

Phoenix Wright: Ace Attorney Trilogy
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Phoenix Wright: Ace Attorney Trilogy
Take the role of Phoenix Wright and defend innocent clients in court as you unravel mysteries behind each case. Investigate clues, challenge courtroom arguments, and discover the truth for yourself. This collection brings together 14 episodes spanning the first three games. Steam player rating: 97%% positive from 35,903 reviews. Release date: April 9, 2019. Interface languages: Simplified Chinese, Traditional Chinese, English, Japanese, French, German, Korean, Spanish-Latin America, and Portuguese-Brazil.
Credits
Lowest recorded in 36 months
$6.922025-11-22 · GameBilletBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
Show 6 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Japanese | Yes | Yes | — |
| French | Yes | Yes | — |
| German | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Three games, 14 episodes
The collection contains 14 episodes spanning the first three games. Story Mode can solve cases automatically, while auto-play advances dialogue.
Language and audio
Steam lists nine supported interface languages, including English. Full audio is not indicated for these listed languages.
03Frequently asked questions
What do you do in the game?
Play as Phoenix Wright, defending innocent clients in court while solving mysteries and uncovering the truth.
What stories are included?
It includes 14 episodes spanning the first three games.
What are the automatic play options?
Story Mode can solve cases automatically, while auto-play advances dialogue so you can focus on solving cases.
Latest news about Phoenix Wright: Ace Attorney Trilogy
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Insecure defence attorney deals with the ethical issues of his occupation in Not-Japan by simply refusing to take any guilty clients. He has to deal with the world's worst police department, biased judges, evidence withholding and an endless tirade of lying witnesses who have a suspiciously low chance of being pulled for perjury or contempt of court. This, combined with the verbal, mental and physical abuse of opposing prosecutors would normally be a daunting task, but he is able to fight back with a) the help of a small group of children with abilities in insight, food and demonic possession; plus b) a ghost with big knockers. Its quite good.Show moreShow less
This is a popular series, but it's not mentally stimulating in the sense I was hoping for. I was hoping to be more involved in solving puzzles rather than guessing what I'm supposed to be presenting at each given statement. For example, I may already see a contradiction and present it- get penalized then- because I didn't present it at the exact time the game was looking for. Or, I might be running around looking for clues but I needed to engage in a conversation with someone again that I already talked to and I have to guess around at it. Not fun to me. I prefer something more intuitive and thought-provoking. I might have just liked it for the story, but I don't have the fondness for the writing that some people do. I find the assistants to be more annoying than anything- and I don't prefer the writing when it relies on things like psychic possession to suddenly help you out. Don't get me wrong, I like fantasy concepts, but I don't like the implementation here.Show moreShow less
I'm an actual attorney and I wish my job was more like this game. 10/10.Show moreShow less
When the game works well, it's a blast. However, I had to take regular breaks between the included chapters ("games"), and occasionally between cases because it was regularly infuriating (see "The Bad" below). I'd recommend keeping a walkthrough handy to avoid the frustrating bit of moon logic that exists in all three games. In the absence of a middling review option, I'm giving this a bad review, just because it won't ding the overall hype train score and may show up more to potential buyers. The Good +Lengthy game (50-80 hours?) if you're playing blind. I had a lot of paused time. +Humorous, and improved localization text as games progress. +Colorful artwork. +Simple, clear interface. YMMV ~Some Japanese culture that is out of place/unfamiliar in the West. ~Game can go full-anime (never go full anime) at times, which may be a little silly/over-the-top for non-weebs. ~Some annoying characters that keep coming back. ~Music tracks are catchy, but often short, which becomes annoying when stuck. The Bad -Game absolutely requires save scumming and occasionally looking up a guide, bringing immersion, momentum and fun to a grinding halt. -The game often gives instant game overs for penalties, which doesn't mesh well with the next issue. -Evidence selection is THE most frustrating part about this game: 1. There are often multiple valid pieces of evidence for a situation, but the game only wants ONE. Read its mind or be penalized. 2. You have to follow the game's path of exposing contradictions. If you try to expose another, bigger, more obvious contradiction, you'll be penalized. If you try to expose the expected contradiction via different (usually more simple) methods, you'll be penalized. Read its mind or be penalized. 