

Planet Coaster
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.










01About Planet Coaster
Design a theme park piece by piece, laying paths, shaping scenery and customizing rides, then sculpt the terrain for coasters that wind above and below ground. Manage the park by responding to guests, whose individual interests and reactions reflect the experience you create. Steam player reviews: 91% positive from 59,510 reviews. Release date: November 17, 2016.
Credits
Lowest recorded in 36 months
$1.912024-06-03 · GamersGateBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| Traditional Chinese | Yes | — | — |
| English | Yes | — | — |
Show 6 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | — | — |
| German | Yes | — | — |
| Spanish | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
| Korean | Yes | — | — |
| Japanese | Yes | — | — |
Steam PC edition data · 2026-10-16
02Before you buy
Creative park building
Build a park piece by piece with paths, scenery and rides, and sculpt terrain for mountains, lakes, caverns or islands.
Modes and sharing
Steam PC includes single-player play, with a campaign of creative scenarios or open-ended park building. Steam Workshop supports sharing and downloading scenery, coasters and parks.
Interface languages
The Steam PC version supports English, French, German, Italian, Japanese, Polish, Portuguese, Russian, Simplified Chinese and Traditional Chinese interface text.
03Frequently asked questions
Do guests react to park management?
Yes. Guests have individual interests and desires, and their reactions offer clues about how the park is running.
Can I build without following scenarios?
Yes. Play creative campaign scenarios or build and adjust parks freely.
What can I get from the Steam Workshop?
The Steam Workshop lets players share and download scenery, roller coasters and entire parks.
“Spline-and-piece building freedom plus a first-person ride camera and Steam Workshop turn a theme park into something you live in and share”
Our Verdict
A genre's rescuer, born on the rubble
To grasp this game's weight, start with the year it was born. In 2016 the theme-park sim was stuck in a trough; the title carrying the genre's proper name had just ended in a reputational disaster, leaving veteran fans out in the cold. Right beside that wreckage, the studio behind Frontier's earlier coaster classic produced Planet Coaster — no old logo to trade on — and used a solid building system and a living park to set the whole genre back on its feet.

That fixes its place in history: not merely a good game but the rescuer of a genre in a slump, living proof that the theme-park sim still had a road ahead of it, and a handsome one at that. An 84 on Metacritic, an 84 on OpenCritic, 91% positive on Steam — three entirely different scoring systems pointing, unusually, at the very same conclusion: this is a benchmark among its generation's building sims, not just a fan favourite. It even drew a 2017 BAFTA British Game nomination, a rare awards-grade showing for a category that the wider industry tends to overlook entirely.
Who should buy it, and who should walk away
Plainly: the target is sharp. This is for the creator who wants to build the park in their head exactly as imagined and is willing to put in the hours learning the tools. If your joy is starting from bare ground, raising a themed park brick by brick that belongs to you alone, riding the drop you designed from a first-person seat, then sharing the result to the workshop for applause — this is your heaven, and it will swallow hundreds of hours.

Several kinds of player, though, should think hard about walking past. Anyone after a hardcore numbers crunch — money never runs out here, financial and logistical pressure sit light, the simulation is not deep enough to satisfy. Anyone after strong narrative and story beats — there is almost no authored tale, only atmosphere and goals you set yourself. And anyone with little interest in building who just wants to coast through easy management will find the whole weight pushed onto "creating" rather than "running." Ask yourself one question before buying: do I want to build a park, or run one?
