

Ori and the Will of the Wisps
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Ori and the Will of the Wisps
Ori and the Will of the Wisps combines precise platforming action with exploration across a vast, exotic world. Ori’s journey brings towering enemies, challenging puzzles, new friends and foes, and an emotional story about Ku, a broken land, and Ori’s destiny. The Steam PC version supports single-player play. Full controller support is available. Interface and subtitles support English, Simplified Chinese, and Traditional Chinese. Rating: 96% from 141,084 reviews.
Credits
Lowest recorded in 36 months
$6.612026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
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| French | Yes | Yes | — |
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| Russian | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
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Steam PC edition data · 2026-10-16
02Before you buy
Play modes
The Steam PC version supports a single-player campaign and full controller support.
Language
Interface and subtitles are available in English, Simplified Chinese, and Traditional Chinese; full audio is not listed.
03Frequently asked questions
What do you do in Ori and the Will of the Wisps?
You guide Ori through a large world, fight towering enemies, and solve challenging puzzles.
What is the story about?
The story follows Ori, Ku, and a journey to reunite a family, heal a broken land, and discover Ori’s destiny.
How is the game presented?
The world uses hand-painted artwork and an original fully orchestrated score.
“Moon Studios hand-drawn 2D plus orchestral 3A-grade indie Metroidvania emotional narrative masterpiece”
Our Verdict
Add it all together and Ori and the Will of the Wisps is a 3A-grade masterpiece wearing an indie's skin — a Metroidvania that pairs the most beautiful 2D art in the medium with one of its finest orchestral scores and an emotional story that earns its devastation. Moon Studios did not just make a great sequel; they made one of the defining games of their genre, a high-water mark that newer titles are still measured against.
A Defining Work of Its Genre
What makes Will of the Wisps remarkable is how completely its pieces reinforce one another. The hand-drawn art gives the world its beauty, the orchestral score gives that beauty its feeling, the fluid Bash-driven movement gives the feeling its momentum, and the wordless story gives all of it a reason to matter. None of these elements works in isolation; together they produce something far greater than their sum, an experience that engages the eye, the ear, the hands, and the heart at once. That total coherence of vision is exactly what separates a very good game from a landmark one.
The reception bears this out. A Steam "Overwhelmingly Positive" rating across more than seventy thousand reviews, BAFTA recognition for its music, and a player base over six million mark it as both a critical and commercial success — the rare prestige indie that reached a mass audience without compromising its artistry. It took the foundation its predecessor laid and surpassed it on nearly every axis: bigger world, deeper combat, richer systems, and an even more affecting story, while preserving the audiovisual identity that made the series special.
Who Should Buy It
This is for anyone who wants to be moved as much as entertained. If cinematic presentation, a gorgeous hand-drawn world, a world-class score, and a story that will genuinely make you cry sound like reasons to play rather than distractions from it, Will of the Wisps is close to essential. It is for fans of Metroidvanias and precision platformers who want the genre delivered with unmatched polish, and equally for players who do not usually touch the genre but are drawn in by the promise of an emotional, beautiful journey — the craft is welcoming enough to convert newcomers. It is the rare game broad enough to recommend almost universally — to the hardcore platformer hunting a new skill ceiling, to the story lover who has never finished a Metroidvania, and to the player who simply wants two beautiful evenings with something that treats them like an adult capable of being moved.
It is also, simply, one of the best showcases of what games can do as an art form, the kind of title you hand someone to prove the medium's capacity for beauty and feeling. For most players, the only real question is which platform to play it on, not whether to play it at all.
Who Should Skip It, and How to Start
The honest caveats are narrow but real. Players with no patience for high-precision platforming should know the chase sequences demand exactly that and will kill you repeatedly, so if tight execution under pressure sounds miserable rather than thrilling, this game will test you. Anyone seeking a purely relaxing, low-stakes experience should look elsewhere; Ori's gentleness is real, but it is laced with genuine challenge and genuine grief, and it asks something of you emotionally and mechanically alike.
