

Palia
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.


01About Palia
Palia blends exploration and quests with a relaxed life-sim routine: gather resources, garden, craft, and shape a home. Uncover secrets, build relationships with villagers, and choose to adventure alone or with other players. Steam players rate Palia 86%% positive from 44,818 reviews. The Steam PC version released on March 25, 2024. Supported interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Japanese, Korean, and Portuguese-Brazil.
Credits
Lowest recorded in 36 months
$0.002023-10-24 · Epic Game StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 7 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
Steam PC edition data · 2026-10-13
02Before you buy
Free-to-play and languages
Palia is free to play on Steam. Supported interface languages include English, German, French, Italian, Japanese, Polish, Portuguese, and Simplified and Traditional Chinese; English has full audio.
Play modes
Steam lists single-player, multiplayer, and co-op categories. The description presents play alone or with friends as options.
03Frequently asked questions
What can I do in Palia?
Explore, complete quests, gather resources, garden, craft, and shape a home plot; the description also mentions building relationships with villagers.
Can I play solo or with others?
Yes. Steam lists single-player as well as multiplayer and co-op categories.
Are there social activities?
Yes. The description mentions connecting with villagers and teaming up with fellow adventurers.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
i'd like to see Palia improve, I'd say this game is similar to Zelda, Stardew Valley! If you like games as such, you'll Love Palia! It's well made, relaxing and quests are simple, Farming, and going out to fetch water for your crops, Waiting for your own harvest to be ready, realisticly enjoyable! Hunting, Gathering Resources, Cooking your own meals! and most Importantly building your own Home! (This is optional and a fun fact) friendship meters! You can build a close bond with villagers, your choice if you want a blooming romance! There's alot to do in this game so you won't end up bored, sharing resources is kind of becoming competive for me with other players though, It's slightly unfair? Reality wise, please make the map and servers more fleshed out, add some free fun cosmetics as well earned rewards, I'd enjoy a swimming feature... as i noticed I immediately drown when in water...other than that, Looking forward to the future, Singularity 6 team!Show moreShow less
Example of what you should not do in game development. - Palia had a 50 million dollar budget. - Team consists of 20+ employees which come from big companies like Blizzard, Sony, Epic, Zynga, and Riot. - Development started in 2018. - Palia was released more unfinished than Stardew Valley, a game that only took 4.5 years to make and was designed by one person who was working as an usher for a cinema. - Originally claimed to be an open world MMORPG focusing on the social aspects, which the game is literally anything but that. - After the backlash of the false MMO claim, the devs created a condescending blog to tell us what they think MMO means. - Devs then released a highly requested feature, pets, which they put behind a paywall. - Instead of providing free and paid pets, the devs released another condescending blog stating they would not do that. - Over the months instead of adding more meaningful content or even multiplayer content, they kept releasing useless content that wont have you playing longer than a few more minutes, such as: Obstacle course, romancing more NPCs, more NPCs, crops, cooked foods, and quests. - Noticing they are losing many players, mainly due to not even considering MMORPG fan's wishes, they began trying to push out the game to every platform possible. - Now that they're getting negative reviews on Steam, they made a blog stating they're just an early access game, simply just to hide behind it. First I'm going to talk about the 'MMO' part of Palia. Palia is not an MMO. It really isn't. It's not 'massively' multiplayer, objectively. There are 25 players on a server and there are currently two in game areas, excluding your plot. That's a small world, and a small section of players to interact with. Secondly, the 'multiplayer' part. Palia has no business being multiplayer in its current state. It's a complaint people have had since day 1. I'm not sure if there are two different visions at odds with one another in the dev team, but it certainly feels like it. Palia has almost no multiplayer features. It feels like a single player game with other players as background. You don't really do things together, you do things alone while standing next to other players. The only exception to this really is cooking, which is very well done and fleshed out. Even things like flow groves or flow trees, that require multiple people, are really at odds with what makes a good multiplayer game. The only required multiplayer activity is a chore. You will find special trees you need two people to chop, and you have to call it out and wait for someone to help. There have been multiple instances where nobody even comes, so you're then locked out of chopping it, or animation cancelling for 5 minutes to do it yourself. The one good multiplayer feature