A series benchmark and a ceiling hard to clear
In the arc of the series its position is both delicate and firmly fixed. Its sequel, Planet Coaster 2, landed in 2024 to an OpenCritic score of just 78 — clearly below the original's 84. That slip, oddly, confirms from the side how high a ceiling the original set on building freedom. Spline-plus-piece construction, the first-person ride, a mature workshop ecosystem — that combination is, to this day, one few have copied whole. This is exactly where it is hardest to replace. The rival that lost to it the same year lost on clumsy building, a litter of bugs, and a thin workshop; later arrivals, even ones with newer tech under the hood, still struggle to land "free building, lived-in riding, community sharing" all at once with the maturity this game reached back then. The 8.3 overall is the fairest read on a title that, looked at a full eight years on, remains the benchmark of its kind rather than a relic of it. If you are a creator at heart, it belongs on your wishlist even now — because what it hands you is not a finished park to manage, but a pencil that can draw any park at all, and then a stage on which to show it off.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Do I need it? No. Did I buy it because it's 2$? YesShow moreShow less
I absolutely love theme park simulation games. The entire RCT series I adored. I am happy to confirm, that is game is in fact a great game and makes a good spiritual successor to the RCT series. The precise detail of this game is amazing, and though others complain about the management, I personally think its great. However I can absolutely NOT recommend you buy this game. It is a shame that Frontier had to make the extremely poor decision to lock so much great content behind DLC. Even to this day I look at a DLC pack thinking "Wow, that is a cool ride and would make a great addition to my park". Then scroll down to see it is a whopping 16 DOLLARS FOR A FEW NEW BLUEPRINTS AND A COUPLE EXTRA RIDES? It is absolutely unbelievable. This game had so much potential, but Frontier's shameless greed has turned this game into a micro-transaction cash-grab. Let me rephrase that- a MAJOR-transaction cash grab, because for the deluxe edition (all of the DLC), it totals 110 dollars for a ♥♥♥♥♥♥♥♥ theme park sim. Come on Frontier, I desperately hope you read this review. You have buried this game in unacceptable DLC-based bullcrap and I am started to lose the itch to play it. It is absolutely brutal how many features in the DLC should have just been added to the game. If you even do update the game that is, because lately it seems you have only been adding new DLC. I could rant about this for so long but I should probably stop now. Frontier has lost my respect for this disgusting materialism. EDIT: This review was posted 4 years ago; however, I still have absolutely ZERO shame in writing this. Go take a look at Planet Zoo if you haven't. The amount of DLC for that game has already surpassed the amount for Planet Coaster and the game hasn't been around nearly as long. RCT 3, which was arguably the best theme park management game, only had 2 DLC which completely innovated the game. Frontier chose the contemporary micro-transaction model for their games, introducing high-priced DLC for a low quantity of content. If you want to disagree with me and pay enormous sums of money to enjoy these games completely, that's fine. But I would start re-evaluating why you're meat-riding this company when they are malicious enough to allow you to USE the DLC, but not save it in your park. DIsgusting.Show moreShow less
10/10 Recommend Pros: + The developers keep updating the game for free (third one so far) + A lot of different scenarios and other modes + Possibility for so much uniqueness and creativity. I never realised how creative I was, but this game is pushing my potential! + Workshop content. Sometimes, I am unable to create super-awesome things, but luckily, hundreds of other people can and they upload all their creative creations online! Update: +Another Free Update even though they did publish paid DLCs! YAY ME! Cons: - Requires a lot of time and patience to practice the placing of objects and creating your artistic vision - I find that there is a limiting restriction on building walls and roofs, which might leave you a bit dissatisfied. I am sure there is a work-around by using much more objects as resources, but it is more tedious than I'd like it to be. TLDR: Amazing game, get it as long as you can be patient to learn and to explore your creativity.Show moreShow less
