

Rabi-Ribi
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.







01About Rabi-Ribi
Erina, a rabbit transformed into a bunny-eared girl in an unfamiliar world, explores a nonlinear 2D platforming world alongside the fairy Ribbon. Erina focuses on close combat while Ribbon attacks from range, and collected items unlock abilities. Steam players rate the game 95%% positive across 10,767 reviews. The Steam PC version has full controller support. Supported interface languages include Simplified Chinese, Traditional Chinese, English, Japanese, French, German, Spanish, and Korean.
Credits
Lowest recorded in 36 months
$3.432026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
Show 5 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Japanese | Yes | Yes | — |
| French | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Korean | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Language
Steam PC supports several interface languages, including English; full audio is not listed.
Controller
Full controller support is listed for the Steam PC version.
Gameplay
Erina uses close-range attacks while fairy Ribbon attacks from afar as they explore a nonlinear world.
03Frequently asked questions
How does combat work?
Erina attacks at close range and Ribbon attacks from afar. Collected items and upgrades can improve their abilities and attacks.
Is there a set route?
Exploration is nonlinear. Hints suggest where to go, but following them is optional.
What is available after the main story?
The game includes Boss Rush and speedrun modes, plus post-game story and content.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
This game, man. This game is just absolutely fantastic. If you like metroidvania-type games and bullet hells, you will most likely love this game. It's by far the best action-platformer that I've ever played, and that's not just in gameplay. Ignoring the story itself (which is probably mediocre at best, but charming nonetheless), there are so many ways that you can play and explore this colorful world. Want to complete the entire game without collecting any item whatsoever? You can do that. Want to break the order of which the story progresses? Well, you can do that too. Rabi-Ribi is the very definition of non-linear. You can do what you want, when you want, and in any order that you want. There's a plethora of hidden passageways and secrets. Some of these things also only appear depending on how you're currently playing. For example: if you are going through the game without collecting items, there is a part where you normally would not be able to progress without some specific items (e.g. double jump), but upon reaching this area on a 0% item run, a spring will appear and you'll be able to move forward. And to be crystal clear, this spring will not appear if you have collected any item at all (except rainbow eggs and three other things that are forced onto you), so you wouldn't be able to abuse this. In that aspect, it's appearent that the developers really put a lot of thought into the game's structure, and I think that that should be respected because, nowadays, you just don't see things like this in games. The game has eight (six + two DLC) different difficulty levels. Hard and above are there to provide a challenge to those that want it, but those that don't can opt to play on an easier difficulty that is closer to their own skill level. Casual Novice Normal Hard Hell (Unlocked after clearing Hard) Bunny Extinction (Unlocked after clearing Hell) Unknown (DLC) Impossible (DLC) Now, going back to the word 'colorful': Rabi-Ribi is beautiful for a pixelated world. It's very eye-catching and relaxing to look at. Not to mention that the soundtrack is quite fitting for the overall atmosphere of the game. But although the soundtrack is nice, I don't think that it's anything mindblowing and I can see it being repetitive for some people after a while. There could stand to be more tracks for boss fights, as well, because as of right now it's very limited. But that's just a minor complaint for me, as after the 80 hours that I've played so far, I am still enjoying it. Actually, I think that words cannot accurately express how much I am enjoying this game as a whole. I'm not even good enough at it to do things like True Boss Rush on Hell difficulty or above. In fact, I had some trouble just completing the game on Hard (though, to be fair, I didn't use buffs or consumables). But that doesn't, and never did, take away from the fun that I am having with the game. There are plenty of other things for me to do, and if I ever feel like hating myself, I can just practice until I'm good enough to complete Impossible mode. Also, to be honest, I feel like the $17.99 price tag is pretty low (I'd gladly pay at least $40) for how many hours one can get out of it. The game itself is not that long and can be beaten in just a few hours or less (if you know what you're doing), but its replay value is off the charts. I mean, just check out those achievements. And although it's not terribly long, the first playthrough for most people, on average, will probably take 15-20 hours. Personally, it took me between 40-50 hours for my first playthrough because I played on Hard and went around collecting all items without using a guide. ... Anyway. TLDR; Rabi-Ribi provides a challenge for players of all skill levels in a way that almost no other game does, and that's letting you, the player, go at your own discretion. It's also pretty spectacular, and if you love the metroidvania/bullet hell genres, you owe it to yourself to buy this game. Don't even think about it--just do it. I can guarantee that you won't regret it. (Also, the art is very cute and has some ecchi bits to it. If you're not into that, please don't let it turn you off of buying the game. You'll be missing out, greatly.)Show moreShow less
