

Pillars of Eternity II: Deadfire
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Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.


01About Pillars of Eternity II: Deadfire
Pursue a rogue god across the Deadfire Archipelago, exploring islands, ports and quests at your own pace. Sail between destinations, improve your ship and crew, and assemble a party of companions with customizable classes and abilities. Your choices shape the adventure. Steam player reviews: 87% positive from 14,701 reviews.
Credits
Lowest recorded in 36 months
$5.242026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
Show 6 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Single-player
This is a single-player RPG focused on exploration, quests and choices across land and sea.
Language and audio
Steam PC interface languages include English, German, French, Italian, Spanish, Polish, Russian, Portuguese and Simplified Chinese. English has full audio; the listed languages have subtitles.
03Frequently asked questions
What is Pillars of Eternity II: Deadfire about?
Pursue a rogue god across the Deadfire Archipelago, traveling by land and sea.
Is there a turn-based mode?
Yes. The Steam PC version includes a turn-based mode.
Can I build a party?
You can choose from seven companions and customize their classes and abilities.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
By far and large this is the better of the role playing games out there. I am a 76 year old gamer and have been since the commodor 54.Show moreShow less
I was going to do a review of this game a day or so after it launched, but I decided to put some more playing time in before I gave my opinion. Having done so, I can definitely see a change in my attitude. TL;DR – Visually nice, familiar gameplay to the first. Fun to be had sailing and being a pirate, good class system, and more than likely get many hours out of it. However, what doesn’t work are things like the main story in both quality and length, fairly flat companions, performance issues, many many bugs, a fairly static, lifeless world outside of the sea, and a drop off in motivation once you reach a certain point, which leads to balance (both gold and difficulty) being out of whack A few hours after I started playing, a friend of mine asked me “How is it?” and I replied (something like) “Yeah mate, it’s really good so far.” However, after many, many hours playing I realised that whenever I’d send them a message describing something about the game, it had almost always been something negative. Which is a shame, because we both loved Pillars of Eternity. Firstly, I will say that visually it’s very nice. The animations are really nice, the voice acting is decent although very occasionally you’ll hear a line presented so, so poorly that it’s really jarring. At first I hated the ship to ship combat mechanics, but after many hours I now think it’s a nice little change of pace from the norm, and sailing around being a pirate is a lot of fun, for longer than you’d think. On a side note, I love those sea shanties. There are, as you might expect, a lot of classes and even more options with the multiclass system, which I find a great addition. Now, with all that said, why the negative review? Well, firstly you’ll notice I haven’t mentioned the story yet. Considering it’s a CRPG genre, the main story is (for me) way, way too short. I never felt a sense of mystery with it, nor awe. It felt to me like long side mission at best. I am also on the fence, as it where, regarding your companions. Apart from a few lines of dialogue and a couple of instances, they really didn’t impress me as fully fleshed out characters, that were a part of this world, and story. Each main companion has a little ‘quest’ you can do for them but most were very short and had no impact on anything (save one). Each time I’d finish a companion quest I’d think “Oh, is that…it?”. As for side missions, there are enough to keep you going for many hours, and some are quite good. This, however, leads me into something of a complaint. The number of times I’ve encountered bugs in this game, is frankly embarrassing. I like to explore the world in RPGs before embarking on the main objective, and in Deadfire, if you go somewhere to explore, but you haven’t spoken to an NPC to initiate a quest there, it can bug out entirely. This has happened to me on a number of occasions. There is also a problem I’ve had a LOT, where left-clicking the mouse button works, unless you click on any part of the UI. Then it just doesn’t register, rendering the Save, Load, Quit to Desktop functions unavailable, as well as disabling your ability to move anything in your inventory. Using F8 for quickloading does not fix the problem, so you’re forced to ALT-F4 and reload. I have lost count of the number of times this has happened to me, mid game. On top of that, sometimes the left mouse button works, but only 50% of the time, so you have to click X number of times to register what you want to do. Combat is fun, as it was in the first game, and very much what you would expect (although the AI is sketchy). However, performance seems awful at times, and I’ve experienced a complete freeze mid combat, sometimes for up to about 8 seconds or so, which is frustrating because you think you might have pressed Pause, then you press it and you don’t know then what is going to happen when the game finally catches up. I’ve also had 2 or 3 full crashes to desktop, but I won’t hold this against them, since it’s very early and I’m sympathetic to an extent where this is concerned. They have done a great job with the sea, and I really enjoyed sailing around and attacking ships whenever I liked, so for that they