was tied to an event - it was a minigame called Hotpot. Why this was tied to an event and they don't focus on the core game, I have no idea. Finally, I want to talk about the main reason I'm leaving a negative review. Whenever I've had criticism of the game there will inevitably be a lot of fanboys coming out of the woodwork to screech "But it's in BETA, what do you expect?" Except, it's not. All references to the game being in BETA were removed from their website. The steam page does not say the game is in BETA and the 'BETA' descriptor under the main title screen was specifically removed from the switch version. (Small update to this: prior to posting this review I checked the discord and a mod was warning someone for discussing this subject, make of that what you will). I also encourage people to look at the company reviews on Glassdoor to see that some of what I'm saying here about mismatched visions, poor communication and obsfucating the truth seems to have some weight to it. EDIT to this: S6 put out new that the game is in fact still in BETA. No mention of why this tag was removed from switch but at least they're taking steps to be clear and clarifying things which is definitely a step in the right direction to being more communicative. I do recommend trying the game, because it is fun for a while. I just want people to be aware of some of the issues and to not get their hopes up that this game is sustainable as a long term game like other 'MMOs' are. I do have hope for Palia in the future but as it currently stands it needs some serious changes and the devs need to listen to the community, and faster. Whoever was responsible for hotpot - it was great, well done. Add stuff like that to the base game and don't lock it to an event. Whoever added the new trees/ flowers to be grown on plots - also a great step. Now actually focus on making this a community focused game. Let people sit down in town. Add games or different card games to the inn. Palia has so much potential that's being wasted.Show moreShow less
My friend who I play CS:GO with said if I post a review on Palia and it gets 700 likes and 300 Awards that he will buy me a RTX 3060 and 1 Kilo of Lemon . So im just gonna leave this here. Help a brothaShow moreShow less
I wish there was a way to leave a neutral review. Palia is a fun game, but it suffers from a few issues that make me sway toward leaving a negative review. I've played the game since the closed beta. First I'm going to talk about the 'MMO' part of Palia. Palia is not an MMO. It really isn't. It's not 'massively' multiplayer, objectively. There are 25 players on a server and there are currently two in game areas, excluding your plot. That's a small world, and a small section of players to interact with. Secondly, the 'multiplayer' part. Palia has no business being multiplayer in its current state. It's a complaint people have had since day 1. I'm not sure if there are two different visions at odds with one another in the dev team, but it certainly feels like it. Palia has almost no multiplayer features. It feels like a single player game with other players as background. You don't really do things together, you do things alone while standing next to other players. The only exception to this really is cooking, which is very well done and fleshed out. Even things like flow groves or flow trees, that require multiple people, are really at odds with what makes a good multiplayer game. The only required multiplayer activity is a chore. You will find special trees you need two people to chop, and you have to call it out and wait for someone to help. There have been multiple instances where nobody even comes, so you're then locked out of chopping it, or animation cancelling for 5 minutes to do it yourself. The one good multiplayer feature was tied to an event - it was a minigame called Hotpot. Why this was tied to an event and they don't focus on the core game, I have no idea. Speaking of flow trees as I previously mentioned them. They're a necessary resource for decorating. They spawn randomly on the map. That's all well and good but since day 1 of the game they will spawn out of bounds quite consistently. Either the devs don't play Palia or they just truly don't care about fixing this, because it's been 8 months. It should, in theory, be easier to get flow wood outside of flow groves, but the trees are scarce not by design, but due to a bug. Yesterday I counted 5 flow trees out of bounds in Bahari. Since there's a limited amount that can spawn, that's already multiple that nobody will be able to harvest. It's like this on all servers - they'll eventually take a spot out of bounds. This is one of numerous bugs that have not been fixed since launch. My favourite so far was ever since the last patch there were placeholder textures all over Bahari beach in the form of green cylinders. Singularity 6 decided to leave them there until the next scheduled patch. No hotfix or rush to fix it. Another reason I'm leaving a negative review is that many of the updates have basically just been building on the shell of what already exists. There's nothing in depth. Adding a new plant, a new creature (there are only 3), a new decor object or paid outfit is not great content. Again, things like hotpot are the exception, not the rule. People like to defend Palia and say "but it's