

Pathfinder: Wrath of the Righteous - Enhanced Edition
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.









01About Pathfinder: Wrath of the Righteous - Enhanced Edition
Lead a party through a land threatened by demons and decide how your hero will confront the conflict. Build a character with the Pathfinder First Edition rules, recruit companions, and command a crusade. Switch between real-time combat with pause and turn-based battles. Steam players rate it 83%% positive from 34,497 reviews. Full English voice acting is available. The interface is available in English, German, French, Italian, Spanish, Japanese, Polish, Simplified Chinese, and Traditional Chinese. Released September 2, 2021.
Credits
Lowest recorded in 36 months
$0.002023-12-14 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
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| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Italian | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Controls and languages
The Steam PC version has full controller support. Its interface is available in English, German, French, Italian, Spanish, Japanese, Polish, Simplified Chinese, and Traditional Chinese; full audio is available in English.
Two combat modes
Combat can be played in real time with pause or turn-based, and you can switch between the two modes during play.
03Frequently asked questions
What do you do in the game?
You lead a party of companions and command a crusade against demons.
How do choices matter?
Your decisions shape the story, and your hero can follow one of nine Mythic Paths.
Are there battles beyond party combat?
Yes. Alongside party combat, you direct tactical battles as the crusade’s commander.
“Twenty-five classes and mythic paths enable staggering build variety in this content-dense CRPG, though convoluted UI and army management busywork challenge newcomers.”
Our Verdict
This is a "hardcore game designed for hardcore players." If you enjoy old-school CRPGs like Baldur's Gate and Planescape: Torment, if you're willing to spend time studying rules, planning builds, and repeatedly reading quest logs, then this game is worth investing 100+ hours into.
But if you just want a casual story experience, or if you have no patience for complex systems, this game will drive you crazy. The character creation screen alone will turn away half of new players, and the combat system's learning curve will turn away the other half. This isn't a flaw in the game—it was never intended to please everyone.
The biggest problem is the UI design. Inventory management feels like working in Excel, the crafting interface is hidden deeper than a secret boss, and the skill tree requires scrolling horizontally across three screens to see it all. Can you accept a 2021 game still using nested menus within nested menus? I can't, but I put up with it.
Is it worth buying? If you're a Pathfinder tabletop player, this is a must-have digital version. If you're a CRPG enthusiast, it's worth picking up on sale. If you just want to "give it a try," I suggest playing the predecessor Kingmaker first—it's cheaper and will let you know whether this style is for you.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I held off on reviewing until I got much further into the game since most other reviewers only have a few hours. I had 150+ hours in beta but the game has changed a lot since. Why you should get the game: - Delivered on all promises, truly a massive game. Can expect 100+ hours of content on a single playthrough. - Character creation is exceptionally deep, moreso than any other cRPG. You can spend hours here because of how many options you have, so if character creation / build crafting is your thing then you'll get your money's worth. - Replayability. Character creation combined with Mythic Path choice means you can easily replay the game multiple times and have a very different experience. e.g. an Angel will walk a very different path from a Lich that leads an undead army (along with undead companions). A Trickster will turn the whole story into a joke, while an Aeon will rewrite history, etc. - Combat. Works off the Pathfinder tabletop system, so similar to DnD 3.5. Turn-based and real-time are both options depending on preference and you can fine-tune difficulty settings as needed. - Story. Follows the Wrath of the Righteous adventure path for Pathfinder, so the writers had a great foundation to build off of. The writing (thankfully) never feels long-winded like many fantasy RPGs tend to do and I genuinely enjoyed talking to NPCs and getting to know the companions. I also appreciate that you can mouse over keywords in dialogue if you want background info on a topic. - Audio / Visual are both fantastic. NPCs are voiced for cutscenes and important conversations. Only complaint is that while most voice acting is great, some felt a little forced (over-acting). Why you should hold off on buying: - Bugs. Some people have had issues with integrated GPUs, so if you jump in and this applies to you then make sure you go through character creation and see if you can load into the intro cutscenes. There is currently 1 gamebreaking bug in Act 3 (so half way through the game) related to the Crusade mechanic that Owlcat is aware of. Otherwise the game is stable with minor bugs that should be fixed quickly, but you may run into a quirk here and there particularly with the turn-based combat. - Two of the female NPCs are married. If this triggers your primal gamer instincts like some other reviewers then just don't play it. Or play a Barbarian and channel your inner rage, that works too.Show moreShow less
