

Pathologic 2
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.



01About Pathologic 2
Pathologic 2 puts you in the role of a town’s new healer as a deadly plague consumes a secluded community. Over twelve days, manage your time, make difficult choices and struggle to survive. Steam player rating: 92% from 9,607 reviews.
Credits
Lowest recorded in 36 months
$2.902026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | Yes | Yes |
| Russian | Yes | Yes | Yes |
Steam PC edition data · 2026-10-19
02Before you buy
Mode and controller
The Steam PC version is single-player and offers full controller support.
Audio and subtitles
Confirmed language data lists English and Russian audio and subtitles; interface-language details are not established here.
03Frequently asked questions
What is Pathologic 2 about?
You take the place of a town healer during a deadly outbreak and face difficult choices over twelve days.
Does it have survival mechanics?
Yes. Hunger, thirst and exhaustion shape survival, and winning allies matters.
What are the fights like?
The plague is your central foe. Fights are short and vicious, though not always lethal.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
You there. Get over here. Hold my scalpel. Look, I don't have a lot of time to tell you this, but this game is important. Historically speaking, it's doing more to push the boundaries of this medium than any other games in recent memory. Scalpel. Good. Now put your hands here and apply pressure. We need this thing alive. It barely arrived to us at all, and its condition was not good. It's getting better, but it's going to die if we don't do something. I confess, I meant to tend to it sooner but I was distracted. I broke my promise. Take this flask and pour a few milliliters while I tilt its head back. Okay. Listen, dammit. This game is a miracle. It cost more than a few fingernails to ferry this soul across the Styx, but it's here. The soul is still here. The heart is still beating. But every compromise made between this game as a piece of art and a commercial product will have been a waste if you don't turn those bills into bandages and staunch the flow. And for God's sake, mind your bedside manner. Listen to its story, even if it's hard. Offer a kind word. Bring visitors. Hell, throw a party and invite anyone you know. We can argue another day whether the life of every game is worth saving -- whether every single idea deserves to see the light of day. Right now, I'm telling you that this one is in danger of bleeding out on the floor, and you can help. A word of advice. You will want to do everything, save everyone, including yourself, all without compromising your morals. I don't know if it's possible. Likely, you will have to compromise one or all of those things just to see the end. That's okay. That's the way the game is meant to be played. You aren't missing things by failing. Don't be discouraged. Keep trying. Put any paltry comparisons to other difficult games out of your mind. You do not win by restarting again and again until you get it right. You will stumble through this performance, start to finish. Accidents happen. Actors die, understudies die, each is replaceable. But you have to see it through. The show must go on. Keep the scalpel. When Mark calls your name, just walk onto the stage.Show moreShow less
First of all, let it be known i have not finished the game. I plan to and will, as i am sure the ending is worth it. The game is extremely unique, to the point i can confidently say i have never played anything similar. The atmosphere is brilliant, the story is great, the choice system is i think revolutionary and the way said choices are brought forth is very inteligent. Then why the negative review...two reasons: First: I have backed this game when the project was announced back in 2014 i think, as i could already see the potential it held. and while news were scarce, the occasional email with an update on progress was always refreshing. and now 5 years down the line...the game doesnt run very well. the game is not big in term of ressources used, the graphics are fine but simple and the map is far from enormous, yet it barely scratched 60fps for me, and i know a lot of users are having worse performance. Also the game has the annoying tendency to crash in the middle of gameplay, like that, for no reason. When you know progress can only be saved at specific spots, this becomes frustrating really fast. Second: Death...i have no problem with dying .. when its my fault, didnt eat >> starved, didnt rest >> collapses, ignore the plague >> dies of sickness. this is fair enough. The game has a mechanic where all your death are counted, even if you restore a previous save, and the game make it really clear that dying is NOT good on the long run. The main problem is that the combat system is so garbage you WILL die because of it, no matter how well equipped you are due to a few key points. Ennemies do not make noises, apart from occasional grunts on hit, they do not make noise, especially footsteps. I ahve died twice after engaging an ennemy and getting stabbed in the back by another who had sprinted behind me like a ninja. The stamina management is a disgraceful failure, the rate at which you lose max stamina is insane. sprinting for ten seconds with a full bar will make you lose 10% of it, and as soon as you start throwing punches it dives. trying to take on more than one guy in