!!! EDIT: !!! UPDATE !!!! THIS REVIEW IS NOW A THUMBS UP !!!! I RECOMMEND THIS GAME NOW!!! THIS REVIEW IS NO LONGER NEGATIVE!!!!! !!* My negative review is now changed to a positive review. The old review is no longer valid and I can now recommend this game. The Management aspects have been improved with a patch and they also upped the challenge quite a bit. There is still some more I would love to see but I think the management / challenge aspects of this game will be improved even more with upcoming patches in the near future. *!! Thank you Frontier Developments and hats of to you for listening to your community! --------------------------------- Iv'e come to the conclusion that the developers of this game really care about their fan base. I think they released their title just before the holidays (unfinished) because it was a good business move. And I don't blame them for it. Within a week after the game got fully released they have now made a couple changes. Not only did they fix quite a few bugs / performance issues, they also added a new level of difficulty in the ''Challenge Mode''. I've tried it and they made some subtle changes that really enhances the management aspect of this game. There are still some changes I would like to see in the management department. But I strongly believe that with the next update (expected during the holidays) they will continue improving and smoothing the management for Planet Coaster. I understand the frustration some people experience when a great game like this gets down voted. But I like to believe good developers check the negative reviews to see what they can do to improve the game. There were many similar reviews like mine and I think it's because of these reviews the management aspects in this game got improved and will be improved even more during the next patch. I want to thank everyone for their reactions, the positive and the negative ones. It's good that opinions vary and things get discussed. I think I maybe was not clear enough how much I love this game in my original review. My reason to give a thumbs down for this game was to try and get the attention of the developers to improve the management aspects in this game. I was not the only person with this idea and many others gave a thumbs down for the same reason. I believe it worked because the developers have seen our complaints. I think its great they improved the management and challenge in this game significantly at such short notice. And I fully expect them to improve it even more. With that great prospect in mind I've changed my negative review to a positive review. -------------------------------------------------------------- !!!OLD REVIEW!!! !!!NO LONGER VALID!!! -------------------------------------------------------------- It's with pain in my heart that I can NOT recommend this game at this time. The game is beautiful it's everything I would want out of a themepark / rollercoaster game. The graphics are stunning and the building is fantastic. But with all this perfection the game lacks one huge element. !! MANAGEMENT !!. There is no management in this game at all. No goals to achieve no company to run. It even lacks basic management tools like one screen to set all your staff their wages. Or one screen to edit the prices in your shops. If you want to change the prices of your hamburgers you have to go to each individual shop in your park and per shop click 100 different buttons before you can change the price. Its just so tedious and it makes no sense. It's not only lacking basic management tools it also lacks any challenge. Your guests are always happy even if your rides are bad and your park is just crap. Even if you only put 2 rides you will already attract 600 guests, its just so easy. I really miss a challenging tycoon aspect in this game. This game is a beautiful beautiful coaster / themepark builder. But for people like me who love management and simulation the game is just poor. I really hope the game will be patched and some management will be added to the game, I would even buy a DLC if it adds a more in depth management system but I dont think that's likely. The game feels rushed towards the end and unfinished. And this is truly a shame. EDIT: If they do put in a more challenging management / tycoon system into this game the game is just perfect and I will change my review to a thumbs up! -------------------------------------------------------------- !!!OLD REVIEW!!! !!!NO LONGER VALID!!! --------------------------------------------------------------Show moreShow less
Does for RollerCoaster Tycoon. what Cities Skylines did for SimCity. Its the one to own.Show moreShow less
Should you buy this game? If you want a 'Minecraft' experience ... ie you have total freedom to build what you want, you can unleash your creativity ... then yes! This is truly a beautiful game. This half of the game, I've absolutely loved. If you want a 'Simcity' experience ... ie a realistic simulation game, when there is realistic logic behind how guests act, where your decisions determine whether your park thrives or dies ... then no. Sadly the guest logic is very underdeveloped which causes them to act in illogical ways. A current example is say balloon gift shops - if you open one of these shops, every single guest will stampede to this store and they will ignore all your attractions. They will ignore their hunger/thirst needs and prefer to starve in their madness to purchase a balloon. Then there are issues like the complaints about queues (regardless of how long or short they are), how no-one buys priority passes, how adjusting food prices has almost no effect on demand etc. From the above, you can draw your own conclusion whether the game would suit you. The reason I ended up with a 'not recommended' rating, is that the game is prominently advertised as 'create' and 'manage' which is what I was after ... but in reality only the 'create' half of the game is complete. Planet Coaster is a disappointment as a park management simulation game. EDIT: Someone posted a list of the management issues on Reddit. I'm posting the link here if you want to get a good starter list of some of the bigger issues: https://www.reddit.com/r/PlanetCoaster/comments/5m9q66/the_big_list_of_balance_problems/Show moreShow less
