements about the game in Steam reviews, so that you at least have an idea of what you are actually buying before buying it. Unlike me.Show moreShow less
You can watch a cat eat pancakes in this game.Show moreShow less
I'll say this-- the game has a good few original ideas that make the game interesting. I'd say that the game was worth the time that it took to play, and don't feel too sour about how much I spent to play it. However, the game seems to be missing a lot of what it would need to make it complete, in my opinion. The majority of characters are bland distributors of text, existing solely to help the player move forwards with the game. Gameplay is 'trapped in a room' esque, almost to the point of being a keyboard-controlled point and click puzzle game. Player choice affects nothing. The ending is incredibly predictable. Overall, the game feels rushed-- like it had the right idea, but had only a week or so to write the story/characters. There are points of interest that seem to have been scrapped from the game; areas that are hinted on being accessible and yet prove to be nothing but red herrings. There are characters who seem to have resolvable issues and sidequests, but none of which can ever really be resolved. Even one of the major plotlines of 'the world is decaying', and the mysterious appearance of dead pixels on the screen-- mentioned, investigated, and then drops off the face of the earth to never be mentioned again. That being said, I was bored one Saturday night and gave the game a try. It might not've rocked my world, but it kept me mildly entertained for the few hours that I played it. So hey, go ahead-- just don't expect anything too memorable and/or impressive.Show moreShow less
I'm sick and tired of seeing reviews saying "just play this or that game" without actually telling me anything about the game for fear of "spoiling" it. Let this review of mine serve as an example of how you can still let people know whether or not they'll be likely to enjoy a game WITHOUT spoiling anything important. Gameplay-wise, OneShot is just a series of puzzles. It has "puzzle" puzzles such as a light sokoban puzzle in one place, "adventure game" puzzles like "go find the code and type it in" or "combine item A with item B and use it on object C". The puzzles are all pretty good, the adventure game ones are logical and/or very well hinted, and basically every item serves some purpose. Generally speaking, if you look everywhere and talk to everyone you'll probably know exactly what to do when you get to where you need to do something. The "puzzle" puzzles vary in difficulty from extremely easy to maybe moderately hard; I had to get a notepad file out and actually think a bit for a couple of them, but nothing had me tearing my hair out in frustration or giving up and looking up the solution, which is a very good sign. The game plays with its medium a bit. Some puzzles involve going and looking at/messing with files on your computer instead of things inside the game proper. I don't consider this a spoiler considering it's something you start to see within the first five minutes of the game, and it's not really even an especially exceptional feature these days, as far as I'm concerned. But it is a well-used feature, even if the "go do things with your files" puzzles are among the easiest the game has, and it ties in well with the game's overall story and themes. The game's visuals are all original and very nice, a good several steps above your typical RPG maker fare. The music is all good, not a lot of actual melodies present but it does the job of setting the tone for each part of the story very well. The story is good and does have a happy ending to find, which I personally consider a must for any story-driven game whatsoever. There is a good sense of humor and a lot of heart here, and enough charm right from the start for a person like me who doesn't usually like "adventure games" as a genre to not just press on, but actually enjoy it. As one final note, you will see a few reviews saying something about getting a permanent game over if you close the game instead of saving when it basically forces you to save. I was originally going to say something about the game not respecting the player's time as a result of this, but thankfully this is no longer true in the latest patch. You don't have to worry about digging up your save files and deleting them and starting all over if your computer has a power outage or the game crashes or you have to close it and leave for some reason. Good on the developers for that. Generally I would say that if your first impressions of this game are good, you're likely to enjoy it. It's quality stuff. If you don't like any of what I've just described then this might not be for you.Show moreShow less
stop looking at the negative reviews and buy the gameShow moreShow less
What do you mean this isn't real? It's real to me ;-;Show moreShow less
stop reading the bad reviews and play this awesome game, trustShow moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.