cozy" but honestly 'cozy' has now become synonymous with lazy and uninspired to me recently. It's not exciting. Adding on to this, lets move on to the most controversial aspect of the game - the premium store. Palia is free to play, and as a free to play game I'd say it's fairly good. The only monetized aspect of the game is clothing. Great. There is a problem with that though, and it links to what I said in the prior paragraph about 'depth'. You know all the cool features of 'MMOs' like grinding for a new outfit, or reaching max level in a skill and getting a cool hat or SOMETHING to show off you've achieved it? That doesn't exist in Palia. It never will and the devs have confirmed this. You will only obtain unique outfits if you pay for them. I really don't get the mindset here when creating a good game. It would have made more sense if everyone just started with the same outfit and the current wardobe was obtainable through quests, at least giving some accomplishment and goals, but everything surrounding clothing is extremely lacklustre, including the store. I wish Palia could have been what many people thought it would be when we followed it during development, but it seems like there's no effort to create community, and you're sort of expected to play a single player game in a multiplayer world. It's been 8 months and you still can't sit on chairs or benches in town. I guess the devs don't care about flavour like that. There's nothing to do in the Inn, no 'fun' ways for players to interact unless you create them yourself, and that's a problem. As for the positives of the game - the housing plot and decorating is very well done. I would say it's definitely the best part of the game. Again though, it's very single player focused. You can show off cool things you've earned on your plot, but nobody really sees it unless you invite them. People assumed there would be neighbourhoods, or some way to force interaction with plots, but again, it's entirely on the playerbase. Another positive is cooking, which I'd say is also well done and fun in multiplayer. Skills that fall flat are bug catching and hunting. They're just terrible. I'm level 70 something in mining/ cooking, over 50 in fishing and gardening, yet only level 15 in hunting. It takes a ridiculous amount of time and it's not remotely fun to grind those levels. Same with bug catching. Finally, I want to talk about the main reason I'm leaving a negative review. Whenever I've had criticism of the game there will inevitably be a lot of fanboys coming out of the woodwork to screech "But it's in BETA, what do you expect?" Except, it's not. All references to the game being in BETA were removed from their website. The steam page does not say the game is in BETA and the 'BETA' descriptor under the main title screen was specifically removed from the switch version. (Small update to this: prior to posting this review I checked the discord and a mod was warning someone for discussing this subject, make of that what you will). I also encourage people to look at the company reviews on Glassdoor to see that some of what I'm saying here about mismatched visions, poor communication and obsfucating the truth seems to have some weight to it. EDIT to this: S6 put out new that the game is in fact still in BETA. No mention of why this tag was removed from switch but at least they're taking steps to be clear and clarifying things which is definitely a step in the right direction to being more communicative. I do recommend trying the game, because it is fun for a while. I just want people to be aware of some of the issues and to not get their hopes up that this game is sustainable as a long term game like other 'MMOs' are. I do have hope for Palia in the future but as it currently stands it needs some serious changes and the devs need to listen to the community, and faster. Whoever was responsible for hotpot - it was great, well done. Add stuff like that to the base game and don't lock it to an event. Whoever added the new trees/ flowers to be grown on plots - also a great step. Now actually focus on making this a community focused game. Let people sit down in town. Add games or different card games to the inn. Palia has so much potential that's being wasted.Show moreShow less
⠀⠀⢀⣀⠤⠿⢤⢖⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⡔⢩⠂⠀⠒⠗⠈⠀⠉⠢⠄⣀⠠⠤⠄⠒⢖⡒⢒⠂⠤⢄⠀⠀⠀⠀ ⠇⠤⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠀⠈⠀⠈⠈⡨⢀⠡⡪⠢⡀⠀ ⠈⠒⠀⠤⠤⣄⡆⡂⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠢⠀⢕⠱⠀ ⠀⠀⠀⠀⠀⠈⢳⣐⡐⠐⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠁⠇ ⠀⠀⠀⠀⠀⠀⠀⠑⢤⢁⠀⠆⠀⠀⠀⠀⠀⢀⢰⠀⠀⠀⡀⢄⡜⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠘⡦⠄⡷⠢⠤⠤⠤⠤⢬⢈⡇⢠⣈⣰⠎⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⣃⢸⡇⠀⠀⠀⠀⠀⠈⢪⢀⣺⡅⢈⠆⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠶⡿⠤⠚⠁⠀⠀⠀⢀⣠⡤⢺⣥⠟⢡⠃⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠉⠀⠀⠀⠀⠀⠀⠀⠀ Here I will leave this beautiful Capybara, whoever passes by can pet it and give it a thumbs upShow moreShow less
