
PlateUp!
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About PlateUp!
In PlateUp!, build a restaurant from scratch, choose a menu and arrange appliances, then cook, serve customers and manage their patience through hectic shifts. Between days, redesign the space and upgrade equipment; progression unlocks new options as you take a franchise to new locations. Play solo or with up to four players, coordinating front-of-house and kitchen work or automating parts of the kitchen. Steam PC player rating: 94% positive from 18,958 reviews. Steam PC interface languages: Simplified Chinese, Traditional Chinese, English, French, German, Spanish, Japanese, Polish, Portuguese-Brazil, Russian, Korean, and Turkish. Steam PC release date: August 4, 2022.
Credits
Lowest recorded in 36 months
$2.242026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| Traditional Chinese | Yes | — | — |
| English | Yes | — | — |
Show 9 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | — | — |
| German | Yes | — | — |
| Spanish | Yes | — | — |
| Japanese | Yes | — | — |
| Polish | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
| Russian | Yes | — | — |
| Korean | Yes | — | — |
| Turkish | Yes | — | — |
Steam PC edition data · 2026-10-19
02Before you buy
Play modes
Steam PC supports single-player and cooperative play for up to four players.
Controls
The Steam PC version has full controller support.
Interface languages
Steam PC lists English, Simplified Chinese, Traditional Chinese, German, French, Italian, Spanish, Polish, Brazilian Portuguese, Russian, Japanese and Korean.
03Frequently asked questions
What do you do during a restaurant shift?
Prepare dishes, serve customers, manage seating and keep an eye on customer patience.
How does progression work?
Meet goals to move a franchise to new locations, carrying unlocks and upgrades forward.
Can the kitchen be automated?
Some appliances can be connected, and equipment such as conveyors can help create automated kitchen layouts.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Don't buy this game. If you have it, I strongly recommend you uninstall it (I just did). I have almost 1200 hours in this game. It has consumed most of 2022 - 2023 for me. It helped to kick start my streaming, and the plate up community helped get me to affiliate on Twitch within 30 days. I love this game, I love the streamers in the community, and I love the viewers in the community. Prior to recent events, I would have told anyone that the PlateUp community had almost no Toxic members. Unfortunately, I will never play it again as long as the current community manager remains employed by PlateUp and StarFluxGames remains an active play-tester and modder of the game. The community manager is destroying the community for this game, and therefore the game itself. This individual has long been silencing those with criticisms through locking of threads and account bans across the official Reddit and the official Discord. They will attempt to push concerns into the Discord "bug report ticket system" so concerns can be hidden and ignored. They have enabled the modder StarFluxGames to have back-door access to anyone's lobby who installed the Kitchen Library Mod (which is a base library mod required for 90% of the other mods). Although they claim that this has since been resolved, the individuals responsible for this "lapse in judgement" are still actively involved and central to the game's ongoing production. This backdoor was specifically there to allow StarFluxGames to "prank" streamers while they were live by messing with their game during play. Monica was fully aware of this behavior and allowed this backdoor and StarFluxGames to persist for several months. This backdoor allowed StarFluxGames to access my game on a community night with several members of my community and my 7YO daughter playing. He changed our game mode, set random things on fire, changed our outfits, and more. While this may seem like a "harmless prank," it took control of our stream and community night away from us without our knowledge or prior consent. This happened to several streamers, and what tacetly approved by the plateup team. This even occured during a sanctioned plateup event, with no action taken. During this event the community manager even said "This modder has access to 30,000 computers..." You can say, "well don't play with mods then." And sure sure... but the vanilla game has not kept up with the quality of life updates that the mods provide and is essentially dead after 100 hours of play. The mods are what is keeping this game alive. I'm saddened with the direction the community manager has taken the game and the behaviors that have been allowed to persist without consequence. You can tell me that the backdoor has been patched, Kitchen Library mod updates will be reviewed by the PlateUp Dev team, and you can tell me to not play with mods if I'm concerned about my game and stream's security. None of that means anything as long as the modder is still a primary member of the team and the community manager who enabled and protected this behavior remains in charge. The community manager is also in charge of the play testing team, of which the offending modder is also a part of. This modder also responds to Discord bug issues and asks community members to provide their game log details often. There was no ban, the modder continues to upload and update his own mods, the modder continues