

Prey
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Prey
As Morgan Yu, you awaken aboard Talos I, a space station overrun by hostile aliens. Explore its connected, nonlinear routes, uncover secrets about the station and your past, and improvise with weapons, tools and alien abilities to survive. Steam player reviews: 90%% positive from 37,911 reviews. Release date: May 4, 2017. Interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Polish, Portuguese-Brazil, Russian, and Japanese.
Credits
Lowest recorded in 36 months
$2.402025-02-07 · Humble StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 8 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | Yes |
| Italian | Yes | Yes | Yes |
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
| Polish | Yes | Yes | Yes |
| Portuguese-Brazil | Yes | Yes | Yes |
| Russian | Yes | Yes | Yes |
| Japanese | Yes | Yes | Yes |
Steam PC edition data · 2026-10-17
02Before you buy
Mode and controls
The Steam PC version offers single-player play and full controller support.
Language
English, German, French, Italian, Japanese, Polish, Brazilian Portuguese and Spanish interface and subtitles are supported; Simplified and Traditional Chinese subtitles are supported without full audio.
03Frequently asked questions
What is Prey about?
You awaken as Morgan Yu aboard Talos I, a space station overrun by hostile aliens.
Can you craft items?
Yes. You can use station tools, weapons and blueprints to craft items and overcome obstacles.
Can you gain abilities?
Yes. Morgan can acquire alien abilities and develop a distinct combination of powers.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Overall Score: 8.9 / 10 Quality 9.3/10AAA, Bethesda Softworks, Arkane Studios Performance 9/10Very smooth performance; No crashes, minor visual bugs (rare) Utility 9/10Lots of options; Mod support; No Linux/Mac support confirmed yet Controls10/10Full pad support with good controls, but I highly recommend kb+m! Gameplay 9/10A shooter-RPG inspired by many popular titles of the genre* Challenge 9/10Customizable difficulty (4 grades) and a really cool hardcore mod Content 9/10~15h campaign with lots of secrets; High replayability; Mods Diversity 8/10Supports several different playstyles, but few enemy/weapon variety Immersion10/10Very immersive Sci-Fi; Even further enhanced by "immersion mod" Design8.4/10Really well designed overall, but a bit generic at times Visuals 9/10Well polished graphics, but a lot of repetitive design elements Sound 8/10Good voice actors for all dialogues (localized); Decent SFX & OST Texts 9/10Tons of documents and dialogues; Thoughtful, enthralling story Mapping 8/10Great, but too many loading screens due to the small sections Interface 8/10Overall a comfortable UI & HUD with a few minor flaws * Bioshock, Deus Ex, Dead Space, Half-Life, System Shock Tested with: 1920x1080; Windows 10 Home, 64-Bit Intel® Core™ i7-7700K, 4 x 4.2 GHz Nvidia MSI GTX 1080 (8GB GDDR5X) 16GB DDR4 RAM; Samsung SSD Settings: Low, Normal, High, Ultra If you found this review helpful, feel free to check out my... ⭐ Curator page | 👪 Steam group | 👾 DiscordShow moreShow less
This is a good game that I couldn't bring myself to finish. The game is (in my experience) totally enthralling in the first few hours; the atmosphere and premise are fascinating, but, at least for me, the game's strong points taper off after several hours of gameplay. Nearing the 13 hour mark I couldn't go any further cause I was bored with the repetitive looting of rooms and the pretty stagnant enemy types (they're all variations on a black blob). This is a game for a certain type of person; the type of person who enjoys looting, stealth, and a pretty unclear story, and ultimately I don't fit into that niche.Show moreShow less
Finally finished it .. and man what a ride! :hee: definitly game of the year 2017 for me. - Solid and diverse gameplay (Nuromods open to a lot of strategies on how to finish your opponents, swtiching between weapons also!) - freedom of choice - big station, lot to discover - interesting story that motivate you to keep going till the end - some fun side-quests The only downside for me is that i wish the game was a bit more longer and had large boss fights lol (espacially since i had such a huge arsenal of grenades of all kinds, 50+ medkits, weapons, large amount of Ammo, i was ready for WAR man!) but ..really 50h is great value!. If you loved games like Half-life/Bioshock/System Shock, Prey will not disappoint :happy:Show moreShow less
Can not disable motion blur I am physically unable to play thisShow moreShow less