deserve props. However, a lot of the islands didn’t feel very fleshed out, or ‘alive’ to me, apart from the main city. I also noticed multiple occasions where the “battle maps” would be reused, and this takes something away from the experience for me. This leads me to another point. Up until I hit max level, I was encouraged to go to new places, pirate ships, do side missions, take on bounties etc. But once I’d reached the level cap, I had no motivation to do anything but the main missions, by which point it was very, very easy. You could say “Do quests for gold!” but once you hit level 11-12 or so, and enemies regularly start dropping ‘exceptional’ rated gear, money becomes a non-issue. This is multiplied when they start dropping ‘Superb’ rated gear. For example, you can be sent on a high level bounty to kill a target, and be rewarded with 5,000 gold, but I could meander through a short dungeon and come out with 80-90,000 just from gear I’ll never use. Having said that, I’d rather them give the player too much gold, than not enough, but that’s just me. I’ll wrap it up here by saying this; I have had fun playing this game, and for the time I’ve invested then I have gotten value out of it, and that’s good. However, I had high expectations for this game and the story was what I was, perhaps, most excited for. With the characters feeling one dimensional, the story being so bland and short, the world feeling mostly lifeless, the sheer number of bugs, and the performance issues, I have to ask myself if I’d recommend this to my friend who loves the first game, and I’d have to say “Not at this time, no.” Keep in mind that this is for people who played the original and loved the experience and everything that came with it. Will you have some fun playing this game? Probably, yeah. Will you get a fair number of hours out of it? Sure. But ultimately I feel this hasn’t hit that high note that people (myself included) would expect from a CRPG of this size. If it's on 'sail' (see what I did there?) then sure, pick it up. If you're new to the series, then I'd recommend the first one. EDIT: For those concerned by the increased playtime since writing the review: I played my ~83 hours when the game launched back in 2018, and I stand by what I said at the time. Since then the game released a turn based combat mode, and since I slightly prefer turn based combat like Divinity Original Sin, Wasteland, and original Fallout etc, I decided to give the game another shot. While I give the developers credit for implementing this feature, it’s clear that the game was not designed with the concept in mind, and this means that every combat encounter takes a lot longer to complete as a result. It isn’t ‘bad’, it just feels a little bit clunky. That accounted for a decent chunk of the additional time. After this I put the game down again, for a time. Then during lockdown I found myself catching up on some Critical Role, and I had an itch to play a game where I could create a team close to what they were playing. Since they provide a voice pack of their characters in Pillars 2, it seemed the only real choice. I played this for another chunk of time, once again turn based combat, but never finished as the novelty wore off. So, that’s why my playtime has increased, and although some of the minor bugs have been cleared up, I don’t feel any differently about the game now, than I did back when I reviewed it. I never ‘hated’ the game, and I never wanted to make people think that. I was simply disappointed in the ways I described and ultimately I really wanted to like the game, which is why I’ve given it a few chances over the years to woo me back.Show moreShow less
As a woman in my 60ies it was fun to become a pirate, I felt like a less annoying Keira Knightley sailing about with Johnny Depp. This game was harder than the first but once again I did great and kicked its butt. I can beat everyone, I've still got it.Show moreShow less
i have 100+ hours in this game. Never finished it. The reason is, i give up on this game every time i try it. I love these types of narrative-driven isometric rpg's, and obsidian is a benchmark in that regard, but when it comes to PoE 2, the technical side of things completely ruins the immersion and general experience for me. To be more precise - it's the loading times. Individual loading screens don't take that long, especially on SSD, it can range between ~10-40 seconds (longer on HDD), BUT the way the gameplay is designed, you are forced to travel between small zones ALL THE TIME, and these short loading screens really start to pile up. The gameplay in big cities (which you spend a looot of time at) is as follows: Loading screen > small area > dialogue > loading screen > small area > dialogue > loading screen... you get the point, The game discourages you from exploring, because you know you'll have to look at the black screen again and again and again. And as the game progresses it gets worse, data piles up, you have more items, more stuff to load - loading screens are longer and you have even more small rooms to visit. I tried this game on 3 different PC's: my old Athlon x4 4gb ram, geforce 650ti, HDD: my work PC with core i7 7700, 128GB RAM (yes) and geforce 1060, SSD; and my new upgraded PC Ryzen 1600x, 16GB RAM, 1070TI Performance varied, but it sucked in all cases. To conclude: i recommend against playing this game, unless you are 100% sure you can handle the frustration, it's not a bad game but a good game that won't let you enjoy it.Show moreShow less
