
Quake 4
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Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Quake 4
As Marine Corporal Matthew Kane, lead Rhino Squad into a science-fiction FPS invasion of the Strogg homeworld. The campaign mixes on-foot combat and advanced weapons with missions in mechanized walkers and hover tanks. Steam players rate it 87% across 3,141 reviews. The game was released on August 4, 2011. The Steam PC interface is available in English.
Credits
Lowest recorded in 36 months
$3.372024-02-23 · FanaticalBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | — | — |
Steam PC edition data · 2026-11-08
02Before you buy
Modes
The campaign is single-player, alongside multiplayer modes including Deathmatch, Team Deathmatch, and Capture the Flag.
Language
The listed Steam PC interface language is English. Full audio and subtitle details are not provided.
03Frequently asked questions
What is the campaign about?
You play Marine Corporal Matthew Kane, leading Rhino Squad's assault on the Strogg homeworld.
Does it have multiplayer?
Yes. Steam PC includes Deathmatch, Team Deathmatch, and Capture the Flag, as Strogg or Marines.
How does it connect to Quake II?
It is a direct sequel to Quake II, continuing the fight against the Strogg on their homeworld.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Quake 4 is a great game. Unfortunatley, it doesn't work on newer machines for most people. This game should be taken off the store until the issues are resolved. To start, no matter how high you put the graphics settings, they will automatically load low res textures and turn off AA. You can fix this and many other bugs by editing the config file. Once that is done, the game looks pretty damn good. However.,... if your like most people, the singleplayer will randomly crash and dump you back to the main menu for NO reason. For me it is certain mobs that crash it, and there seems to be no way around it. Too bad, because I grew up playing quake 1 and 2. I was truly looking forward to playing the 4th one, and I can't... I've searched the internet for a fix and came up with nothing. This is a massive problem and they shouldn't be allowed to sell this game in it's current condition.Show moreShow less
I'm a grown ass man, but i'm still waiting for Quake 5.Show moreShow less
Not the Quake we were hoping 4 As a sequel to Quake 2 the story is very good. The gameplay, level design and voice acting however leaves a lot to be desired. Lets mention the bad. The vehicle and turret sections are just garbage. There's just no other word for it. Luckily they are usually quite short when they happen. Theres some sequences where you walk around base listening to other people. Something that was done quite well in the Half-life games and Doom 3, not so wellmade here. I just felt like they were holding me back from actual gameplay. Exposition in other parts of the game was done over radio, they should have kept it all that way. This game also has a sneak button rather than a run button. In a game without stealth this is completely useless. Lets mention the good. No reloading health. Thats actually one of the few modern FPS tropes this game did not use and thank all that is holy for it. The parts where you just walk around and shoot thngs are pretty good. The settings and mood is overall really well executed. It's very much a mix of Quake 2 and Doom 3 going on in the looks department. I don't regret playing it but I'll never play it again.Show moreShow less
Just played through Quake IV. I got to say I was super surprised of how much I liked playing through this game. I thought this was going to be a lot like DOOM 3, but Quake IV is different. A lot different in my opinion. The single player storyline has a sort of high-tech sci-fi feel to it. The environment is very exciting and unique. I also liked the squad-based combat. Playing through Quake IV was highly enjoyable and would definetely recommend to play this game. HIGHLY recommended. 10/10Show moreShow less
Quake 4 was a true disappointment that nearly killed the franchise. The story is dull, levels are just a bunch of generic shooting galleries glued together. But my main problem with this game is that you can't play multiplayer maps with bots like you could in Quake III Arena and since human opponents are long gone this game is properly dead.Show moreShow less
Sorta like Doom 3. But feels like multiplayer in single player. I have been playing this game for a long time, and wrote the complete walkthrough. Graphics are great, for a game made in 2003/4. Plus... WIDESCREEN SUPPORT! WOOH!!!!! I would recommend this game to basically anyone. It uses the old health system which is OP. I remember when this game first came to store shelves. And how fast it flew off of them. Very long, but it is worth it. I personally like games that give a long story line. I feel alot more involved, than a short campaign. I remember upgrading my graphics card for this, Nvidia Geforce 7950gt, I think. VOTE "BEFORE IT WAS COOL" Awards 2016.Show moreShow less
