

Planet Zoo
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.






















01About Planet Zoo
Build a living zoo in Planet Zoo, where animals have individual needs, appearances, and personalities. Shape habitats, landscapes, and paths, research species, and balance animal welfare, visitors, and breeding. The Steam PC version includes a campaign and Sandbox mode. It supports single-player and Steam Cloud. Interface languages are shown live as Simplified Chinese, Traditional Chinese, English, French, German, Spanish, Japanese, Korean, Portuguese-Brazil, Italian, Czech, Danish, Dutch, Norwegian, Polish, Russian, Spanish-Latin America, and Swedish. Released on November 5, 2019; 90%% positive from 81,485 recorded reviews.
Credits
Lowest recorded in 36 months
$2.242026-06-25 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | Yes |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 15 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | Yes |
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
| Japanese | Yes | Yes | Yes |
| Korean | Yes | Yes | Yes |
| Portuguese-Brazil | Yes | Yes | Yes |
| Italian | Yes | Yes | Yes |
| Czech | Yes | Yes | — |
| Danish | Yes | Yes | — |
| Dutch | Yes | Yes | — |
| Norwegian | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Russian | Yes | Yes | Yes |
| Spanish-Latin America | Yes | Yes | Yes |
| Swedish | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Play mode
The Steam PC version is single-player and supports Steam Cloud.
Languages
The Steam PC version supports a broad set of interface languages; the confirmed list is shown live through {supportedLanguages}.
03Frequently asked questions
What do you do in Planet Zoo?
You build habitats, shape landscapes, and manage animals, visitors, research, and breeding.
Which modes are available?
The campaign takes you through different zoos, while Sandbox mode lets you build freely.
How do the animals behave?
Animals have individual looks and personalities. You can raise families and release animals into the wild.
Can I share my zoos?
Habitats, scenery, and complete zoos can be shared through the Steam Workshop.
“200+ animal species simulation with 1,000+ building modules and free-form construction — the simulation-zoo genre ceiling since 2019.”
Our Verdict
## Overall
Commercial Standing and Critical Reception
Planet Zoo arrived at the top of the industry's 2019 sim-builder slate and has stayed there. The critical scoreboard is consistently mid-eighties to upper-eighties: IGN at 8.5, PC Gamer at 75, OpenCritic and Metacritic both at 80, an OpenCritic "Mighty" recommendation. Steam's user verdict is the more durable signal — a Very Positive rating sustained for years, around eighty-nine percent positive across more than seventy-seven thousand reviews. The Chinese-language press tracks the same arc: 3DM at 8.5, Gcores at 8.5, Gamersky's player verdict at 8.5. Convergence at that level across English and Chinese-speaking review ecosystems is uncommon and is the strongest single piece of evidence that the game does what it claims to do.
Commercial performance backs the critical numbers. Frontier publicly reported the title past a million units within its first six months, and conservative estimates put cumulative sales (base game plus the twenty-plus pack stack) past six million units to date. Steam concurrent peak hit roughly forty thousand around launch weekend; even now, years later, daily concurrents sit in the two-to-five-thousand range, the kind of long-tail floor that defines a category staple. Workshop uploads have crossed the half-million-asset mark and span English, German, Japanese, Korean and Chinese-speaking creator communities. The pack release cadence has been steady enough that the title now reads as a "live service-like product" rather than a single ship-and-walk-away release, which is the underlying reason the audience hasn't drifted.
Who Should Buy, Who Should Walk, Which Version to Get
The buyer's profile is clean. If you enjoy animals, if you have any appetite for management sims, if you're already a Frontier follower, or if you want a deep build toolset to express creative ideas in, Planet Zoo is the genre ceiling for animal park sims and the safest purchase in the category. The pitch — two hundred species plus a thousand-piece modular building kit plus four play modes plus a half-million-asset Workshop, six years of live operation behind it — is the kind of stack you don't get more than once per genre per decade. The non-buyers are equally clean to identify: anyone who finds sim pacing tedious, anyone who wants quick, twitchy gameplay, anyone unwilling to invest the first ten hours learning the habitat, research, Franchise and Conservation Credit systems. Those systems are real entry friction and they will stay friction; the game is not interested in pretending otherwise. If you want immediate-payoff fun, an action game is the right purchase. If you want to spend a hundred hours running a serious zoo, this is the right purchase.