Finished pillars of eternity 1 as a priest of berath, pledging my soul to the god of cycles, life and death. Promising to release the thousands of captured souls back to the wheel of reincarnation at the end of the game. Started pillars of eternity 2, only to find out I was murdered after the events of the first game by a god who was believed to have been slain during the saints war. My soul then comes face to face with the god I have devoted my life to, the god of life, death, and reincarnation. After a brief discussion about how I kept my promise at the end of the first game, my favoured god revealed to me he wants me to come back to life and serve him once again, and slay the being that killed me. I refused. It is only right that my soul is allowed to be reborn and return to the cycle, as I have worshipped this diety my whole life. My god agreed. I was reborn as a wolf and the credits of Pillars of Eternity II: Deadfire started to roll. Pretty short game but 10/10Show moreShow less
I have genuinely tried to not even love, but at least like this game. The first one was incredible, thick with atmosphere, introducing a fascinationg world, dark, somehow new, filled with memorable characters and an amazing questlines. I enjoyed every minute of it, went back to play it again and again. But Deadfire? After spending 85 hours exploring it I just... stopped. Couldn't force myself to play anymore, couldn't be bothered about almost anything. And I couldn't wrap my head around why exactly that happened. I'm a seasoned RPG player, I loved the first game, what was wrong? And I think my answer would be a mix of atmosphere, tedious mechanics and the game just being too big and too empty. And sadly, the writing. First, the atmosphere. It was... not what I expected after the first game. The murky, cold Dyrwood with celtic-inspired language, folklore and rather dark history was something I instantly fell in love with. The hollow children, the bloody cults, the entire deal with animancy... it was fascinating, sometimes oppressive, sometimes chilling. With a villain I was both afraid of and intrigued by. White March took us farther north, offered something else, but bringing back the nice memories of Icewind Dale. And Deadfire? Well... Carribean-like setting, pirates, sea battles and very political commentary about colonialism was not what I expected. At all. I tried to be open minded, but it just felt... off, like somebody took all that darkness and eerieness and replaced it with something lighter and more adventurous. Not my cup of tea. Second, the mechanics and the open world. Okay, the concept was neat. Your own ship, hiring your own crew and exploring the map with many hidden places, even undiscovered islands you could name yourself. I loved it for the first 20 hours, not gonna lie... but then it turns into a chore. If you're the type of player who likes to explore everything, my condolences, you have hours of boring, repetitive and honestly tedious sailing minigame before you. The map is massive, you have to manage resources to keep the crew's morale high enough, but the worst part is that most of the time what you find around the world is not even that rewarding. After hours of clicking around the world map you click some more around a dusty scrap of land with a single dungeon on it. Or get a quest if you're lucky. The sea battles minigame is... ugh, not very fun. You either board the enemy ship, sustaining some damage to your own vessel, or play an annoying text-based battle with a lot of math. Needless to say, I wasn't a fan. And last but not least - the writing. It was... weird. The tone was completely different from the previous game, a bit of political commentary about colonnialism and cultural clash of various nations. Also, factions, a lot of factions with unclear agendas playing a local game of power. Again, sounds nice, but I found the storyline simply hard to follow. Who wanted what, who had what opinions on who, why were my companions upset about me talking to someone, who are all these people. To understand it, you need to read a lot of exposition - way too much. And that comes from someone who usually snorts every single bit of lore like cocaine. I was bored. I didn't get why should I care about any of these factions and if they were even a part of the main story or not. Two years after playing the last time, I can't remember a single thing, nothing sticks. I tried to load the save, hoping I would remember anything and... nothing. Not a single thing. Characters were another problem. Somehow the people I loved in the first game seemed so different in the second one, and there seemed to be less interactions with them. The reputation system was neat, and some of their banter was funny, but most of the time it felt like they hated each other. And - in my opinion - the best written character, Ydwin, didn't even make it to the game as a full companion. She is the only reason I still decided to try to finish the game. There were good things too - it's a well-made game, technically works great, fighting system was upgraded, graphics and sound are still fantastic, but the three things I wrote about just ruined the whole thing for me. Slowly, steadily, they turned the game into a chore instead of a fun way to spend my evenings. If you're looking for something similar to the first game - don't play it, it's completely different. If you're looking for something new, unique and don't mind a lot of politics or exploration of a bit empty world - go for it. It just wasn't for me.Show moreShow less
