
Oxenfree
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Oxenfree
A night with friends on an old military island turns uncanny when Alex and the group open a ghostly rift. Explore Edwards Island, uncover its past, and make choices that change the story and relationships. Steam player rating: 91% positive from 9,504 reviews. English full audio and subtitles in multiple languages are supported.
Credits
Lowest recorded in 36 months
$0.992024-10-28 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
Show 4 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Russian | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Story and play
Dialogue choices shape the story and relationships; Alex uses a radio to communicate with spirits.
Language and controls
The Steam PC version has full controller support. English has full audio; other supported languages have subtitles.
03Frequently asked questions
Where does Oxenfree take place?
Alex explores Edwards Island and uncovers its cryptic past.
Do dialogue choices matter?
Choices affect the story and Alex's relationships with the group.
What does the radio do?
Alex uses the radio to communicate with mysterious spectres and manipulate her surroundings.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
The game made me really exhausted. My purchase was made based on the "overwhelmingly positive" reviews, plus I loved the beautifully painted backgrounds, building up the atmosphere of the island the friends landed on. Esthetically, this game is a gem. But after the first hour spent with the characters I realized that nothing really was going to happen and that the story is not the "keep-me-at-the-edge-of-the-seat" type. This game is about talking and walking, period. And while the first one might be bearable (well, the characters are teenagers, so they are talking about some meaningless stuff without any emotional engagement, like robots reading verses from a chicken soup recipe), the second one is becoming more and more painful and irritating with every step you have to make on the endlessly winding paths on the island. This reminded me of The Neverhood game, where in one place, in order to obtain a single disk to fill a gap in the story, you had to walk 38 screens to the right, pick up the disk, and then 38 screens to the left - if you remember this, you'll get the point. While you walk and talk, things happen. But don't expect to see "overnight party gone horribly wrong", "poltergeist", "freaks and geeks", "terrifying ghost story", "interactive horror flick", "creeps" or anything like it. The game didn't manage to build anything from the list shown in trailers. It's a loose set of points on a timeline, without any climax or twists. You just fix them on the go, then come back to walking and talking. When I finished the game (8.5 hrs) I thought like maybe I should try another scenario, another path, a different set of replies to reveal some hidden stories, to find more letters, to make more friends, to see different reactions... But then, with all the characters back again on the ferry, I realized I didn't want to go through the pain of 38 screens to the right, 38 screens to the left just to see different statistics at the end - it's not worth it. The art in the game is superb. The music is perfectly tuned to the art (loved it!). They both are not enough, though, when you lack an emotionally binding story and a good pacing.Show moreShow less
Qualifying Questions 1. Do you like story-based games like Telltale games or Quantic Dream games? 2. Do you like it when the gameplay isn't that difficult so it doesn't get in the way of the narrative? 3. Do you like having your mind screwed with? If you answered yes to: 1 of those questions: Wait for a Steam sale but check it out 2 of those questions: Buy it if you're really looking for a new game to play right now 3 of those questions: Buy it right now Find my full review here! https://youtu.be/klfWHLKz2YIShow moreShow less
I have a very, very slow reading speed. Decisions in this game time out and are made for me before I can read them and understand what they are. I've never had my experience with a game negatively impacted by my reading speed before, and "I can't read fast enough" is a hell of a reason to find a game unplayable and give it a negative review, but there it is. It seems interesting, but the fact that choices matter and the game doesn't give me enough time to actually make them is uniquely disappointing.Show moreShow less
Oh what a game! This game is something fresh and beautiful. Mystery adventure with amazing story. You arrive at the island with your friends to drink and have fun, but strange things start happening. You must explore the island, help your friends, find out whats happening and get out of the island. The game is purely story driven, there are no puzzles or anything. You just walk, talk with your friends and exploring the map. Maybe it sounds boring, but believe me you will be hooked up after 15 minutes of playing and will want to find out what's happening. You can choose what to say to your friends and this will influence the ending of the game. Choices matter in this game and you can get a totally different endings. Also the game has really nice and surprising online integration, to not spoil the game i will not talk about it. The graphics are very simple but the game looks amazing. This game is an example that you don't need amazing graphics to tell the story. Of course it would be nice to have graphics like Beyond two souls, but it would require a huge budget and a few hour game wouldn't sell many copies for 60€. Or developers could've chosen the cheaper way and made the game full 3D like Duke Grabowski or something like that, where character faces are emotionless and lip sync is horrible. This would ruin the game completely. So the simple graphics works perfectly for this game. The sound. The sound is amazing. A spectacular voice acting makes up for not seeing character faces and emotions. It is probably one of the best voice acting i have ever heard. And music is awesome, soundtrack helps to create that creepy, mysterious atmosphere. If you like story driven games and mystery, just get it without any thinking, you will like it. My curator pageShow moreShow less