For everyone else, the path is straightforward. The game runs best on PC and the most capable consoles, which are the first choices for the smoothest, most beautiful experience, while the Switch is a fine portable option as long as you accept minor performance trade-offs at the largest scenes. Newcomers can dive straight into Will of the Wisps without playing the first game, though the original Blind Forest is a worthy, cheaper companion for anyone who wants the full arc. Start it, give yourself over to it, and let one of the medium's great emotional crescendos do the rest — which is precisely the experience this final score is built to honor.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
~ DIFFICULTY ~ 🔲 My 90 year old grandma could play it 🔲 Easy ✅ Normal (can vary depending on which difficulty you play on as well as how good you are at video games) (And to clarify, i played on normal difficulty) 🔲 Hard 🔲 Dark Souls 🔲 Understanding Dark Souls' story ~ GRAPHICS ~ 🔲 MS Paint 🔲 Bad 🔲 Meh 🔲 Graphics don't matter in this game 🔲 Good (nothing special) 🔲 Beautiful ✅ Masterpiece ~ MUSIC ~ 🔲 Bad 🔲 Not special 🔲 Good ✅ Beautiful ~ Audience ~ ✅ Kids ✅ Teens ✅ Adults ~ STORY ~ 🔲 Bad 🔲 Text or Audio floating around 🔲 Average 🔲 Good ✅ Lovely ~ PRICE ~ 🔲 Free 🔲 Cheap ✅ Acceptable price 🔲 Could be cheaper 🔲 Overpriced 🔲 Complete waste of money ~ REQUIREMENTS ~ 🔲 You can run it on a microwave ✅ Average ✅ High end 🔲 NASA computer ~ LENGTH ~ 🔲 Very Short (0 - 4 hours) 🔲 Short (4 - 10 hours) ✅ Average (10-30 hours) 🔲 Long (30-50 hours) (if you go for everything in the game) 🔲 Extremely long (50-100+ hours) 🔲 No ending ~ FUN ~ 🔲 I'd rather watch paint dry 🔲 Hard to enjoy 🔲 Repetitive 🔲 Actually pretty amusing ✅ The kind of fun you'll remember 🔲 Ride of your life ~ REPLAYABILITY ~ 🔲 It's a one-time experience ✅ Only for achievements 🔲 If you wait a few months/years 🔲 Definitely 🔲 Infinitely replayable ~ Bugs ~ 🔲 Never heard of ✅ Minor bugs 🔲 Can get annoying 🔲 ARK: Survival Evolved 🔲 The game itself is a big terrarium for bugs ~ WORTH BUYING ~ 🔲 No 🔲 Wait for sale ✅ YesShow moreShow less
Current technical state is worrying. A number of bugs and technical issues encountered during first 20 minutes. Sound and picture stuttering, missing UI, invisible NPC's and more. I hope that this is being worked on. EDIT: still encountering new minor non-gamebreaking visual and AI bugs, big frame drops, missing SFX and most annoyingly sound buzzes (which is apparently can be fixed by installing on SSD). They are rare, but everyone who says that this game is well polished is just lucky and dead wrong. Also specs: OMEN 15-ce00x laptop CPU: i7-7700HQ 2.8 GHZ GPU: GTX1060 Max-Q Installed on HDDShow moreShow less
~ DIFFICULTY ~ 🔲 My 90 year old grandma could play it 🔲 Easy ✅ Normal (can vary depending on which difficulty you play on aswell as how good you are at video games) (And to clarify, i played on normal difficulty) 🔲 Hard 🔲 Dark Souls 🔲 Understanding Dark Souls' story ~ GRAPHICS ~ 🔲 MS Paint 🔲 Bad 🔲 Meh 🔲 Graphics dont matter in this game 🔲 Good (nothing special) 🔲 Beautiful ✅ Masterpiece ~ MUSIC ~ 🔲 Bad 🔲 Not special 🔲 Good ✅ Beautiful ~ Audience ~ 🔲 Kids ✅ Teens ✅ Adults 🔲 Human ~ STORY ~ 🔲 Story? 🔲 Text or Audio floating around 🔲 Average 🔲 Good ✅ Be prepared to cry 🔲 It‘ll replace your life ~ PRICE ~ 🔲 Free 🔲 Underpriced ✅ Perfect Price 🔲 Could be cheaper 🔲 Overpriced 🔲 Complete waste of money ~ REQUIREMENTS ~ 🔲 You can run it on a microwave ✅ Average ✅ High end 🔲 NASA computer ~ LENGTH ~ 🔲 Very Short (0 - 4 hours) 🔲 Short (4 - 8 hours) ✅ Average (8-14 hours) ✅ Long (14-20 hours) (if you go for everything in the game) 🔲 Extremely long (20-25+ hours) 🔲 No ending ~ FUN ~ 🔲 I'd rather watch paint dry 🔲 Hard to enjoy 🔲 Repetitive 🔲 Actually pretty amusing ✅ The kind of fun you'll remember 🔲 Ride of your life ~ REPLAYABILITY ~ 🔲 It's a one-time experience 🔲 Only for achievements ✅ If you wait a few months/years 🔲 Definitely 🔲 Infinitely replayable ~ Bugs ~ 🔲 Never heard of ✅ Minor bugs (from what i know of) 🔲 Can get annoying 🔲 ARK: Survival Evolved 🔲 The game itself is a big terrarium for bugs ~ WORTH BUYING ~ 🔲 No 🔲 Wait for sale ✅ YesShow moreShow less
