
Pit People®
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Pit People®
In Pit People®, assemble an unusual band of fighters and guide them across an apocalyptic wonderland. Turn-based battles reward positioning and tactical choices; between fights, explore, collect loot, customize fighters, and recruit strange species. Steam PC players rate it 92% from 7,462 reviews. German is among the supported interface languages. English is the full-audio language, and German subtitles are available.
Credits
Lowest recorded in 36 months
$5.992026-02-09 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 8 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Modes and controls
The Steam PC version has a single-player story, two-player local or online co-op story, and local and online arena modes. Full controller support is listed.
Language
English is the full-audio language; German interface text and subtitles are supported.
03Frequently asked questions
Can I play solo?
Yes. Play the story solo or cooperatively with one other player locally or online.
What multiplayer modes are included?
The arena includes local 2v2 and online matches for four players.
What does Permadeath do?
Permadeath is optional: characters can die permanently, and losing every character can destroy the save.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
As a fan of turn-based-strategy and previous Behemoth games I cannot recommend this game. The story and dialogue are very Behemoth style; goofy and original, however the key problem to this game lies in the lack of depth in combat. All combat feels the same and repetitive. There are slight class advantages against one another, but not enough greatly affect each battle. It never feels like you are getting any better. There are different weapons and armor per class, but within each class seem cosmetic. All combat just boils down to the melee fighters clustered in a circle. It never feels I could be doing something different that greatly changes the battle. Perhaps given Behemoth’s style of gaming they were not going for a game with a lot of depth but just a simple battler, in any case not for me.Show moreShow less
I grew up at the tail end of what I'll call "the Newgrounds generation"-- that is, the adolescent boys (and, to a lesser degree, girls) who spent their youth on the website of Tom Fulp, engaging in the flash animations and games and becoming part of that underground internet subculture. I was always captivated by that which made Newgrounds, Newgrounds-- the fact that anyone could make anything and upload it, and anyone else could comment on it or rate it. And nothing stood out to my juvenille mind more than the works that made the website famous; the ultra-violent Madness Combat series; the absurdist humor of Eddsworld; the insane difficulty of early iterations of Super Meat Boy... The list of media that changed my budding self can go on and on. I retained all of it; I'll blame my entire personality and sense of humor on what I grew up watching and playing on my dad's old laptop. But the one export of Newgrounds that I always loved the absolute most was The Behemoth. I fell in love with their beat-em-up classic Castle Crashers at a Kid's Night Out party, as I played it on an Xbox 360 there. I was obsessed. Every waking moment I would think about, draw about, talk about the game. When I finally got my own Xbox 360, Castle Crashers was one of the first games I bought for it, back when you paid in Xbox points (where one dollar was equal to 80 or 160 points). I was a junkie for that game; I even brought my own Xbox to my friend's houses so we could play together locally. Years later, when I heard they made Battleblock Theatre, I bought it on the spot. It was everything I wished for-- The Behemoth's signature art style, sense of humor, and pefectly challenging gameplay, but on a platformer. I had a new drug, and I was hooked. I played that game whenever I could. Sadly, eventually, the burning passion I held in my youth died out. I would still play both games (Alien Homonid too, but to a lesser extent) from time to time, reminiscing on the bygone era of the post-Golden age of Newgrounds. Time passed, and I caught wind of a new Behemoth game from either Game Informer or PC Gamer in the magazine rack of a local supermarket. And this time, it was a turn-based RPG! I was amazed. I was excited. I spent as much time as I could researching it, trying to find out where, when, and how I could play it. That was years ago. Pit People was a cloudy fuzz of nostalgia and excitement in my mind until the day I opened up steam and what did I see on the front page-- Out now, Pit People. I was ecstatic. I couldn't wait to get it. What stopped me? My own wallet. In my youth my pocket changed flowed freely, and I splurged on whatever I felt like-- games, DLC, food, movies-- but in my teenage years I was not the same. I decided to myself, "ah, early access. I'll wait until it comes out for real". 4 updates passed, and I couldn't hold back. I whipped out my debit card on the first day of the Summer Sale and proceeded to buy it. And I must say, it's everything I hoped for and so, so much more. Where do I begin? Everything is exactly as I remember The Behemoth. The gameplay is challenging, in just the right level of fun. There's tons of options for how you want to play the game. There are cosmetics galore. The story is humorous but engaging, light but oh so rich. The announcer is the same from Battleblock Theatre and I love it as I did back then. This is the kind of game I would have made for the young version of myself growing up at my dad's overheating computer playing on Internet Explorer until I accidentally discovered Firefox. I give this game a perfect 10. If anyone at The Behemoth is reading this post, I want to tell you: Keep up the great work. The Behemoth quite literally shaped my mind as a child and it's just as good as I remember it.Show moreShow less