A Roller Coaster Theme Park Sandbox Game https://www.youtube.com/watch?v=L7OMZxjZUbA There's a lot to love about this game, but i'm just going to mention a few things that surprised me. + Workshop support. Some people have created some unbelievable roller coasters and theme parks that are absolutely amazing! Even if you don't care about designing your own park or own rides you can easily find user created ones and ride them yourself which to me was extremely entertaining! ( I suggest checking out the Walking Dead Roller Coaster, Alice in Wonderland, and one called "Dread Horror Roller Coaster" which has it's own custom music ) + You can import your own sound or music files for any ride in your park, and it's extremely simple to do so. + Designing my first roller coaster was surprisingly simple and very intuitive. It'll take maybe 5-10minutes to learn, but once you do you will be able to build anything you can imagine and test them out. + First person view for every ride in the park! There's also multiple other camera angles, and for me it was a joy to just watch people ride all the rides in the park. + Water raft rides and Go Karts! + Loads of other rides all of which you might see at real theme parks + A sandbox mode with unlimited money + A variety of challenge levels that have you fixing up a not-so-good pre-built park. + The soundtrack of planet coaster which plays in the main menu and in-game is absolutely wonderful. Very relaxing and uplifting. - If a ride is too scary people won't ride it. While this may be "realistic" I was very disappointed in this. I like to build elaborate insane roller coasters, and it's a shame no one in the park will ride it...even if it's free... :,( - There's not very many pre-built shops or decorations. The one's that they give you at the start also have wildly different themes, and don't seem to fit in very well unless you design your own. - Strangely enough, I didn't really get into the whole thrill of designing my own park. Once you get a few shops, some rides, and plop down some staff the game plays for you and there's really not very much "management" to be found.Show moreShow less
Less of a Park Managment Sim and more of a Diorama builder. Fantastic for creative people who enjoy spending hours crafting bespoke buildings with primitive shapes and props - clipping them together in the editor with its many crafting tools. As someone looking for a spiritual successor to Rollercoaster Tycoon or Theme Park however, I am left feeling disappointed. Planet Coaster resembles 3D modeling software rather than an actual video game. == UPDATE In response to criticism based on playtime I have been playing games for nearly 25 years. An hour is more than enough time for me personally to explore a simulation game and establish what mechanics are in place, this isn't some vast complex narrative rooted game that requires days to fully grasp. I'm not going to force myself to play for an arbitrary length of time (time that I would not enjoy) to satisfy some nebulous criteria of 'long enough' something I doubt ANYONE could agree on. I'm not even saying that this game is bad, which many of you seem to be reading from this - all i'm saying is that as someone who is drawn to the management aspect of business and park management simulation Planet Coaster isn't for me and I don't think it lives up to other titles from this genre in terms of the management aspect. I posted this review so I could inform like-minded gamers that this one might not be for them.Show moreShow less
How do you manage the expectations of a 10 year old obsessed with roller coasters? He thought this game would be the same as walking around Thorpe Park which he adores. But on every level this game has exceeded his hopes. He can build dramatic roller coasters with some effortless clicks, he can follow the amazing looking people as they walk around and it's like he's really there. When first water rides were released he couldn't believe how amazingly realistic the water is, or how the animatronics moved and worked. The game has grabbed him and allows him to be incredibly creative - he loves the rides but because creating the scenary is so simple and intuitive he's not just creating rides but making them look beautiful too. The sounds, the sights, the excitement and sheer immersion of this game is outstanding and full of depth and imagination. Being combined with Steam Workshop means he can use and be inspired by other people's creations too. And when he's in bed I can play with the scenarios and tinker with the endless array of management settings too but all I'm really hoping for is that Frontier make a theme park world I can land my ships from Elite: Dangerous on.Show moreShow less
Family sharing is disabled for this gameShow moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
