

Persona 5 Tactica
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.



01About Persona 5 Tactica
Persona 5 Tactica combines a new story in the Persona universe with turn-based battles. Assemble a team of Phantom Thieves and new allies, use Personas and weapons, and coordinate attacks to overcome oppressive armies in a strange realm. The Steam PC version supports single-player play and full controller support. Confirmed interface languages include English, Simplified Chinese, and Traditional Chinese. Released on November 16, 2023. 74%% positive from 1,541 reviews.
Credits
Lowest recorded in 36 months
$15.082025-11-21 · GameBilletBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 10 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | Yes |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Turkish | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Mode and controls
The Steam PC version is single-player and has full controller support.
Language
Confirmed interface languages include English, Simplified Chinese, and Traditional Chinese. English full audio and subtitles are listed.
03Frequently asked questions
How does Persona 5 Tactica play?
You assemble a team of Phantom Thieves and allies, then use Personas, weapons, and positioning in turn-based battles.
What is the story about?
The Phantom Thieves enter a strange realm where Legionnaires oppress its citizens and a mysterious revolutionary seeks their help.
Can it be played solo?
Yes. The Steam PC version is listed as single-player.
Latest news about Persona 5 Tactica
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Persona 6 gonna take longer to release than GTA 6Show moreShow less
TLDR: A bunch of really cool ideas, executed as though the dev team was trying to see how little effort they could get away with while still making bank on Persona 5's brand. The Good: - Positional cover-based combat with mechanics that HEAVILY reward smart plays. - Elemental weaknesses are replaced with interesting status effects, so choosing your party is less about covering bases than planning your strategic approach - shock effects control movement, wind inflicts knockback, etc. - Characters can move freely within their movement range until they perform an action, giving you plenty of opportunities for planning and experimenting with positioning before you commit. - Seriously, this could have been really cool if they went harder in the X-COM direction. A team of sneaky underdogs abusing status effects and cover mechanics to bring down numerically superior foes? When it works, it feels fantastic. The Bad: - Flanking barely matters. Hitting a unit that's completely out of cover gives the attacker a whole-ass extra turn, which feels awesome, but for some reason leaning gently against a wall protects you against that even if there is physically nothing between you and your opponent. - The soundtrack sounds like if someone asked an AI to write tech support on-hold music in the style of Persona 5. - The story is bland, sub-fanfic tier writing. - The game really, really wants you to pay attention to as much story as possible, to the point where you can only skip cutscenes until the point where you need to make a (wholly pointless) dialog choice. - Missions are too short to really get invested in. Considering how uninteresting the story is, it's frustrating that at this point I think my gameplay has been about 40% gameplay, 40% cutscene, 10% load times, and 10% menus. - Personas are boring now. Every character can use an extra one, therefore every character SHOULD use an extra one, therefore you're gonna spend way more time in the Velvet Room, but those sub-personas are significantly less impactful so it's ironically much less beneficial. - All-Out Attacks feel clunky, they often force you to ruin your positioning just to get slightly better attack coverage, and they don't even have the stylish finisher animations. - Enemy AI is terrible. Like... when units can freely reposition until they commit, the enemy shouldn't get bottlenecked, ever. Instead it happens like once a mission. - Seriously, the ♥♥♥♥♥♥♥ story. Persona 5 was fantastic. Even Strikers was pretty good. This one is about the Phantom Thieves getting isekai'd for some reason, but luckily the Velvet Room got isekai'd too, and also they met a totally unrelated politician who also got isekai'd on a different occasion. The story tries to dangle so many plot hooks in front of you but it doesn't actually follow through on enough to make it feel like anything matters. - The whole game pauses if you alt-tab. Including loading screens. Just... ♥♥♥♥♥♥♥. The Ugly: - The art style. It's not just chibi, it's DK Mode. - Joker's silhouettes in the menus have red faces for some reason. - There's a character who doesn't have a persona, she instead has "arts," but the default keybind for it is F so her menu helpfully offers the option to use "FArts" every time she's selected.Show moreShow less