I wanted to like this game a lot more than I did. My biggest issues were: - Almost no accessibility options. This game is difficult if you have auditory processing issues. - You can't change the volume of the music or dialogue independently. - You can't change the speed at which you have to make decisions. I could barely read and understand the options before they faded away. - You can't change the interface so interactable objects are highlighted when you mouse over them or stick out more from the background. The color scheme makes it difficult to make out details. - Lack of interesting gameplay mechanics. - Kinda glitchy.Show moreShow less
I'm gonna keep it short and sweet: This game is an underrated gem. Oxenfree is the love child of "Life is Strange" and "Stranger Things" (the Netflix series). It's a mix of time travel and 2 realities colliding (with one being much darker and gruesome than the other). So if you are interested in any of that and actual choice based elements, this is your cup of tea/coffee/hot chocolate or if you dont fancy that crap, your can of beer/pop. Sod off if you like plain water, fizzy water still welcome. Jokes aside this is one of the games that I recommended to my friends the most, it has superb writing, gorgeous visuals, beautiful music and voice acting and an interesting storyline with choices that more or less make big differences. It also has replayability as there is a newgame+ option (which also adds some new choices and voice lines to the story) and there are multiple endings that you can get (albeit in the same concept with different meanings). The voice acting is a huge thing in this game, you can hear emotions and valunrabilities in the character voices, as if it's really happening. Controls are great but there are a few places here and there that may frustrate you a little bit. (and this is probably my only minus points for this game) I feel sad that so many people ended up skipping this game because the screenshots and trailers don't really represent the depth that this game has. Believe me, it's worth your time and it is value for money. In any case, if you do grab it, I hope you enjoy it :)Show moreShow less
Oh, boy... another one of “those” games... The kind where you know the protagonist has gone through some emotional trauma because she dyed her hair blue. The kind where, despite seeing your friends possessed and committing suicide a scant few minutes ago, there's always time to stop and take a group selfie and banter about mundane teenage problems. If this is the new age of video game entertainment, where we fully embrace the self-imposed inferiority complex when stacked against other mediums that are better suited to telling nuanced long form narratives, why does the writing feel like it was cobbled together from the Dawson's Creek trash bin? Is the lateral move from a fourteen year old male demographic to a fourteen year old female demographic (who aren't capable of playing traditional games) really a sign of progress? Why do these teenagers talk like they're thirty, but don't understand simple concepts like what constitutes a stepbrother? Why do they start the game as stereotypical Diablo Cody characters, survive what would be a life-changing night for anyone... and end the game as stereotypical Diablo Cody rejects? Sigh... To be fully honest: I'm not the intended audience for Oxenfree. I heard a few rumblings about a new horror game where it was best to go in as fresh as possible to get the most out of it, so I took the bait and bought it on blind faith. That was a bad move. Immediately I began to have PTSD episodes of Gone Home, where it became clear this game was made for entry level, angsty preteens and creepy, middle aged academic critics who questionably identify with them. To be clear: I'm not against “casual” games, or narrative focused games, or even coming of age stories, nor do I want to take anything away from anyone who enjoys them... but if that's your thing... demand more than what Oxenfree has to offer. I quite liked the hand painted backgrounds of Oxenfree. They stand in sharp contrast to the PS2-looking, low polygon character models that frequently clip through each other. There can be a problem with scale and navigation caused by the art, as some paths aren't clear and you can often outrun the camera. The game probably wouldn't be pushing any limits on a phone, but overall it's pleasant to look at. You will be referring to your map quite often, however, and that suffers from the same problems with scale and determining pathways. Scattered around the island are some collectibles in the form of small piles of rocks, and these can be unnecessarily difficult to spot: they're tiny and often almost indistinguishable from the background, or they're off-camera... The clashing art style is exemplary of the game itself. Oxenfree feels like a handful of