3. Old evidence isn't removed from your inventory, and in larger cases may amount to dozens of items. However, the game's very inconsistent on when ancient evidence may be used a second time, adding to the frustration on when you get stuck (see #1 and 2). 4. Game is very inconsisent on the level of cleverness/perception required of you. Spotting tiny inconsistencies is critical in some areas, and yet punished in others (see #2). The dev said he wanted the game to be simple enough for his mother to play. I'm fine with casual mother- or OCD sleuth-level difficulty. Just pick one and stick to it, or ramp it up. The "difficulty" is a roller coaster (see #2). Example: Let's say your disabled miltary veteran client is accused of shooting someone with a rifle at a range of 200 yards. The court asks you to prove your client could not have shot the victim. Pertinent evidence belonging to your client is as follows: a pair of glasses with an incorrect prescription, medical documentation of their crippled right arm and shoulder and their glass right eye. Which piece do you present? A. The glasses that show your client would not have been able to see clearly. B. The medical documentation that shows your client could no longer hold a rifle. C. The glass eye that shows your client has no depth perception and little ability to use a sight/scope. Your choice? A? Wrong, penalty. Ok, B? Wrong, penalty. Fine! C! Wrong, penalty. Save scum and find out the answer was: D. You needed to present a photo of your client, which will bring up the fact that when being sworn-in earlier, your client raised his left hand, proving that he could not use his right arm, and thus, could not have held a gun properly. WTF? The prosecutor will then object, stating that your client could have held a gun in his left hand. Aaaand, now we're back to a 33% guess at picking A, B or C. Except you won't be able to present any of those until you go through two passes of the same cross-examination, pressing for additional information on EACH pass. The game won't accept its expected evidence until AFTER you do that. If you try beforehand, you'll be penalized. --------------- This sort of situation happens at least once on every case...and sometimes even during evidence collection. I eventually learned to keep a guide handy, just to peek at a single line of what to do or say next to get past the hare-brained game logic. It was always pleasant and smooth sailing between logic walls.Show moreShow less
I wish lawyers were realShow moreShow less
The Phoenix Wright trilogy are classic games, with memorable, over-the-top characters, an amazing soundtrack, and stories that strike a good balance between silliness and serious emotional investment & social commentary. This port, however, is missing basic quality-of-life features that I'd expect to be in a remaster, like a backlog and text speed adjustment, and seems to eat up a lot more CPU than should be necessary to display text and simple animations. The sluggishness only emphasizes the worst aspect of the Phoenix Wright games -- their often painfully slow pacing -- which will probably make this port even more frustrating for newcomers to the series.Show moreShow less
Good job Capcom, now port the rest of the games.Show moreShow less
As much as I love Phoenix Wright, I'm really disappointed by the fact that I cannot play/read the game/virtual novel that is basically drawings with text on it on my toaster-like laptop. If you have a graphics card- go ahead and buy it, it's great series. If you have Intel's integrated graphics card- please check if it runs on your laptop first.Show moreShow less
interrogate a parrot to prove a man who dresses like a royal 18th century british monarch is innocent to another man who is also dressed like a royal 18th century british monarch while communicating with your dead partner through an unqualified spirit medium in training who was a suspected murderer at one pointShow moreShow less
This review is meant for a very specific type of person who enjoys these games, and I have rated it accordingly. If you've never played the games before, and you don't have a DS or 3DS, this version might be pretty good. I can't say for sure: I haven't finished it, nor do I plan to, since I'm going to refund it. I actually *do* recommend playing the DS versions, for sure. However, if you read my review and agree with my position, I do not recommend this port. I think it's an inferior product to the DS versions, which is a shame, as I was really, really looking forward to it. This isn't a "balanced" review. It's how I personally feel. There are several good, thoughtful reviews on this page which recommend the game, and I agree with them, assuming their description of the rest of the game is correct. But they aren't my perspective. Broadly speaking, you can take one of two approaches to a port, remake, or remaster of a game: you can say "Well, this is essentially the same game at its core, and I recommend it, despite some differences," or you can say, "Though this is the same game at its core, there are decisions and features unique to one version or another, and I will recommend a given version based on my opinion of those differences." I've opted for the latter. I love the Phoenix Wright games. I've played through the initial trilogy (and the inferior Apollo Justice) multiple times. A decidedly unusual amount of times, to be honest. I was excited to see this