If you're here reading my review you must be wondering if this game is worth buying or not. Well, I'll go ahead and let you sort out your own opinion and you can decide for yourself. PLEASE NOTE: This game is in Early Access, so don't let this review effect your views on the actual game when it comes out. Thanks! Pros: Great Team-Builder type game. If you love the type of game where it's critical to build your own team, this one is for you The units I've discovered thus far are as follows: Tank, short ranged but fast archers, long ranged but slow morters, healers, heavy hitter, DPS, and self-sufficient. All characters spare Healer and self-sufficent are interchangable. You may equip them with items varying from a rainbow.. bow to a chalk board with Einstine's "E=MC2". Though beware, as weight limits may prohibit you from reaching your characters full potential! In the world, you may fight to get loot. Beware though! If you lose a fight or flee you may lose your items! You must make the difficult decision of staying outside and battling for more loot as you complete quests, or you can venture back home and attempt to drop off your loot. Very good system! Wonderful balance. The game does a great job of making you feel challenged but not overwhelmed. Never before in this game have I desired to quit the game because a level was brutally unfair to me. It gives me a great challenge, even if playing with a friend, but if it gets too easy for you INSANE MODE is already implimented in the game and ready to use. Turning it on is as easy as completing the tutorial level. The game becomes self-aware.. mostly. The game only makes you complete its lengthy tutorial once, and after that you can jump right into your 5 out of 6 starting group and play away the day. It also holds nice polishes as to changes in the HUB city. Incuding little changes you might see after completing a quest.. The characters and personalitys are diverse. Going into this I was scared that all of the characters might be static and comedy-esq where I know they only joke. While yes this game has an AMAZING sense of humor, it is very careful to pick and choose when to be full on comedy and when to dawn the garb of light hearted seriousness. Many refrences. If you're a proud owner of BattleBlock or Castle Crashers like I am, you are rewarded with headwear for your characters that have.. actually pretty reasonable stats. Long live Hatty Hattington, The Tearful Warrior! Cons: The interface for equiping weapons and armor is... foreign to say the least. Things don't add up. There are three kinds of swords: Short, Medium, and Large (Forgive me if the names are wrong, but that's the jist). Good mechanic overall, but the swords vary in damage only slightly while other stats such as DODGE and DEF. may suffer or benefit greatly. I found myself unable to equip items that may have looked amazing, or that I got from the games Early Access finale. Worst of all is that the swords add to your weight, so I find myself using almost only the starting weapons since they have the most balance. Leveling is broken. A big part of the appeal to this game was the Leveling system.. only to find out it does nothing. Amidst the wilds of the map you might discover a wild band of raiders you wish to attack. You kill one and a beam of purple erupts from your character while the letters, "LVL UP!" appear briefly. Is it noticable? No, the ATK, DEF, Ect buff is so small you'd have to level up quite a few times. I'm talking 20+ times, and leveling up does get progressively harder. Armor eye appeal. There is said to be 1300+ items in the game to equip, and the majority look pretty cool. Be it a cup of joe to a Doge refrence. However... don't expect your people to look cool if you favor stats. As unbalanced as the items are currently, you are ALWAYS stuck with the default "T-shirt" so to speak. Cool helmet? Great. B.A. Sword? Even Better. I just hope those things look cool on your plain white shirt or furry black hair troll. Overall: This game is a wonderful game in my eyes, and I hate turn based combat spare Pokemon. It will take you on a few laughs and possibly make you wonder if Stamper's voice hurts after hearing his strange diologue where he occasionally yells. I feel this game is a wonderful addition to the Behemoth family and is on the forefront of breaking the bad trend of video game companies pumping out reskin sequels. For only the price of 15$ I would reccomend this game if it had a few more fixes onto it. It has a nice touch to it and great replay value to those who enjoy playing with team building options. What could be fixed/changed: Wagon upgrades, something to spend the money you'll accumulate as you progress. Something that's not needed nessesaraly, but something that would make the journey more enjoyable if you could customize your ride with cool looking cannons or an alternate horse type. Biome types. The game is very scattered and geographically makes utterly no sense. While yes, it is the Bear-apocalypse that doesn't mean the world should be as mixed as it is. I feel as if the map should have started with plains at least, expanding into a mountain zone to the west and a lake/island region to the east. Something to help pinpoint where the player is at. Something where the player could say: "To get to the Desert, go North onto the flaming fields, once you've reached the volcano zone stop and head east towards the island region. Follow along this route North-east until the islands begin to clump together and you'll see the desert. Enjoy!" Biome types. The characters are diverse in this game, but you take no advantage of it. Keep the little bandits in the fields, and the massive cyclopse men in the farther out areas so the player FEELs threatened. Am I saying exclude them from the lower levels? No, but I would suggest making them more frequent and powerful the farther they are from the current location of your Town is. Town/HUB Movement. It's a good idea, but if you went off of the Biome type idea I mentioned previously you might see an oppertinuty. This town movement instills adventure out of your comfort zone, but having the biome types could help the player navigate the landscape and perhaps even feel a bit more comfortable dodging the raining bear blood on their next