Following the latest update, they have just changed the EULA — two years after the release. Part of it reads: "The User hereby agrees that Owlcat Games may collect, store for as long as the User is using the Software and not more than 1 year thereafter, and otherwise process information on the Software being used by the User, such as Device and IP address, platform, and operating system version, Device model, timestamp of the Software usage, Software version and ID number, information concerning the hardware and software installed on the User's Device, and any other anonymous technical and statistical information, which Owlcat Games requires in order to identify and eliminate problems with the operation of the Software, to improve the Software, and for marketing purposes. Moreover, Owlcat Games may process and store anonymous information gathered by means of the Software usage outlined above for an indefinite term. Thereby, the User hereby agrees that Owlcat Games has the right to upload software program files to User's Device, that will record CPU, RAM, operating system, video card, sound card, software and application of the other developers, peripherals, geolocation and any other anonymous technical and statistical information from User's computer. The User also agrees that Owlcat shall have the right to transfer the said anonymous information to its subcontractors, performing Game development, and vendors providing services necessary for operation of the Game." See https://steamcommunity.com/app/1184370/discussions/0/3812910932503792795/ Ever heard of GDPR, Owlcat?Show moreShow less
I'm pretty sure nobody ever reads these things, so I just want to say that I'm gay.Show moreShow less
Following the latest update, they have just changed the EULA — two years after the release. Part of it reads: "The User hereby agrees that Owlcat Games may collect, store for as long as the User is using the Software and not more than 1 year thereafter, and otherwise process information on the Software being used by the User, such as Device and IP address, platform, and operating system version, Device model, timestamp of the Software usage, Software version and ID number, information concerning the hardware and software installed on the User's Device, and any other anonymous technical and statistical information, which Owlcat Games requires in order to identify and eliminate problems with the operation of the Software, to improve the Software, and for marketing purposes. Moreover, Owlcat Games may process and store anonymous information gathered by means of the Software usage outlined above for an indefinite term. Thereby, the User hereby agrees that Owlcat Games has the right to upload software program files to User's Device, that will record CPU, RAM, operating system, video card, sound card, software and application of the other developers, peripherals, geolocation and any other anonymous technical and statistical information from User's computer. The User also agrees that Owlcat shall have the right to transfer the said anonymous information to its subcontractors, performing Game development, and vendors providing services necessary for operation of the Game." See https://steamcommunity.com/app/1184370/discussions/0/3812910932503792795/ Ever heard of GDPR, Owlcat?Show moreShow less
Data tracking update is being reversedShow moreShow less
Latest patch tries to install LITERAL spyware on your system to sell all your data to third parties. Doesn't matter if a game is a well made and enjoyable to play, this is an absolute deal breaker. Do not buy or play this game until Owlcat backs off from their attempts at data theft.Show moreShow less
This review is a hard one for me. I LOVE this game, clearly. I wouldn't have spent 450 hours playing it if I didn't. Pathfinder WOTR is a great game...but there are many aspects in which it is not a "good" game, which is what makes it difficult to recommend unless you are a particular kind of person. I, like many other people, came to WOTR after playing Baldur's Gate 3. Prior to BG3, I did not have any experience with D&D, Pathfinder, or any CRPGs. My only TTRPG experience was a single campaign of Call Of Cthulhu, and 90% of my video games were racing games like Forza, Trackmania, etc. WOTR is mechanically much more technical than BG3 and Divinity: Original Sin 2 (another contemporary competitor from Larian). There are far more classes/subclasses, the way stat bonuses are calculated is much more nuanced, there are multiple types of AC that you must consider, and there are an incredible amount of feats to choose from - just to name a few things. It is very easy to create a character build that doesn't work well, and the game is not forgiving. Unlike BG3, you cannot fully respec your companions (you can only reset them to the level & class they were when they first joined your party), you can only respec a limited amount of times before it costs gold, and the ability to respec is completely removed on harder difficulties. The game does provide some "automatic" builds for your companions if you don't want to think about it, but they aren't amazing. Once you learn