atlus has taken more of my money than the IRSShow moreShow less
It pains me not to recommend Persona 5 Tactica, but for anyone other than Persona die-hards, a recommendation cannot come while the game is at full price. While costing the same as a main series Persona, Tactica suffers considerably from being a spin-off release. The story is fitting for a Persona title but lacks the detail of a full entry due to the game being much shorter and having no extended cast, and the gameplay strips out much of a Persona title’s breadth and flexibility, while remaining on the shallow end even for its adopted genre. This doesn’t make Tactica bad, but it doesn’t justify the same amount of money as a much larger mainline release. First, the story is short by any measure, carried across a meager four bosses. Only the game’s newcomers see any kind of character development or grow in any way, and while that’s understandable for the game’s small scope, the Phantom Thieves are very much just along for the ride here. Tactica isn’t about them, and they’re present for two reasons only: to facilitate the main character’s growth, and because fans would riot at the idea of a Persona 5 spinoff without them. A start to finish run through takes thirty hours or so, which is a lot to dedicate to a single person’s story, while still coming up on the short side in term of total play time (for a Persona title at least). That play time can be extended via side missions, but these are, for as much as I could stomach of them, “Here’s a map, finish it in one turn.” Figuring out how to do this isn’t tactical gameplay so much as puzzle solving, and while others’ opinions may vary, it fairly quickly became drudgery for me. Other than a small handful of conversations in safe rooms, these are your only opportunities for more dialogue and interaction between characters, but the challenges were so tiresome I eventually quit bothering. Imagine if every bit of optional Persona 5 content was “Kill this shadow in one turn,” and you’ve got the idea. Gameplay as a whole isn’t bad, but with the change in art style they’d have either had to redo every summon or have them stand out awkwardly. Instead, you have the “sub-persona” system, by which personas are awarded as map loot, and can be assigned to any Phantom Thief, allowing the rest of the cast to use abilities from two (even though only their unique persona ever appears), while by the same token limiting Joker to two. This might be slightly less painful if not for the fact that every persona has at most two abilities: one inherent, and one inherited during fusion. As a result, personas largely end up as “stat sticks,” serving to boost your gun damage, melee damage, SP, and HP. In fact, these are the core stats of personas. They are essentially your gear. To make up for this somewhat, each character has three quite small skill trees. Although this isn’t very Persona-like, it works to add some variety, although certain nodes in everyone’s tree are practically non-choices, as doing without would be painful. Losses from shoehorning Persona into a narrower system aside, Tactica also doesn’t do a particularly good job of making them up with depth of tactical gameplay. Aside from persona skills, each character can perform a melee attack or shoot a gun. The importance of staying in (read: adjacent to, more on that in a moment) cover makes melee a very poor choice in most situations: approaching may leave you exposed, attacking may leave you exposed, and not being in cover opens you up to being critically hit. An attack will move you into the space your target vacated, so it’s possible to get back into cover that way, unless you’re hitting one of the few enemy types where that doesn’t work. As with the main series Persona games, taking a crit will knock you down and give the attacker a free action, including movement, so this is to be avoided at all costs. Fortunately, for certain definitions of the word, being “in cover” for this purpose is easier than it ought to be. As long as you’re next to cover, whether it’s high or low, or actually between you and an attacker or not, you have resistance to attacks. With melee not being much more damaging than gunfire most of the time, relying on it for any purpose other than knocking enemies out of cover is a waste. All out attacks do appear in the form of triple threat, in which a character with an extra turn from a crit can form a triangle on the map with the other party members, dealing massive damage to enemies within. Also, one persona ability (ambush) which Erina has natively allows a bit of depth in opting to shoot enemies as they move in. Otherwise, there’s just not much here. Attempts at more exist (knocking an enemy from above into Makoto’s range lets her shoot them in the air for example) but don’t present themselves as opportunities often enough to bother planning around them. The lack of depth largely extends to persona abilities: with cover being the difference between resist