On version choice, the practical guidance is to start with the Steam base game and add packs based on personal interest. Steam discounts the base game to roughly $6 on aggressive sales (seventy percent or more is common), which is among the best price-to-content ratios available in the category. The complete DLC stack adds up to around $150 at rack price, and you do not need all of it. Pick packs by species and biome — Aquatic if you want water habitats, Tropical for rainforest builds, Africa for savanna projects — and acquire the rest only if you become invested. Localisation should not factor into the decision for Chinese-speaking buyers: full official Simplified and Traditional Chinese coverage is in place across menus, the encyclopaedia, all tutorial subtitles and the Workshop browser.
Historical Standing and What Comes Next
Set aside the commercial figures and the score sheets for a moment, and Planet Zoo's lasting contribution is straightforward — it is the modern industry ceiling for animal park simulation. It took the Zoo Tycoon lineage from the early 2000s and rebuilt it at a contemporary scale: two hundred photoreal species, a thousand-piece modular toolset, a half-million Workshop creations, a six-year cadence of paid packs and free updates. No competing animal park sim has challenged that position in the years since launch. Frontier's broader "Planet" family — Planet Coaster, Planet Zoo, the announced Planet Zoo 2 — remains one of the most clearly identifiable studio brands in the sim-builder category.
The forward outlook is set. Frontier publicly announced Planet Zoo 2 development in 2025, with a commitment to expand aquatic life (a richer marine ecosystem) and to ship a proper aviary system — the two features the original community has asked for most consistently for the longest time. There is no firm release date, but the announcement itself gives Planet Zoo 1's player base a clear runway. The Chinese sim-builder community's high-end verdict closes the loop on the rating: "the 2019 ceiling for the genre — animal modelling this detailed, construction this free, Workshop creativity this rich, makes a hundred-hour investment fully worth it." The composite 8.2 reflects the design completeness (two hundred species, a thousand modules, four modes, the Workshop), the genre-leading content depth (9.0 is the highest single axis), and the honest weaknesses (the 5.0 Career story, the high full-collection DLC price, the steeper newcomer onramp). It is not the flashiest visual showcase of 2019. It is the most complete simulation-builder of its kind, and the cornerstone of Frontier's "Planet" line.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I'm 50, long time gamer, and this is the best game i've ever played. I remember years ago waking up with my sons to play zoo tycoon 1 and 2, and spending hours with them building amazing zoos. Now I can relive that feeling with lifelike graphics and even share creations with my sons (who are now in their 20s). What a game!Show moreShow less
Predatory DLC tactics. The bundle discounts are impossible to buy if you already have the base game in your library, which is an insult to people who purchased the game early. Publishers should use the "complete your collection" feature of Steam so that people who supported the game when it was released can still benefit from the discount.Show moreShow less
---{Graphics}--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ Paint.exe ---{Gameplay}--- ☐ Very good ☑ Good ☐ It‘s just gameplay ☐ Mehh ☐ Staring at walls is better ☐ Just don‘t ---{Audio}--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ Earrape ---{Audience}--- ☐ Kids ☐ Teens ☐ Adults ☑ Human ---{PC Requirements}--- ☐ Check if you can run paint ☐ Potato ☐ Decent ☐ Fast ☑ Rich boiiiiii ☐ Ask NASA if they have a spare computer ---{Difficulty}--- ☐ Just press ‚A‘ ☐ Easy ☐ Significant brain usage ☑ Easy to learn / Hard to master ☐ Difficult ☐ Dark Souls ---{Grind}--- ☐ Nothing to grind ☑ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You‘ll need a second live for grinding ---{Story}--- ☐ Story? ☐ Text or Audio floating around ☑ Average ☐ Good ☐ Lovely ☐ It‘ll replace your life ---{Game Time}--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ To infinity and beyond ---{Price}--- ☐ It’s free! ☐ Worth the price ☐ If u have some spare money left ☑ Not recommended ☐ You could also just burn your money ---{Bugs}--- ☐ Never heard of ☐ Minor bugs ☑ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugsShow moreShow less
The game is great, but I hate the fact that there are 58 adoptable animals locked behind DLC paywall (61 if you count deluxe edition) and that's about as many as the base game offer, but at triple the price. I know the DLCs also include new scenery objects alongside, but it makes no sense to charge triple the base game price to unlock that many animals, it's a total cash cow. What's worse is that Frontier Development continues to expand that list as of today. At this rate there will be more animals locked behind overpriced paywalls than the base game offers.Show moreShow less