what does and does not work for builds, you can create some pretty powerful characters, and there are so many classes and abilities in WOTR that I wish were possible in BG3 (e.g. the bloodrager class, or animal mounts). If you like nerding out over character sheets, you will love WOTR. The gameplay is pretty solid for the most part. I mostly use turn-based mode, and I love that I can hit the spacebar to make animations go faster. While I don't use RTwP mode much for combat, it does reduce the amount of time you spend in battle - which is nice, since there are a LOT of battles, to the point where it can sometimes feel kind of grind-y. The "fog of war" visibility took some getting used to, and I admittedly prefer how BG3 and DOS2 handle visibility when you're exploring instead. Characters are pretty dumb when it comes to pathfinding - they'll walk right over traps and spells without even trying to avoid them. The maps are...fine...but I feel like BG3 and DOS2 have better-designed encounters with maps and arenas that encourage you to strategize for fights, while the norm in WOTR is to just walk up to your enemies and start hitting them - even the bosses. The puzzles suck and I recommend just looking up the solutions in online guides rather than wasting time trying to figure them out (especially Nenio's whole quest...ugh...). The difficulty in WOTR is mostly designed around pumping up the stats of your enemies (especially AC) and throwing a bunch of them at you, rather than forcing you to come up with tactics and adapt on the fly to defeat them like BG3 and DOS2 do. The fights are also balanced so that you are expected to buff before them and quicksave after them. If you find a fight or dungeon to be too difficult, there is nothing stopping you from opening the pause menu and dropping the difficulty (which affects enemy stats too), and then raising it back up if you want later. Nobody will know. Graphically, WOTR is fine. DOS2 is older but looks better, and BG3 runs just as well on my system despite being newer and much more pretty. The character models are pretty low-quality up close. WOTR isn't ugly though, and there are areas where I think it does better than DOS2 - like AOE status effects. In terms of stability, I think I've only had it crash on me once or twice, and otherwise I haven't really had any bugs aside from one part of Pulura Falls where a character always gets stuck in the corner of one particular room. Owlcat is still releasing patches every few months which is nice to see. The story differs depending on which "mythic path" you choose. I've personally played Aeon, Azata, Demon, and Dragon. The different stories are of varying quality, but I will say that the Demon story is a lot of fun if you're looking to do a "corruption" arc or "evil" character, and I found the Aeon story to be really satisfying for a lawful-alignment character. The Dragon story was lackluster, but mechanically it was a lot of fun to play. I wasn't a fan of the Azata story but I know some people out there really like it. All of the mythic paths share the same "true ending," although that ending is extremely difficult to achieve organically due to the crazy amount of intricate steps you have to take to reach it. Otherwise, they have unique endings, and many have sub-paths that affect outcomes as well (for example, the Aeon path will categorize you as "True," a "Rebel," or a "Devil" depending on the choices you make). Your companions will have different outcomes for their own stories too depending on your choices with them, although these are integrated so well that you often won’t know it unless you've done multiple playthroughs. WOTR requires a lot of reading. If you've come this far in my review, I'm assuming that's not a problem. There is some voice acting, but only during important story dialogues, and even then it may suddenly vanish in the middle of the conversation because those particular lines weren't recorded. The story writing is generally good quality albeit overly wordy (like this review), but the character dialogue often leaves something to be desired. I’ve had several friends who tried to get into WOTR but gave up because it "had too much reading," so this is your warning. The elephant in the room is Crusade Mode. It's not fun. There is an "auto-crusade" option that lets you avoid it, but turning it on locks you out of the "true ending" and it also limits how quickly you can progress through quests. The interface is also terrible and there are SO many loading screens. There's one when you open the map, one when you switch to the Crusade Management screen, one when you switch back to party/army management, and then one once you finally reach your destination on the map itself. That doesn't include any loading screens from random encounters en route to your destination. Fast travel also doesn't exist until you unlock bastions and build teleporters. Even then, you can only use it once per day, and only to those specific locations where you built the teleporters. This makes Chapter 3 and Chapter 5 feel like a bit of a slog without mods. WOTR was crowdfunded on Kickstarter with a budget of about $2 million, releasing in 2021. DOS2 was also crowdfunded on Kickstarter with a budget of about $2 million, releasing in 2018. DOS2 feels like a much more polished game with full voice acting, nicer graphics, better performance (and fewer