

Psychonauts
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Psychonauts
In Psychonauts, you play as young psychic Razputin, who sneaks into a secret training camp for the Psychonauts. When fellow campers are kidnapped and their brains stolen, he uses telekinesis and levitation and projects himself into other minds to find them. On Steam, 95%% of 12,427 reviews are positive.
Credits
Lowest recorded in 36 months
$0.002026-03-26 · Microsoft StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | — | — |
| French | Yes | — | — |
| German | Yes | — | — |
Steam PC edition data · 2026-10-19
02Before you buy
Play and language
Psychonauts is a single-player action platformer. Its Steam interface languages include English, French, and German.
Psychic abilities
The description highlights Razputin’s telekinesis, levitation, and ability to enter other people’s minds.
03Frequently asked questions
What is Psychonauts about?
Razputin sneaks into a secret training camp and tries to rescue his kidnapped fellow campers.
What powers does Razputin use?
Razputin uses telekinesis, levitation, and the ability to project himself into other minds.
Can I play solo?
The Steam version is listed as single-player.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I personally want to thank FunHaus' James Willems for always saying this was the best game ever. It wasn't my best but it's among the best ones for sure. And please cast him as a voice for Psychonauts 2, you know he deserves it.Show moreShow less
Okay, so before all u Psychonauts lovers condemn me to hell, listing first. I think Psychonauts is probably one of the greatest comedy platforms of all time. The characters are amazing, The story is goofy and silly, the soundtrack is F**king amazing and the graphics, while dated, are still pretty impressive. The game is a great example of an amazing classic video game. now for the bad :D: The game has aged like ♥♥♥♥, gameplay wise. The controls are clunky as f**k, this really doesn't help when trying to platform through some of the amazing level designs. Also speaking of Level Design, some levels are absolutely amazing (milk-man being a stand-out) but then their are levels that just feel so empty. Also the mouse is awful (at times it pans right behind the scenery) and the glitches in the game, random crashes, are just F**king irritating. Finally Verdict: Psychonauts was a masterpiece, and with all respect is. But if you are a modem gamer and are trying to get in to the platform genre i can not recommend this game. Go back to playing Mark Of The Ninja or super-meat boy. Yet for them old-school gamers Psychonauts is a most have. :DShow moreShow less
It's currently free on humble bundle (The game isnt free on humble bundle anymore)Show moreShow less
Ugh. Let us be clear here; I want it noted on the record that I desperately tried to like Psychonauts. I’d seen the praise critics and gamers heap upon it, seen the funding campaign for the sequel that many passionately gave their money to, and came back again and again to the game trying to pick apart what makes it entertaining. Despite all this, however, I only ever came to the singular conclusion which may cause people to label me as mad as the characters in the game itself; it’s just really not very fun. What makes this an especially bitter pill to swallow is the fact that, hidden deep down underneath its faults, there is the heart of something truly excellent slowly beating away, desperately trying to break free. For one, the Psychonauts universe is excellently realised; one where a great deal of love and effort has been put into it. Even with all the oddball ideas on show here, each of them is nicely fleshed out, everything linking in nicely with everything else with a remarkable consistency. Not only does this create a believable world, but this also allows the story to shine though; an oddball tale of a summer camp for children to be bred into psychic warriors under attack by mysterious forces. It's oddly compelling and excellently done, but the game's real strength comes with the sense of humour that is so excellently fed into both the story and the world beyond. Both carefully crafted jokes and throwaway one-liners by passing characters honestly made me laugh on multiple occasions, and even the most stoic of people will struggle to not crack a smile at what’s on offer here. It’s lucky these laughs are present, however; because it’s with them that I found any sense of joy I had with the game ended - there’s just too much here that isn’t that fun for the positive side of things to truly shine through. A lot of this boils down to the gameplay that’s on offer. Whatever it is you’re doing, being it platforming or something else entirely, there always seems to be a part of it that's incredibly irritating or disappointing... Some sections outstay their welcome for far longer they were actually interesting, others are confusing or fiddly to complete, and then there’s some frustrating occasions where you're thrown into situations where the idea is amazing - yet fall flat on their face when put into practice To take an example of this last point in action -– one level sees you the size of Godzilla, tasked with stomping around a city and smashing everything in your path. Yet the actual smashing isn’t that satisfying, and your progress throughout is slow and cumbersome. Oh, and do you need to climb a building for something? Have fun crawling up at a snail’s pace, only for a single enemy shot to send you crashing down to earth the second you reach the top. There’s many a moment like that, and each is as disheartening as the last. Additionally, and somewhat ironically for a game that’s based around the mind, it feels like the gameplay of Psychonauts is incredibly schizophrenic. It’s trying out as many ideas as it can possibly cram in, but -as