The game is amazing. Almost everything about it is an improvement on the last game. However, given the state the game is in right now I can't recommend it. There are too many bugs that completely ruin the immersion. The main one I have run into is a bug where all creature noises, such as bosses and enemies just cuts out and all that plays is environment sound effects, damage and music. This has ruined multiple boss fights for me, as they make no sound whatsoever. You're effectively playing with headphones off and listening to classical music on your phone. Until this, and other bugs, get patched, I'm not going to play this game any more as I don't want to ruin the game for myself. I suggest waiting for the first major patch before playing. didn't realise i can edit steam reviews until today (16/07/2024) so i'll add an addendum here that the bugs were apparently patched long ago, though I haven't played since my first playthrough so I can't confirm or deny that. I'll leave the main review as-is because that was still my initial experience with the game, and it serves to give an idea of how the game was at launch. It was still an amazing game to play, and it is absolutely one of the definitive metroid-vania platformers that any fan of the genre should try. Also I did end up beating it, though I can't remember if it was before or after a few patches had come out.Show moreShow less
ok... take everything good from the first game (so, the whole game), then: make it better overall; add a bunch more abilities; add actual melee and ranged weapons; add equippable skills (think Hollow Knight's charms); add more enemies; add actual boss fights; add NPCs and sidequests add more suffering into the plot; ... and you've got Ori and the Will of the Wisps.Show moreShow less
"Three times the size, scope and scale of the original." And thirty times worse. So, the original game, called Ori and the Blind Forest, actually had a vision (pun intended). It was a challenging game, but it was carefully balanced; once you mastered Ori's fluid movement and the game's unique save system, you had a flawless game under your hands. Because that whole game was about fluid movement and the level design was made to match it. And as I liked to say in my review, it was a touching tale told without words. All of that was wrapped in a lovely visual style that fit the beautifully fluid gameplay. The point is, all of the original game's elements merged together to create a masterpiece. Because that game had a vision. But this game? It's every modern video game trope you can think of, smashed together and disguised as Ori. You've got NPCs with annoying dialogue interrupting the flow of the game. You've got side-quests which fill your already-confusing map with misleading markers. You've got some kind of home base that you can upgrade with crafting materials. You've got a currency to buy abilities AND equippable charms that you can also upgrade. Not only does all that overwhelm you very quickly, but it also means you can easily buy the wrong things and make the gameplay feel like garbage. That is because the developers don't have an intended experience in mind for this game. They just threw every idea they could think of into Unity and called it a sequel. They even gave up the brilliant manual save system and now we have a dumb automatic checkpoint system that sometimes saves in weird places. They also tried adding more complex combat because people have no taste and think combat belongs in every single video game, but Ori was not meant to be Hollow Knight and it shows. I don't even want to hear excuses about how it's a sequel and sequels need to go bigger and change things up. That just means the vision was compromised to reach a wider audience. You want proof that this game has no vision? The only times I ever felt anything positive playing this game was when they were blatantly copying the first game's best moments. Because they had something there, and they squandered it here. Should've stuck to your strengths, Moon Studios.Show moreShow less
