

Pacific Drive
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.





01About Pacific Drive
Pacific Drive is a first-person driving survival game. You take a station wagon into the supernatural Olympic Exclusion Zone, scavenge resources, and investigate the remains of a deserted research site. A garage serves as your base for repairing, reinforcing, and upgrading the car. Anomalies, shifting landscapes, and Zone Storms make every trip dangerous. English voice audio and subtitles in several languages are listed. Steam PC players rate it 83% from 21,697 reviews.
Credits
Lowest recorded in 36 months
$8.492026-08-26 · IndieGala StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 11 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| Italian | Yes | Yes | — |
| Ukrainian | Yes | Yes | — |
Steam PC edition data · 2026-10-16
02Before you buy
Mode and controls
The Steam PC version is single-player and has full controller support.
Language
English voice audio is listed, with subtitles in English, Simplified Chinese, and Traditional Chinese.
03Frequently asked questions
Is Pacific Drive single-player?
You travel alone through the Zone, with your station wagon as your main companion.
What do you do with the car?
You scavenge resources, repair and upgrade the wagon, and configure it with parts and modifications.
What happens on an expedition?
Each expedition brings new hazards. You gather materials and escape Zone Storms before they overwhelm you.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
First impressions are very positive. The biggest thing for me is how super atmospheric and immersive the game is. The main gameplay loop is entertaining, I like the inventory and looting systems, they remind me a lot of Escape from Tarkov. The environments all look very beautiful and detailed, and driving through them is wonderful. However, I do have one issue with this game; PLEASE LET US CLOSE THE GARAGE DOOR WHEN ITS STORMING OUT PLEASEEEEE!!! IT WOULD BE SO COZY PLEASEEEEE!!!! Edit: THEY MADE THE DOOR CLOSEABLE HELL YEAH!Show moreShow less
If this game had a "save anytime" system I'd still be playing it instead of deleting it. Why do developers think gamers want to repeat the same exact thing over-and-over again? You can't just leisurely play this game for 20 minutes. You MUST dedicate your time, maybe 2 hours, to completing a mission once you start it or be severely punished for quitting. Without this horrific save game system I'd recommend it. With the current save game system it feels like a punishment. I just wish I didn't waste so much time in it as to prohibit me from getting a refund.Show moreShow less
new genre: looter-vroomerShow moreShow less
***Editing this and adding some updates. *** Original review below. The saving issue seems to MOSTLY be an issue at the beginning as you are unsure how things work. But once you play for a while it is still an issue, but more manageable. Still leaving it as a non-recommend for now. Still think there should be a save option for exiting the game so people don't have to commit to long periods of gaming and can have a life. Original Review: Want to recommend this but I can't with the current saves functionality. Unless you are able to play non stop for at least an hour don't bother. Played for 29 minutes and had to leave for dinner. Came back and had to replay the same content again. Now that I know I need a checkpoint, I play again after dinner. Get to a check point but then about an hour into playing I need to go.....36 minutes since my last checkpoint. Only choice is leave the game running all night or replay that content again, This is not the game for me if you cannot log out and come back in where you were. I hope the devs reconsider. I would probably refund except I have slightly too much time, but I will hold on to it to see if the devs fix it. But I wouldn't recommend until then.Show moreShow less
A lot of negative comments are about not being able to save where you want - yes, it's true. What they don't mention is the fact that what you need for a run to be completed is about 20-30 minutes at a time, You choose how long a run is - you can gather resources you need to exit straight a way....this game really doesn't require you to have a 2-3h runs. It is completely up to you. It gives you an opportunity to push your luck in order to get more/better resources....but you don't have to do it. It's very similar in that way to other roguelites. Your run can easily be contained to a 20/30 minutes game-play session - but if you want better loot it will take longer and be more dangerous. Your choice. I feel it really needs to be stated to make it clear as negative comments make it seems like you need an extensive game play session at a time to achieve anything. I get it - it would be nice to save and quit, but pushing you luck and deciding whether you want more or you are ready to exit is whole point of a game loop here. You don't have to explore every single location on the map - if you do it's your choice. And it's your choice that it takes longer that way and is more dangerous.Show moreShow less