Finished 100% (all the quests available in the game) 7/10 - I can barely recommend it. For hardcore Baldur's Gate fans like me, maybe. Feels rushed in development. Especially at the end of the game. I liked the PoE1 more to be honest. Major problems with this game - bugged quests (principi questline borked, slavers fortress, Vailian Trading Company teleport quest) - repetitive gameplay (bounty hunts, cleaning islands) - insulting companion "romances" that don't matter, and feel unnatural by being scripted based on stats. - Only 7 companions (where 2 hate other 2 so the real choice is between ~5). - SIdekicks (companions without questline and personality) feel like unfinished game development piece. - Almost impossible to 100% complete the game without having the 'aggresive' label. - Dragons look like giant chickens. - Antagonist problem No real villain in this game - No semi-aggressive AI setting for a mage. Aggressive setting ends up with killing own teammates. - Sea combat is text-based and less exciting than "Pirates! Gold" or even "Monkey Island 3" one. - Sea combat is meaningless - its better to rush for melee combat and heal the crew afterwards. - Ship upgrades system is super-primitive. I liked crew management tho. - Game is short. Comparing to Divinity OS 2 like 2 times shorter (yeah i know that combat is faster here). - Main quest is a super-short follow-the-guy-quest. - Terrible ending conclusion presentation with lots of contradictions like, Xoti having life with Eder, being a weird dark priest person that sacrifice animals and also writing love letters to me. Oh and she's traveling the world too, when Eder is settled on some island. That doesnt make sense lol. . Just a narrator and static screens from the game that you have seen before. Boring voice. Nothing rewarding. - Reached level cap at 70% of the game while having a party of 5. This wasn't an option in Baldurs Gate series. I stopped caring about quests after some point because there was no reward after completing it. - All magical items are based mostly on how much money you invest in it with Enchanting. After some point there are minor differences between them. Basically you stick to stuff you maxed out. Very often these are items that you have at the beginning of the game (Eders armor f.e.) - Few spells are OP (Maura's Writhing Tentacles and Minoletta's Missile Salvo) - Dozens of animal companions that are useless - Majority of dialogue checks are based on Skills points that are shared across the party. Numbers required quickly get high and I assume that it will provide a really frustrating and dry gameplay for a solo player later in the game. - Kickstarter generous backers faces. Everywhere. Immersion's gone. - Potions, grenades, scrolls and traps are useless. - Uneven number of interesting equipment per type. There are like 6-8 great one-handed swords in the game but just two estocs.Show moreShow less
Negative reviews for this game tend to focus exclusively on bugs, which are par for the course for this type of game on release, and frankly, it is very playable even in this state. It is easy to stumble onto edge cases with quests, especially when sequence breaking and completing objectives before you are given the actual quests. But naturally, all of this will be fixed, if perhaps a "while" later. What I really have a problem with is game design and writing of this game: 1) Writing reminds of a bad fanfic a lot of the time. Occasional straight up "cringe" (you get to consider just who the hell thought this is okay to not edit or rewrite entirely), and I've never seen purple prose this pointless. The fact that there is occasional voice acting for narration just showcases how stupid this sounds. Some writers for certain companions are worse than others, so the whole package feels uneven too. 2) Lack of companion reactivity: very few banters, interjections in dialogues, and dialogue with the player. New companions (not returning from the first game) don't feel like actual characters even, just because of the limited content. 3) Faction questlines are strange since they will never lock you out of their respective endgame and ending option, however much you screw your employers over. On the "plus" side, you can see different faction endings fast, if you so choose... 4) The game's main plot retcons the first game badly. It is unclear why - whether the writers simply didn't care to keep consistency, forgot what they wrote previously, or whatever. I can't even take the game's plot seriously, since it makes no sense within the context of the first game, or even in a vacuum, since very little is actually explained. 5) Game's difficulty is way too easy. Played on Hard (Veteran), almost never died even against higher level bosses and mobs. In the first game I had trouble even on normal difficulty. On the plus side: 1) Gorgeous visuals. Obsidian's artists are great at what they do. 2) Battle mechanics are more fun than in the first game. They are also more accessible without compromising their compexity - a rare thing. 3) Lots of stuff to do and read, so a good time waster, at least. I shouldn't back these games anymore, it feels like nobody at Obsidian actually cares enough to do a good job...Show moreShow less