I want to like this game, but I can't. The setting is lovely. The mechanics are lovely. The exploration is lovely. The levels are lovely. The controls are lovely. The first ten hours are also lovely. Wonderful stuff, very well made, please let's have more of that. Unfortunately, it's what in between that's rotten. After the first six or so hours, the game starts slowing down until it feels like a glorified boss rush: really long boss fights, one right after the other, each boss getting harder much faster than you can improve as a player. Worse, they're not necessarily hard because they are HARD, they are hard because every boss has eleventy bajillion hitpoints, and each subsequent boss has that much more. The difficulty curve seems to be out of control. This is not the kind of hard that is fun -- not for me, anyway. Fun hard is nailing a really hard 10 second long level in Super Meat Boy. Tough as nails, but it's 10 seconds. "Can you execute flawlessly for even just 10 seconds? How hard can it be?", SMB taunts you. Fifty tries later, you finally deliver. Rabi Ribi is more like "final boss on hard is 15 minutes long," quoting another commenter who no doubt knows everything about reverse wall jump ground smashed zero range double charged rainbow attacks of doom. Fifty times ten seconds later, you're probably still in your second try. So each boss takes a bunch of tries to nail, and maybe you didn't work twelve hours today and you have the mental fortitude to go do just that. But as you go through this necessary learning process, the game grows increasingly desperate with you. "Go buy items," it suggests. "Use your invincibility orbs," it begs. "Oh my god please forgive me and take those free buffs," it cries, knowing full well what it has done. In a way, it reminds me favourably of One Way Heroics, which also tried to cheer you on and give you helpful advice after every run, while celebrating every single thing you did right. On the other hand, it also misses the point spectacularly. I don't know about you, but to me, personally, a fifteen minute endurance test is not fun. You can accept the buffs on your third death in a row, but that's not fun. You can drop to the lowest difficulty level, but that's not fun. You can backtrack to buy health recovery items and some timed buffs before every boss fight, but that's not fun. There are a few good spots to grind EN to afford all that, but that's not fun. It's just doesn't feel right, and it is just not fun. You could give me a mode where I can one-shot all bosses, and guess what? It would just not be fun. No amount of aids dispels the nagging feeling in the back of your head that there will be a time when you'll have taken all of those aids, and you still won't be able to make it, because the developer put one zero too many in a file somewhere, and that'll probably be it. While I should be careful about what I wish for, I'd much rather be playing much harder bosses with one tenth or less of the health each. Momodora 4 takes many of the same elements as Rabi Ribi does and makes a much better game out of them IMVHO - metroidvania explore-a-thon with lots of enemies and bullets and dodging and bosses and stamina bars et caetera. Maybe not as charmy and definitely a lot edgier. And yet, its difficulty curve worked out really well for me: I always felt challenged, but never overwhelmed. That game only has half the difficulty levels, and you don't get to have a lot of the optional hand holding Rabi Ribi desperately offers, and it might not have any Secret Techniques, but that's because you just don't need them. That said, while I endeavour to still finish the game (and I reserve the right to change my mind as I go along), I must now prepare myself to face the least fun part of all: dealing with high and mighty people going all "git gut" on others. I wonder if Rabi Ribi will offer to delete this review for me? _______ Some other reviewers made negative remarks about the cutscenes, but that's just factually incorrect. Hold Y to fast forward or hit Back to skip the entire scene; that's explained to you in the very first piece of tutorial, right after "hit A to jump".Show moreShow less
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Front note: I wanted to fall in love with this game - I mean how can all those positive reviews tell me otherwise? So here is the thing - Rabi-Ribi isn't bad. In fact, it is highly polished and has a lot of character and gameplay going for it. It definately does what it claims to do. Why didn't I like it? First, I didn't come for the bunny girls. Second, while everything was 'fine' there was nothing groundbreaking with either the platforming or MetroidVania elements in this game. Thirdly, it just didn't have me coming back for more. It was not addicting at all, unfortunately. Essentially, you were a rabbit and are now a human. It is an open world setting, whereby you open new parts by gaining new abilities (ie. MetroidVania elements). There are lite RPG elements such as leveling up abilities the more you use them. I liked that part. It is very dialogue heavy. While I understand it is a translation, the dialogue and script are really 'dumb'. We banter on timelessly about the rabbit girl meeting her 'master' and such things. It becomes tedious. The fairy-tale story is fine, but the dialogue just goes on-and-on and interrupts the gameplay to a large extent. Pros: +Highly polished game with tons of content and replayability. No question. +Great artwork, and really good music. +Definately an accomplished MetroidVania. +If you are really into bunny girls, this is your jam. Cons: +Dialogue is way too thick, and is largely meaningless. It's all pretty silly and tedious, even though I understand this is a translation. +While the mechanics are solid, there is nothing new brought to the table - and for $18, I think there should be. Once again, this is a very niche genre game - it very well may be for you. There is a demo on the devs website, I suggest you try that or watch some LetsPlays before taking the plunge!Show moreShow less
Golden Metroid-vania touhou Platformer... ...with sexual content, I couldn't be more soldShow moreShow less