Use to play Zoo Tycoon games with my dad when I was Young. He passed Away a couple years ago, playing this game reminds me so much of those times with him. Its everything me and him always wanted out of the game. Thank you to the creators of this wonderful game.Show moreShow less
This game was addicting when it came out, but the veneer wore off, and after all these years, it STILL has serious flaws. Allow me to edit this ancient review, as it's been years since I originally wrote it and many of my original complaints are no longer valid. Planet Zoo is NOT a zoo management game. Full stop. It just isn't. You don't have to manage anything. It is a building game. Which really makes you wonder why they would make the building such a frustrating experience? Every time I try to get back into this game, and I get the "placement failed due to obstruction" or "terrain modification failed", I become increasingly frustrated. For a game that clearly tries to market itself as a peaceful building game, it fails in every respect. Building has too many terrain constraints, and unless your terrain is perfectly flat (which is boring and anti-creativity), then you will have to suffer a thousand little cuts of frustration. Staff need paths connecting their buildings or they cannot reach them. Even though they can walk across grass if (a) the path is deleted under them or (b) when they're in a habitat, they cannot cross grass to reach any of their important buildings. Paths must connect to an exhibit gate, and the exhibit gate is a birch to get in the right spot. Say you're building a little island habitat for your dwarf caimans, and you want your exhibit gate to lead onto the narrow island. Well, your first try, you realise that you can't raise the terrain near the gate and fence. Okay, so delete that section of fence/gate, right? Okay, but now you try to replace the gate and it's underground for some reason. Okay, so with a bit of mucking about, you get the fence to be above ground again ... but you can't place the gate because the attached path can't fit on the uneven (gently uneven) ground. Last I checked, humans can walk over slightly uneven ground. It's not like I'm placing the gate on the summit of Mt. Everest. Placing fences is equally annoying, but only because you can't just paint the fences along. You have to place down "chunks". It feels clunky and anti-fun. Most games would just let you slap those fences down with very little effort, but Planet Zoo likes to really make you work for your fences. Fences are definitely not why anyone wants to play this game, so why does it have to be such a time consuming process? Placing foliage and terrain paint is also clunky. In JWE2, placing foliage has a "paint" tool. You can just paint the ground and the foliage springs up with ease. That's QOL! Planet Zoo has you slowly sort through their annoying, poorly designed, anti-human intuition menus, and place each individual tree and plant. Animals also cannot pathfind through tall grasses such as common reeds or elephant grass, even though they require these things as part of their habitat, it also constrains how much land they are allowed to walk on. Now let's talk about where the game tries to recoup itself on management. Animals eventually get bored of their enrichment items and you have to place new ones. This is so tedious and annoying. In reality, what should happen, is you purchase the enrichment items and your keepers should automatically switch them out for you. That would be a good management feature. But that's not how it works. Instead, you must physically remove the old ones, and then add new ones. Which means you can't place all of them at once, your animals will get bored. It's just frustrating and annoying. Overall, this "building" game is anti-fun. I used to enjoy it, but every time I try to play now, I play for a max an hour before I'm reminded what a frustrating experience this game is; the developers have no desire to add more QOL features to their building, and instead operate on the "punch out more DLC" business model that Frontier shares with the likes of Paradox and Creative Assembly. Planet Zoo, vanilla, with no DLC, is bare-bones and unplayable for most newcomers. Frontier ensured you MUST buy the DLC to have even a modicum of fun. And if you can look past the frustration of building in this game, then it just might be for you. But for patient gamers or artists like myself, that have 800+ hours in Rimworld and clearly enjoy managing, building, and a challenge - this game doesn't offer that. It offers clunky controls and frustration at every turn.Show moreShow less
