
Outlast 2
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Outlast 2
As cameraman Blake Langermann, you follow a murder investigation into the Arizona desert and the remote settlement of Temple Gate, where Sullivan Knoth and his followers await the end times. Steam player rating: 90%% positive from 54,571 reviews. Release date: April 24, 2017.
Credits
Lowest recorded in 36 months
$1.992025-06-27 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | Yes |
Show 7 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Polish | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Mode and controller
The Steam PC version supports single-player and full controller support.
Language
English is fully voiced; the interface is available in English and German, among other languages.
03Frequently asked questions
Who do you play as?
You play Blake Langermann, a cameraman and investigative journalist following a murder investigation in the Arizona desert.
Where does the story take place?
The investigation leads to Temple Gate, a remote settlement where Sullivan Knoth and his followers are preparing for the end times.
Is this a sequel?
It is a sequel in the same universe, with different characters and a different setting.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I was REALLY excited to play this game when it was done downloading. I'm a huge fan of Outlast 1 and horror games in general so I was looking forward to getting the ♥♥♥♥ scared out of me. I was disappointed with the final product and I've made some semi-coherent points about why it didn't succeed as well as it could have. Very mild spoilers ahead - nothing that will ruin the game for you. The enemies are much smarter than in the previous game, so much so that they're borderline psychic. This seems great at first, but eventually makes the game feel a bit rigged. I played on Normal mode and it felt like the enemies were jacked up in difficulty. I'd get seen by an enemy, I'd run into a basement and hide. He'd investigate to see where I am, I'd hide, he'd leave, and then as I try to leave again he'd see me with his flashlight and come back, forcing me to wait again. Rinse and repeat. The game doesn't reward stealth gameplay. I've watched LetsPlays of people who just charge through and have much better results than me: someone who's trying to exercise caution in a village surrounded by psychopaths that frequently make a beeline for the player before killing them in a corner. I remember in the first game there was a really great scripted chase sequence that leads to you meeting Dr. Trager, a really great character. I hope you liked that scripted chase sequence because there are about 20 of them SHOVED in your face by the end of the game and it loses its appeal incredibly quickly. I was hoping for more stealth gameplay, since the moments in the game where you hide and hope an enemy goes away were VERY scary. A great gameplay mechanic is when you have to hide in a barrel - you can kind of see through some holes in the metal and if you pop up to get a clear look you risk being seen. Same with water and water-filled barrels - you need to surface to avoid drowning so there's this great tension of "I'll die if I don't look but I might get caught if I do, so I'm just gonna risk it and look." Once time I did this and an enemy was directly in front of me with his back turned - a *really* close call. But the thing about stealth that's so much scarier than running from a pre-determined chase sequence is this: when I'm sneaking around enemies, it's scary knowing I could get caught and killed; the scary music will come back, the enemy will continue hitting me and obscuring my vision, and it generally won't be fun. When the game throws you into a bunch of enemies screaming at you while you run away, the worst has happened; you've been caught, now you have to run and try to survive. The tension has been removed, it's just chaos and loud noises. There's no subtlety. It would be much scarier if, after a chase sequence, instead of the music vanishing and the game saying "k you're safe," if you had to lay low for a minute or two while the enemy loses sight of you and then wanders off- that would be much less mechanical and abrupt than just sequeing into normal gameplay again. When you're forced to run from something and you don't have the option to hide, you become aware of "okay I'm currently being chased," and as soon as you run into a cave and the rocks crumble behind you, thereby ending the chase, you think "okay I'm no longer being chased." There's no sense of relief that comes from losing your pursuers because you know there's just going to be another scripted chase scene around the corner. One thing I REALLY like is the ability to lock doors behind you, and it's funny to imagine the enemies in Outlast 1 were so stupid that they had to ram down an unlocked door. If you forget to lock them, enemies will just open the door without thinking about it, and if you close a door behind you as you're being pursued, you'll freak out a little bit as you try to deadbolt the door before the enemy beats you to the punch. There's a bit in which you're trying to sneak past a big brute: normally enemies will ram a door 3-5 times before the lock breaks, but this dude rams the door ONCE and crushes it open, which really freaked me out as I realized this guy was seriously going to destroy me if he got close. Another cool detail is that enemies can now pursue you in a variety of ways. In Outlast 1, once you jumped across a ledge or crawled under an obstacle you knew the enemy wouldn't be able to follow you, likely because the game's AI wasn't developed-enough to handle it - you knew you were safe because the enemies were stupid. In this game, enemies can crawl after you, which may not be a massive deal, but that feeling of "oh this guy can't get me because I crawled through this hole" is shattered once you realize the enemies have gotten a lot smarter and will follow you extensively in order to kill you. The worst part of the game is these weird