
Ori and the Blind Forest
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01About Ori and the Blind Forest
A devastating storm sends Ori through the dying forest of Nibel, where the young orphan must find courage and face a dark nemesis to save home. This action-platformer tells a story of love, sacrifice, and hope, framed by hand-painted art, detailed animation, and an orchestral score. Player reviews: 93%% positive from 51,190 reviews.
Credits
Lowest recorded in 36 months
No reliable history availableLanguage support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
| French | Yes | Yes | — |
Show 6 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
Steam PC edition data · 2026-10-16
02Before you buy
Controls and language
The Steam PC version has full controller support. English, Simplified Chinese, and Traditional Chinese are listed as interface languages.
Play mode
The game is listed for single-player. Its story follows Ori on a journey to save the forest of Nibel.
03Frequently asked questions
What is the story about?
Ori must save the forest of Nibel and confront a dark nemesis.
What kind of game is it?
It is an action-platformer with hand-painted art, animated characters, and an orchestral score.
Who developed it?
Moon Studios GmbH is listed as the developer.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Steam really needs some sort of middle ground review besides a simple Yes/No. Normally I would recommend this game to anyone, but seeing as how there are a thousand other recommendations for this game, you already know it's good. You don't need me telling you that. Rather, I'd like to use this space to point out some of the issues I had. Note again, the game is still great, but man oh man, these few points just frustrated me to no end. I hope if the developers make a sequel they could work on a few of these points. Damn I sure want them to because this game is so beautiful, My main issue? The story falls apart so completely in the end. It completely undermines everything I did in the game and left me feeling very unsatisfied, almost angry, when the credits rolled. A few other, more minor points - The difficulty curve is just... I don't know, odd. Most of the game will bore hardcore players, while the first gauntlet will crush casual players. Not to mention that it just strangely gets easier and easier as the game progresses, with more and more saves available to you and enough health to just tank through everything. - Powerups can be hidden in parts of the game YOU CAN NEVER RETURN TO! - Too many redundant abilities. Why do we need wall jump and wall run? The latter seems to exist entirely so we have FOUR different kinds of charge/dash abilities, and they all use different inputs! There is something to be said for games that can be challenging without overcomplicating their mechanics. - Just a little too short. Really, it feels like this game needs about an extra 30%, maybe one more area and temple. - When I got the breathe underwater power, I realized I already had finished basically the only underwater section, so I wouldn't have minded they expand on that area especially. Again, I'd actually recommend this game because it's just so beautiful, with 2D art even better than the Rayman games in my opinion. The gameplay is fun, and the world is colourful. I can't believe I am saying this, but if they had cut out the story, I would have loved this game so much more.Show moreShow less
Remember that part in Bambi? Remember that one scene in Lion King? Remember when halfway through The Fox and The Hound..? Multiply by 9000 feels, pour into a bowl of Princess Mononoke Add a dash of Spirited Away Mix until a tidal wave of feels makes you cry like a little girl And thats just the main menu Now I get teary every time I see an apple. The music in this game is phenomenal, think Trine just 10 times more beautiful with added vocals. Controls and physics feel perfect, fluid and interesting. You really do feel like a little cat spirit gliding through the forest, climbing walls and trees. Visually the game is beyond stunning, hands down the prettiest game I've ever seen. Storytelling is amazingly done through game mechanics and not just "passive" cutscenes. Next time someone tells you video games is not art, show them Ori.Show moreShow less
Anime Princess Celestia-Samus and a lame balloon-fairy sidekick save the Great Japanese Deku tree and his forest. Throw in a mute character you've met for <2 minutes, kill him, and then call it emotionally charged storyline. Put all of the budget into art and soundtrack, and call it retro so you can take advantage of one of the easiest buzzwords in gaming while developing nothing new in regards to fun or entertaining gameplay. This game is boring and repetitive and tries to justify a $20 purchase with having 800 shades of bluish-purple and a downtempo new age soundtrack. It will become a cult classic, inspire dozens of fanfictions, influence the future of softcore anthroporn galleries, and make Indie game of the year.Show moreShow less
I'll have you know, I only cried for 20 minutes.Show moreShow less
I really wanted to like this game, and it does get a lot right: an amazing soundtrack, gorgeous art direction, and often satisfing Metroid-vania style gameplay. But it's hard to look past the frustrating, often trial-and-error design. Entire areas of the map are made permanently inaccessible without warning, which undercuts the joy of exploration and completion that usually accompanies this kind of exploration-based title. Even more annoying are the timed chase sequences (reminiscent of Metroid's self-destruct escape sequences). Rather than a satisying test of player skill, these trial-and-error death traps instead throw you into entirely new areas and proceed to throw a dizzying array of one-hit-kill hazards at you. What should be tense, skill-based escape runs quickly turn into frustrating and cheap killzones, robbing these sequences of any kind of enjoyment. A number of bugged and inaccessible achievements round out my frustrations with this game. Ori should be a game you're proud to finish. Instead it just feels like a chore you're relieved is over.Show moreShow less
1. Launched the game 2. Played 12 min 3. Paused the game 4. Cried for 24 min 5. Left a Positive review 6. Resumed the game & Continued crying B E A U T I F U L G A M E . . . . . . .Show moreShow less