Pros: 1.Runs really well so far, currently getting 130fps at 1440p with a 980ti. 2.Gameplay is good enough so far, BioShock with abit more SytemShock. 3.Mick Gordon is god. Cons: 1.Motion blur can't be disable as of yet, unless you mess around with the .ini file. 2.FoV also needs to be tweaked in the .ini file but works fine no bugs so far. 3.Still salty that this isn't Prey 2 For those wanting to change FoV go to \Users\<username>\Saved Games\Arkane Studios\Prey and edit game.cfg, change cl_hfov to what you want.Show moreShow less
Okay, I don't want to be the devil's advocate on this game, but I'm gonna do so. I wish I could give it a neutral rating. Very strong start, with a decent level of challenge and a great story, but then the constraint of resources, overpowered enemies like the telepaths, and excessive backtracking kicked in. I'm sure most of the replies will insist I simply "git gud" or something similar, but I'm with the significant number of people (Google "Prey is too difficult") who felt the game's enemies are unbalanced. But that's not the only issue. Now, if powerful enemies were the only issue or done by design to force us to use stealth or tactical avoidance/retreat, I could accept that...even though the game bills itself as a first-person shooter. The stealth mechanics, however, don't offer much in the way of actually avoiding things, and then you are channeled into a very specific playstyle--- there's no "run and gun" or "sniper/assassin" options, just either trying multiple alternate routes (crouched and moving slowly unless you take a specific series of neuromods so you can walk/run "stealthed") to get around things or trying to isolate one enemy at a time. Both those options are tedious, and let's be honest, not that fun. The next issue is simple resource management. There's simply a lack of materials to make enough bullets and other ammo (yes, I recycled everything including spare food and took neuromods to maximize what I could get). Note that this isn't ALL materials, just the inorganic material you need to actually make ammo. If I had been able to transform one into another with more ease this could have perhaps remedied the issue. Still, the play style you're forced into is much more roguelike or survival horror than your typical FPS. And that fact reduces replayability or your ability to explore if you're a completionist, unless you're willing to endure tedious backtracking across the entire station. Note that there's similiar constraints around health/armor and your psi, as none of these recover naturally over time without the use of other limited resources. Once again, you're not going to simply run around using your psi abilities like some technomage, as your psi pool can only support 1-3 uses of most attack powers early on before you'ree using a resource to replenish. My final issue with the game was the lack of variation in the weapons and environments, though it's a minor quibble compared to feeling constrained to very limited playstyles by the resource issues and the overpowered opposition. The "melee, pistol, shotgun, crowd control, and energy weapon, plus some grenades" and some "techmage powers IF you have enough neuromods to take them and want to give up the other regular skills" are just generic and fairly boring, with no real modding or variants. There was some variation in environments--and they are beautiful---but the backbone support areas/crawlspaces are very similar and look, and the repetitive backtracking only exacerbates the problems. In conclusion, great characters, great quests, and interesting concepts, pretty but repetitive environments and generic weapons and somewhat generic skill lines...but it totally feels like they took an 8 out of 10 game and made it into a 5 out of 10 by trying to lengthen the game via excessive backtracking, overpowered enemies, and too-tightly constrained resource management. Really, the end result is that you the player will have less fun overall and be fairly constrained on your playstyle. If you doubt that's the case, simply refer to all the "Git Gud" haters who will all offer you the EXACT same advice, carbon copying each other in Reddit or other (Steam) forums with the playstyle YOU must follow and the list of neuromods YOU must take. I don't think they see the irony in their groupthink or in their masochistic love of "difficulty" like it proves their manhood. No offense to the 50% plus of people who gave it positive reviews or those who found the game easy, as i agree that there's a lot here to like. Those last comments are just directed to the smug "Git Gud" Knownothings who can't fathom that some people like to have a different playstyle or who actual just want ot have a modeerately challenge and a good time. Note most of my concerns could be fixed with upcoming patches, so I'll update if anything changes. Solid 5 out of 10 as things stand.Show moreShow less
