
Raft
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Raft
Stranded on a small raft in the open ocean, you use a hook to collect floating debris, survive, and build a larger home. Scavenge reefs and islands, craft equipment, farm, and sail toward dangerous destinations. Play alone or in online co-op as you explore the remains of civilization and uncover what happened to its former inhabitants. Steam player reviews: 93% positive from 324,555 reviews. The Steam PC version supports German among its interface languages.
Credits
Lowest recorded in 36 months
$9.992024-05-02 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
Show 9 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Swedish | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Play modes
On Steam PC, play alone or in online co-op with friends while gathering resources and expanding your raft.
Language
German is among the supported interface languages, and German subtitles are supported. Full German audio is not listed.
03Frequently asked questions
Can I play solo?
Yes. The Steam PC version supports single-player and online co-op.
What do you do in the game?
Gather floating debris, scavenge reefs and islands, craft supplies, and expand your raft.
Is there a story?
Yes. The description mentions uncovering the story of people who lived in the remnants of civilization above water.
“A floating home you must keep rebuilding at sea, peaking on its build loop and co-op camaraderie”
Our Verdict
A ship a small team nursed for four years

Look back over Raft's run and it reads like an underdog story. A small Swedish team starts with a free prototype posted online in 2016, lets word of mouth do the work, hits Steam early access in 2018 and briefly climbs to the third best-selling game on the platform, then spends four full years polishing before the 2022 full release spends two straight weeks topping the Steam top-sellers. This is not a blockbuster bought with a marketing war chest; it is a sincere project that players voted up one purchase at a time. That trajectory matters, because it explains the shape of the finished game: every system in here was stress-tested by an audience that was already playing it for years, and the rough edges that survived are the ones a small studio simply could not afford to sand down, not ones nobody noticed. The polish is real where it counts and absent where the budget ran out, and knowing the history makes that trade easy to forgive.
Its place on the survival map
Drop Raft onto the genre's map and the spot it occupies is genuinely odd. It has none of Subnautica's horror voltage, none of Valheim's hardcore combat depth, none of Don't Starve's wickedly tuned resource math. What it has is the one thing none of them do: it is the only survival game that makes ocean drifting the core motif. Your home is not a base nailed to dry land but a ship that moves, that erodes under waves and shark teeth, that demands you keep it running while you sail. No second game has copied that motif anywhere near this completely.
Five million copies, a 93 percent Steam rating, the "Better with Friends" reputation and a "Late Bloom" award together pin it to the marker post of indie ocean survival. It proves a single point: take a concept stripped to its bones, build it solid and build it with love, and the force of it rivals any pile of stacked systems. That is worth sitting with, because the genre's instinct is usually the opposite — to bolt on more biomes, more crafting tiers, more bosses until the pitch becomes a feature list. Raft went the other direction and committed, hard, to one idea executed completely, and the market rewarded the focus. It is a useful reminder that depth in a survival game can come from a single strong premise carried all the way through, not just from the sheer count of things to do.
Who should board, and who should sail past

So who is Raft for? First in line are players who want to build something from scratch with friends and also want the trip to have a clear destination. If you and a few mates are hunting for a co-op game you can sink long evenings into — easy to pick up, light on its feet, with an actual sense of purpose — Raft is practically tailored to you. Splitting the scavenging, building together, drifting toward the truth as a crew delivers real camaraderie and a real sense of having made something. Anyone who loves planning, who enjoys nursing a single plank into a floating town, will be very content here.
Three groups should steer clear. The first cannot stand a zero-tutorial opening and hates learning by failure — Raft teaches you almost nothing up front, and the bounce-off start of shark attacks and a draining thirst bar will simply rankle. The second showed up for snappy combat — the fighting here is restrained to the point of being a survival footnote, and you will not be carving a path through enemies. The third wants a meaty single-player story with flesh-and-blood characters — Raft hides its tale in scraps with barely any voice work, and it will not feed an appetite for narrative heft. As for editions, there is no tangle to untangle: the standard version is the complete version, the 2022 Final Chapter folded in all the story content for free, and console players get the same sea on PS5 and Xbox Series. Buy the whole thing; there is nothing to agonise over.
Why the rival lost, and whether anyone can replace it

