

Operation: Harsh Doorstop
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Operation: Harsh Doorstop
Operation: Harsh Doorstop pairs tactical infantry and vehicle combat with a sandbox built around community content. Squad coordination, fortifications, and supply lines shape battles, while Steam Workshop integration brings in player-created material. Steam players rate it 77%% positive across 20,903 reviews. The interface and full audio are available in English.
Credits
Lowest recorded in 36 months
$0.002023-08-12 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | — | Yes |
Steam PC edition data · 2026-10-19
02Before you buy
Game modes
The Steam PC game is free to play and includes single-player, multiplayer, and co-op modes.
Language
English interface and full English audio are listed.
03Frequently asked questions
Can I play solo?
Yes. The Steam PC version offers single-player, multiplayer, and co-op modes.
Does it support community mods?
Yes. Steam Workshop integration and mod support let the community create content such as maps, weapons, and vehicles.
What combat systems are included?
Combat combines infantry and vehicle warfare with fortification and supply systems.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Stop reading reviews. It's free. Try it for yourself. Get a mod or 2 while you're at it. You will literally lose nothing for trying a free game. It's a great platform for future things to come.Show moreShow less
I want to believe. This game was made with good intentions but it's clear the developers lack any foresight or skill to pull this off. What you see now is a pre-alpha game that will likely die in a few months because the devs are terrible at knowing what the playerbase needs. The base gameplay is so barebones that it's not worth playing for more than 10 minutes. The lead dev, bluedrake, has good intentions but has some insane hot takes that makes it clear he has no idea what he's doing. First of all, there were cheaters in the playtest. The devs dismissed this, saying the game doesn't NEED anti-cheat, and the best form of anti-cheat is good server moderation. They again dismissed anticheats at some point saying "all competitive games have cheaters, anti-cheats just slow them down" (Implying anticheat isn't useful). Also, the community can make their own anticheat! Goomes (Community manager): "my general understanding of anticheat is none of them are perfect, and the most effective ones are probably really intrusive and you probably wouldnt want on your computer in the first place lol" So we're already off to a fantastic start. The game releases, and behold! Cheaters everywhere. Who could've seen this one coming? Of course, the devs do a 180 and said they're implementing an optional anti-cheat for server devs. They could've listened to the people that warned them, but they released the game anyways without anti-cheat. They'll fix it when most of the playerbase has already left. For a game that's solely focused on modding, there is surprisingly not much thought put into it. Modded servers are dead because it's too confusing to get them to work. Aside from the fact that steam workshop was broken on release, there is no way to auto-download mods from a server and no error messages upon connecting. So if a server uses mods X and Y, if you don't already have them and try to connect, it will just boot you to the main menu. You have to know beforehand which mods are required and go look for them in the workshop, because the game DOES NOT EVEN TELL YOU which ones are missing. Of course, the devs didn't see that coming. They made a poll on which feature they should focus on next, and auto-downloading mods got the vast majority of the votes. It's so obvious, it's mindblowing that they released the game without it. Imagine G-Mod but it tells you to go look for 60 separate mods upon connecting to a server. Anyone could've told them it's a basic feature. Listening to his dev updates, bluedrake is the type of guy that sees and accepts all criticism but learns all the wrong lessons from it. Upon seeing that the game is mixed on steam, he said that this doesn't affect him and is normal because the only games that are overwhelmingly positive are niche 2D pixel platformers. Sure. Definitely. And he said that most people don't understand that the game is in early access and therefore are saying it's too empty and simple. No, we understand. They don't understand that as soon as a game is available, it's ready to be reviewed and criticized. They never admit that they released the game in a sad state it never should've been released in. Updates that should've been there from day 1 are too slow. Every preview of the game on YouTube before release said the same thing: The game is too janky, too empty, too unfinished to be released. They ignored everyone and did it anyways. What we're left with is a boringly generic and janky military shooter with the hopes that modders will save the game and make it... Fun. 1 week ago, the peak player count was 1500. Yesterday, the peak player count was 660. By the end of the month, I expect it to be way less and mostly consist of modders. The only thing you can expect is glacially slow updates and the developers having terrible takes on Discord. They released a broken game and expected the playerbase to stick around for months until they fix it.Show moreShow less
let em cookShow moreShow less