with the case above - many of them really don’t feel that well implemented. For instance, there's a level where you're suddenly thrown in a weird race section with absolutely no prior warning; where if you make a single mistake you’re likely to get trapped behind an obstacle and have to start the whole thing all over again. Another level takes the form of a puzzle, tasking you with collecting the right items in order to proceed; which starts off well enough and has some of the funniest moments I found. But even that soon descends into endless wandering and confusion, as you’re provided with no hints, and the solution to getting some of the items or simply making progress feels unnecessarily convoluted. And so on it goes, Psychonauts trying to be a jack of all trades, but not coming even remotely close to being a master of any of them. Another thing that doesn’t help the situation are the visuals themselves. Not with the graphics, because even I’m not stupid enough to start critiquing how good they are in a game that’s ten years old, but just in the way that everything’s just so bland looking. So many of the areas you’ll explore are a turgid mess of browns and blacks – or, if you’re lucky, some other combination of uninspiring colours. It’s something that starts in the very first level, a dreary and dull looking warzone where it’s often difficult to tell where the heck you’re meant to be going, and then just continues on from there. To add insult to injury, and at the risk of sounding incredibly contrarian, the single colourful level I played actually ended up being too much of an assault on the senses, again leading to a situation where it was hard to know where to do. It’s a shame really, because even with the possibility to create worlds limited only by the imagination, we’re left with something that’s remarkably dull and uninspired. Throw in a few other small issues, like struggling with the controls and a few tiny porting issues, and Psychonauts became to me what I can only describe as an exercise in frustration - one where I’m honestly struggling to see how it’s loved and admired by so many. Play it yourself and you may find something that I’m missing, but in my personal opinion, the whole thing is just enough to drive you crazy.Show moreShow less
My parents should be put in jail for not buying this for me as a kidShow moreShow less
Yeah yeah... I don't recommend your most favorite game of all time... This was my first time playing Psychonauts, no nostalgia filter. Some of the praise holds true. Levels are extremely creative, changing the game up slightly with each set-piece. Many characters are hilarious and unique as well, even if 60% of them have ear-bleedingly annoying voice actors. But dear god, cutscenes, boss fights (the classic "dodge his attacks three times and then use your new ability on him" boss fights), cutscenes (yes, I know I wrote it twice), and janky PC combat controls. Platforming is awkward, especially with the wonky self-controlling camera. Some puzzles were clever but had downright esoteric solutions. If you're looking for a classic combat platforming game, go Sly Cooper, go Jak and Daxter, go Ratchet and Clank. This game was a grind of boredom, frustration, and brief moments of funny banter. You may now downrate my review.Show moreShow less
This is a steal at 99 cents. You'd have to be an idiot not to get it. Fantastic game.Show moreShow less
I wouldn't recommend the game. It depends on what you are looking for. I was looking for a good platformer so I was disappointed when I saw that the platforming of the game is very basic and it's not very well executed. The psychic powers that you get make a good amount of jumps way too easy, you just don't have to follow the rules of a platformer. If you are looking for other things, this may be your game. It has comedy everywhere and the art is just amazing. The "worlds" that you visit are very interesting. It's clear than whoever thought about how to show the different minds gave a lot of thought to it. Unfortunately that doesn't make the game fun to play. Most of the time is just too "plain" and easy and when it gets difficult it is not because the platforming or enemies are difficult but because you can't tell the background from a place to jump into/grab to. A good point about it is that it adds more and more powers and different gameplay along the game, so it isn't always the same and you get to do some interesting things to solve puzzles. While I was playing the game I found myself thinking "When will it end?" and that's clearly not a good sign. I will finish it (I am at the end now) because I can't accept not finishing a game I started if it's not completely horrible and this one has good moments.Show moreShow less
I am the milkman, my milk is deliciousShow moreShow less
I did not post a review when I played this in 2015 because I was expecting to be inundated with comments from people offended that I have a different opinion. First, it took more than a month after purchase for the executable to be available for download. When I was finally able to play the game, the camera was instantly one of the biggest obstacles to overcome. Add frustrating and sometimes unresponsive controls into the mix and I can say I suffered through about 10 hours of this and its checkpoint save system. I finally gave up when I could not figure out how to beat a boss. It turns out the graphical "tell" before an attack was completely missing for me. I looked up a video and it was obvious my version of the game was lacking it. I do not know if that is a problem with the PC port overall, the Linux port, or if it was something amiss with my hardware. Additional Details Operating System Ubuntu Linux 14.04 x64 CPU AMD FX-8350 GPU GTX 750 Game Saves AutomaticallyShow moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.