Hayo! I bought this game 5 weeks ago, ostensibly (in hindsight) as a "reward game" for my girls to play in the evenings. Umm...yeah, 281 hrs. later, it turns out this has now become daddy's game that they occasionally play (and also love). The graphics on this game.... hoh, boy... phenomenal for the animals... I've spent 5 minutes just watching a lemur or red panda galavant around a habitat I've built for them before realizing...whoops, there's a game going on in the background (I'll refrain from much commentary on the comical avatars of the zoo guests in contrast to the lifelike depictions of the stars of this game... the animals, beyond saying it somehow works). Sound? Good music that does not get too repetitive and very lifelike "calls" from the animals when you zoom in on them. Animal behaviors are also incredibly realistic (other than the flow on animals climbing things or walking through objects that occurs if you're watching them close-up). Worth full price for the game and the DLC (have not yet purchased the most recent aquatic pack). Sandbox mode is the kind of thing you could literally sink 10-12 hrs. into before realizing that the entire day is gone. Franchise mode is as challenging as you want to make it based on the difficulty slider for each individual zoo you choose to create (global trading is a bit janky with other users charging exorbitant prices for infertile animals... but you can also leverage that system in order to make a quick profit to get better animals, too). Game also comes equipped with useful tutorial scenarios (the ones my girls are doing for what is ostensibly "their" game) and a full-blown in-game career story arc that is also as challenging as you want it to be. Great game. So glad I got it... for my girls, I mean.Show moreShow less
This was a hard choice, but before the rabid fans attempt to tear my throat out, let me explain. This game does have a lot of positives: - you can really go wild and unleash your creativity and if you're not very creative, no worries, the community has made and continues to make a lot of wonderful creations and upload them to the workshop for you to use in your zoos. - Huge range of building parts to play around with. -It is a STUNNING game visually, with a lot of attention to detail. The scenery is gorgeous. - There is a nice range of modes to suit different play styles. - Generous sized maps to build your zoos on. - Devs have been fairly consistent in addressing bugs(though each update tends to bring even more.) - Devs have been paying attention to player feedback (though somewhat selective.) e.g changed pack structure so they're not constantly trying to murder each others faces. But haven't made any changes to guests having personal vendettas against staff buildings and even if you make the buildings pretty and surround them with trees or 10ft walls or put them in a tunnel system, forcing your staff to become mole people, yet the guests will STILL sense the buildings within the radius with their special staff building senses and it will ruin their time at the zoo. - Fairly good range of animals, there are a lot of "core" animals missing but it seems fairly obvious they will be added later on in DLC. - Bernies dad jokes. Negatives: - For me, one of the big reasons for not recommending the game is due to false advertising. Throughout beta, and still on their Planet Zoo page it is advertised as (this is copied directly from their site.) "every animal in Planet Zoo is a thinking, feeling individual with a distinctive look and personality of their own" This is not true. Zebras and tigers have a couple of different stripe patterns, some animals have a couple of different shades and there are white versions of MOST of the animals (funnily enough, the timber wolves didn't get a white version, probably because they'd look too much like arctic wolves?) Yes, I know with some animals there is only so many colours/patterns/markings to work with but there are a lot of animals in-game that could have a much bigger variety of colours/patterns/markings where they just didn't even bother, for example all the timber wolves look like they just multiply by mitosis. - Not to mention the personalities, currently the animals have about as much personality as a raw potato. They are also not very bright and struggle with simple concepts such as moving 10cm to the left to get out sight of the guests that are stressing them so much. And before you say "ItS a NEwlY reLEAsed GamE GivE thEM tiME" I shouldn't have to. If they couldn't follow through with their own advertising, which was a big selling point for a lot of players, they should've AT LEAST addressed it. They haven't. Even during Beta they said that the full range of animations would be unlocked on release. They weren't. they only JUST recently added male peafowl fanning their tail feathers. Who knows what else is missing and yet they're already putting out paid DLC. - Many animals get stressed way too easily. Their constant stressing makes me stressed. For example, I have a wall of do not disturb signs around my flamingo enclosure with a path going over top part of their exhibit (It is a huge exhibit with plenty of room away from the guests.) But still they live in a constant state of stress caused by guests breathing in their general direction. Animals would adjust to seeing people near their enclosure in zoos, no? - Micromanagement. This game has an insane amount of micromanagement. You basically have to pause whenever you want to build or get things done because your animals are insanely frisky, there's babies everywhere. You blink and suddenly they're grown up and have gone full Alabama and now have made nephew-sons. If you teach them about the birds and the bees and give them contraception you'll forget and they'll die of old age. Guests are like a bunch of super Karens (Sorry Karens.) who complain about everything and need food and drink every 2 metres (m'am this is a zoo not a restaurant.) and can't see the elephant right in front of them so will demand a refund. It gets rather tedious managing so much and leaves you little time to actually enjoy your zoo. - Pathing and building systems. You don't know what you've done to them, but they hate you and do everything to make life so much harder than it needs to be. - Lack of animations particularly between offspring and parent. No nursing, following. No eggs from reptiles, they just pop out babies like mammals, maybe they identify as mammals and that's my bad for assuming. Overall this game has a lot of potential and I do hope the Devs follow through, but I just don't think everybody should be throwing money at them until they address their false advertising. Even an announcement stating they are working on it and it will be implemented soon would be acceptable.Show moreShow less
Planet zoo is that game you've longed for. You played zoo tycoon when you were younger and felt like there has been a void ever since. No longer. Welcome to Planet. May it satisfy your joy for zoo building as much as my own :)Show moreShow less
March 2, 2020 UPDATE: Some issues are fixed. However, there are issues I did not address in this review. I'll change this to positive once all issues are addressed. I am on my 122nd hour of playing this game. I've watched around 50 hours of tutorials and game play on YouTube. I'm extremely sad to report that I do not recommend this game at this time. I think with a lot of work and balancing this could be the best zoo game that has ever been produced. However, I have encountered so many problems and frustrations that I just cannot justify a good review. I'll start with the positives. The graphics are gorgeous, any other review will have told you that by now. If you have a higher end computer you will really enjoy the look of this game. The customization is amazing (if it worked right). I can't think of a more fun concept than running a zoo, and if this game worked as intended it would be a magical time sink that you would never regret. What has stopped me from enjoying this game... 1. The path laying system is ridiculous. I have had many path laying encounters that were so frustrating that I had to sit back, sigh, and try to collect myself. Imagine you are laying a path straight for many yards, you do not re situate your mouse, the path suddenly turns right. You try to make the path go back to straight, as there is nothing around it that should be affecting it or making it turn. It will not return to straight. You struggle for five minutes before finally restarting the game. The path now goes straight. This is every path laying experience you will have in this game. 2. Balancing the financial aspect of this game is mind numbing. Ever want to be an accountant? Good. You are one now. Get ready to pour all your time into balancing finances so you don't go bankrupt. Your finances are extremely touchy, and finicky. I've found myself pouring an extreme amount of time into trying not to go bankrupt instead of enjoying building habitats, or enjoying animals. At the end of a few hours of playing, I have felt like a very stressed out accountant many times. 3. Keepers do not do their jobs. I have done many, many experiments where I have fully trained keepers assigned to specific habitats. Their keeper huts and staff rooms are right next to their assigned habitat. The habitat is perfectly set up for the keeper to assist the animals. Yet I constantly get notifications that the animals are hungry, thirsty, in peril, or starving to death. I have been a slave to these notifications and tended them like a hawk. My animals have still starved to death for no apparent reason on several occasions. This summons protesters. Protesters make guests unhappy. Ticket sales drop. BAM... you're bankrupt. 4. You constantly face an avalanche of notifications. This is worse if you grow weary of the slow regular pace of the game, and speed the game up to 2x. Are your animals hungry? Thirsty? Starving? Are their walls deteriorating? Did you think you hired someone to take care of all those things? Sorry, nobody does their jobs and you have to manually summon someone to each and every problem that arises so often that you will have an incredibly difficult time carrying out any other tasks other than babysitting notifications if your game is not paused. 