

Prison Architect
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.










01About Prison Architect
Design a prison, balance its daily operations and respond when pressure turns into floods, fires, fights or riots. Prison Architect puts you in charge of layouts, resources, staff and rehabilitation programs, with each inmate’s criminal history informing treatment and work schedules. Escape Mode lets you attempt to break out of your own supermax prison, while Online mode offers player-created prisons and Sandbox mode supports open-ended expansion. Steam PC players: 89%% positive from 59,734 reviews. Interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Korean, Polish, Portuguese-Brazil, Russian, Spanish, Dutch, Japanese, Swedish, and Turkish. Released: October 6, 2015.
Credits
Lowest recorded in 36 months
$2.142024-09-26 · AllYouPlayBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| Traditional Chinese | Yes | — | — |
| English | Yes | — | — |
Show 12 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | — | — |
| Italian | Yes | — | — |
| German | Yes | — | — |
| Korean | Yes | — | — |
| Polish | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
| Russian | Yes | — | — |
| Spanish | Yes | — | — |
| Dutch | Yes | — | — |
| Japanese | Yes | — | — |
| Swedish | Yes | — | — |
| Turkish | Yes | — | — |
Steam PC edition data · 2026-10-11
02Before you buy
Management and emergencies
Build and allocate resources while managing staff, inmate programs and threats such as fires, fights and riots.
Different ways to play
The description lists Escape Mode, Online mode with player-created prisons and Sandbox mode.
Interface languages
Steam PC lists {supportedLanguages} for the interface.
03Frequently asked questions
What do you manage?
You design and develop a prison, allocate resources, hire staff and set treatment programs and labor schedules for inmates.
Can you play as an escapee?
Escape Mode lets you attempt to escape from your own supermax prison.
What is Online mode?
It lets you test player-created prisons.
“It turns prison-building into an interlocking web of finance, security and reform where the more hours you sink in, the clearer your own management style becomes”
Our Verdict
A game that grows a personality the longer you stay
Hand this game a few dozen honest hours and the payoff is not the rush of a clean victory lap. It is control — a grip that deepens the longer you hold on. Early on you are scrambling to patch one leak after another. Midway you are trading blows with the systems. And by the late game you slowly realize you have been running a value system of your own all along: does this prison hold together on fear and pressure, or on order and reform working side by side.

From the 2012 early access build, through the 2015 full release, and on through years of relay-race polish by its publisher and porting team, the reputation traced a clear upward curve. A domestic outlet handed it a 6.3 back in early access, with most of the gripes aimed at the bugs and the threadbare tutorials. Once the full version and the updates that followed sanded those down, the PC release settled at a steady 83 on the aggregators, while the storefront has long held it at Very Positive, hovering around 89 percent. That timeline is the cleanest footnote you could ask for on what "the long haul" really means.
Who should buy in, and who should walk on
What makes it worth your time is that play and content close into a loop. The systems run deep, the freedom is wide, and the sandbox eats time happily, so the more you pour in, the clearer the outline of your own decision-making style becomes. If you happen to love the kind of game where every collapse can be traced to a cause and every stretch of stability feels personally earned, the payoff is enormous — which is exactly the case for the hard-core management player to buy without hesitating.

Flip it over, though, and the barriers are right there in plain sight: a steep curve, a constant load of information, and neither story nor sound rising to a hook that grabs you. If what you actually want is an easy on-ramp, a linear march and dense sensory thrills, this very likely is not for you. It does not court everyone, and in truth it never tried to — that stubbornness is part of the appeal, and part of why the people it does click with tend to stay for years rather than weeks.
Where it stays so hard to replace
Looking back from 2026, the thing hardest to clone is how legible it makes the chain of cause and effect inside a single space. Rimworld, that other colony sim built on emergent narrative, runs messier and looser, with stories blooming in every direction. Prison Architect makes the opposite wager, funneling every variable into one prison, and comes out tighter, sturdier, and far better at letting you trace each success and failure to its source.

The sequel's pivot to full 3D and multi-floor construction only throws the first game's pictographic language into sharper relief: it never won on stacked dimensions but on spelling out every line of cause and effect across a flat plane.
