

Psychonauts 2
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Psychonauts 2
Psychonauts 2 is a cinematic platform adventure in which young psychic Raz explores the minds of friends and foes. Leap across ropes and trapezes, uncover memories, and use customizable psychic powers to solve puzzles and battle strange enemies on a mission to stop a psychic villain. Steam players: 95% positive from 12,411 reviews. Steam PC supports full controller input. Interface languages: Simplified Chinese, English, French, Italian, German, Spanish, Portuguese-Brazil, Russian, and Spanish-Latin America.
Credits
Lowest recorded in 36 months
$5.992024-11-27 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
Show 6 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Languages and audio
Steam PC lists English audio and subtitles in multiple languages, including Simplified Chinese. The game description specifies Simplified Chinese interface and subtitles for Windows users.
Controller
The Steam PC version has full controller support.
03Frequently asked questions
Who is Raz?
Razputin “Raz” Aquato is a trained acrobat and young psychic who joins the Psychonauts, an international psychic espionage organization.
What does exploring minds involve?
Raz enters the minds of friends and foes, where he can confront inner demons, uncover hidden memories, and address emotional baggage.
What can Raz’s psychic powers do?
His powers can blast, burn, and levitate objects, slow time, solve environmental puzzles, and fight enemies.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
This game is like Psychonauts but if they made a sequelShow moreShow less
As much as I absolutely love the first game, I came to the conclusion that more often than not I feel like I'm forcing myself to play the second game out of love for the first one. I'm past mid game right now, and I'm not sure if I'm going to continue, so everything written below is based on incomplete playthrough. It looks good, sounds good, production quality is great, performance is smooth as butter, but the gameplay is just way too boring, simple, handholdy, and streamlined, if compared to the first game. The only part I liked is real world exploration which felt similar to the first game, but story pacing and mind worlds are anything but interesting to play. Closer to the mid game you'll find yourself taking a only few steps before the next cutscene and a mind to jump into. Usually minds are monorails with some bells and whistles tacked onto them to confuse you visually, but only visually. There are a few mind worlds that are a bit more than monorails, but in each of them the game just asks you to find 3 things to proceed and that's it -- you just take one of 3 paths (rails) and find one of 3 things, rinse and repeat until done, proceed to the main rail. There's nothing that comes even close to milkman level, or theater level, or napoleon level. There's absolutely no puzzles that take longer than 5 seconds. This game looks like the first one, but is not even close to it. Quite often the game also just forgets it's own rules, which absolutely ruins the immersion. Perfect example is TK. Only about half of the switches are interactable via TK (not counting ones that require another power), and at some point Raz would just carry weight on his back (!) instead of just using TK. Plot holes like that completely ruin the game for me, it's like watching a cheap horror movie where main characters just sit there and scream instead of doing somethingShow moreShow less
Doublefine: How did Psychonauts flop? Why did nobody buy our enjoyable artistic platformer? Us: You didn’t market it. Heck, I legit thought it was a horror game when I got it as a kid. Doublefine: Well, either way, now that it’s a cult classic – we made a sequel. Us: Awesome, when is that coming out anyway? Doublefine: It’s already out. We just didn’t market it again.Show moreShow less
**Careful salty gamers in the comments warning, easily offended by opinions they don't seem to understand why I rated the game as not reccomended when my issues with the game outweigh the positives** After finishing the game to completion and collecting everything I've decided to do a review. Don't get me wrong I'm a huge fan of Psychonauts ever since I first played it, but I have a few reasons I'm not recommending this one. It's absolutely not worth the full price tag at $60. There's plenty of good reviews on it but not a lot of negative reviews and honestly it's not fair for someone unfamiliar with the game to give it a try and possibly be disappointed with it. First, what's great about the game? -Artstyle, Lisette (Art director) lead the team in the right direction here. It's nice to see a game stick to it's original style based off Scott Campbell's artwork only benefited by the polish of newer graphics. It's a very stylized game so I don't care about high end graphics as too much would just make it look uncanny. -Music, the score is phenomenal. Every song has this handcrafted orchestral score that changes seamlessly while out exploring the quarry then delving into caves and other areas. It was nice to hear the new renditions of older songs such as Meat Circus and the new spin on the original camp ground music. -Combat controls, honestly I've heard some say the combat is too much but I think it's fine. Raz controls a lot smoother in comparison to the first game's clunky controls. Powers from the first game used to anchor the player in place to charge them up, rendering many of them useless in fights. This time around the game sort of forces you to use more variety which could be seen as a good or bad thing. -Bossfights, the bosses were great and felt pretty unique especially towards the end. I found myself wishing there was an option to replay some bosses especially with new powers and upgrades. -New player friendly. I think the first mind (Loboto) does a good job of writing in the controls as simple reminders to Raz of how to utilize them and their importance. Now the bad. I had a lot of issues with this game. -Pacing, the