This is not Quake. This is Doom 3 if Doom 3 wanted to be a cinematic squad-based shooter desperate to one-up Half-Life 2 in terms of storytelling. Sure, it's about the Strogg, but at this point Strogg might as well just be a name. If it wasn't for the squadmates, you could easily mistake this for Doom 3, and even the locale is indistinguishable from Mars for the most part. The gameplay is thoroughly mediocre and unsatisfying. Take the bad aspects of Doom 3 - the slow movement speed, areas requiring your flashlight (which switches you to the machinegun because that's the only gun it's mounted on) and low monster count overall, then add a big helping of bad design decisions indicative of modern shooters - linear level design, little to no secrets, a large percentage of hitscan enemies, invisible walls, turret sections, fetch quests that require backtracking, escort quests, the pacing regularly getting interrupted by squad chatter you couldn't care less about, regenerating health disguised as Medic/Tech teammates, and some of the worst vehicle handling I've seen in a first-person shooter. At one point you're driving a hovercraft that handles like a melted stick of butter on a frying pan. All this combines into an extremely mediocre shooter with no life to it, accompanied by a forgettable soundtrack that wants to be a movie score. It's sad to see the Quake series go from fast-paced skillful shooting to...well, this.Show moreShow less
I'm waiting for Quake 5 single player campaign for 15 yearsShow moreShow less
I’ve plenty to say about 2005’s Quake 4, but for now I’ll hand the mic to John Romero: “Quake 4 is where the brand went off the rails. Doom and Quake were mashed up together – looking at Quake 4 you can't tell whether you're in a Doom game or a Quake game. There was biomechanical stuff that belonged in Doom. It was dark like Doom 3. It didn't feel like Quake. Having said that, none of [the later] Quakes did since the original was based on HP Lovecraft and alternate dimensions. That's the pillar that held Quake together.” And he’s right. Quake 4 is an extraordinary game – extraordinary in the sense that id and Raven seemingly learned nothing from Doom 3’s tepid reception. Instead, they settled for repeating the exact same mistakes in a quite different context, ensuring this fourth instalment in the venerable franchise would amount to little more than a mediocre shooter. And that’s being generous. Partway through the story, our protagonist Matthew Kane undergoes the gruesome ‘stroggification’ procedure – his appendages are severed and replaced with mechanical substitutes – turning him into the very enemy he’s been gunning down since his arrival on the planet. It’s a much vaunted sequence, mostly owing to the graphic nature of it. But now it seems relatively tame even as a piece of body horror. Its impact on gameplay is minimal; you move a little faster, you can access Strogg health stations and, on rare occasions, pass through otherwise impenetrable barriers. Some of your fellow soldiers give you ♥♥♥♥ for your appearance, but as your character never speaks and there are no meaningful relationships to speak of, the ramifications of this ghastly procedure aren’t explored in the slightest. Nevertheless, it is a potent metaphor for what this game really is: the stroggification of Doom 3 itself. The game is dark, brooding, and even recycles some of the UAC’s facilities, such as a waste processing plant, which lands at the exact same point in the narrative! It is true that Quake II needlessly separated itself from the weird, Gothic, Lovecraftian nightmare that made the original so memorable. In its place came generic monsters and clunky science fiction environments, but even they had a certain charm. (The following is cribbed from my Quake II review.) The “industrial might” of Stroggos was rendered as chunky, blocky machinery, so redolent of the 90’s FPS, replete with strange texture patterns meant to depict neon computer interfaces and laser currents. I really liked the physicality of Stroggos’ world, with its enormous reactor cores, ghoulish palaces and nightmarish processing facilities where pools of liquefied human remains could well be your undoing if you take a wrong turn. There’s none of this in Quake 4. The molten skylines have been replaced with a drab beige, the architecture switched out for sleek metal corridors that are almost indistinguishable from the last (or the UAC, for the matter). There’s no identity to its world, and it’s one that’s very easy to get lost in owing to the staggering incompetence of the narrative. Your objectives are a wild mess. Back in 1997, there was something fascinating about the clunky barbarism of the Strogg and their war machines. That’s no longer the case here; given a new gloss of paint, they look childish and ridiculous and not one of them sticks in my memory. There was no future for the Strogg in the 21st century – certainly not when its creators were possessed of so little vision. Quake 4 landed at a time when the first person shooter had undergone a massive shift. Half-Life 2 changed the scene forever with its compelling science fiction tale and believable, empathetic cast; Far Cry created a luscious jungle on the basis of a pulp premise; Halo delivered a combat experience like no other, with expertly designed vehicle sequences. And that’s just to name a few. Quake 4 failed to reach any of the aforementioned heights whilst setting none of its own, and that’s the most damning of its many failures. If Quake should return – and I hope it does in its original form – leave the Strogg out of it. Romero was right – the brand went very much off the rails in 2005. And honestly? I hope that’s where this particular incarnation of Quake stays.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.