Sadly, Ori and the Blind Forest does not live up to the hype. It is a good game which could be an amazing one if not for a plethora of flaws. The biggest and most egregious flaw is that it seems to prioritise aesthetics over gameplay. It looks fantastic, but too often the foreground obscures part of the level, which is totally unacceptable for a 2D platformer. Even when the foreground doesn't obscure the level, it's not always clear what is in the foreground, what is in the background, and what is in the level itself. Furthermore, there isn't enough colour contrast; everything is so glowy that it becomes very difficult to pick out things like enemy projectiles, which can be tiny. Enemies themselves often blend in with the level too. Another flaw is in the gameplay itself, which far too often comes down to trial and error. I may not be the best at platformers, but I'm not stupid. In other games I can appreciate how the levels guide me towards the correct solution without giving it away, but Ori lacks that guidance almost entirely, and I had to resort to looking up guides many times. That trial-and-error gameplay is most evident in the game's four escape sequences, which I will bring up as a flaw in their own right, because they have another major issue: they represent an enormous difficulty spike over the rest of the game. This is particularly true in the Ginso Tree escape, which took me well over 50 attempts and made me give up playing altogether until a friend convinced me to keep trying. In the rest of the game, you can save almost anywhere, but in the escape sequences there is no saving and no checkpoints whatsoever, so you have to complete them in one go. That means dying repeatedly just to see the next mechanic, let alone survive it. There's no advantage to completing the early part of the escape quickly, though, since whatever is chasing you (water, for example) is on an "elastic band" and will simply catch up with you. The escapes involve extensive use of the Bash skill to propel yourself off an enemy projectile, sometimes more than once in succession, which can be very frustrating when those projectiles don't appear in the right places or at the right times. One mistake is usually all it takes to die and go right back to the start. (Side note: the irony in dying to a flood of clean water just after teaching Ori to breathe in clean water was not lost on me.) Combat is dull and usually devolves to mashing the attack button as quickly as possible, since Bash doesn't do as much damage as the Spirit Flame and the other attacks are too situational. The UI is dumb - I don't need to be reminded that Energy can be used to save the game when I'm on the final level and I've saved 100 times already - and often gets in the way. Some of the controller bindings are questionable - I personally wouldn't have mapped two different functions to the right trigger, for example, when other buttons are completely unused. Having to move the analog stick to perform Stomps and Charges (but only when attached to a wall; there's a different button for performing them on the ground) is unnecessarily fiddly when the analog stick is already used for movement. There is no option to rebind the buttons, either. Cutscenes aren't skippable. You can't go back and gather collectibles after finishing the game - it even deletes your backup saves. The game crashed on me once when I opened the Steam Overlay. I suppose I should also talk about the story. I could never escape the feeling that it was trying to move me, rather than letting it happen naturally. The same goes for the music. As a result, I didn't feel any particularly strong emotions throughout the course of the game. The narration is rather too vague for my liking. And you know something else I'm disappointed with? I have owned this game since before the Definitive Edition came out, but there is no discount for upgrading. Yes, I was given a voucher, but it has long since expired, and I wanted to decide whether to give Microsoft more of my money in my own time, not theirs. Compare and contrast the Special Edition of Skyrim, which I got completely free by virtue of owning the original game and its expansions. There are lots of good things about Ori, which you can read in other reviews. I don't disagree with them - it is an enjoyable platformer at its core - but I don't feel the need to repeat them, either. For me, the bad outweighs the good. Not recommended.Show moreShow less
TL;DR --> vmdflgnsdjgnvk lkdfj gvbjk 11/10 --------------------------------------------------------------------------------------------------- From time to time a game appears that gives a lesson to every developer and company about how to make games properly. Well, Ori is one of those games. Even though perfection will never exist in videogames IMO, I find it really hard to search for cons into this game. Just notice that I was very hyped about Hotline Miami 2 for almost a year and I honestly admit that this hype banished once I purchased Ori. Ori and the Blind Forest brings something new, something fresh, something NEEDED. I can't imagine the amount of work required to build a game like this but trust me people, devs can be hugely proud of it. Visuals are the closest to perfection I've ever seen in a videogame. Just see it for yourselves and get stunned about what a 2D platformer can give you. Seriously, you don't need to go to an art museum anymore. This game is well enough. From beginning to end it'll be impossible for you not to stare at every single detail, every singe hand-made background. The tag "Great Soundtrack" is not one of the most voted without a reason. Such a great visuals strongly need a great soundtrack too, and that's what you'll find. Tracks add so much feeling and emotion into this game that together with the visuals it becomes one of the greatest combinations of the WHOLE industry. Controls are tight and super fair. Mind this words: the game is challenging and every single death will be of your fault. This is the regular metroidvania where you get more movement skills as soon as you progress into the story. I found quite some similarities to the experience I got with Guacamelee (in terms of gameplay). The story... OMG. Just when I thought I saw everything a 2D platformer could give (mostly soft and simple plots), this game appears. 20 minutes were enough for me to start clapping in front of the screen. This game has one of the strongest prologues I've ever played. AND IT'S IN 2D. SO MANY LIMITATIONS, YET SUCH AN INCREDIBLE EXECUTION. The length is also good enough. Not too long, but not too short either. Map is extremely well planned, together with collectibles and secrets. Getting everything can perfectly give you 8-10h, which is more than the average platformer can offer. Finally, achievements are very well written too. This sounds stupid but it's sad to see some nice games where the achievements are completely senseless or wrongly directed. This game has every kind of achievement I like: storyline achievements, collectible achievements, movement achievements, and hardcore achievements. I think that the only con I can find to this game is that sometimes there are so many glowing things together that you can't really distinguish the friendly ones against the enemy bullets. But this mainly applies to one particular enemy and I'm partially colorblind so I can't say it's a con at all. Overall, just stop buying mediocre bundles nor triple A games. Do yourself a favor and pay 20€ for this game. We're in front of one of the best games of the year, and we're still on March. But seriously, this game is something I've never seen before (and I've played more games than I can count) and probably no one will dislike this game (aside from fake haters and people pretending to be funny). Final Mark: 9.75/10 this is one of the best 2D platformers you'll play in a very long time.Show moreShow less
I can't recommend a game where devs pull the original game from the store and then charge full price to rebuy a game to get an update that should have been free.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.