quest. The Pit. Give the player the choice to "Descend" the pit. It would eliminate part of the feel of grinding enemies outside, but here's the twist. The pit only gives EXP and little gold. The real incentive is if you can make it to X floor then you get a reward. However, to make it a challenge for your team you have to get down to X floor in one go. Perhaps a checkpoint at every 5th, 20th, or 50th floor depending on difficulty of individual floors? This pit idea would make the overworld seem less comforting as you'd be spending less time there, and the game would seem bigger as there's another objective for the player to do. ADD TORSO EQUIPMENT. I've already said this in my review, but PLEASE add this. My team looks really sad-sack. I know the game is in the apocalypse, but the fact they never change shirts shouldn't hold in that situation either.. Leveling. Perhaps if you got your character to say... LVL 100. There should be some kind of choice you can make. Here's what I think that choice should be. Getting to LVL 100 unlocks a quest where you BLAH BLAH BLAH you're left with the option to keep them at 100, split the 100 with the other team members on your team, or spend the levels on unlockables NOT NESSESARY TO THE GAME. Ex) Rare music disc's, unused Stamper audio, paints to re-color your items to make them match. Things a perfectionist, most people who reach 100 would be this, would crave. That's about it for now, as I'd hate to waste anyones time who's still reading this. I hope this review helped! Have a nice day!Show moreShow less
It's a game made by The Behemoth you already know it's good.Show moreShow less
Played as couple co-op. We found this game super fun at first, but the combat quickly becomes too repetitive and boring. Characters have next to no evolution from fight to fight so there is no progression aspect to reward the grind, and that makes doing all the game content kind of a chore after a while. Which is a shame because other than that, this game is absolutely hilarious. Really, really hilarious. Main quest and side quests alike. But yeah... too slow... too repetitive... and I usually never mind repetitive games. I don't dislike this game but I'm 100% sure that I'd never play it again. This is more of a neutral thumb than a thumb down but well... Steam reviews system...Show moreShow less
Behemoth = Overwhelmingly PositiveShow moreShow less
Disclaimer: I don't think this game is bad. I don't think this game is good. I think this game is OK and got too many positive reviews, which try to push nonsence that if devs made 2 good games all their games will be good. Also I felt like those reviews aren't helpful, so this is my attempt to write helpful review. Next, this is early access, and I think criticism will help devs to create better game. And finally dev said that he not promises to add new units. So here what I think: Good: +A lot of customization options +Music +Artstyle could be better, but I like it +Interesting recruiting mechanic, where you should kill everyone except your target and put him in cage. Bad: -You can't choose target for attacking. You just come in attack range and when turn ends your troops choose targets from those that they have in attack reach. In theory this is interesting, but in some places it just becomes annoying. For example on quest to kill Necroduke your troops will attack anyone except of Necroduke itself. -Next, it lacks tactic. Your troops can: attack, heal, summon allies and throw nets. I believe that's all. And you can't even chose target, you just move them and they act by themselves. -And to previous point, it lacks variety as whole. You can see all units in first 1-2 hours. It could be interesting pokemon-like game if it had more variety and dangerous monsters, but there like 18 monsters. And developer said that they won't promise to add new monsters. -And so it quickly becomes boring. Battles are mostly the same where you dance around trying to cover ranged units and healers. -I felt like battle result depends from party composition too much. And you can't see enemy party composition before actual battle. -It has difficulty settings, but no actual reward for playing on insane difficulty. I expected special hats, monsters or at least achievements. I get it, older games had no rewards for hard difficulty, but now I'm so spoiled that want rewards for playing harder difficulty than everyone. -No actual explanation what soldier stats mean, just some confusing graphs. Same for attack types and moves. -Level up just refills your HP. I haven't noticed anything else. So low level troops with fast levelling much better than useless veterans with long levelling. -Sometimes scenery blocks view, for example, again, castle of Necroduke has walls that won't let you see what happens in hexes behind them. Ugly: *Humour is not for everyone. I had a giggle in the beginning, but that's all. That's fine I guess, not everyone has same sence of humour. *Narrator is not that good. I found him not funny, just plain annoying. But again, this is subjective. Feel free to add your points in comments, but be constructive.Show moreShow less
it's behemoth what did you expectShow moreShow less
Okay so, let me say I don't hate this game. I've actually been looking forward to it since it was annouced, as I am a huge fan of everything Behemoth does along with one of my favorite actors/voice actors/people Stamper. However, this game really just isn't fun to me. Like, the combat itself is extremely weak and unsatisfying as nothing really feels like you're actually doing anything. You can't plan for any battle, you can't choose who you attack, weapons are often just reskins and stats don't really matter too much. I know no one really cares about my opinion, so I'll just be brief. I find it hilarious, like the portion that is done was really funny as Stamper always is. The humor is here as they are known to do, but gameplay wise it's the weakest game yet. I'm really hoping somehow they fix it since nothing really feels fun besides hearing Stamper make silly voices.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.