disparate ideas thrown against a wall, and they don't mesh particularly well together. Some of the horror elements are kind of cool, but they're completely destroyed by the pacing necessary to tell a poor teenage melodrama. The relationships of the characters could have been interesting to explore, but the supernatural elements (and their lack of concern about them) along with generally poor development and payoff make the script seem secondary. The exploration of the island could have been satisfying, but it's bogged down with the clunky dialogue... Nothing ever really gels, and none of Oxenfree's parts are very strong on their own merits. I also ran into a couple notable bugs. Once the AI just up and broke on me, leaving my character stuck at a door while her much needed friend just stared at her, causing me to reload a save from ten minutes prior and relive a scene I didn't care about the first time all over again. Another time a female companion's dialogue was replaced with an off-screen male character's voice for a lengthy line. That was actually pretty funny and unfortunately the most entertainment I got out of Oxenfree.Show moreShow less
You know...when I had someone ask me, "Is this game worth the $20 price tag?", I had to sit there and wonder if I was just telling myself to like it because I bought it or if I really did enjoy myself. After finishing the game (yes, it may not be an extremely long title but I also missed some collectibles), I would say that this is a strong start for Night School Studio. It was hard to define this to that person when they asked if it was a puzzle game. While there are certain situations that test your ability to remember or pay attention, there are actually no real puzzles in it. Most of the time, you're walking through this dark and gloomy environment and conversing with the other kids. The game is more narrative than anything else, but I feel that's where it shines. Having to deal with the supernatural occurences on the island while working your charm to not have the other kids hate you really builds a great story and character progression. Add in the wonderful music and the fantastic 2D environment with 3D characters that actually feel right, you're given a game that helps prove that 2016 is off to a wonderful start. That being said, the game is not without it's flaws. First off, there's no audio sliders in the options. Not a big deal for me, but I know some would prefer quieter music to voice acting. While the voice acting is pretty great, there are audio issues as to when your character decides to answer over someone else. Sometimes you'd like to wait for the person to finish, but the choices you make in conversations don't neccesarily stay there for long, so your character just ends up interrupting sentences before they start or mid sentence. I also feel I encountered a visual bug in that something chose to not disappear, but I'm still unsure if that was the case. It just felt off during the scene because it was there and no one seemed to question why it was there. Also, the traveling may turn some people off of it. As I said prior, this game focuses on story moreso than action or game mechanics, so if conversations during your walk time isn't enough to peak your interest, you may find yourself not liking it. So maybe with that one massive piece of information about how it plays, the $20 may be too steep for some, but I recommend this title to anyone else who actually would enjoy story more than crazy gameplay. Beautiful art, outstanding music, terrifying moments, wonderful character building, well displayed teen drama...what more could you want from a game that is a "sit down in one sitting" type of title? If this is what we can expect from Night School Studio, I can't wait to see what else they can pull off.Show moreShow less
I cannot believe there are so many positive reviews this game. This is not a good game. Its a chore. Don't get me wrong- The first 20 minutes are cool, It sets up interesting characters, a great setting and the potential for a good story. But before you know it- you'll be trudging around needlessly oversized area's, tuning your radio everytime you come up to anything of interest or any puzzle (because its the only game mechanic you have), and aching for this game to speed up. A page on escapistmagazine.com states: "[Oxenfree] does feature choices that change the story that unfolds. Relationships become extremely meaningful and making friends, or enemies, will change the course of the game." This could not be further from the truth! There are 6 different endings, and thats the only thing your choices will eventually effect, .. which little 2 minute ending you see... The voice acting's really good tho, and there wasn't any of the usual cringy dialogue found in other games with teenagers - so credit to the voice team for holding this game above water. I really wanted to like this game! but after a few hours of it; I wished I'd never bothered. People always complain about games being too short- but this game should have been condensed into a solid 2 hour experience. Instead- it drags for over 4 hours, that I can never get back. If you want an emotional game about teenagers- play Gone Home or Life Is Strange -> they are amazing. This game is NOT a "Beautiful haunting story that begs to be replayed" (-IGN) Its a slow-walk, radio-tuning simulator. Also, I have no idea why Oxenfree is being prased for how beautiful it apparently looks. Its visually acceptable. But "Beautiful"!?? really?..Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