loading screens), and more effort put into its maps and encounters. WOTR has a much greater scope than DOS2, which is both a blessing and a curse - yes, it allows CRPG/TTRPG nerds to go all-out, but sometimes it feels as if Owlcat bit off more than they could chew. I personally think that the game would have been far better off without Crusade Mode, since it would have allowed the developers to focus more of their time/budget on things like balancing, writing/voice acting, the map, and graphics/performance. If you do pick this up, I recommend downloading the Toybox and Visual Adjustments 2 mods. Toybox allows you to re-spec for free and also enables a lot of quality-of-life features that aren't present in the base game (and it can be used to cheat in Crusade Mode...). Visual Adjustments 2 allows finer customization of your character's appearance. You can often pick the base game up for $12 USD on sale. If you're the kind of person who gets really invested in this type of game, that's a steal.Show moreShow less
Let me start by saying I am a hardcore cRPG fan and I fell in love with the setting of Pathfinder. Because of that, at some point in the future, this will undoubtedly be one of my favourite games of all time. Right now though? I don't know what's worse - the fact that there are bugs that will brick your entire ♥♥♥♥♥♥♥ savegame and completely untested parts of the game in a "finished" product, or the army of owlcat cucks that will jump at anyone and anything trying to point out that this is simply an unfinished game. "But the devs put some much passion into this", "But I still like it so why are you - ", please, please just shut the ♥♥♥♥ up. I do not deny that the developers love their craft. I do not deny that they have obviously poured their heart into this. I do not deny that they are still a step above the burning trashheap that the gaming industry has currently become. BUT if you run a company that charges money for a product, said product needs to be FINISHED. You might be wondering, "how can it be that after such a long and extensive public testing phase there are still so many critical bugs?" First off, negligence. There are bugs and missing or broken class mechanics that have been reported since the very first Alpha and in some cases the devs have done absolutely nothing to fix these - I do understand that for a game under development some tasks take priority over making a test build comfortable to play but such issues should be sorted out at the latest before release. Second, stupidity. The entirety of the last act of the game, which contains all the meaningful big story keypoints, transformations and mechanics, WAS EXCLUDED FROM THE TESTPHASES. Why the ♥♥♥♥ do you bother bringing your Game into early access if you withhold an extremely important chunk of the software from public testing? Owlcat's reasoning was "to keep things a surprise". As someone who worked in Test Management myself all this statement makes me want to do is ram my head into a wall. The purpose of testing, is to TEST, so there is no reason to exclude content. Aside from that, their reasoning makes me wonder how far gone from reality they are; Does Owlcat think every single one of their customers is involved in early access and actively datamines all the data? And if they do think that then what is even the point of keeping things a surprise if they believe their customers HAVE ALREADY PAID FOR THE PRODUCT???? There would be a case to make if Owlcat had extensive testing skills on their own and a track record of viciously exterminating any and all bugs, but the release of Kingmaker and the current state of this game at large and specifically the final act just plain make it clear that Owlcat's biggest weakness is their QA. Regardless, the state of the game is a dumpster fire and please for the love of god give no attention to the positive reviews playing down the issues. Every other mythic path currently has a bug that will keep you from progressing your game as soon as you hit act 3, which will probably only take you around 10 hours if you play on medium difficulty. Does that mean the game is completely unenjoyable? No, I've played through it twice but prepare to use Cheat Engine or Trainers if you plan to play through this because there is a 70-90% chance you will either get ♥♥♥♥♥♥ by the WISH version of HOMM deciding to break on you or some combat mechanics resulting in an impossible encounter because your enemy keeps rolling 30+ on a d20 right after fearing your party of literal undead companions. As mentioned early on in this review, this game will eventually be a blast to play, because if it was possible to remove all the bugs from the actual content of WOTR this would be a masterpiece. The companion stories, the environments, the music (except for the mythic themes, those just sound a bit weird) the writing and the freedom of choice are great. And of course pathfinder is to cRPG character building what Path of Exile is to ARPG character building - I constantly find myself wanting to reroll after coming across some item that immediately sparks an idea for a new build concept and the new feature of being able to retrain free of charge really pushes you to experiment with playstyles. Sadly, if the patch cycles of Kingmaker are anything to go by, you will have to wait 3-6 months before being able to actually play this masterpiece without becoming suicidal after losing your save for the 10th time to the next game breaking bug. TLDR; Amazing Game, once the developers finish the development. Come back in half a year.Show moreShow less