Example of what you should not do in game development. - Palia had a 50 million dollar budget. - Team consists of 20+ employees which come from big companies like Blizzard, Sony, Epic, Zynga, and Riot. - Development started in 2018. - Palia was released more unfinished than Stardew Valley, a game that only took 4.5 years to make and was designed by one person who was working as an usher for a cinema. - Originally claimed to be an open world MMORPG focusing on the social aspects, which the game is literally anything but that. - After the backlash of the false MMO claim, the devs created a condescending blog to tell us what they think MMO means. - Devs then released a highly requested feature, pets, which they put behind a paywall. - Instead of providing free and paid pets, the devs released another condescending blog stating they would not do that. - Over the months instead of adding more meaningful content or even multiplayer content, they kept releasing useless content that wont have you playing longer than a few more minutes, such as: Obstacle course, romancing more NPCs, more NPCs, crops, cooked foods, and quests. - Noticing they are losing many players, mainly due to not even considering MMORPG fan's wishes, they began trying to push out the game to every platform possible. - Now that they're getting negative reviews on Steam, they made a blog stating they're just an early access game, simply just to hide behind it. Now you are here. You'll enjoy the game for a few, until you realize how empty and shallow the game is. This could have been a great game, but it appears the devs pocketed the millions and are continuing to focus on pocketing of your money rather than making the game better. I am more than willing to spend $40 for clothes if only they made the game enjoyable with a multiplayer experience, rather then adding fillers every patch for about a year now for more cash flow.Show moreShow less
(Excuse the “time logged”, as I usually play on my switch and not steam, but wanted to give a review! ---{Graphics}--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑️ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{Gameplay}--- ☐ Very good ☑️ Good ☐ It‘s just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{Audio}--- ☐ Eargasm ☐ Very good ☑️ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{Audience}--- ☐ Kids ☐ Teens ☐ Adults ☑️ All ---{PC Requirements}--- ☐ Check if you can run paint ☑️ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{Difficulity}--- ☐ Just press 'W' ☑ Easy ☐ Significant brain usage ☐ Easy to learn / Hard to master ☐ Difficult ☐ Dark Souls ---{Grind}--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isnt necessary to progress ☑ Average grind level ☐ Too much grind ☐ You‘ll need a second life for grinding ---{Story}--- ☐ No Story ☐ Some lore ☐ Average ☑️ Good ☐ Lovely ☐ It‘ll replace your life ---{Game Time}--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ To infinity and beyond ---{Price}--- ☑ It’s free! ☐ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{Bugs}--- ☐ Never heard of ☐ Minor bugs ☑️ Can get annoying ☐ ARK: Survival Evolved ☐ Cyberpunk 2077 ---{?/10}--- ☐1 ☐2 ☐3 ☐4 ☐5 ☐6 ☑7 ☐8 ☐9 ☐10Show moreShow less
This game was fun, but then I found out the truth of the company and the community. I want to start by saying, I've been on Palia since the second the open beta came out. I downloaded it, hopped in and had a good time, but I did so on Epic Games as that's where the original launch was. With that out of the way, let me get on with the good of this game: Pros: Cozy game where even with the clock mechanic with "days" you dont have to do missions on a timer like Stardew Valley Hunting, fishing, mining, and always something to do. You can romance most npcs and all at once. Relationship meters and...decent missions that aren't complete fetch quests. And I guess a fun community? Sometimes. Only if you follow the rules they made at times. Customization: From your plot of land to your character, you can do as you wish which most games do not allow these days! Well, the plot of land is customizable...if you want any decent attire, you're paying upwards of 10$+ for one outfit, or glider, 5$ for a pet that only exists to follow you and is a poorly coded accessory. Making friends is kind of easy? Again, some people are nice! Others? They will bully and harrass you if you do something they don't like. Just block them though. The nice people are worth the play. Now for the cons! I know I'll get flack for this review and for the cons by the community, but I genuinely do not care anymore. All my playtime which includes hundreds of hours of playtime, if not more, on Epic Games is done and I don't have any desire to touch this game again. Not because it's a bad game entirely, but due to my beliefs in this company that made the project. Disclaimer: these are my views and my opinions that I have looked into and have been keeping an eye on for months now since starting. If you want to support them, be my guest, but let me open with everything that's happened to newcomers! Cons: This company laid off people who were with them from the start of the project (6 years), on top of others who had a huge part in the creation of the narrative and also those who worked to manage the Discord and other platforms. Many of the people fired worked on concept art, made models for furniture and items in the game, and drove the plot along. They also fired people who managed and spoke with the community! Our gateway to even be heard is being cut off one strand at a time with S6. After launching on steam, 35% of people were dropped. That's 49 people with only a few dozen people left. "Unfortunately we have had to restructure and reduce the size of