flashback/hallucinations about your old Catholic middle school and your high school friend named Jessica being dead. There's a lot of forced images of Jessica hanging from a noose - the only documents you see throughout these dream sections are some papers with the "Hangman" game drawn on them. Ominous phrases like "I'll never let you go" and "Jessica Loves Blake" will be thrown in there with seemingly no relevance to the story. Eventually the dream sequences get a monster that chases you in a straight line and then despawns once you get far enough or open a door, which was definitely an improvement, but nothing ruined my fun more than opening a door and seeing the game transition into the school hallways, knowing I was about to be bored and confused. The problem with these segments is that they occur WAY too frequently. I want to say they happen roughly 12 times throughout the game, maybe as an attempt to compensate for the intense pace of the chase sequences by offering what the game developers thought was "a creepy, slow-paced atmosphere." If that isn't enough, the dreams regularly show a creepy priest following around Jessica. Anyone with a brain knows that a Catholic priest being creepy around children has a very strong implication behind it, but then as the game is wrapping up they basically shove it in your face that the priest did something to Jessica - Red Barrels thought they were being SUBTLE when a little girl was screaming for help while a priest chased her through the school hallways, but then at the end they use a cutscene to say "Yes this is indeed what happened, just in case you were wondering." The antagonists weren't even interesting - there are two sides known as the Christians and the Heretics. There's Knoth, a morbidly obese prophet and the primary angagonist of the game, a woman carrying a pickaxe who chases you throughout the game muttering Bible quotes, a big ogre carring a dwarf on his back who shoots flaming arrows at you, and a creepy woman who leads the Heretics that chases you in the mines. Aside from that there's just you and your wife Lynn, who's your primary incentive to push forward, and by the end very few questions are answered. You don't read any documents that give you cool backstory to the enemies, building them up before you actually meet them face to face. The story is very mediocre. The only time I was excited to see characters talking with me was the hope that they'd add some variety to the game and maybe give me some context as to what I'm doing or where I'm going, but by the end of the game every interesting question of "Who is this character?" and "Why do they want to kill children?" is swept under the rug with the general answer of "Religion is evil lol." I'd say this game is passable, but it would be much better at 20 dollars rather than 30. The main problem is that it isn't as scary as Outlast and it tries way too hard to freak players out, much to the detriment of the final product. It's a fine game, just don't expect it to be as good as the first one and/or its DLC. https://youtu.be/aVAn58xBH6IShow moreShow less
If this game was to be a song, it would be Raining Blood from Slayer. 9/10 a beautiful nightmare.Show moreShow less
TL:DR: If you liked the first outlast for it's stealth sections this game probably isn't for you. Too much running around. I'll start by mentioning what is good about this game and then delve into the reason why I would not recommend it. This game is absolutely beautiful with an interesting soundtrack and amazing attention to detail. They did an amazing job when setting this game up to be a proper successor to the first Outlast game. From the moment you start playing the atmosphere hits you upside the head from the subtle music queues to the dreary setting, everything is perfectly in place to make you feel that excellent sense of dread. Unfortunately I didn't get this feeling from this game. Where the first Outlast game had a constant sense of nervousness and uncertainty, this game replaces with mainly frustration. Your sense of fear and dread fades early on and if you're anything like me you'll get annoyed fast. There was a much larger emphasis placed on stealth in the first game and although there were some improvements made to the stealth system in Outlast 2 there were far too many scripted events where your character gets discovered and you have to run. This is also combined with unclear paths or small exits that are easy to miss, so I got frustrated easily while playing this game and never actually got to finish it. There is so much running in this game that I often just stopped playing because I was feeling physically tired because it would sometimes take me 15 minutes to find the one small window that I needed to jump through or crawl under. Unfortunately as a player and in real life too I'm not good at looking for things unless I at least have an idea of what I'm looking for so there were some points where I wasn't able to progress unless I looked up a playthrough to find the small hole in the corner of the screen that I had to find while being chased by an incredibly fast enemy or a horde of incredibly slow enemies. This issue with the running around may not sound like much but in a horror game building up your atmosphere is key to that psychological horror that this series is known for. If you spend 60% of your time running in circles that initial adrenaline from getting discovered falls hard and your body responds as such by getting tired and you, the player, feeling apathetic. In a good horror game you're normally catching your breath at times like these but in this game I would stop getting scared and just be running at this point so I was tired, not scared, and still running; I couldn't find whatever exit I was looking for and getting very annoyed. The reason the first Outlast succeeds where this one fails is the sequences where you have to run are organically created. The player may fail and get spotted by an enemy which will prompt them to run. The fear that has been building up releases at this point as the music picks up which causes the player to get more frightened and leads to a short chase sequence where the player either gets away or dies, both resulting in the player getting to catch their breath and think about their situation. Take Alien Isolation as another example. The player has to get out of a situation that is unwinnable. You're sneaking around a ship with a killer alien on board. If you don't hide well, you die hard. The best horror game doesn't just create an atmosphere. It creates an environment where the player works themselves up. When a horror game is set up well the player will be the one causing themselves the most fear. I would not recommend this game if you liked the first Outlast, but if you like running A LOT then this game should be fine for you.Show moreShow less