close combat is a nightmare as them hitting your guard cost stamina, and thus you cant attack, and they keep attacking, effectively stunlocking you. Running is not an option as they have infinite stamina. and the last nail in the coffin: if you get hit, your character will get all dizzy, spinning around like a drunkard, but they can tank uppercuts without flinching. I can already hear the smartass guild telling me to use a gun, great idea, ammo management is difficult, but this is fine, i dont expect a village lost in the sticks to be sitting on crates of ammo, but in that case, make the bullet counts... even a headshot will not kill a guy, a guy who is sick with the plague to boot. And back to the previous point, hitting them with a bullet will barely make them flinch. Cherry on the cake, the revolver jams extremely often, even in near perfect condition. So in short, great story, excellent story telling, garbage combat, i know it is not the main point of the game, but it is not avoidable. you HAVE to fight at some point. And the system is so simple it's incredible they managed to make it so bad, especially in this day and age where everybody before you has made such mistakes and you simply have to look at them to know what NOT to do. PS: as mentionned before, i backed the game at the beginning, which normally entitles me to a free copy of the game on release...i never received it, one more reason to be disapointed.Show moreShow less
Hbomberguy made me do it.Show moreShow less
First of all, this game is absolutely wonderful. My qualm is the fact that the developer has apparently removed support for controllers, and I have not found an acceptable workaround. The following is copied and pasted from a post I made in the Discussions section for this game. I played eight hours of this game with a controller with no problems, that was about a year ago. I never uninstalled it or anything. Now I try playing it again and get no response from the controller. A word from the developer stated that they "removed controller support" because they felt like it wasn't working correctly, which seems like the sort of thing they should leave up to the player, but whatever. Their fix involved opening and altering an XML file, which did nothing for me. I'm pretty bummed about this, I don't want to have to mess with keyboard-bound controls but I want to enjoy this weird ass game again. Hoping there is some miraculous fix, or the developers decide to restate controller support and let those of us who have already paid them decide whether or not we want to use it.Show moreShow less
Só vai.Show moreShow less
Preamble (added for clarification): Liking Pathologic 2 is completely legit. This game was simply too hard to recommend for me. This is a review about why so many people like it expressly for the reasons that make it hard to enjoy. Please stay respectful and read at your own discretion. ---- This is more of an artistic experience than a game, and therefore the perfect example of critics contrasting the average consumers. I think this game is fantastic; but not as a game, and certainly not for most, hence I do not recommend by default. The braveness of direction and design earns its laudatio, but it is hell to play. Very hard to describe. If you enjoy this, you are probably pathologic. I dropped the game, twice. (Edited again for clarification.) I kinda hated playing it. Following others' advice, I played to the 2-3hr mark and since it didn't click for me by that point, it likely wouldn't ever since the rest of the game doesn't change. In order to understand the positive reviews I consumed hella deep dive YouTube content on it, so here is my analysis on why reviews are raving so hard they could be a club in Berlin whereas actual gamer completion rates for Pathologic games are low. 1. As most reviews will tell you, this is an incredibly niche experience for a hyperspecific kind of people. Namely, theatre-minded (not general art, specifically stage plays) folks who vibe with cryptic weirdness and anarchic breaking of styles and conventions, even when resulting in inaccessibility for a general populace. Literally the entire appeal of this game is its performance - not a literal benchmark, but a performance of pathos and meta breaking. A lot of Pathologic analysis YouTubers also did stuff on mindbending shows like Neon Genesis Evangelion or Utena, if you care for comparisons. Which means the target audience for this is not gamers, but a theatrical audience that is looking to be played instead of to play. You can't be good at Pathologic. You cannot get better at Pathologic. You can not enjoy Pathologic as a game in its most fundamental, ludic sense. It forces you to give up control. If you're in this cerebral niche, you will love this game all the more and 100% write a review on it; hence the amount of raving reviews not being proportional to the amount of players actually playing the game. And that is fine. Liking Pathologic is fine, but it is also niche. 2. Pathologic 2 has amazing narrative direction moving between layers of player consciousness, that however also requires a high cognitive investment and intrinsic motivation to actively want to experience that. The gameplay is neither rewarding nor good. Saying that it's not good (it's extremely punishing and slow-paced) does not negate the fact the game can still be good for people who weren't looking for that in this game anyways. Saying that this game design being 100% intentional does not negate the fact it will still drive away most people, understandably so. People expect different things out of games, e.g. not going through an existential crisis and not sitting through a performance. I'm not talking about the story or philosophy, but the literal gameplay (or rather, its intrinsic and unbearable dependance on story hooks to keep players tolerating it). 