trilogy get a remaster. However, I'm disappointed that Capcom seems to have given no thought to the different platforms on which they are releasing this version of the game. We'll get to my main issue in a moment, but I'd like to address a few of the things I liked and didn't like (I only played Case 1-1 and the intro to 1-2, because it became clear that I was going to need to refund this port, so I can't speak to much of the game). The TL;DR is this: the core game appears intact, but some of the choices in this version speak to a laziness or thoughtlessness in approaching the port which I don't care for, and which had me dreading playing the rest of the game in this version. The UI changes are of questionable value: they're unnecessarily sharp and angular, and the choice of the serif font is a mistake. The UI looks fine, but it doesn't look "right" with the rest of the game's aesthetics. It's a little too flashy to be understated, but not well-executed enough to be preferable to the simple nature of the DS UI. That it defaults to an opaque background for the dialog box is strange, but easily adjustable via the options menu, which is generally well-thought-out. The script appears to be more or less the localizations for the DS versions, even replicating some bizarre punctuation choices, particularly a... conservative approach to comma usage and its use of "!?" to indicate shouted questions instead of the more common "?!". This is great news: the localization of the Ace Attorney games, warts and all, is part of the reason American gamers love them so much. The redrawn sprites and art look... okay, for the most part. Some of them have survived the jump to a higher definition better than others. I think most of them look pretty cheaply traced, particularly when it comes to shading. The wide shot of the courtroom is probably the worst offender from a visual standpoint. It was the least satisfying art in the original versions, and here it actually... looks worse. There was enough resolution to handle the distance in this port, but they decided to replicate the featurelessness of the original in a high-definition format, which is jarring. It's hard not to think of this approach to the art and UI as laziness. The music is excellent, and one of the best features of these games. You never get tired of it, even though most of the tracks are just one to two minutes of audio on a loop. The sound effects are also very well done, with input confirmations sounding bright, chirpy, and decisive. Happily, they've kept Phoenix's original English "Objection!" (which is actually the voice of one of the game's localizers). However, I was disappointed at the price of the soundtrack DLC for the game. It doesn't have many of the best tracks. That said, it's wonderful to have even just a relative few tracks of the Phoenix Wright music in the .flac file format, so I have mixed feelings about this. And here we come to my personal nitpick with the game, and why I've marked it "not recommended," which some people will not appreciate. The PC can easily replicate the feature(s) of the DS version that made it so exciting: the ability to shout "OBJECTION!" and make it materialize on the screen, and some of the interactions in the "From the Ashes" case which would serve to set the direction for Apollo Justice (most notably: blowing away the fingerprint powder). However, there is no option to use a microphone. While this has little effect on the content of the game, the quality of my experience left something to be desired. This version seems unnecessarily hobbled, perhaps just because this would be a harder feature to implement on other platforms. I wouldn't mind paying an extra bit of money for a more thoughtfully-considered experience. I know that the DS releases of the initial trilogy were actually ports of GBA games with the microphone interaction (and, in the first game, a bonus case) added. But that small change--and the larger change(s) in the bonus case--enabled by the DS hardware made a considerable contribution to my enjoyment. Games which take advantage of specialized hardware, such as many of the DS's best titles, are tricky to port, and I commend Capcom for making the effort. It appears small, but--at least, in my case--it makes a large difference to the quality of the experience. Why not take advantage of these features? Hopefully, this will introduce these wonderful characters and stories to new players who will love them even half as much as I do and grow the fandom considerably. Also hopefully, Capcom will reconsider the decision not to support a microphone in this edition.Then, much like the DS versions of the games, I will return to it regularly. EDIT: Due to an editing error, this review inaccurately implied that "From the Ashes" is not present in the game. It is. My issue is that the nature of certain interactions in the case, which is present in this version, may be affected by the poor consideration of features of the PC platform. I have corrected the error, and added this note to clarify the issue. EDIT 2: But I apparently did not correct it thoroughly enough! Let's try this one more time. EDIT 3: I've tried to add some thoughts which will hopefully be useful to others who don't care about the microphone support.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.