I wish I didn't have a jobShow moreShow less
The game is fantastic, but wait for the patch, a lot of bugsShow moreShow less
Ori and the Will of the Wisps hit a home run and is a more than worthy sequel to the already fantastic Ori and the Blind Forest. This sublime experience combines the best of storytelling with delightful action-platforming to create my favorite gaming experience of 2020. Played with PlayStation 4 controller ✔️Positive: [+] Versatile movement in a beautiful metroidvania. As you progress and obtain more abilities (even more than the first game), Ori gradually becomes more monkey-like in their movements, opening up the world for more exploration. The whole map essentially becomes a delightful playground with hidden nuggets/collectibles in every nook and cranny. Thanks to the responsive controls, the different mechanics can easily be combined with one another to result in fast, agile, and fluid movement - which happens to be the perfect accompaniment for the exciting escape sequences and the thrilling boss fights. [+] Emotional and thrilling storytelling. The incredible writing and direction, supported by the beautiful art and the divine OST makes the whole experience feel like a fairytale brought to life. I wouldn’t dare to deprive you from such a wonderful story by spoiling it here, so do yourself a favor and get the game. I will openly admit that I cried like a baby multiple times. https://steamcommunity.com/sharedfiles/filedetails/?id=2169324939 [+] This sequel makes several notable improvements compared to the first game: Auto-save. Thank God they removed the manual save system introduced in the first game. New combat system! Ori no longer has only the auto-lock on spirit fire attack, which I personally didn’t care for. Instead you can unlock and upgrade multiple abilities (including melee and ranged attacks), which can be assigned to the X, Y, B (Square, Triangle and Circle for PlayStation) buttons at your leisure. Combat options were lacking in the original so really appreciate this customization upgrade. Personally, I couldn’t get enough of the giant hammer and Shock Smash upgrade. https://steamcommunity.com/sharedfiles/filedetails/?id=2177313275 Addition of equipables! Similar to the charms in Hollow Knight, Ori can now equip Spirit Shards (equippable items that provide upgrades to you or your abilities). Again, I find that the customization options allow for a more self-tailored experience. I basically had two sets of Spirit Shards that suited my playstyle: one for exploration and one for combat. https://steamcommunity.com/sharedfiles/filedetails/?id=2177313407 Improvements to the map and teleportation. The map immediately displays any warpstone and collectable you come across without requiring a map upgrade first (as was the case in the original). The map also makes it abundantly clear where the objective is, which areas you have and haven’t explored yet, and it even shows your latest movement in the form of a dotted line, making it incredibly difficult to get lost or disoriented. Furthermore, you can now teleport to any warpstone from any location, which greatly reduces the necessity for backtracking and helps to keep the pace of the game up. Addition of side quests is always a blessing. Several great side quests were included in this title but there was one in particular that I really enjoyed: “hand to hand”. It is essentially a trade sequence quest where you aid the next NPC by providing them with the item the previous NPC gave you. Helping the many creatures felt like I was contributing to the livelihood of the forest. Addition of a main hub. Important NPCs, such as vendors, relocate to the main hub in Wellspring Glades, after you meet them in the wild. Since the land is plagued by corruption and is tyrannized by the evil Shriek, NPCs will immigrate to this safe haven, inadvertently creating a diverse community. By offering resources, such as Gorlek ore and mysterious seeds, found during your journey to Grom (builder) and Tuley (gardener), you are also able to upgrade the main hub until it turns into a lively