It feels like I'm exploring Rapture for the first time again.Show moreShow less
Two times I have tried to get into this game. I tried hard. I love Dishonored, I love Arkane Studios in general I like this kind of games... I was certain I'd love Prey. But somehow I don't. I can't stand the pace of the game. I don't enjoy clearing the rooms. Not because it is difficult but because it is tedious. I hate looting billions of scraps and having full inventory since literally the first minute of the game. I hate scrapping it all just to make 10 ammo that will just get bulletsponged by every enemy. When I clear the room I don't feel satisfaction. I don't like that enemies respawn. I don't like that almost all the rooms look the same. The game probably has amazing story but for me personally it's hidden by a tedious and slow gameplay that failed to make the game any fun. There is probably a gem underneath what I described but I personally can't recommend it because I didn't enjoy it at all. Hope I made myself clear.Show moreShow less
Two hours into Prey and I'm already terrified of everything. Whacking at everything with wrenches to make sure they're not Mimics, turn around and scream at a chair that's behind me. Hit it wildly. Ordinary chair. I relax. The coffee cup next to it attacks me, I whack it out of reflex and start to laugh. Then my bedside lamp flickered and I smashed it against a wall. Good times. Good times. 10/10 would suspect my furniture to be Mimics again.Show moreShow less
There are a lot of things Prey does really well that made me want to like it. I love its cousins, Dishonored and its sequel, and I was hoping for a similar experience when I picked up Prey. Prey features a lot of the same things that Dishonored does well and even though they're different games I couldn't help but to compare the two while playing through Prey. Prey features the same stunning level design and environmental art that Dishonored does so well. Places function as well as video game levels as they do immersive areas. Each locale feels like a real place with functional design, looks beautiful, and works extraordinarily well as a level. It's an impressive feat pulled off by the developers. The graphics are fine, with some great lighting effects. And the story is just intriguing enough to keep you moving forward, though devolves into fetch quests and "go here to fix this door" a bit too often. My biggest problem with the game is that playing it just doesn't feel good. This is because there seemed to be very few efficient solutions to a lot of the problems it presents. In Dishonored you're given an ample amount of tools with which to overcome the different challenges the enemies provide, whether you wish to play stealthily or loud, lethally or nonlethally. However I couldn't shake the sense that with each enemy encounter in Prey I was doing something wrong. Bullet-sponge phantoms took multiple magazines to bring down, poltergeists left me missing them and wasting most of my ammo just to bring them down. I put the game down for a long time just 6-7 hours in because of this and picked it up again recently and put about 20 more hours before putting it down again for the same reason. There were times I'd try to sneak past encounters as well, treating the game more like horror, but even that fails to work at times as certain enemies seem to auto-detect you no matter how many skill points you have in stealth. I'd google strategies to kill certain enemies only to find that-- Surprise! There are none. Want to sneak by it instead? Well, the phantom patrols and now you're missing out on exploring and taking in good environmental storytelling and looting half the level, which is your driving force for exploring these spaces to begin with since the story missions are uninspired at best. The game gives you an unlimited amount of tools to accomplish the problems it presents in clumsy, unsatisfying ways. There's a reason many people complain about this game's difficulty. I played most of the game Normal, but even on "Story" mode enemies too often feel like bullet sponges. Something about playing it just feels off, whether you're tackling it as a shooter or a stealth game. Clearing a room just doesn't feel satisfying. Even after dealing with enemies and solving a problem presented by a monster in a room, I couldn't shake the fact that I had done it in the sloppiest, most inefficient way possible. This had me replaying rooms, trying different tactics; sometimes for half an hour at a time, but it always felt similarly unsatisfying. For a while this kept me pushing forward in search of unlocking new skills, until