
Quarantine Zone: The Last Check
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Quarantine Zone: The Last Check
In Quarantine Zone: The Last Check, you run a checkpoint during a zombie outbreak. Screen survivors with specialized tools, decide where they belong, and keep the infected away from your camp. You also manage scarce supplies, reinforce defenses, and pilot armed drones when alarms sound. The Steam PC version supports single-player and full controller support. Steam player reviews are 81%% positive from 12,254 reviews. Release date: January 12, 2026.
Credits
Lowest recorded in 36 months
$13.392026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
Show 11 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | Yes |
| Spanish-Latin America | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| Ukrainian | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Mode and controls
The Steam PC version offers single-player, full controller support, and Steam Cloud.
Languages
Interface languages include English, German, French, Italian, Spanish, Japanese, Korean, Polish, Portuguese, Russian, Turkish, Ukrainian, Simplified Chinese, and Traditional Chinese. Full audio is available in English and Russian; subtitles are available in the supported languages.
03Frequently asked questions
What happens at the checkpoint?
Screen survivors for infection signs and contraband, then route them to quarantine, the lab, or the living block.
How do you keep the camp running?
Manage power, food, and medicine, reinforce defenses, and deploy armed drones when alarms sound.
What does research involve?
You can confine turned zombies and harvest samples for tools, staff XP, and long-term upgrades. Analyzing unknown symptoms is fatal to the subject.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
If you're interest in buying, WAIT on this game for now. Though it doesn't say it, this game FEELS early access. It's way too buggy for a "Full Release" title and it needs QOL adjustments to some pretty annoying features. Some examples of what I mean: - When using the X-ray, contraband will NOT show up visually. The only way to see it is by hovering your mouse back and forth until the "E" button lights on the bottom left of your screen. This is a core feature of the game that's broken btw... - The "toggle crouch" button just straight up doesn't work - Sometimes using the lab will disable your ability to sprint unless you reset the day/your game - You can softlock your game by upgrading the base too early in the campaign - Directives will sometimes give you inaccurate/incomplete information. Not sure if that's a feature or a bug, but it sucks either way - Zombies are SCARY!!!... if they worked, but they don't. They're more like your friendly neighborhood dog. They can randomly appear in your base and just kind of roam around and don't attack anybody? Sometimes they won't even attack you. Sometimes they'll even get stuck in a corner somewhere and just lay there with their only threat being to your hearing since they're really loud and obnoxious. They're so inconsequential that even your AI soldiers won't even bother shooting them. Is it a bug? A feature? You decide :) - The symptoms UI is very frustrating and needs some sort of rework. It doesn't feel bad when you first start, but as you keep getting more tools and more symptoms to look for, having to scroll back and forth over and over gets tiresome pretty quickly. It'd be nice if, for example, when you opened the symptoms tab, it went straight to the section for the tool you were currently using. In fact it does do that... sometimes. I can't tell if it's bugged or if they just didn't fully implement that feature - Speaking of symptoms, sometimes, despite being as thorough as possible, you will receive the "poor inspection" rating for no discernable reason. Is this a bug? I don't know (you noticing a pattern?) because the game doesn't tell you WHY it was a "poor inspection". Not even a hint as to how many you missed or in what category you missed. This is honestly the MOST annoying point on this list. (Also, I've read in the discussions that some people have installed cheats that tell them the exact symptoms, marked them, and STILL received a "poor inspection" rating. Important to note, but also take it with a grain of salt because it's not my first-hand account) - Now this isn't a bug, but some symptoms can be annoying to look for. Take necrosis for example. The image for it in the symptoms list shows nasty, rotting, puss-leaking flesh. In game though? It looks like someone was working on their car and smeared oil on themselves. It's just a black smudge. I thought it was dirt when I first saw it because it looks nothing like its image. Red skin can be similar. Does this person have the "red skin" symptom? Nope they're just a sunburnt brown person. It's frustrating and could do with some better clarification and better examples of what to look for There's other pretty minor stuff so I won't list everything, but I will say all these things do add up to make a pretty unfun, unintuitive, and immersive breaking experience. My advice is just wait a few months for them to iron out some of the kinks so you can buy a more complete product. Don't end up a sucker like me who ended up as a glorified QA tester. Especially on what is supposed to be a COMPLETE PRODUCT and NOT an early access title!Show moreShow less
I bought Quarantine Zone: The Last Check expecting a tense zombie management sim and instead got promoted to the most stressful customer service job in the apocalypse. Five stars, would absolutely deny entry again. This game turns you into the bouncer of the end times. Every survivor waddles up looking suspicious, coughing like they just ate drywall, and it is your job to decide if they get safety or a fast track to the lab where science definitely does not ask for consent. The screening tools make you feel incredibly smart until you realize you just missed the guy hiding contraband, three bite marks, and what is clearly a cursed artifact in his backpack. The real magic is how good it feels to fail. One bad call and suddenly your camp is on fire, the alarms are screaming, and you are piloting drones like a caffeinated action hero trying to clean up your own mistakes. Resource management is tight, cruel, and weirdly satisfying. Nothing makes you feel powerful like balancing food rations while a zombie pounds on the gate because you were too nice earlier. Then there is the moral dilemma system, which politely asks if you would like to save lives or harvest people for science. I told myself I would be compassionate. I lied. The upgrade tree is shiny and my conscience is weak. Despite all the