-Turns game on. -Starts to play...oh hey! No jump scares! -Crow flies out of window. -Soils pants. -Slam computer on ground. -Cry myself to sleep. -Buys new computer. -Turns game back on. -Crow doesn't phase me, I have a diaper. -Hear old lady praying. -Try to join. -Gets balls hacked off. 10/10 Most realistic religious experience since catholic school.Show moreShow less
I loved the first game to death. Outlast 1 (and Soma) is still the only post-Silent Hill horror game that I really enjoyed. I loved the setting, the difficulty was perfect and the game had a lot of intense moments and memorable characters. So of course, I was waiting for it's sequel. It breaks my heart to say this but I think Outlast 2 is absolutely terrible. My main gripe with Outlast 2 is it's die and retry/trial and error mechanics. All you do in this game is running away from enemies and getting killed if you miss that tiny crawlspace hidden by ground plants. I remember getting killed more than 15 times in a row in a small barn with almost 10 enemies killing me as soon as I spawned (because I had no idea where to go and I could not even try to find a way out because I was getting killed too fast). I mean that's litteraly the only thing you do in this game. There aren't any puzzles or anything that tries to bring variety to the gameplay. You just run away from enemies, hide, run some more, getting killed in the process by cheap AI. The graphics are very good, the textures are sharp and the volumetric lighting and fog are on point. The music and sound effects are among the best I've heard in a horror game. But sadly, pretty graphics aren't enough. This game is just too repetitive for it's own good, it lacks any memorable characters and moments.Show moreShow less
its like the first OUTLAST but..with better +Graphics +Voice acting +Scares +Writing +Improved mechanics +added mechanics +music +lore but wheres the bloody FOV changer at?Show moreShow less
This game is trial and error, you must die in order to know how to progress. This happens so many times that it becomes very annoying, It's very unclear where to go and there is no way to tell, so you're left running like a chicken with it's head cut off until you find the right barn or shack to enter. I loved Outlast 1, and was vey excited for this one, but this just isn't all that scary. The NPC's can find you no matter where you hide and are programmed to find you, even though at the start of the game it tells you that hidng in tall grass will keep you hidden, however they always walk by and BAM! the chase music starts playing. Lastly the story is very boring and unclear, I played through Outlast 1 about 5 times, and found it very fun each time, but I dont see myself playing through outlast 2 again.Show moreShow less
Very scary. So far i spent more time looking at the pause menu than actually playing the game. 10/10 would pause again :DShow moreShow less
TL;DR: An okay Horror game with the Outlast name slapped on and incredibly overpriced. 5/10 NEGATIVE: Not scary. It's just not scary. The flashback scenes in the School are super terrifying and horrific! But the actual game in the town aren't scary in the slightest, becoming more annoying due to poor level design than actually scary. When you die in a horror game, the scare-factor gets cut down in half, so if the player dies repeatedly, they won't be scared anymore. Outlast 2 suffers heavily from this due to... Horrible pacing, the game revolves around Trial and Error, for literally every single part of the game. It's incredibly annoying to get stuck in an area because the exit wasn't obvious enough, which usually ends up with most players searching up for a guide and then slapping themselves in the head; "I HAD TO GO THROUGH THAT TINY HOLE?" The Story is pretty much the same as most RE:Biohazard games, you find yourself in a creepy town or house and everyone praises Jesus and God and are just generally really disturbing. Outlast 2 does nothing different than this, as others have said, it's better to buy RE7 than Outlast 2, which is a real shame. The Documents aren't as interesting either, most of them are usually just notes from one character talking to another, compare that to actual documents from Outlast 1. MIXED: A Voiced Protagonist. Some Voiced Protagonists can work really well in Horror games, see SOMA as an example of this, the Player talking to another character during filler scenes to fine out the story. Outlast 2 does not do this at all, instead the character just repeats how they have to find their love interest and that's about it. POSITIVE: The inventory mangement is done incredibly well done and a fine addition that really does make me wish that it was in 1. It makes your look down at your body and from there you can access your batteries, bandages and your camera. However you won't be doing this often when the game repeatedly tells you about hotkeys for these things, so you will only ever use the Inventory to check our recorded footage with your camera. The Soundtrack and Sound design, as well as lighting, is really well done. Can't really say any more about Positives regarding this title. ---- If you enjoyed this review, please consider voting it.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