3. Pathologic is one of the most unique "games" out there. However, all prior points combined, in order to acquire its unique writing one has to go through such sluggish, stressful gameplay that it should be understandable when people don't like it, it doesn't mean they didn't try to like it or didn't understand the game. The more you like Pathologic, the more you will agree it is not a game meant to be played as a game, and therefore scare off most. 4. Lastly, a ton of comparisons to classic Russian existentialist and/or nihilist literature are drawn in comments and reviews. I will end by saying that the people who enjoy this game would probably all enjoy Dostoyevsky, but not all who enjoy Dostoyevsky will enjoy this game - and that is fine. I'd rather someone drop it respectfully than anybody being disrespectful about others "not getting it". I cannot recommend Pathologic 2 to the absolute majority of people. However, let it be known I will absolutely be buying Pathologic 3 too just to support the developers and their creative vision. I hella respect indie devs going off the trodden path.Show moreShow less
this is a game about living in a world that hates you and a plague is destroying society, so its like my normal life except in this game i actually have a houseShow moreShow less
It has great ambiance, an interesting story and overall fun gameplay. Except for the dying. Starvation in particular is incessant and irritating. By day 3 of 12 days I couldn't keep my character alive. You get resuscitated but with less max health, and the same hunger and no health bar, after which you promptly die again since you can't even make it someplace before you die of starvation once again. Do the devs understand that starvation actually takes a really, really long time? You wouldn't even starve once in twelve days, and if I eat a fish and milk I should have staved off hunger completely for a day. Anyway, I want to play but I gave up.Show moreShow less
This game made me confront uncomfortable truths about myself. It made me realize how much of a perfectionist I am. It forced me to accept that I cannot be one. It made me realize how much I prize "getting it right." It made me realize how easily I give up or take the easy way out. It made me realize that sacrifices were okay... so long as I survived to the next day. It made me confront my own selfishness. It forced me to take responsibility for mistakes. I did not do very well. I died almost thirty times. I let over 2/3rds of the cast die. I never got a hang of the combat and even with my avoidance, I still got into more fights than I should have. Once, when one small thing went wrong, I redid an entire day. There's a reason it took me 35 hours to complete a game most complete in 20. Maybe I'm just masochistic, but there was something that became very zenlike about the suffering. I had to let go of perfection -- hell, let go of the idea that I would do well at all. "Doing well" is such a limiting idea, it turns out. As the game always reminds you when you administer antibiotics -- "You did all you could." Even when you administer the wrong ones. That sentiment is peppered throughout and it's what freed me to complete the game, as horribly as I had ♥♥♥♥♥♥ everything up. Getting through on the "intended difficulty" was brutal for me. Even so, I'm so glad I went on the journey. I'll probably go again.Show moreShow less
Unfortunately, and saying this as a big fan of the first game, I do not recommend anyone to buy and play this. Get the first game instead. Don't read further if you don't want to be a little spoiled about the game mechanics. This game has a different player experiment than the first one. It tries to gauge how well the player can cope with defeat in the face of insurmountable odds. To this end it will utilize multiple artificial ways to screw you regardless of how well prepared you are. And then, it will throw it's ultimate ace. In short, it will make you invest around 16-18 hours in (and mind you, those hours are full of meticulous planning with not a second wasted), just before you get to the interesting shift in the story, and then see how well you can cope when the game tells you to ♥♥♥♥ off and start it ALL OVER AGAIN. It does this with either the infection or by killing off your adherents regardless of whether you gave them the best treatment possible or not. The only way to avoid it is by meta-stockpiling powders since the very first chance you get one. At that point in the story, you will have many permanent penalties on your save file from dying too, further incentivizing you to start from scratch. It is, in this regard, much more frustrating than the first game, where you got exactly as much as you put in. Here, you have to obtain the metaknowledge of exactly what to do in the game to have a chance your second time through, which could mean like 15-20 hours wasted, and then the exact same amount of hours spent retracing your exact steps up to a point.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.