

Picayune Dreams
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Picayune Dreams
In Picayune Dreams, weave through hordes and incoming fire in a psychedelic bullet-hell nightmare while collecting resources and upgrades. Limited roguelite progression modifies runs, and demanding bosses test both offense and defense. Steam players rate it 98%% positive across 4,239 reviews. The supported interface language is English.
Credits
Lowest recorded in 36 months
$1.812026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | — | — |
Steam PC edition data · 2026-11-02
02Before you buy
Play and control
The Steam PC version is listed as single-player and has full controller support.
Language
English is the listed interface language. Full audio and subtitles are not specified.
03Frequently asked questions
What do you do in the game?
Dodge enemies and incoming attacks, gather resources and upgrades, then face hordes and bullet-hell bosses.
Can I play solo?
Yes. The Steam PC version is listed as single-player.
Is the story required?
Story elements are largely optional, with secrets and further layers for players who explore.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
this happened to my buddy ericShow moreShow less
Picayune Dreams is my favourite Survivor-like and a game that, for the first five or so hours of play, I looked forward to being able to recommend to everyone who likes the genre more than I do. Cool art style, interesting writing(though, maybe some more of it would be nice? Four sequences total with characters and interaction isn't very much. I know you've got more in you), nice soundtrack(though I imagine it might not be for everyone) and by letting you *aim your shots* it crossed that threshold most Survivor-likes miss and actually ended up having some gameplay! I was sold! Now, where it starts coming apart is in the persistent upgrade mechanics. Primarily because I'd say a good 50% of the pickups you unlock are really bad, and just pollute the pool of drops. Secondly, the "upgrades" that just hang around constantly are just so unevenly created, I don't think even 75% of them are competitive in terms of quality or usefulness. This would not be so bad if you could get all of them, but the developers ensured that you can get maybe 25% of them active at once? I didn't count but roughly around that, so there's a few you'll take and a ton you'll ignore. Picayune Dreams also suffers from that persistent plague of indie design, the idea that obscure mechanics are better mechanics. For instance, instead of just telling you what upgrades and items do, the game presents their effects as "pseudocode."(yet out of game in the little in-game info section, it explains them clearly) And mid-mission optional "statues" have their effects presented entirely via shifting glyphs that you have to parse while also dodging like 5000 space fish and space skulls at the same time. It's stupid and it makes your game worse. I was still on the edge of giving the game a positive review, though, excepting two things. Firstly, the final boss stage is just too ♥♥♥♥♥♥♥ long. It would be something if they had like, phases and stuff, but they're just a huge pile of HP about ten times as chonky as the chonkiest boss previous. I suffered through it, then it turned out they had second phase which was just as long, and after getting about 80% of the way through that, I lost any desire to see if there was maybe a third phase or if that was where the game ended. The second thing is that the developer has apparently hidden a "true ending" behind clearing the game 100% without taking any hits at all. No, bad developer, go back to developing games school. You do not hide content or story behind these sorts of challenges, you hide achievements and maybe goofy cheat modes. I will never 100% your game, I will assume that the normal ending where Jane Spaceperson explodes and everyone is sad is the normal ending. If someone else tells me there's another ending where everyone ends up happy, I will laugh and say "nice fanfiction, bro." Anyway, almost a good game, but any game that ends up making me feel bored enough to not beat the final boss falls short of the mark, and developers should be happy if I beat their game at all, rather than punishing me for not S-ranking it.Show moreShow less
estrogenShow moreShow less
While it's not another uninspired VS clone, the overwhelmingly positive review ranking is unwarranted. The theme or gimmick is a surreal robo space thing, but from a game play perspective all that really does is obscure what things do behind the art style or pseudo code descriptions of upgrades. Bosses are pattern dodging bullet hells that push you to want the movement speed upgrade and a longer range weapon. The levels are mostly just dps checks. The meta skill level cap is 25 which is a bit lame. There's about a paragraph worth of story, which given the benchmark, is a lot of story for this sort of game, but it just amounts to a walking section after killing each boss the first time around and some preteen philosophical quandaries about the value of saving humanity. I'd be an overall neutral given the price for what you get, but I was expecting so much more given all the reviews up until this point.Show moreShow less
yeahShow moreShow less
I liked the bosses, art, and sound. Despite all the cool stuff, the gameplay gets old real quick. It's like the devs ran out of fun ideas during the design stages. Sure, you can loop, and that's good, but it doesn't make the gameplay any less shallow. And, of course, there is an issue of a massive FPS drop when you are very far into a run. Most of such games suffer from this, so I am not sure if the devs aren't able to deal with the problem at all or they just didn't expect this problem. I was glad there is a skill tree, but it is the usual BS where some talents are extremely useful and gameplay-defining, and the majority is some +2% of something or a 1% chance to poison/slow/ignite. [+1% XP] - freaking 1%, after killing a boss, is far into a tree talent also. Whose idea was that? Some talents even make it worse. The game suffers from weird balancing issues overall. I was weirded out by the ratio of positive reviews and especially by the praise of the story; dunno what's going on there.Show moreShow less
The cis mind cannot comprehend this.Show moreShow less
i like the Andy Land art and breakcore but i think the mechanics are pretty bankrupt; it usually just boils to using autoaim while moving away from targets at a very slow speed. i think it could have been made better if the non-boss enemies shot projectiles, but it seems they all just move towards you in slightly different ways. the bosses r cool tho! and the art style and music is sick. however its overall not very fun or strategic imo.Show moreShow less
i think picayune dreams is what breakcore would feel like as a video game (it's really good)Show moreShow less
It's hard to give this game a bad review because I earnestly did enjoy most of it. I love the visuals, and the gameplay really is almost there, but there is one problem that is so consequential that it holds the entire game back from being good in my eyes: that problem is a balancing issue between the normal enemies (non-bosses) and the upgrade system. The reason that this is such a problem is that it basically separates each run into two types, depending on the combination of upgrades you picked towards the beginning of the run: If you have a good combination of upgrades, then the run will become boring as you become so efficient at killing enemies that you are forced to just AFK the game at 2x speed while you wait for the boss to show up. If you have a bad combination of upgrades, however, the run will become actually impossible, as you will be overwhelmed by the horde of enemies that are so sheer in numbers that they leave no gaps for maneuvering; it is impossible to finish a run with bad upgrades with skill. This makes each run extremely boring and repetitive. There is not much room for experimenting with the upgrades outside of the meta, and there is not much in the way of gameplay in between boss fights after the first two levels or so. Perhaps if both the enemies and the upgrades were nerfed so that there are not so many enemies that it leaves no gaps for maneuvering and the upgrades are not so powerful that they prevent anything from coming close to you, this game would be great. In its current state, however, this is a game with really great potential that is held back by one massive issue.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
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