to be active in the modding channel of the discord, and there has been no consequences for these actions. Here's the punchline of this entire situation: The primary developer and creator for this game has a PHD in Cyber Security from Oxford... so was this backdoor a mistake or intentional? Therefore, was the subsequent cover-up and protection of this modder just as intentional? As long as the modder has not been banned from this community, and those who have enabled and protected his behavior continue to have any part of PlateUp, I will no longer play, stream, and support this game. I'll miss this game, and the community. Play at your own risk. For Reference: Community manager locks thread where initial complaint about StarFluxGames and the KitchenLib mod is made: https://www.reddit.com/r/PlateUp/comments/14g8fy7/be_aware_kitchenlib/ Additional Reddit threads relating to this issue: https://www.reddit.com/r/PlateUp/comments/14gn8vd/kitchen_lib/ https://www.reddit.com/r/PlateUp/comments/14gnq19/psa_mods_created_by_starfluxgames/ https://www.reddit.com/r/PlateUp/comments/14gmqin/psa_with_the_new_kitchenlib_update_if_you_select/ https://www.reddit.com/r/PlateUp/comments/14gpt3c/monica_has_been_in_talks_with_kitchenlib/ https://www.reddit.com/r/PlateUp/comments/14gsvgo/kitchenlib_security_privacy_concerns_23062023/ https://www.reddit.com/r/PlateUp/comments/14h73sb/kitchenlib_official_response/ https://www.reddit.com/r/PlateUp/comments/14jgswt/how_to_portion_pizza_while_keeping_the_pizza/ https://www.reddit.com/r/PlateUp/comments/14iirr8/vulnerability_report_unauthorized_access_to_any/Show moreShow less
looks like elden ring aint getting goty after allShow moreShow less
We really want to like this game, but the let down when you spent 30 minutes and get to day 14/15 and lose is too great. I'd be OK if you got more garage items or other permanent unlocks that make the game easier for future runs, but we got a single item after getting to day 14. It feels insulting to get as far as you ever have before and then get virtually nothing for the effort. Practicing the harder recipes or learning about the advanced machines takes forever. I want to play a level that's at the correct difficulty and practice it until I can beat it, not grind 10 previous levels where I'm bored.Show moreShow less
Not Overcooked in all the best ways. I find Overcooked to be fun but too stressful most of the time to settle on as a way to spend my recreational time. Plate Up!, though, found a way to dial down the personal experience of overwhelming panic while remaining faithful to the chaotic drama that drives people to keep playing Overcooked. This game is incredibly fun with a group (4 players) or pair (2 players), but also challenging and rewarding as a solo-play experience. I was surprised by the depth/complexity of customizable systems —from front-of-house layouts to kitchen automation, there is a lot to learn from trial and error. The developers acknowledge the importance of failure, too, in the tool tips menu. You're encouraged to fail often and that ethos is reflected in end-of-round sequences. The game doesn't engage in shame/blame discourse to amplify that stressful experience. Even when the simulation ends because it's clearly my fault, the focus is on bonuses that carry on over to future playthroughs. Finally, I'll mention that the loading menu represents one of the most impressive accomplishments in the design of Plate Up! You have a single screen where everyone can simultaneously customize their character, practice cooking and serving customers, dial in settings for the next run, and apply previously earned bonuses to the next run. I have not seen such a tightly-designed, cute, efficient, and fun load-out screen in a multiplayer game before.Show moreShow less
I was really on the fence about whether or not to recommend this or not. In it's current state (v1.0.5) I'm going to have to give this a soft "Not Recommended". As the gameplay feels very much inspired from Overcooked, I'm going to be using that game as a comparison. Let's start with my complaints: 1) My biggest one is the RNG system. The RNG system is actually awful to the point of game-breaking at times and this is mostly targeted at blueprints. So much so that I actually modified the game to allow me to re-roll blueprints infinitely just to test it in runs. It took 53 total rolls to get extra plates in one run. It took 76 rolls to get a Hob in another one. One run had a conveyor pop up once on Day 3 and never popped up again no matter how many times I re-rolled. It was also common to get the exact same blueprint twice and even three times after re-rolling. I tested this with upgrades too and upgrading a dining room table 12 times resulted in a bar table 11 of those times in one sample. 2) This is inter-connected to (1) above and deals with automation/kitchen design. A lot of the fun from this game is designing your restaurant. It's a rush to get the correct drops to make even a small part of your workflow automated. Even something as simple as a smart grabber connected to a Hob feeding into a prep station is rewarding. Unfortunately, this is completely undermined by the RNG system. If you wanted to try something cool and were hoping for just one more conveyor belt to finish your design, you may literally never roll it even with all the chances in the world. 