Overcooked! 2

Overcooked! 2

Overcooked! 2 makes cooking a frantic team task: kitchens shift, ingredients fly, and up to four players can cooperate locally or online. The current price at GOG is ≈ $3.44. Its Steam player rating, 90% from 62,321 reviews, offers another point of reference; the game’s strongest draw remains coordinated chaos, so it suits players looking for lively group sessions more than relaxed cooking. At GOG, Overcooked! 2 costs ≈ $3.44; Steam's current price is $12.12, comparing the same offer context.

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90%Steam Reviews62.3K reviews81Metacritic/10082OpenCritic/100
Released: Aug 7, 2018
Multiplayer · Local Co-Op · Online Co-Op · Co-op · Cooking
Overcooked! 2+2·Platform:DRM-Free·~ $13.45-74%from~ $3.44(~ CN¥23.00)Save $8.68 vs SteamBuy now
Overcooked! 2 Standard Edition Steam CD Key+2·Platform:Steam·~ $9.45-57%from~ $4.08(~ €3.64)Buy now
Overcooked! 2 PC Steam CD Key+2·Platform:Steam·~ $25.76-84%from~ $4.19(~ €3.74)Buy now
Overcooked! 2 EN Global+2·Platform:Steam·-91%from~ $4.25(~ €3.79)Buy now
+2·Platform:Steam·United States Steam official price~ $48.49-75%~ $12.12Buy now
All-time low ~ $2.12across Steam & third-party stores
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Price History

Past 36 months · Updated daily
Historical Low~ $3.562026-07Current Low Across Stores~ $5.49Kinguinvs. Historical Low+54%
~ $9.03~ $14.85~ $20.67~ $26.4925-1026-0126-0426-0726-10~ $3.56

Prices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Overcooked! 2

Overcooked! 2 turns cooking into a frantic team challenge: players prepare orders in kitchens that shift, move and throw new obstacles into the routine. Ingredients can be tossed between chefs, while teleporters and moving platforms complicate the flow. The Steam PC version supports solo play as well as local and online multiplayer for up to four players. Steam player reviews: 90% positive from 62,321 reviews. Release date: August 7, 2018.

Credits

Developer
Ghost Town Games Ltd. · Team17
Publisher
Team17

Steam player reviews

90%positiveVery Positive62,321 Steam reviews

Lowest recorded in 36 months

$3.562026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.

Language support

LanguageInterfaceSubtitlesAudio
Simplified ChineseYesYes—
Traditional ChineseYesYes—
EnglishYesYes—
Show 9 more languages
LanguageInterfaceSubtitlesAudio
FrenchYesYes—
ItalianYesYes—
GermanYesYes—
SpanishYesYes—
JapaneseYesYes—
KoreanYesYes—
PolishYesYes—
Portuguese-BrazilYesYes—
RussianYesYes—

Steam PC edition data · 2026-10-11

02Before you buy

Play modes

The Steam PC game supports single-player and local or online multiplayer for up to four players.

Controller and languages

Full controller support is listed. Interface languages include English, German, French, Italian, Spanish, Japanese, Polish, Portuguese, Simplified and Traditional Chinese, Russian, and Korean.

03Frequently asked questions

What do you do in the game?

Teams prepare dishes and work together or compete for the highest score in shifting kitchens.

Can friends play online?

Yes. The Steam PC version supports local and online play for up to four players.

What makes the kitchens unusual?

Kitchens can shift, ingredients can be thrown, and routes use teleporters and moving platforms.

8.0
Overall Score
External ratings90%Steam Reviews62.3K reviews81Metacritic/10082OpenCritic/100
Graphics
8
Audio
7
Gameplay
9
Story
6
Content
8

“Gather three or four friends in one living room and play this timed-kitchen chaos to the full together”

Our Verdict

So let me say the praise and the problems in the same breath. This is not the best single-player game of any year, and it never tried to be. It is, however, one of the best party tools I have put in front of a group of friends, and the gap between those two statements is the entire review. Judge it as a solo experience and you will undersell it badly. Judge it as a machine for generating shared chaos in a living room, and it is close to peerless.

A game that lives or dies by your player count

The clearest way to describe the experience is by counting heads. Play it alone and it is a seven, a competent but slightly hollow exercise in self-coordination where you control two chefs at once and feel the absence of a real partner. Play it with three people and it is a nine, a tight, hilarious, pulse-raising scramble where the communication finally has somewhere to go. Play it with four and it becomes a friendship-ending machine in the most affectionate sense, the kind of shared chaos that has people half-shouting and immediately hitting restart for one more go.

That social property is something no amount of visual polish or narrative depth could ever substitute for. The mid-game repetition in layouts is real, the story is forgettable, and none of it matters much, because the core was never exploration. The core is cooperation, and as long as the person beside you is still there, the kitchen stays fresh forever. It took me sixty-two hours to clear, and when I set the controller down I did not feel the relief of finishing a chore. I felt like I was seeing off a friend who had stayed with me for two months, reluctant to let go but knowing it was time to.

Where it sits against its peers

Stacked against its cooperative neighbors, the positioning is sharp. The narrative-forward co-op crown holds you for one memorable run and then releases you, a beautiful experience you finish once and rarely revisit. This game makes the opposite promise. It keeps pulling a table back to the same restartable kitchen night after night, week after week, because the fun is not locked inside a story that can only be told once. That repeatable, social durability is what the critical consensus rewarded, and it is why a clutch of outlets landed it firmly in the upper tier rather than treating it as a passing novelty.

It also outlasts the lighter party-game competition for the opposite reason. Where a bag of minigames burns bright and fizzles fast, this game has a genuine skill ceiling, a sense that a coordinated table is meaningfully better than a chaotic one. That depth is what turns a one-night novelty into a standing invitation, the game you reach for again because there is always another star to chase together.

The final number

I will land it at an eight overall, lifted by a cooperative loop that few games match and held just short of greatness by a story it deliberately under-built. It is not perfect, and it does not pretend to be. The repetition is real and the solo mode is thin, and a fair scorecard has to account for both rather than pretend the co-op magic erases them.

But like fried chicken from a roadside stall, you know exactly what it is, you know it will not change your life, and you reach for it anyway because nothing else hits quite the same. As a party tool it is a benchmark, the game I default to when the right number of people are in the room, and that reliability is worth more than a single point on a scorecard could ever capture. If you have three or four friends and a couch, treat the eight as a floor rather than a ceiling, because the number on the page can only measure the game, not the laughter it pulls out of the people playing it. That, more than any mechanic, is the thing I keep coming back for.

Expand to read the full review

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