There's a lot to love about Pacific Drive (story is engaging, setting is beautiful, style is fun, concept is unique), but a couple of things turn this into a do not recommend from me. First and foremost is the save system (or lack thereof). I think the idea was to turn each run into a kind of "do or die" roguelike, but when you're trying to progress a story, and have limited time to commit to games, that's a really frustrating design choice. Spending an hour or more collecting materials and advancing the story only to have it all ripped away from you by a freak accident might be fun for some people, but I don't appreciate it whatsoever. At least a "save on exit" so if I need to quit unexpectedly I don't lose all my progress just for... *checks notes* having a life. The second big one is the lack of evolution in the gameplay. Very early on I learned a couple tricks and it's all I've needed to get me through the entire game. Later anomalies are just slight variations on earlier ones, and where I hoped to see some epic and strange landscapes, the deeper you get into the Zone, things just seem to get darker and uglier. The story was good enough that I kept chasing it, but the gameplay between the plot points got more and more tiresome. That on top of the save system flaws is absolutely painful. Thirdly, the "logbook" is totally useless. It's billed as having information in it on different anomalies and such, but so far whenever I've looked something up, it's only told me what was already plainly obvious, meanwhile any tips on how to deal with an obstacle, find a resource, or even understand the user interface are completely absent. 40+ hours in and I'm still in the dark about many things, despite taking the time to trying and look things up in the logbook or other in-game references. I don't need tool tips everywhere (in fact, that would be obnoxious, too), but when I'm trying to look things up, there should be a resource, at the very least for the UI. The rest of it I could excuse as "immersion", but the UI isn't that. Most of my other issues were pretty small and wouldn't have spoiled the game on their own. For instance, how unrealistic the car maintenance and repair is. No big deal, I get that things need to be "gamified", but that understanding is also part of why the save system they've implemented is so frustrating. It doesn't need to be realistic, it just needs to be fun.Show moreShow less
Options -> Difficulty -> Save loot on death -> Esc -> Abandon Run -> AutosaveShow moreShow less
This is maybe a harsh review, but I feel like I'm coming from a more coherent place than most negative Steam reviews which tend to just complain about performance or that the game released first on the Epic store or something like that. I feel Pacific Drive is a really nice concept and world which completely undercuts itself by using proc gen and instanced play sections. To set up a massive exclusion zone with many anomalies really implies a sense of SPACE- the game is car maintenance and resource gathering, sure, but really the game needs to convey that space. Because each "level" has procedurally generated loot, nothing feels meaningful or important. Once I found my nth ARPA bunker I just didn't feel like I was in a real space anymore, it just felt like a distribution algorithm run over a map. The game tries to lean into this by making the impermanence and shifting nature of the world part of the lore, but it honestly feels thin. Because everything is an instance, nothing feels connected in a meaningful way. It's like you just go through a portal in Crash Bandicoot into a single level and then pop out the other side. You can't ACTUALLY drive from one part of the map to another, the map doesn't exist! For a game ABOUT driving, losing out on the quintessential element of driving which is that it gets you from point A to point B is unforgivable to me. This is almost more like a mission-based mech game like the new Armoured Core than it is a driving game in any meaningful way. The game is gorgeous, the art design is really fantastic. The UI is atrocious, there are honestly too many buttons and the menus don't hook together in a logical way. And it does that think there you need to hold down a button to cause an action to occur by default. The lore writing is all too verbose and purple prose-y, I honestly don't mind it when it's good, but all of this needed an edit to half the size (because it's not that good). That's it, I really wanted to like this game and it has some neat ideas. I'm sure the instanced world is a time/energy/money constraint more than a really heartfelt design decision and I do respect that, but it does make the game not work, to me. The UI stuff is less understandable but is also more fixable in the long term. Kudos to the developers for giving this one a shot, it's a risky shot to take.Show moreShow less
Seems really good so far, fun and very interesting. 2 things though that I'd have to agree on with some other comments down here: 1. We need more available save options 2. Please, for the love of god, let us close the garage door. AmenShow moreShow less
Unfortunately not being able to save the game makes it unplayable without consistent free time. Since my work and kid dictate when I am free, losing an hours progress every time is not reasonable. Once I noticed the issue, and read that the devs stated it's a technical limitation they won't be revisiting, I had to refund. While I hope this changes so I could revisit, it sounds like it's a done deal. If you have consistent free time, it was a fun game and you should consider it.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