So no, this is not a game that conquers you in the first hour. It is more like a building that feels cold on contact and grows more characterful the longer you stay inside it — the kind you keep returning to not because it flatters you, but because it respects you enough to let you fail and understand why. At 8.0 overall, the time you sink in is very unlikely to feel wasted.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I raided a Prisoner's cell and found thirty spoons, he wasn't even tunneling, just had a collection going.Show moreShow less
I decided, after a bit of consideration, to jump the wagon when the game was on sale. After spending some 10 hours or so on this Early Access title, I can't help feeling a bit divided about it. Right off the bat, the longing for a game like the good games of old, such as Theme Hospital, makes you feel right at home. The genre hasn't seen much since then, and that makes Prison Architect a very welcome sight. In my first sitting, I played 5 hours straight. Not a lot of games these days seem to be able to pull that off. Part of the reason behind this, I think, in addition to the mentioned longing, is the discovery of how things work. In fact, you are given very few hints about how to get started properly. There's a tutorial kind of thing, but it touches just a small part of the game (some which I read, are not even part of the game at this point). But, as I keep playing the game and learning more about the workings, I can't help but feel that the game is a bit "fake". The speed of the game is rather slow, stretching play time more than necessary (even though there are speed controls available). Then there's the graphics, which are unimpressive, but you would be able to forgive if the gameplay is very good. It's just that the gameplay is very basic. There's very little complexity in it, and nothing very new. In addition, many things don't seem to work very well. The visuals are sub-par. There's no soundtrack. There's no cinematics or voice recordings. There's no campaign mode. Even considering these things, I could be very forgiving. However, for a game that has raised considerable funding of some $10.000.000 and been in alpha for over a year, I would expect more. I'm quite amazed they haven't gotten further. Even so, I do feel I got my 7€ worth. Would I recommend the game? It's a very tough question. I feel I can't quite discredit the game, but on the other hand, it's not very impressive. Another factor is the rather stiff regular price to consider. In sum, I would have to give it a thumbs down. However, you might find it very enjoyable, and eventually it might turn out to be something great. For most people, I would therefore suggest waiting and see how things turn out. 2014.05.06: It would seem my review is a bit controversal. I just want to stress the fact that I like the game. I keep playing it. I just wish it was so much more, and I think it could have been. I'd like to commend the developers for Workshop support by the way. Usually that's an afterthought. 2015.02.03: I'd just like to point out I haven't played the game for a while now. There has been some additions meanwhile. I don't have a good enough basis to say much about them. I suggest you look at the release announcements if you want more up-to-date information. I'd like to say, however, that my opinion of the game hasn't changed much.Show moreShow less
I received a low-threat prisoner, so I didn't pay much attention to him. How wrong I was.. It was a normal, average day. The prisoners were eating their lunch.. then it happened. He attacked from the shadows. Prisoner "Leeroy jenkins" viciously started stabbing my guards with his plastic fork. It was 5 against one. He'll never win, I thought. He'll never escape, I thought. He'll never survive, I thought. I thought wrong. He managed to start a full-scale riot, him and his army of offenders. They broke all 7 of my steel doors with their bare fists, escaping into the yard. They were almost out. I quickly hired God-knows-how-many dog handlers, in a valiant effort to hold them back until the authorities get here. I managed to keep the tsunami of prisoners back, put the prison on lockdown and finally the armed police got here. I did it, I stopped the riot. But then I saw that one particular cell was empty. Then I realized.. LEEEEEEEEEEEEEEEROOOOOOOOOOOY JEEEENKINS! 54/11 would plastic fork again.Show moreShow less
I would have recommended this game prior to Paradox but now I can't. First off, they added in an alternate Paradox launcher. This was not needed and is a regression of quality in my eyes. They're holding a piece of content hostage unless you sign up for their newsletter. They're already starting to do what they always do and divvy up future content into DLC's. The Psych Ward one? I read some of the features included in it and these are things that should be in the base game. The game always felt like it wasn't finished and here are some things that would flesh out aspects to make it feel complete and you have to pay an additional fee for it. [Correction] Psych Ward was developed for console version first and it isn't until now that they're porting it. However, I remain steadfast in my belief that the game does not feel properly finished and that some of the elements of that DLC should have made it to the main game instead of being a separate