or crit and elements being a non-factor, persona abilities aren’t what they were in Persona 5. There are two main uses in Tactica: hitting an area (which is a frustrating experience, as you cannot freely target the ability and must center it on an enemy, meaning a two by three tile ability that COULD hit two enemies separated by two tiles will not), and moving things out of cover. Psi/Psio/Mapsi, etc. force targets to move toward the caster, making them arguably the best abilities in the game. Garu/Garula/Magaru, etc., knock back their targets, potentially out of range, which isn’t ideal, but if they fly into another enemy, both can be made vulnerable. Any other use of active persona abilities is just not particularly helpful. In an interesting metaphor for how flat this makes personas feel, they’re found in game as gears with two dimensional images of the persona on them. Even healing is entirely unnecessary if you’ve taken the right skills from the skill tree. Against the final boss, and when playing sloppily, I made use of Erina’s flag ability to heal, and main character’s ability to drop a block that heals (reminder: the main character is not Joker!) and didn’t need anything more. Erina and the main character also have these abilities built in—choosing them or not isn’t necessary. I was playing on normal and imagine the healing situation changes a lot on merciless, but there’s just not enough tactical depth here to make that an interesting proposition. The game’s four “kingdoms” (palaces, but not) feature four bosses, two and a half of which are gimmick bosses you won’t beat with tactical gameplay. The first will require narrative intervention, and the second is a matter of navigating from one end of a map to the other, only to be knocked back and be forced to repeat this (with different maps) twice. The third boss is the only “honest” boss fight in the game, with the final boss also involving a gimmick to prevent damage to your party and deal it to him instead, but at least here the players trigger the gimmick themselves in a way that feels fairly satisfying. Given the depth of existing tactical RPGs, the hugely stripped-down nature of personas and the elemental damage they usually provide, and the diminished scope, Tactica feels like a wasted opportunity in a way other spinoffs like Persona 4: Arena didn’t. A clear of a fighting game to see a character’s ending doesn’t take that long, and the Persona fighting games were excellent in their genre. Tactica feels like a slog to get the story, despite how short it is, and while that story is well done, it isn’t worth full price with the game itself in such a middling state. (Edits for typos, grammar, and clarity)Show moreShow less
Atlus please give us persona 6 we don't want any more p5 spinoffsShow moreShow less
I love persona, specially 5, but this game is definitely not worth the price tag. Replace persona characters with other ones and the reviews would be a lot more negative. I had to stop midway because it got painfully boring, it's the same fight and same 5 enemies with reskins over and over again, nothing changes. Other than that, it's just generic dialog/story/cutscenes, no exploration or anything else. If you really really like persona wait for discount, the price tag is atrocious, I would still be angry if I had paid half the price.Show moreShow less
Atlus don't hustle and give us the Persona Q seriesShow moreShow less
It seems well-done for what it is, but it not an immersive Persona game like 3, 4, and 5. This will be lots of fun for many players, but it just wasn't my jam, so I'm refunding it and using the money to preorder the Yakuza game that's coming out in January.Show moreShow less
ANOTHER version of Beneath The Mask to listen to on repeat? Thank you very much.Show moreShow less
Makoto doesn't remember she's my girlfriend. I cry every time. But seriously, I love Persona, I've 100% finished 3,4,5 upgraded versions. I love srpgs, Fire Emblem and Xcom are in the top 5 series I have spent the most time playing. And I wish I hadn't bought this game. The game has a lot of cool ideas, like using melee to knock enemies out of cover or strategic positioning for an all out attack, but the tiny maps and turn limits make the fights feel unrewarding. I felt rushed at all times, which is a similar issue I had with Xcom: Chimera Squad. Small maps with limited turns just don't feel as rewarding to complete. Also the story is absolute throw away garbage. You end up in some other world somehow and then you fight to stop the bad lady's wedding. It feels like something you would find on a fanfic site, and there is no social bond building at all. I can't recommend this game at full price, and especially do not buy the dlc. The game play included is fun but the price is so bad for how little content there is. Unless you just have to have the two characters there is no reason to waste your money.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.

