Outlast

Outlast

Outlast favors solitary exploration over combat: as Miles Upshur, you sneak through an asylum, hide from its inhabitants, and look for a way out. It is a focused choice for solo survival horror; Steam lists single-player play and full controller support. English full audio comes with subtitles in several languages, while the description warns of intense violence and graphic content.

The current price at GOG is ≈ $2.25. Steam player reviews are 96%% positive across 106,902 reviews; use that as context alongside whether evasion and hiding fit the kind of horror game you want. The interface languages English, French, Italian, German, Spanish, Russian, Polish, Portuguese-Brazil, and Japanese and activation on DRM-Free help you compare the purchase with your needs.

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96%Steam Reviews106.9K reviews80Metacritic/10077OpenCritic/100
Released: Sep 4, 2013
Horror · First-Person · Survival Horror · Atmospheric · Psychological Horror
Outlast+2·Platform:DRM-Free·~ $8.69-74%from~ $2.25(~ CN¥15.00)Save $12.74 vs SteamBuy now
Outlast Steam CD Key+2·Platform:Steam·~ $18.79-81%from~ $3.62(~ €3.23)Buy now
Outlast Steam Key GLOBAL+2·Platform:Steam·-76%from~ $3.63Buy now
Outlast PC Steam CD Key+2·Platform:Steam·~ $18.80-80%from~ $3.73(~ €3.33)Buy now
Outlast+2·Platform:DRM-Free·~ $14.99-75%~ $3.74Buy now
Outlast EN Global+2·Platform:Steam·-75%from~ $3.81Buy now
Outlast PC+2·Platform:Steam·~ $20.89-81%from~ $3.99Buy now
+2·Platform:Steam·United States Steam official price~ $14.99Buy now
All-time low ~ $1.49across Steam & third-party stores
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Price History

Past 36 months · Updated daily
Historical Low~ $1.992024-11Current Low Across Stores~ $3.75Humble Storevs. Historical Low+88%
~ $6.13~ $9.38~ $12.63~ $15.8925-1126-0226-0526-0826-11~ $3.19

Prices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Outlast

As journalist Miles Upshur, break into Mount Massive Asylum and try to uncover its terrible secret. This first-person survival horror game offers no fighting; sneaking, hiding, and running are your means of survival. Steam player reviews: 96%% positive from 106,902 reviews. English full audio is accompanied by subtitles in several languages.

Credits

Developer
Red Barrels
Publisher
Red Barrels

Steam player reviews

96%positiveOverwhelmingly Positive106,902 Steam reviews

Lowest recorded in 36 months

$1.992024-11-21 · Humble StoreBase game · same records as the chart above; USD history, not a regional Steam low.

Language support

LanguageInterfaceSubtitlesAudio
EnglishYesYesYes
FrenchYesYes—
ItalianYesYes—
Show 6 more languages
LanguageInterfaceSubtitlesAudio
GermanYesYes—
SpanishYesYes—
RussianYesYes—
PolishYesYes—
Portuguese-BrazilYesYes—
JapaneseYesYes—

Steam PC edition data · 2026-11-14

02Before you buy

Play and controls

Outlast is a single-player game on Steam and has full controller support.

Language

English full audio is accompanied by subtitles in several languages, including English and Simplified Chinese.

03Frequently asked questions

What is Outlast about?

Journalist Miles Upshur enters Mount Massive Asylum to uncover its secret.

Can you fight back?

No. The protagonist cannot fight and must run or hide to survive.

What content warnings are listed?

The description warns of intense violence, gore, graphic sexual content, and strong language.

8.5
Overall Score
External ratings96%Steam Reviews106.9K reviews80Metacritic/10077OpenCritic/100
Graphics
6.5
Audio
8.5
Gameplay
9.5
Story
8.5
Content
7.5

“The first-person run-and-hide horror benchmark that swaps weapons for a night-vision camcorder and makes helplessness the core mechanic”

Our Verdict

Set every dimension side by side and Outlast reveals itself as a game with razor-clear intent: it never reaches for completeness, it pushes pure survival horror to the ceiling of its generation. Grasp that and you understand why it still resists replacement, and whether it is for you.

Where the reputation sits

The historical standing of a horror landmark

The objective scores stack up cleanly. Metacritic lists the PC version at 80, the OpenCritic top-critic average at 77, and Steam player sentiment at a 96% positive rate built on well over a hundred thousand reviews. Press reception is steady, player reception nearly overwhelming, and that pairing of professional approval and grassroots fervour is the footnote to its phenomenon status.

What matters more is its place in the timeline. Outlast all but single-handedly fixed the template for first-person pure run-and-hide horror — no combat, only hiding and sprinting, lit and recorded by a single handheld device. That design vocabulary shaped a great many later works, to the point that you can spot its shadow across countless successors, from corridor-bound indies to the streaming-era boom of camcorder horror. It took home multiple honours at E3 2013 and an ID@Xbox Mega Sales Award in 2015, and those concrete accolades underline the weight it carried in its moment. It is not merely a good game; it is a milestone you cannot route around when you map how modern horror got here.

Who it is for, and who should think twice

So who is it actually for? If what you want is pure atmospheric pressure — the tension of being wrapped in helplessness and surviving on instinct alone — and you are willing to face horror at the psychological register, then Outlast is close to an unmissable peak. It will hand you a memorable, high-concentration experience.

Who this pure run-and-hide horror suits

The flip side is just as definite. If you need combat to vent your tension, if you are used to the satisfaction of fighting back and putting threats down, then a game that denies you any means of resistance from start to finish may simply grind you down. And if you are sensitive to dense scares and oppressive subject matter, its unrelenting pressure may be more than you want to sit with. There is no difficulty slider that softens the core of it, no way to play it on your own terms; you take the experience whole or not at all. None of that is the game falling short — it is the directness of its design. Outlast never set out to please everyone, and frankly has no interest in trying, which is precisely the conviction that makes it land so hard for the players it does fit.

The mountain that resists copying

Back to the core question: what is hardest to replace about Outlast? It is the way it stitches a deceptively simple subtraction — take away every means of resistance, leave only a night-vision camcorder — flush against the immersion of an investigative frame and the pressure of sensory deprivation. Successors can imitate the no-combat mechanic, and plenty have, but the whole-cloth restraint, mechanic married to narrative married to art direction, is far harder to reproduce. Copy one pillar and you get a knock-off; copy the discipline that holds all of them in tension and you have essentially rebuilt the game.

A ten-person indie team, in fourteen months, raised a tower built on fear that more than a decade of weather has failed to topple — a near-legendary high-water mark for independent horror.

Its visuals may be dated and its run short, real and admitted limitations, but treated as a specimen of pure terror, Outlast remains, to this day, the answer hardest to copy and hardest to surpass. When the conversation turns once more to what horror games can be, its name is still the one you cannot get past.

Expand to read the full review