chaos, the game runs smoothly and looks great while doing it. Even when everything is collapsing, it collapses at a respectable frame rate. Quarantine Zone: The Last Check is funny, brutal, and dangerously addictive. It makes you laugh, panic, and question your ethics all at once. If you ever wanted to feel important while accidentally causing disaster, this game understands you perfectly. Update to my review 14/01/2026, new patch is out and Fixed the soft lock issue on Day 4 - Players are no longer getting locked during the base upgrade tutorial, as they are no longer able to purchase Tier 2 Checkpoint upgrade ahead of schedule. The developers are amazing and quick to fix issues. Now at nearly 11 hours, and I swear the longer I look at these zombies, the more I feel bad for them as I pop them in the head and call "Next!" for the poor sap who just saw me blow a hole in the last persons head bigger then the the last poo I took on the toilet. This game deserves GOTY and it's only been 14 days into 2026.Show moreShow less
Good foundation for a game but for the love of GOD please stop adding meme references and twitch streamers. Absolutely horrible for immersion. I was really hoping this would be a tense game where you have to balance between human morality and the pressure to reach a quota of extracted survivors. It just turns into a reddit-tier meme fest that constantly sabotages itself by trying to be funny. Edit: Humor and what you find funny is subjective. Believe me, I love brain rot too. But I firmly believe it has a time and place. The humor in this game comes off as jarring and out of place, especially because it initially comes off as trying to be a serious game with a serious tone. It's like if Frostpunk bombarded you with cannabilism, child labor, and mass graves but then brought up a reference to Big Smoke from GTA, Fortnite dances, and Jerma985. Or if you were playing Darkest Dungeon and suddenly CaseOH in his hoodie and headphones appears to join your roster of heroes.Show moreShow less
Quarantine Zone is one of those games that pretends it's going to be tense, stressful and full of tough decisions... and then turns into a very polite spreadsheet with zombies. The idea is actually cool. You sit at a checkpoint during a zombie outbreak, scan people, look for symptoms, and decide who gets in. Sounds like pressure, right? Moral dilemmas, panic, "oh no, what if I mess this up"? Yeah. No. The game is ridiculously easy. Within the first 30-40 minutes, you already know everything. Not "most things" - everything. There's no moment where you stop and think "damn, what should I do here?". You just scan, click, move on. Repeat until the end of time. The symptom detection system deserves a special mention, because it sounds deep and ends up being a joke. New symptoms don't really change anything. They're just extra buttons you press before making the same obvious decision. No tension, no uncertainty, no real risk. Base management? Even better. Want upgrades? Get money. Got money? Click upgrade. Strategy? Decisions? Trade-offs? Nope. Everything is cheap, everything is easy, and nothing can really go wrong unless you actively try to sabotage yourself. After 2-3 hours, the game fully reveals its hand. And from that point on, you're doing the exact same thing until the credits roll. A line of people, a few scans, approve or deny, next person. It feels less like surviving a zombie apocalypse and more like working the world's most boring night shift. Visually, it's fine. Not ugly, not memorable. You'll forget what it looks like about five minutes after closing the game. Sound is even worse - it exists, but it might as well not. No atmosphere, no tension, no audio cues that make you nervous. Just background noise. Achievements are laughably straightforward. I got 100% completion in about 11-12 hours. No challenge, no grind, no frustration. It's basically a free checklist. Nice if you like easy completions, completely meaningless otherwise. The price is okay, I'll give it that. You're not being robbed. But even at a fair price, it's hard not to feel like something is missing. That "something" that turns a decent concept into an actual game instead of a routine simulator just never shows up. Quarantine Zone isn't bad. It's not good either. It's just... there. A game you finish, get the achievements, close - and immediately forget. Visuals: 5/10 Sound: 4/10 Gameplay: 6/10 Average: 5.0/10Show moreShow less
Yes, the game is fun, but the number of bugs I encountered in just 2 hours is a joke. The game soft-locked me twice, forcing me to restart. I also experienced several graphical glitches. A major issue is the flashlight: it worked fine in the demo, but in the full release it’s broken. I mean, come on—don’t you have testers for this? At the moment, this game is not worth its price. I regret buying it. After so many delays, they still haven’t fixed bugs that were already present in the demo. I’m leaving this negative review to inform others about what they’re likely to experience and to help them make their own decision. After 4 hours of playtime, I’m going to stop playing because there are simply too many bugs and glitches. Hopefully, the developers fix these issues soon.Show moreShow less
This game taught me I should never be trusted with power. I let one ‘hot looking’ guy through and now the world is over.Show moreShow less
Game either needed to be released in Early Access, or should have been delayed a couple more months. As others have reported, there are numerous bugs, glitches, and frustrations present throughout the game. However, many of them do not come into play until a few hours into the game; had I come across even a couple of the bugs I've seen or others have seen, I would have requested a refund and waited for a few more patches. As it is, cannot recommend the game in its current state. Wait for either a significant sale, or for some more patches that (hopefully) will fix issues.Show moreShow less
Seems like a fun enough game, but I refunded it because it's not colorblind friendly. I wont give a thumbs down though because it's not the developer's fault that I'm colorblind, but beware if you plan on buying this game that there's a lot of discerning shades of red and green.Show moreShow less
While the game play is fun, the amount of game-breaking bugs is abysmal. Bugs that prevent core mechanics of game play, such as contraband items not being visible on the X-Ray machine, should not be occurring on release day. We should not normalize this. This game should have remained in development or perhaps been released as Early Access. At this time, I would not recommend this game.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.