TO THE NEW PLAYERS: For those of you like me that hadn't played the first Pillars of Eternity prior to playing this, please make sure you spend just a little extra time researching during the creation of your character's worldstate. Theoretically, it is a bit like how you create one for Dragon Age: Iquisition (DA:I); however, the choices that you made actually influence important dialogue options and attitudes towards you in this game. I'm not saying in every single circumstance, but in the circumstances where they count the most for immersion they do. Also, heed my words, a good bit of this game is voiced, but there is still a lot of reading involved. So, I won't discourage anyone from playing this game by saying (if you don't like that then look elsewhere) as I believe everyone should at least give this game one earnest go. I can honestly say, "This is not just a game; it is an adventure with A LOT of components to it." If you have come to the point at which you want a high quality game that you can get a lot of hours of out of, then look no further. From what I can tell, the lore is quite extensive as is the connection to the groundwork that had been laid in first game. REWARDS FOR NEW CHARACTER CREATIONS: One more thing I want to point out is that this game fosters and encourages the creation of new characters through a very intriguing method that I do not want to ruin for anyone. So, if you are like me and enjoy games that offer additions to new game plus, this is most definitely the game for you as YOU ARE REWARDED for each playthrough no matter how far you get in said playthrough. So, that is also a plus if you "mess up" a character's storyline". This game does offer point reallocation, so for those of you that like the ability to reapply points, you can do so with in-game currency. Pros: 1.) In-text definition 2.) Graphics 3.) Gameplay In-text definitions: This was one of the neatest integrations that they could've made. I like the fact that Obsidian took the time to add defintions for a lot of the different names, etc. that new people would have to look up. This game is very lore heavy, as it should be, so there are a lot of areas, etc. that new players would have to look up themselves. I don't find any issue with it looking up stuff on my other computer while being in-game, but some might so I wanted to mention that. The in-text definitions are awesome. Graphics/Gameplay: The game looks great and plays well. I'm playing on max settings and have only had a few drops in framerate coming out of a cutscene or loading screen. Outside of that, the game runs smooth. Skill tree: The skill tree for this game is something that will take getting used to for the newbies like myself. There are a lot of damage over time, CC and damage reduction nodes to be explore, making many different options for creating a well synchronized party. Cons: 1.) Misspellings 2.) Sound distortion 3.) Loading screens Cons Explored: Misspellings: I can't say that misspellings broke the immersion for me, but for those that are very particular about that sort of thing, then you might get triggered a little. However, I ask that you look past the latter because the story is extremely good...so far. Sound distortion: I am unsure if anyone else experienced distortion in the sound quality within segments of the narrative, but I did find a few. Also, a couple instances where the volume was low for the first half of a sentence then got loud for the second half. Personally, that wasn't a big deal for me, but I know how particular some people are, so I just want to throw that out there. Loading screens: I won't lie, there are a lot of loading screens in this game and I have only put in 11 hours so far. The issue with this is that it takes away from up-time in-game, with some being longer than others. So, just keep that in mind. CONCLUSION: Awesome and deep (story-wise) game so far. I'm not one for giving out artificial scores, so I will just say that it is not only worth the price, but also sure to entice you to keep playing. So far, the story has been interesting and I'm enjoying it. I'm writing this for the instance that there is anyone out there on the fence about whether or not they should get it. I say, if you enjoy extremely in-depth lore, 5 fully customizable party members, (NOTE: for all party members to be customizable you will have to purchase them with in-game currency from a vendor.) a very extensive and detailed skill tree and meaningful choices then you have found the game for you. I'm still getting used to the pause-play playstyle, but I'm actually enjoying it every step of the way. So, TL;DR: "Check a look" (Devolver reference) at the few Pros and [a couple] Cons that I mentioned and just know that this game is lore dependent. So, the immersion you get from the game (outside of the combat, etc.) revolves around how deep you go into the lore. There you have it ladies, my take on the game...so far. For me, it was worth the money and I'm penny pinching as it is. I mean, I am literally writing a review for this game at 2:30 a.m EST, which I have never done before. Maybe it is time for bed now that I think about it...but I think it is safe to say I like it a little bit. Have a good one girls. Update: - Changed passed to past*Show moreShow less
/refund To make a long story (not so) short: I am not talking about the game per se here because I can't. Why? Because - yet again - there's no darn UI scale option. The only accessibility option is a text scale (which is nice don't get me wrong) but that doesn't help with teeny weeny buttons. Yeah, yeah I get you, most of the players are NOT affected by that but those who have to deal with an impaired vision get a big dealbreaker here. I think I had to refund more RPGs/strategy games than playing any at all. I never "reviewed" those games because well yeah, minority, off topic and so. But as I am getting older I am getting more and more grumpy and seriously (especially big ones) devs/publishers, get your frigging act together! I look at you Frostpunk, PoE1/2, Tyranny, Legend of Grimrock 2, Solasta etc..pp. And the promises, oh the promises: "Oh well yes we gonna put that on our bucket list", "Thanks for the input, we will patch that in the future" I can remember of 2! games only whos devs fulfilled such a promise: Vaporum 2 & STASIS. Thanks! ♥ Meh, sorry for the rant and the OT review but it had to be SOME game to start with.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