pacing absolutely falls apart mid to late game. You find yourself hopping from brain to brain fairly quickly. Going through a lot of dialogue. Sometimes you'd hit a cutscene walk a few steps into yet another cutscene. I get the vibe that the end parts of the game were rushed as the game suddenly decides to place the player in an "on rails" ride to convey the story revolving that character and it took me out of the game each time it did that since there's nothing engaging for the player to participate in during the ride. -Writing. Along with the pacing the middle to late game turns into a lot of dialogue that centers around three specific characters. So much dialogue but not spread evenly among the cast that I started to begin thinking this game wasn't about Raz but instead Ford. What bothered me most about the game being so dialogue heavy is it feels like many characters served no purpose, only having a few lines or none of that dialogue expanded on existing relationships. Characters that are related don't really act like it, main characters being a couple but not really doing anything with that in the writing either. Interns felt like they were written in as a way to prevent Raz being recognized as an actual Psychonaut. They go from hazing Raz and being fairly rude to him to acting like his best friend by the end of the game with hardly any dialogue/character development to justify it. Along with the lack of writing you'll find most characters stay in one or two areas for the duration of the game. I expected to find them in a variety of locations based on the brains finished (much like the first game) but that wasn't the case. -Humor, I laughed at some of the jokes, but many of them rely on player familiarity of the first game, also some just sort of fell flat. I'm not really sure why DF doesn't push it's jokes more, it already has a teen rating but they aren't using that edge. Remove a couple curse words, alcohol and tobacco and it's an E for everyone game. -Lack of side quests. There's 5 total, two of them just requiring some basic platforming to complete.This speaks for itself. I expected to have at least one side quest administered by the main cast and interns. Severely lacking in this department. -Console exclusive features. Yeah, this sucks. HDR is only available to series X also console players for some reason are the only ones able to pose Raz using the in-game camera item. Making taking photos fairly boring with Raz always in his basic stance. -Tacked on features. The pins, costume change feature, and even reaching rank 102 all felt tacked on. You can only equip 3 pins at a time and many of the pins are just for looks or laughs, while some of them improve powers. I found myself not even bothering with cosmetic pins in favor of the ones that improved powers. Many of them you can't even equip until you've basically finished the game making them redundant. As far as I know, you cannot do a second run with immediate access to all your pins, the costume options nor the cooldown benefit of reaching rank 102. So why add them? Accessibility features. I absolutely believe that games being accessible to all are great, but I don't think DF deserves kudos for simply putting an invulnerability option on Raz. Any game developer can do this, it's not commendable. And using it as a "look at us we're a company that cares" selling tactic is pretty lame. I'm surprised there's a feature for this but no feature to up the difficulty on a second playthrough alongside the option of using the pins/benefits earned. ***-Currently on a second playthrough and the crashing is worth noting too. Many "fatal errors" I had 4 crashes to desktop on my first run of the game and some how getting more on my second run. This is not acceptable, it's not an issue with my rig. -Someone on Doublefine's team actually took the time to code a giant typewriter to censor curse words...even though your own brother calls you a "dumbass". I really don't understand the logic here. As a fan of the first game I overall enjoyed my play through I think if you enjoy platformers, collectathons and easy achievements you'll enjoy this game. It's got around 15-25 hours of content varying on whether you plan to 100% the game or not. But I don't think the game is worth full price. Pick it up on a sale, don't reward developers for locking features to specific consoles. Personally, the cons outweighed the pros for me, also worth noting the game was originally set to debut back in 2019 and knowing the game was two years late after two delays, at one point bosses were cut, I can say my expectations were higher for this installment.Show moreShow less
I was a playtester on this game, and I can say with authority, love and joy and care all radiate out of the work that was put into making this game. It still has the same Psychonauts wackiness and great comedy, but it's also become more mature, more understanding, more willing to tackle dark topics head on and acknowledge that human beings are flawed, and need help, and make mistakes, and sometimes even do awful things. But Psychonauts 2 understands that human beings aren't defined by any of this, and that people can learn from their wrongs and can change for the better. And it tells all this through a delicious array of gorgeous, varied mental landscapes, through creative collectibles that reveal the memories, loves, and regrets of the colorful cast, and through a combat and platforming system that is much improved from its predecessor. I can't recommend this game enough. It's an emotional triumph.Show moreShow less