DLC. Game is already pricey enough as it is. I'm not opposed to proper DLC's but this is a thing that I don't think should ever have been a separate DLC. Not a section of a prison. What's next, gardening? Gang expansion? Quarry? I'd rather have DLC's that take us to new areas like a desert or siberia or underwater or even going back in time to medieval stuff. [EndCorrection] If they continue with free updates in between DLC's and actually bring the main game to feeling like it is truly a finished fleshed out product then I'll update the review and mention that but so long as they continue to be greedy with their DLC tactics my review will remain negative. And don't you globs over at Valve mark this as offtopic either. This directly involves how they're going to update the game and divvy up its future content.Show moreShow less
All my Guards were stabbed to death by an invincible prisoner with a spoon.Show moreShow less
Do not buy Prison Architect, or support Paradox Interactive. I hate that I have to write this review. Prison Architect used to be one of my favorite games on Steam. It was what got me into games like Rimworld and Dwarf Fortress, oddly enough. And I still have fond memories of it. However three major things have changed in the last year that have really killed all enjoyment that I can get from this game; the bugs, the Paradox acquisition, and the new DLC. A year or two ago, this game was basically 100% stable. In my 200+ hours of playtime during this era, the amount of bugs I encountered could be counted on one hand. Now? Now you can't even count on your hands since you'll be too busy typing, looking up whether something is a glitch or intended. Workers refuse to build water pipes, workers refuse to haul items, canteens glitch out and refuse to be assigned, and workers can't interact with what they need to build. This is all without the DLC, and the DLC adds even more bugs. In fact, unless they've changed it, the psych ward DLC completely breaks female prisons if you have it installed. A lot of this rests on Paradox, however, not the original devs. For those who don't know, Paradox is a leech of a publisher. Taking mildly competent strategy games (or more recently popular but inactive indie games) and sucking as much money as they can out of the IP. Several of their games cost over $250 to play if you want to grab all the DLC, and even then be prepared to shill out another $10-15 every couple of months. Look at Europa Universalis 4 and Hearts of Iron 4 if you don't understand just how scummy this publisher is. And while it's slow now, they're likely trying to see if they can squeeze as much money out of this game too. And honestly, the DLC has been added in a way that's utterly terrible. Firstly, the original devs made a free update to the game that added female prisoners and babies a few years ago. Why do I bring that up? Well that DLC is more substantial than anything that Paradox has released for a price. I made the mistake of purchasing Psych Ward, only to discover game breaking bugs that - I believe - have not been addressed or fixed to this day. I can't speak for Island Bound, as it just recently came out, but judging by other reviews it's removed key functions of the game. And if EU4 is any indication, that function is now locked behind a $10 DLC. Which, if that is the case, is a truly despicable move. This isn't the well designed, simple but fun game that Prison Architect used to be. This is a shambling, bloated, rotting husk of a game reanimated by a parasitic leech of a company, like some sort of Resident Evil monster. Do not give any more money to this terrible publisher, and if you already own the game, I implore you to never give a dime to these worthless, minor DLCs. (Also, if you ever see a game that has the 'off-topic' review asterisk that artificially raises a games score, make sure you learn why that game has that tag. However it is my opinion that exposing a rotten publisher is very much relevant to a game's worth.)Show moreShow less
32 prisoners have serious complaints *distant shotgun blast* 31 prisoners have serious complaints 10/10Show moreShow less
I would recommend this game since I really like the concept and it's fascinating to see your prison run itself. It gives a bit of a Settlers vibe. However as they consider this game finished (It's not early access anymore), demand 28€ for it and announced the next update to be the last big one I cannot give it a recommendation. It just isn't done yet, and if you play for longer, the unfinished, unrefined and outright frustrating parts - none of which will be fixed by the update - will hit you in the face like a train. I'll list a few of those: - The temperature system is a complete afterthought and not done well at all. You can only lower temperature by having windows, and raise it with radiators. If your kitchen isn't adjacent to an outside wall, it will overheat constantly, and windows are always open, leading to your prisoners freezing in the winter. Radiators also can't be turned off in the summer. AC? Never heard of it. - The game rewards badly managed prisons over well managed ones. Prisoner deaths are not punished directly, technically they're even rewarded because they make room for new prisoners. Even if you have failure conditions activated, the chance of feeling actual punishment is low. What is punished are "incidents", which even a well run prison can barely avoid, especially with gangs activated. I can only say that I tried both, and the prison where I stuffed 300+ prisoners into a 120m² holding cell certainly rolled in dosh. - The calculations for dormitories have been broken forever. A dormitory with 3 inhabitants and 1 TV doesn't count as "1 TV per 4 prisoners". You have to have at least, I think, 5 prisoners in a dormitory for the calculations to hold up, which of course increases the chances of the inmates shanking each other. - Click, click, click, click. This game requires so much ♥♥♥♥♥♥♥ clicking. The scroll speed is brutally slow so you have to click and drag with the middle mouse button to get around. And the developers apparently never heard of hotkeys, because you have to click to do absolutely anything. There are thousands of management and economy games that did it better. This game will murder your carpal tunnel. - Prisoner behaviour is disappointingly primitive. You'd think putting the power generator somewhere isolated and under guard makes sense because prisoners will try to sabotage it - they don't. You'd think they try to sneak into the storage room to steal some tools - they don't. I once tried a huge prison full of security flaws - the armory right next to the canteen with no walls in between, power generators out in the open... nothing happened. Not a single prisoner stole a weapon, or did anything else but get into minor fisticuffs with the guards. - Room assignment is painfully broken. Basically, whenever you add a room somewhere, the game sees it as "reassign EVERYTHING to Shared" and then suddenly you have max security prisoners in your min security block, cells in unfinished wings being occupied and prisoners strolling around the outskirts of your prison. This is obviously a hyperbole but seriously, you will suffer at least half a dozen escapes from this ♥♥♥♥♥♥♥♥. - Deliveries will mess you up. More specifically, mail deliveries. If your prisoners can't keep up sorting the mail, it will at some point just overflow your delivery area. And what does the delivery driver do if there's no more room for his mail? Why of course, he will just stay there and block the road for everything else - like food deliveries or prisoner buses. Solution for this? Click on a mail bag, click dump. Click on a mail bag, click dump... - The prisoner intake is convoluted and counterintuitive as hell. Something extremely simple like "Give me 1 delivery of X medium security and Y maximum security prisoners" can't be done. Instead there are "Fill to X" and "X per day" settings where the security level is determined in percentages. This has lead to me forgetting to close my prison and ending up with way too many prisoners so often I lost count. - The way patrols work is frustratingly idiotic. When finished with its shift, a guard will simply leave its post without waiting for its replacement, leaving your prisoners unguarded. - Maximum security doors can be destroyed. Fences can't. Your prisoners will outright give up any escape attempts if there's a fence surrounding your perimeter. - The game barely explains anything. I once tried to dismantle an object in a common room - the button just didn't do anything. Only later I found out that this room was occupied by a gang. - There's no borderless windowed mode. - And last but not least, the game - or at least the campaign - implies that you have a choice between running a prison based on fear and one based on making the inmates happy. This dualism may make sense IRL but in this game, it doesn't. If you have a prisoner with a certain set of traits, it becomes outright impossible to contain him. In real life, you'd put someone with 300 murders in his portfolio into a small room with no window and a massive steel door, but in this game, someone can destroy such a door with a single punch of his bare fists, then resist several tazer and shotgun hits and take out half a dozen guards. Then get healed up and do it again and again and again. The only way to avoid this is by making this demigod of a man happy, which in turn means that your SuperMax wing becomes the SuperLuxury wing. If this isn't counterintuitive to you, I don't know what is.Show moreShow less
My Informent snitched on himself - 10/10 2021 Update: I do not suggest buying this game in its current state. Game now unplayable for me and many others due to game breaking bugs - such a shame. I will update this once it is playable again.Show moreShow less
I have adored and played this game for years, and when i heard paradox took over i didn't think much about it, until i had to confirm my email account, in confirming your email account they automatically subscribe you to their newsletter, i just wanna play the game, to begin with a terrible aspect, their privacy policy is a disaster for the user, they collect everything, Chat logs, Steam information, hardware device and they store it as well, and that is just the tip of the iceberg, they block a structure behind their newsletter subscription and you cant play it offline which is what most people did EVEN IN SINGLE PLAYER, They also made sure that you cant downgrade the version to a older version and you are forced to update your game, this game is a shell of its former self, don't buy it even if it is free.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.