I can see why this game is highly regarded, and why a lot of people that buy it would enjoy it, but honestly I wouldn't recommend it. It has a lot of excellent things going for it, but I just intensely disagree with some of the core gameplay elements, and they resulted in it being more unfun than fun by the end. The main things that hurt it, to me, are the terrible scaling mechanics, and the insanely overlong boss fights. These kind of go hand in hand. The scaling is, I imagine, due to the open-ended emphasis of their exploration. However, it ultimately feels punishing - no matter which mode I selected, and no matter how much I scavenged up every possible power up, it never actually affected the fights because the fights all boil down to "dodge this bosses' 4-5 attacks for 10-15 minutes while chipping away at an immense health bar". The earlier fights are actually more fun, but the farther in the game you get the worse it becomes. To me, the overscaling makes it feel less like a metroidvania and more like an action-platformer that should have just had the RPG elements stripped out to simplify it. Since the stat powerups are largely meaningless, why have them at all? The ability powerups are (mostly) all fine and fun, and the level design is mostly great, albeit largely pointless because the exploring just gives you powerups which don't do anything. Even the actual boss fights are all well designed, they just start to overstay their welcome starting from hour 3 or 4. I kept playing because I kept expecting it to get back to where the fights were fun but it never did. There's a pretty fine line between 2D action games that fall into the side I like vs. the side I don't, despite the "metroidvania" trappings here it falls on the side I dislike, closer to games like Ghouls N' Goblins or the like. I'd recommend Touhou Luna Nights over this if you wanted a metroidvania-ish bullet-hell-boss-fight game, as it does basically ignore stat development entirely and focus just on keeping things streamlined, and is better for it. Rabi-Ribi isn't a bad game, but I think it's falls short from good due to the confused design. Somewhere in the 6/10 area, it's obviously higher if you really like long-ass repetitive boss fights (which some people do). Note: I know the stat boosts don't actually do "nothing", but the game is designed to make it feel that way. I had checked a map to make sure I had every possible stat boost when I still had about 6 boss fights to go, and they all were just more of a grind and made you feel weaker than the very first handful of boss fights, which is the opposite of what you should feel when you spend hours digging around for upgrades and buffs. The payoff for getting through those last fights just was never there, the game never got fun again, and the story was so minimal at that point it would have been more fun to read the wiki.Show moreShow less
First of all let me just say; do NOT pass this game up just because you think it's some fanservice ecchi eroge hentai thing. The only thing you'll see is some slightly revealing outfits and some minor yuri undertones. There is NO sexual content. If you pass it up thinking it's some lewd game, you're missing out on a TON of fun, trust me. There's a reason this game is rated so positively. (I think the game is a little underrated because of people thinking that.) Now then with that out of the way, Rabi-Ribi is a 2D bullet hell metroidvania platformer where you play as Erina; a Bunny Girl who is accompanied by Ribbon; a Fairy. Erina focuses on close range combat and Ribbon with long range. The story essentially revolves around Erina finding her master then finding helpers to help find her Master's sister. While the story aspect isn't too strong, the bullet hell boss battles & metroidvania aspects definitely more than make up for it. It's also non-linear (after the prologue) so you can go and tackle the bosses or grab the items in pretty much any order you want, it makes speedruns very interesting and you can get very creative. Pros + Gameplay is smooth & combat is satisfying + Cute & well done pixel graphics, sprites, backgrounds and CGs + Very catchy and cute soundtrack that fits very well with the various areas/boss fights + Variety of difficulties (from Casual to Bunny Extinction) + Tons of boss battles (40+) + Different badges to collect & equip which encourage different types of gameplay + Many different locations to explore and items to find & upgrade + Non-linear (after prologue) + Speedrun + Boss Rush modes + Offers optional help (with buffs) when you get game over repeatedly (Normal or below only) + Lots of Steam integration (Cloud saving, trading cards, achievements, leaderboards) which I personally, really appreciate + LOADS of replay value. Tons of achievements. + Developer is really nice and active in the Steam discussions + Bunny Cons (I had trouble actually finding reasons to dislike Rabi-Ribi, mostly nit-picks.) - Story is a bit weak and repetitive. - Boss battles get re-used a several times in the story + a few brutal boss gauntlets. In conclusion, you can tell alot of work was put into Rabi-Ribi and i'd definitely recommend giving it a try, it's easily my game of 2016. I hope you can take my word for it with all my achievements and hours in it. Thanks for reading my review. http://steamcommunity.com/sharedfiles/filedetails/?id=613240541Show moreShow less
AnimeShow moreShow less
Thankfully, no one reads Steam reviews so HAPPY 8TH ANNIVERSARY TO THE GAME THAT GAVE ME A CRIPPLING SEXUAL FETISH FOR BUNNY GIRLSShow moreShow less
It would be fun, apart from it's clunky controls, buggy level design and poor story which leaves you backtracking to areas you've already been, exploring rooms you've already explored just because you've unlocked one tiny little thing and there might be something in the room that was previously inaccessable. Unless those things excite you, give it a pass.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.