I had unlocked enough Typhon abilities to summon the Nightmare, another bullet-spongey enemy which I googled to learn would continue to appear every 20-30 minutes for the rest of the game. It was at this point that I lost my drive to play the game completely and finally put it down for good. Dishonored felt fresh and challenging and even when I mucked up an encounter I could clearly see where I'd made my mistake, and would focus on doing better next time. And it was extremely satisfying to sneak past a room full of enemies, or take them out, or use the environment to my advantage. I never felt this playing Prey. Not one single time. I felt like a bumbling idiot, relying on my upgraded shotgun and combat focus to deal with nearly every challenge. While the levels can feel like a fun sandbox I ended up feeling that none of the tools they gave me to play with were very effective at dealing with any of the problems provided, so I resorted to smashing through it with the proverbial hammer (or in this case, shotgun) instead. There are some other things that bothered me about the game as well. The sound mix is absolutely terrible, which I remember from day one but still hasn't been patched to adequacy yet. You can be hugging a wall in a room and hear electricity from a broken wall in the room adjacent and above you, or hear a fire that you passed 20 minutes ago still raging two floors below. Certain instances of dialogue are far too loud or sound like the mic was too close to the actors' mouths when they were recording their lines. Gunshots don't sound loud enough for what they are, and space doesn't sound quiet enough. In addition to this, Mick Gordon, who was perfectly at home doing the Doom soundtrack, just doesn't feel like his music fits Prey. There are some nice tracks here and there but subtlety is definitely not his strong suit, and that's what I feel this game required. Though this is very much a matter of taste, and I am in the minority: Most folks liked the score. I also had an issue with the annoying, lazy, scripted jump scares that permeate this game and was surprised that other outlets did not mention them. I'm not talking about happening across a mimic, which is an organic part of the game. I'm talking about scripted sequences such as the "Touch Me" calibration screen scene in Psychotronics, which was so infuriatingly lazy and offensive that it actually led to me to halt playing the game for the night. Or the theater screen screeching to life in Crew Quarters with no warning. There are numerous instances of this crap, and the awful sound mix only serves to deafen headphones users, which is where my key gripe comes in. It's not just startling, but literally painful due to the ineptitude of the sound mixers. If you crept up behind me while I'm at work and blew a damned air horn into my ear I'd probably jump a mile, too. Is that good horror? No. It's a lazy prank. It's annoying and infuriating, and it had me hating the developers for resorting to such a lazy tactic that's been ruining Hollywood horror films for decades now. For the record, there are instances of real horror and tension in this game that are actually quite enjoyable. A great example is the morgue scene in which you're creeping along into the morgue only to see a suspended body slip off the rack and slump quietly to the floor. You're sure there's a mimic in there somewhere, so you cautiously creep into the room, searching for it, on edge the entire time and filled with suspense... Only to find nothing but some supplies and notes inside. This is great horror, and the fact that it's often mixed in with lazy jump scares only serves to show how frequently the game fails. It seems to me that the developers strove to add a horror element to the game, but were unskilled in specifically how to do it and perhaps unfamiliar with effective horror, relying instead on recent experiences they've had in theaters. In a word I'd describe the game as uneven. At its best it's hitting the same heights as other great Arkane games, but at it's worst it comes off as incredibly lazy and uninspired, which is a shocking imbalance for a game that does so many original, inspired things. I had some great times with the game but couldn't shake the fact that it just did not feel good to play most of the time. If you're looking for a horror game then I suppose you might like this, but it doesn't feel great to play as a shooter or a stealth game, so I'm not confident in recommending it. I do hope Arkane takes another crack at it with a sequel, because there are some really great ideas at the core of Prey that I'd like to see polished up a bit in another effort.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