Disappointed, sadly. While the first game came along as a seemingly childish, and kind of clunky game that actually had a very dark and serious undertone about the characters' mental issues and hangups, this one does the reverse. It wants badly to seem "more grown-up" whilst, paradoxically, the engagement with characters' problems has become much more parodic, cliche, simplistic and kind of insulting even. There is nothing really memorable about the characters. Their levels are pretty and large and fun, but their story is just *told* bluntly instead of making itself clear through the elements of the level, which are just assemblages of somewhat fitting assets. Almost every level in the first game contained some kind of puzzle I had to complete by understanding how the character got stuck where they are, and -if in some simplified gamey way- point out the contradictions of their thinking to them. This game now is a linear platformer. I move through the character's level and their (often barely articulated) problem dissolves itself. Some mental issues like "doubts", "judgement", panic attacks have now become enemies to find in people's minds, every one of which is to be defeated in a minigame-ish manner with the abilities unlocked over the duration of the game. This feels like a straightup middle finger to the genuine engagement of the first game. These problems are just the same for everyone and easily defeated by using whatever ability they were designed to be weak against. Why is this character having a panic attack? Who cares, use your ability on it, and the problem is defeated and done away with. The dark humor and edgy undertones of the first game are gone entirely. It feels like the game must constantly qualify everything that might even remotely seem bad with a "this game is actually about positive mental health blablabla" because how dare we have actual edges. Not only is that very boring, it is borderline insulting to smooth over everything that is dark and twisted about human spirit and it makes the characters resemble strawpeople rather than actual human beings living in an actual world where they've experienced some good and some bad. It's entirely unconvincing that in every character's mind there is exactly the one problem we are there to solve and no other hangups, attachments or traumas hidden away. The game is incredibly loud. All the time something wants my attention. Stand still one second and the shop reminds you to buy something or Raz points out what he's hearing as if you're not hearing it yourself. The music is very upbeat and funky all the time. Bright colors shining on my face wherever I move. Nothing against fun music, quirky characters and a colorful world, but can I please, please get a breather? Again something the first game managed well, giving me the chance to sometimes just move through a silent nightly scene with a soft, slow song playing. Psychonauts 2, on the other hand, almost wants to prevent me from processing what I've just experienced, from forming a thought, by voicing a constant desire to fill the silence. And this is the ultimate impression I'm left with. The game took all the substance of the first one and added it to style. What's left is pretty, but soulless. I was really looking forward to playing this game this year, and it is an upgrade mechanically and visually, but I will just not keep thinking about this like I did with the first one, because there's nothing that memorable in it.Show moreShow less
Wow, they actually lived up to the original.Show moreShow less
Psychonauts 2 has aesthetic charm and a great sense of humour, but a frustratingly inconsistent story. The game will present characters to you, suggest that they will play an important part in the narrative, and then bench them until the final boss. This happens to the interns you meet at the beginning, and everyone you help "fix" throughout the game. The gameplay is unable to pick up the slack. Each level has you discover a fellow psychic's traumatic memories over the course of a linear platforming segment and a few cutscenes. It is however difficult to take these characters seriously when your immediate motivation to help them is to clear an arbitrary obstacle such as a locked door, or when you realise that they will essentially disappear from the game once they have cleared said obstacle. It should also be noted that a very small number of characters feature spotty voice acting, such as Cassie O'Pia. I otherwise have more subjective issues with the game. Firstly the story itself: trailers and the first half of the game suggested a focus on the psychonauts as an organisation, their activities, their hierarchy. I was therefore greatly disappointed by the direction of the second half of the game, which has you completely separated from the organisation and all the characters you met prior. It also features some personally upsetting plot reveals which seemingly go against previous clues and setups. Lastly I found the level design far less interesting than in the previous game: many levels can be reduced to exposition railroads. I would have liked to see more levels like Compton's brain, which felt like its own little world. This review is more negative than the game deserves, but if you felt that anything you read would prevent you from enjoying the game, then I would suggest holding off buying it. If this review did not faze you, then go ahead and buy it: it is always worth supporting these developers, and if you're looking for a cozy platformer, then this will be a perfect fit.Show moreShow less
I received the first Psychonauts game for my 10th birthday and I was obsessed. I'm 26 now, and I feel exactly the same.Show moreShow less
Great graphics (art is amazing and stays true to the original), runs well and feels polished. Unfortunately has a really lacklustre (and predictable) storyline with a lot of repetitive level design (mostly go get the special item at the end of this jumping puzzle i.e. books, seeds, broken glass, instruments) and came no where close to the level of uniqueness that each mind gave in the first game. Compare Boyd's, Edgar's, Napoleon's, Milla's and Linda's minds to name a few, all completely different in structure, pace, objectives, enemies/npcs etc. Some might find this game great but for me it came no where close to the sense of engagement, eeriness and mystery that the original offered. Pretty disappointed overall, definitely not worth the hefty price get it on sale.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.