our team as we stay focused on supporting Palia and serving our community long term. We had to let 36 of our colleagues go yesterday, in an effort to navigate this tough economic period," reads a statement issued by a company spokesperson. "We thank our departing team for all their work; we are committed to providing the best assistance and transition we can. We hope the industry will provide homes for these talented colleagues." Source: https://www.gamedeveloper.com/business/report-palia-studio-singularity-6-lays-off-36-employees The lack of communication on this to the community not once, but twice is insulting. Oh yes, they've had not one but TWO rounds of layoffs in less than 9 months. Take that how you will as well! Constantly adding premium items, but refusing to acknowledge these items aren't making enough money. I understand cosmetics and micro-transactions are needed for some games, but I'm calling S6's bluff currently on this. People have suggested making it a one off purchase, they won't. Instead, they're using employees who should be working to get this game out of beta to make more premium items, including new pets to replace the old ones that you didn't even have a chance to buy before. As mentioned, said pets only follow you around nothing else! What was the last update we had for the story, like the actual main story? February. I understand stories take time, but the problem is they just fired the people who were writing the story. We don't need a huge update for each piece of the story, but I can tell you now pulling a Gameloft with their recent project of Dreamlight Valley - again another huge company who pulled the "womp womp we're in beta" move when they made people pay for said beta only to break promises - that had the same sorts of transactions before they even launched an open beta is a no go. The missions to fill story beats are quick fetch quests, or quests that are too hard to complete to keep up more playtime. This is again due to staff firings. Multi-million dollar studio who COULD afford the people for the narrative, but won't. Take it as you will. Toxic positivity in the community. "Don't like, don't play," aka you're upset and have GENUINE criticism? "Oh the game's in beta, they're working hard. Play something else." The community hates negative criticism because it's "supposed to be a welcoming community", when in the same breath people bully others for "not following the rules" the community made that others do not see unless in the Discord or Reddit. Just because you type it out in a comment, doesn't make it official either. Toxic positivity is prevalent in most of these cozy game communities and it's not okay! Please check out Rattle on YouTube for examples of this. She covers the downfalls of SSO and how they're pulling the same actions that S6 is falling into slowly but surely. Nerfs to single player activities to pad playtime! It's all in the update logs! Lastly, This was a Kickstarter game started back in 2019 by those who claimed to be an indie team, they're not. They're a full on studio. In fact, who founded the studio? Ex employees of Riot, Blizzard, and many other huge companies with questionable practices. They might not be triple A, but they have the money and still refuse to use it correctly in order to keep ahold on all these funds and also choose to not be open to their community. I was brought to this game by good word of mouth as it should be only to be shown not only how poorly managed it is, but how quickly they'll cut ties with those they saw as "family". As they say "it's just business" and S6 proves right as rain this is how they handle these things. They're not a triple A studio, but their words are still corporate trash. They're banking off those like us who want cozy games, just like Gameloft has and soon others will to as even the Lord of the Ring's domain is suddenly wanting to make a game exactly like this. They don't get my pity. They aren't firing people because they have a bigger company telling them to, they're not adding micro-transactions because they have higher ups forcing them, and they certainly aren't treating employees like trash because of high management. They're doing it because they can and blaming it on the economy to save money and prove they do not care for the consumer or the people working for them currently. To finish this review off, I'd like to quote someone form a thread on reddit who sums this up well. ...No matter the side. One google search and you find out how much money they got for the game, how big the company is and how it has some big names coming from other...projects. Play, don't play, pay for the pet, don't, to each their own, but do it knowing who is behind before you jump in such a toxic way to insult others And when they say "who cares" well it's not the same an indie studio with their first game not having an idea of what to do and being formed by 5 people than such a big studio with people that was already behind big games with nasty systems like this one. At the end of the day, please do your research. Thank you for reading.Show moreShow less