Welp, I've been putting this off because I knew It'd be a long one, but they really do deserve a thorough review, so buckle up, buttercups. TLDR, if you're willing to really work at learning the intricacies of the systems, are very experienced with tabletop Pathfinder, or are not too proud to play on a low difficulty, this game is an absolute gem. I do really love this game; it's one of my favorite crunchy, party-based CRPGs, and that is probably my favorite category of game overall. The number of build possibilities is truly staggering (with some very large asterisks attached to the that statement we'll get into in a minute). The mechanics are well translated from the tabletop RPG, and the Mythic Paths add an extra level of complexity and replayability. The graphics, though nothing to rave about, are perfectly adequate. The sound design is also very solid, as is the voice acting. The writing overall is good, though the companion characters can be a problem, though probably not for the reasons you're thinking. Some, like the iconic paladin Seelah or Lann the Monk, are thoroughly endearing (I'm still a little bitter they won't let me romance Seelah). Now, the problem with the companions isn't so much their personalities, it's their combat capabilities. Some, like Sosiel and Daeran (among others) are statted out so poorly that they are nearly unplayable at higher difficulties. Now, in most RPGs that isn't a huge problem, but unfortunately Owlcat optimizes the ever-loving **** out of the enemies you fight and then adds some extra bonuses on top. It is absolutely baffling to me that they understand the Pathfinder game system well enough to optimize enemies to a frightening degree, and yet try to shoehorn in companions that cannot contribute anything in combat. The weird thing is, some characters, like Seelah, Wenduag, Woljif and Lann are statted out just fine. Then others I take one look at and ask "wtf were you guys on when you put this character together?" Sosiel has 10 dex and instead of heavy armor proficiency, you gave him MEDIUM ARMOR FOCUS?! There is no world in which that is a good idea. This brings me to my other, related major gripe with this game; the "because I said so" enemy bonuses. I am an expert on the game system this game was built on. I used to run a blog discussing and posting character builds. But, there are times that Owlcat just decides that certain character builds should be useless. Did you stat out a rogue that does insane amounts of sneak attack damage, with maxed out dexterity and the best offensive gear and buffs you can find? Too bad, you still have a 5 - 10% chance to hit some of the bosses, because Owlcat gave them a +20ish miscellaneous bonus to AC. Did you build your sorcerer such that your spells are as difficult to resist as possible, capping out all your casting potential? Most enemies will still save against them 90% of the time regardless. Build yourself the perfect tank with crazy AC and a massive HP pool? Be prepared to be one-rounded during the climactic fights. Owlcat reminds me of the first DM I ever had. "Wait, we're fighting one of THOSE?! We're level 5 and they're meant to be fought by characters twice our level!" "Yeah, well, it makes sense that they'd be here so you'll just have to figure it out." "What?! I'm playing a fighter with 20 strength and greater weapon focus and I missed it on an 18?!" "Yeah, it's a lot stronger than an average Balor." "Uh... how, exactly?" "Idk because I wanted it to be lol." There are absolutely builds you can play that bypass what I call Owlcat's "statistical bull****tery", but now you're taking that massive pool of build options that the game's system offers and paring it down to a handful, and a very specific subset of that handful at that. I understand what they were trying to do; they wanted to make the game a significant challenge even for veterans of the Pathfinder system, but the end result is a game that is overall less repayable and more irritating. Like, FINE OWLCAT I'LL JUST PLAY A FRICKIN' FIRE + EARTH KINETICIST THEN AND BREAK YOUR GAME IF YOU'RE GOING TO BE LIKE THAT. In short, I enjoy coming up with crazy powerful builds. What I DON'T enjoy is being FORCED to use them, whether I feel like doing something different or not. All that said, this is honestly a great game and very worth your time (especially if you like fire + earth Kineticists).Show moreShow less
Going to start this review with I letting everyone know I love this game and this game will become great. That does not excuse the bugs that they ignored in beta that are still present. This is an unacceptable standard for games that cost so much at release. This game should be early access. I recommend you wait a few months when they fix all the issues or you will not get the full experience. I have 130 + hours in beta and this is deeply troubling to see these issues. I'm not even at the portion where critical bugs become rampant - 5 hours of the game is practically the intro and any review 5 hour or under should be completely ignored. Again, this game will be great and but they knowingly launched it filled with bugs.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