>Be Bluedrake42 >Become "Game Studio Owner" >Get other people to make game for you >Release free to play game with no anti-cheat >Tell players its their responsibility to make anti-cheat scripts >Remind everyone you're the studio owner every time you post an announcement >Profit from modders making content for your game Edit: As a lover of this genre I genuinely hope this game does well. I think Bluedrake42 has made a mistake in marketing himself as the face of the game. I would never have batted an eye at this game if it weren't for the fact that I knew him and had a preconceived opinion of him, and I can guarantee many of the other negative reviews are also due to the polarising public opinion of the man. He wants constructive criticism, well here is mine: Right now this game offers nothing over any other game in the same genre, other than no pricetag. To those of you who screech "ITS FREE THOUGH"; free to play doesn't mean it should be automatically reviewed positively. It is fundamentally a BAD game. -The concept? Excellent. -The execution? Bad. -The gun-play? Okay. -The movement? I feel like I'm playing a mix between Quake and Rising Storm. -The gameplay loop? Awful -Hotel? Trivago I truly believe if done well, this could be great. Reviews are subject to change. Make it happen. And bro.... a video pleading PC gamers to be more constructive? You've been to the internet right?Show moreShow less
Here I will leave the cat, friends who pass by can pet it and give it a thumbs up /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つShow moreShow less
First things first. I fully acknowledge the virtue in releasing a game entirely for free with no strings attached, and a commitment to improve upon it, irrespective of dissenting voices. The ancient standard has always been to purchase a game with money in order to have the ability to play it, so Bluedrake and his devs get two thumbs up in regards to the value of their character, and I look forward to hopefully changing my stance someday. But the game? Depressingly boring and insipid, with poor optimization and dissatisfying AI. The aiming dead zone function we see in games like Insurgency: Sandstorm is present in this game, but cranked all the way up and can't be turned off, which is highly aggravating and only subjectively realistic to the way individual people handle their firearms. You cannot at the moment of this review rebind your right mouse button key to anything, on account of it being the clear bind button, which prevents you from changing from toggle-to-aim, to hold-to-aim. Not as much of a problem for habitual toggle-to-aim users like me, but it seems to demonstrate a lack of thoughtfulness. The stamina system has 1 bar for jumping, and one bar for sprinting, and I just don't quite understand why the jumping bar needed to be on screen in the first place. When I first saw the two bars I figured (and perhaps shouldn't have) that they were Anabolic and Catabolic endurance levels; Basically one for simulating muscular fatigue from holding up your gun and carrying heavy loads, and one for indicating core exhaustion and tiredness from prolonged running. But no, despite a more intricate exhaustion system being a more modern standard in tactical shooters, they went with two separate endurance gauges exclusively for your legs, and didn't bother incorporating arm fatigue at all. (And by that extension, no way to withdraw your gun to avoid flagging allies while still maintaining peripheral vision) I know that's a really long tangent to go off on for just a single mechanic, but that's the sort of long winded conclusion I came to when scrutinizing the rest of the features, and I just don't have it in me to write down every little thing that disappointed me. I know a lot of these things are somewhat easily rectifiable with mods and updates, but I really don't like the idea of a tactical shooter requiring that players add features and fixes to the game just to make it good enough for them. That's a sort of reputation that I doubt any developer wants for their game. I know people are at liberty to enjoy whatever they want, but the flowery language that some people at this moment use to describe the game in positive terms just seems kind of shifty, and makes me uncomfortable, as if the feeling you get when you see a stereotypical bad mobile game ad. Maybe the standard I'm using with which to judge this game is too high, and yeah, it is only in early access right now, but when it gets my hopes up by touting that it is meant to compete with titles I've already paid for, I'm left disappointed when it fails to deliver even a little bit. If you have a computer that can run this game, then you have enough money to buy an equivalent title, like Ground Branch, which should be able to hold you over until this game becomes fun enough to be worth the space on my drive. I'm sorry Bluedrake, I watch your YouTube videos, you're a cool dude, and I want to like this project so much, but I just can't find a way to immerse myself or have fun in this game right now.Show moreShow less
Nice tactical shooter! pew pewShow moreShow less
Unfortunately the team didn't think to include an anti cheat in their game or even simple admin tools, until the cheater issue is dealt with there's no moving forward.Show moreShow less
add sexShow moreShow less
Bluedrake42, the studio head behind Operation: Harsh Doorstop, threw a hissy fit and started going after content creators, accusing them of being paid by competitors without any evidence. Meanwhile, he himself promoted a company he had a stake in without disclosing it. It's also important to note that there hasn't been an update to the game since March 3, 2024. Avoid this game.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.