I like that it promotes kindness and helping others. I think some of the players can use this guidance. I like that it has an unstuck button. I wish I didn't feel so lost at times. As a senior player who didnt have the childhood I should have. I'm enjoying this at a late age but my eyesight is not what it used to be and I shot someone's pet & luckily it didn't die. Thought it was a chappa.. My friends that are living don't play sadly. So I mostly play alone. If you are a senior and play this game say hello. I may not be as good as the younger one's but I like that I parent myself and make myself earn playtime. It works for me. it's better than watching TV all the time. Wave hello or say hello if you are a senior player.Show moreShow less
Example of what you should not do in game development. - Palia had a 50 million dollar budget. - Team consists of 20+ employees which come from big companies like Blizzard, Sony, Epic, Zynga, and Riot. - Development started in 2018. - Palia was released more unfinished than Stardew Valley, a game that only took 4.5 years to make and was designed by one person who was working as an usher for a cinema. - Originally claimed to be an open world MMORPG focusing on the social aspects, which the game is literally anything but that. - After the backlash of the false MMO claim, the devs created a condescending blog to tell us what they think MMO means. - Devs then released a highly requested feature, pets, which they put behind a paywall. - Instead of providing free and paid pets, the devs released another condescending blog stating they would not do that. - Over the months instead of adding more meaningful content or even multiplayer content, they kept releasing useless content that wont have you playing longer than a few more minutes, such as: Obstacle course, romancing more NPCs, more NPCs, crops, cooked foods, and quests. - Noticing they are losing many players, mainly due to not even considering MMORPG fan's wishes, they began trying to push out the game to every platform possible. - Now that they're getting negative reviews on Steam, they made a blog stating they're just an early access game, simply just to hide behind it. First I'm going to talk about the 'MMO' part of Palia. Palia is not an MMO. It really isn't. It's not 'massively' multiplayer, objectively. There are 25 players on a server and there are currently two in game areas, excluding your plot. That's a small world, and a small section of players to interact with. Secondly, the 'multiplayer' part. Palia has no business being multiplayer in its current state. It's a complaint people have had since day 1. I'm not sure if there are two different visions at odds with one another in the dev team, but it certainly feels like it. Palia has almost no multiplayer features. It feels like a single player game with other players as background. You don't really do things together, you do things alone while standing next to other players. The only exception to this really is cooking, which is very well done and fleshed out. Even things like flow groves or flow trees, that require multiple people, are really at odds with what makes a good multiplayer game. The only required multiplayer activity is a chore. You will find special trees you need two people to chop, and you have to call it out and wait for someone to help. There have been multiple instances where nobody even comes, so you're then locked out of chopping it, or animation cancelling for 5 minutes to do it yourself. The one good multiplayer feature was tied to an event - it was a minigame called Hotpot. Why this was tied to an event and they don't focus on the core game, I have no idea. Finally, I want to talk about the main reason I'm leaving a negative review. Whenever I've had criticism of the game there will inevitably be a lot of fanboys coming out of the woodwork to screech "But it's in BETA, what do you expect?" Except, it's not. All references to the game being in BETA were removed from their website. The steam page does not say the game is in BETA and the 'BETA' descriptor under the main title screen was specifically removed from the switch version. (Small update to this: prior to posting this review I checked the discord and a mod was warning someone for discussing this subject, make of that what you will). I also encourage people to look at the company reviews on Glassdoor to see that some of what I'm saying here about mismatched visions, poor communication and obsfucating the truth seems to have some weight to it. EDIT to this: S6 put out new that the game is in fact still in BETA. No mention of why this tag was removed from switch but at least they're taking steps to be clear and clarifying things which is definitely a step in the right direction to being more communicative. I do recommend trying the game, because it is fun for a while. I just want people to be aware of some of the issues and to not get their hopes up that this game is sustainable as a long term game like other 'MMOs' are. I do have hope for Palia in the future but as it currently stands it needs some serious changes and the devs need to listen to the community, and faster. Whoever was responsible for hotpot - it was great, well done. Add stuff like that to the base game and don't lock it to an event. Whoever added the new trees/ flowers to be grown on plots - also a great step. Now actually focus on making this a community focused game. Let people sit down in town. Add games or different card games to the inn. Palia has so much potential that's being wasted.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.