5. Caretakers do not pick up garbage. I've tried everything, the garbage just does not stop and effects your guests happiness so much that it can take your zoo under. I've tried hiring many caretakers, or just a few. I've tried training them up, or leaving them untrained. I've tried assigning them to work zones, or leaving them to roam free and caretake as they see fit. The caretakers have appropriately placed facilities. I've placed trash cans every five feet. My zoo is still full of garbage all the time, which in turn makes my guests unhappy, which drives ticket sales down, which... you guessed it... is just another contributing factor to bankruptcy. 6. Guests are unhappy for no reason. Look, I get that in life you're going to have unhappy customers no matter how magical your establishment is. Whether it be a restaurant, or a zoo, you're always going to have someone complaining about something arbitrary. But the level in which you have to rise to in order to make your guests happy in this game is completely over the top. First off, you have to place bathrooms, garbage cans, food and drink literally every five feet or their happiness rating drops from being hungry or thirsty. These facilities are hard to maintain given the extremely wack and out of order finances system. Trying to make them happy is a great way to go bankrupt. I've had years in this game where I managed to keep things somewhat under control, had a five star rating, had all the guests happiness levels stay in the green for the majority of the year and still had thirty thousand dollars of ticket refunds on my books with no other explanation other than "unhappy with visit." They are also never satisfied with the view of the animals in the habitats. Just spent a good hour and a half building a beautiful wolf habitat with views from every angle, a bridge, and everything under the sun your guests could possibly want? Great, prepare for crushing heartbreak as you click on all your guests that are standing literally two feet from an animal complaining that the view of the animal is "not so great." Repeat with every habitat you make, even pulling out every tutorial and trick in the book. Pulling your hair out by now? Meh, take a break, go watch YouTubers pull THEIR hair out trying to play this game, or find the select few that have studied this game like neuroscience in order to get things right (and those people still have trouble as well!) 7. Vendors do what they want. Meet the true gangsters of Planet Zoo: Vendors. They don't care. You can have a fully trained up staff, assign them to the shop you want them to tend, and you will inevitably find them tending another shop. So you scratch that, and decide to make the cluster of shops into a work zone, and assign the vendors to that work zone. This almost works, but they will leave one of the shops unattended for so long that you get yet another awesome notification that you can't fix because your staff is... idk, drunk? Btw, while dealing with this one of your flamingos starved to death. YOU MONSTER. 8. Animals eat you out of house and home. I once had a 137 year old zoo. We were profitable. I was putting in an Asian wing, and decided a giant panda was the first addition to that wing. That panda literally ate so much bamboo that I had to close that zoo and start over. That was literally the only change I made between flourishing and being bankrupt. One panda. Animals often eat thousands of dollars worth of food (which you are not warned about prior to purchasing them). There is no upkeep quote, no rhyme or reason to how much their food costs, it's just an unwelcome surprise. In fact, this is one of the things I have had the most trouble with. One year my books show my food cost is 900.00 the next year my food cost is 13,000.00. How much bamboo do you need, man? 9. Building custom areas, facilities, or decorations is a nightmare. That's right, another struggle. Rather than try to explain this, I suggest you try it yourself or look up videos about how to use this game's building features. There's really not a lot to say other than nothing does exactly what you want it to, what you think it should do, or what it was meant to. Trying to get two pieces to snap together that were made to snap together? No way! Trying to move one object? No sorry, it's in a group of objects that have to move together even though you did not specify that. It's a headache, and if it was a person I would duel it to the death. Final thoughts: Do I have more to say? Yes. Do I have room? No. I studied this game harder than some of my surgical tech classes. I bought leopard print sheets as hype for this game. Un-break my heart. Make it right.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.