3) If you screw up one order, the game is over (There is an extra life item, but they're fairly uncommon). In Solo mode, it's honestly not that bad. Playing online with friends is a different story. There's a specific timer where guests are waiting for the rest of their food and it's EXTREMELY SHORT (by default). This means if you're coordinating with a friend and they have a couple seconds of bad internet during this timer, your run is over and there was nothing you could do about it. 4) There's a rare bug in multiplayer where a player placing down the correct plate in front of a customer, it won't register and you and the other players have to spam picking it up and putting it down and hope it registers before the timer runs out. Most of the time, to our relief, it fixed itself. We reviewed the game-play video to make sure the order was right (most times it was). In a game where one mistake ends your run, this is pretty unacceptable. And onto the positives: 1) They managed to take all the good parts of Overcooked and expand on them for a pretty unique experience. It's a lot less stressful than Overcooked too. I can definitely play this a lot longer than I can play Overcooked. I had a blast playing with friends. 2) The customization and automation parts are awesome. Sometimes you build a quick fast food place and other times, you can build a sophisticated pizzaria. 3) It's pretty well polished for a game that released just a month ago. I'm hoping that the game continues to improve and get better. 4) It's about $17 for the game. I feel it's fairly priced and I can't say that for a lot of games on Steam. And lastly, just some neutral remarks: 1) It's hard to figure out the nuisances of some of the items, especially conveyors and how certain items work or interact with others. Sometimes you're severely punished for buying something just to realize it doesn't work how you thought it would. The reason this isn't a negative is because Plate Up's official Wiki is actually pretty decent and the game incorporates a "Practice Mode". I wish "practice mode" would allow you to try items before buying them or at least have a sandbox mode. 2) I still don't think I fully agree with the "fail one order, fail the game" design decision. I would love a gameplay type that's more monetary-based and along the lines of "if you fail this order, you lose money equal to the order value. If you drop below $0 you go out of business and it's game over". That way I can watch my business slowly crumble from my incompetence versus my run ending for some infuriating reason. 3) Overtime days ramp up so fast it becomes impossible. It's more post-game/end-game stuff so it's likely the point of it, but damn does it become insane.Show moreShow less
Got a cat here. Friends passing by can touch her and click Like to touch her once. __ /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \ _二つShow moreShow less
+ good variety of foods + easy to pick up + attractive, if basic, artwork + enough depth to make it interesting and try new "menus" + fresh look at the genre, and the rougelike elements are done well enough - not a great single player experience - strange emphasis on extremely heavy doors - automation is tedious. what things do is not obvious and requires trial and error - maps seem to favor having multiple players - fixed view hides game items - easy to pickup wrong items - game items (blue envelopes) after level complete are very annoying to pick up. its not fun or interesting. - automations are only usable towards end of playthrough due to the cost and by that point, your work flow is very fragile and sometimes not even worth buying because it would break your flow - very cramped maps with awkward layouts -- especially when the map has two doors from kitchen to main dining area. very strange. - some parts of gameplay are seem deliberately awkward to artificially raise difficulty. like excessive door weight, very messy foods like the cheese plate and cramped maps - useless items, or they have too strong drawbacks, like the trainer shoes - music reminds me of youtube filler. uninspired and somewhat irritating - npcs will pathfind through the kitchen sometimes. seems cheap. i really wish i could like it more. but playing it makes me wish it were more polished and balanced. for the price, its ok, but i wouldn't recommend it because it feels unbalanced and unfair. i wish it were better, because the game formula is good.Show moreShow less
Worked an 8 Hour shift, came home and worked another 8 hour shift 10/10 would recommend.Show moreShow less
I came in hoping for an Overcooked-like but walked away pretty disappointed. The hugely positive reviews the game has make me think that I'm missing something, but I'm struggling to find the fun when a single missed order ends the run, and you don't get any opportunity to address the issue. It'll be 8 in-game days of smooth, easy orders, then suddenly a huge queue forms outside, you're not ready for it, and that's that. Back to the beginning to repeat those super easy early levels again. Playing with two friends, we enjoy it when it's working, but to have the game swoop in, tell us we're just not good enough and have to stop playing now without any opportunity to improve our restaurant feels so mean-spirited. It's hard to see why there couldn't just be a three-strikes rule, or a bar that fills up as you miss orders, so that it's more a of sense of growing tension than an abrupt end to your run?Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.