village. Investing in the community felt rewarding, and encouraged me to search for all the collectable items and help all NPCs. [+] The game provides the necessary tools to unlock everything without relying on external help/guides. If collecting everything is your cup of tea (it certainly is mine), then you will probably appreciate this point. There are map upgrades you can either buy or obtain which mark the location of all missing collectables, making them much easier to obtain. Furthermore, if you need to farm for more currency, Spirit Shards can be used to speed up the process; for example, by combining Consume (Enemies have 70% more Life and deal 70% more damage, but drop double currency) with Turmoil (Enemies respawn faster). [+] Perhaps a minor detail but the game automatically pauses if your controller disconnects. Kudos, Moon Studios. ➖Neutral: [-] I enjoyed playing it so much that finishing it felt bitter-sweet. As much as I loved the game, I felt sad knowing that it would be a while before another game would blow me away like this again. I’m sure most of us have at least one game that we wish we would wipe from our memories and replay again - Ori and the Will of the Wisps falls under this category. Can’t wait for the next installment! 🏅Verdict: ★★★★★ Marvellous A practically-flawless sequel and a must-have if you enjoyed Ori and the Blind Forest. Highly recommended to everyone else. If you found this review helpful, please give it a thumbs up and follow me on my curator page. 🇹🇭🇦🇳🇰 🇾🇴🇺 🇫🇴🇷 🇾🇴🇺🇷 🇸🇺🇵🇵🇴🇷🇹!Show moreShow less
Oh my. This is a hard review to write. I should at least mention that I had very high hopes for the title and put of starting it for a long time to make sure I'd have a solid block of time to play properly (father with toddlers) I suspect that almost everyone will enjoy this, but for me it was a rather boring slog with constant immersion-breaking and annoyance. Then came the end and finally put it over the edge from decent/Ok into "glad I played it all so that I atleast actually know I don't like it" There are two primary reasons that this did not work for me. New mechanics have been added, almost all of them combat oriented and "make your own build" features that seem more or less inspired from Hollow Knight. This detracts so heavily from the platforming/puzzle aspect of the game that was my primary source of enjoyment from the mechanical side of things. Having to manually swap to/from abilities to allow me to traverse the map instead of having them available made for a bad experience. Even worse it felt to me that it actively decreased the complexity of the puzzles since new "keys" featured heavily in a zone and then never appeared again. Giving almost no room to have a "easy to learn hard to master" approach to things since there was a constant new thing to get decent at, then it didn't appear again. Easiest to point out (and this was a criminal exclusion from the primary game) is a short sequence in the very beginning when Orin uses a torch, and needs to navigate a waterfall. It felt like a brilliant easy feature that could become rather complex as the game progressed, That specific problem/solution is never used again. Ever. There are quite a few other problem-solving methods that occur rather heavily early on that then never return as new skills are added on. Secondly. The Story, and actually the telling of the story. It felt good in the beginning. Although it suffers a bit from implying that you gotta go fast early on while the game itself tries to make you look for all the secrets and side-quests. Then it Forces you down a path that is neither new nor inspiring, more or less a "do this or die" situation. Add to that a villain that is evil for the sake of being evil and an ending that just made me angry (and also missed a good opportunity to add extra slides based on degree of completion) That said. Obviously most people find this good and/or better than the first one, and most likely, so will you. For me, never again (Might even have ruined the soundtrack for me).Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.