We named Subnautica as Raft's most direct rival, and Raft wins one decisive round. Subnautica is unquestionably the more polished, more atmospherically charged work; it terrifies players into competence and its immersion is top-tier. But it is, at heart, a lonely solo descent — the stronger the atmosphere, the higher the wall, and that suffocating tension shuts some players out at the door.
Raft runs the other way, and that is exactly where it wins: it makes survival a thing you can do with friends, lightly. Low barrier, high togetherness, a real ending, a friend droppable into your sea at any moment — it trades Subnautica's lonely polish for warmth and company. Neither is strictly better; they answer different needs. Do you want a voyage you can breathe on, or a dive that leaves you cold-sweating alone?
As for replacement — not soon. Nobody else has built "the home that drifts" to anything like this finish. The flaws are real: no hand-holding, rough tech, a thin endgame. But the core charm — standing with friends on a ship you built by hand, drifting across a lonely, soothing sea, chasing answers the whole way — is not something a competitor copies in a hurry. All told: 7.8, an indie standout worth boarding at least once if survival is your water.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Raft Multiplayer and Online has a very critical security breach. That can be used to execute arbitraty code on your computer. The developers did not fix this breach so far, even thoug they were informed Months ago. This breach was found by the french Security firm Synacktiv. This breach is so critical, that i will not start the game until it is fixed. And i would recommend you to do so. Edit (03.01.23): On 22.12.22 the Developers published a patch with the patchnote: "We just wanted to let you know that we have just now pushed a small update containing a rework of the multiplayer network code, to increase security for hosts and clients." They do not reference directly to this vulnerability. According to a Reddit User this patch fixes the vulnerability. Even if this fixes the vulnerability. Ignoring and closing bug reports for months, and only fixing critical security bugs after a security firm publicly informs the players about it. is very bad practice. Obviously the developer does not have the security of their players in mind but the bad press.Show moreShow less
1. launch game 2. wait for your friends 3. realise your friends dont like this game anymore 4. contemplate your loneliness 5. decide whether to play alone 6. close game 7. go cry in a cornerShow moreShow less
The game is absolutely great. That said, you shouldnt play it. The developer seems to have ignored a major vulnerability for several months that exposes anyone playing online to the most severe attacks imaginable(0 click remote code execution) by outside attackers(not the host, or another player, but anyone as soon as you are connected to any session). This can compromise your whole PC without you noticing anything and lead to someone else controlling your online banking, shops, credit cards or private conversations. That's not acceptable. Update: The vulnerability was fixed after the developers were forced to do so by a third party releasing the information about the vulnerability to the public. Since everyone was at risk for so long with their knowledge I will not remove this negative review.Show moreShow less
My friend who I play CS 2 with said if I post a review on this game and it gets 2000 likes and 500 Awards that he will buy me a RTX 4060 TI and 5 Kilos of canned ham. So I'm just gonna leave this here. Help a brotha!Show moreShow less
Raft is a game about juggling a constant stream of mundane and repetitive tasks. You are never really given the freedom to relax, think, or explore, which does help to distract you from just how empty and shallow the game world truly is. Indeed, I feel like the premise of the game was chosen specifically because it would be so easy to throw something together and have it "work". Just grab a few models from an asset store, and voila--sea garbage. No need for complicated landscapes and such. Just an endless ocean chock full of trash. Your primary challenges include: * cooking and eating a potato every 2 minutes to not fall behind on hunger * desalinating water every 2 minutes to not fall behind on thirst or watering crops * planting potatoes every 6 minutes to not run out * chasing a demented, rabid seagul from your crops every time you step away * chasing a demented, rabid shark from your raft every 10 minutes or so, like clockwork * picking enough trash out of the ocean to feed recurring resource costs, since literally every action ultimately consumes some amount of wood, plastic, leaves, scrap, or stone If you want to do anything else, you must fit it into the above somewhere, severely limiting your prospects. Primarily, progression involves making the game a little less tedious. For example, after 4-5 hours--at times forcing myself to continue--I was able to build a water purifier that could purify 5 cups of water at once, meaning I no longer had to ensure I was available at 2 minute intervals to start a new cup. Around the same time, I got access to a grill that could cook 3 potatoes at once, with roughly the same effect. You can also build nets that automatically collect trash that passes through them. These things reduce the tedium a little, allowing you to juggle a greater number of tedious tasks, and no matter which chore you decide to focus on, you are always racing the clock to get back to some other chore. The game's mechanics are pretty much universally shallow and uninspired. Take fishing, for example. You drop a line, wait about 30 seconds, and press a button to claim your random item. It does not matter where or how far you cast. You can even drop your line straight through the floor of your raft. You do not fish up anything interesting. There are no baits, and upgrading your rod does not change the experience in any meaningful way. This is representative of every other mechanic in the game. The shovel, for example, cannot actually dig. There is an animation for it, but the shovel is only used for collecting dirt from extremely rare resource gathering points, which you use only to grow grass. I understand this is early access, but I feel like the game's developers are missing a crucial component that should be baked into every game from day 1: fun. There is a question that game developers should ask themselves before adding, removing, or changing anything, at any stage of development: does this make my game more fun? If the answer is no, ABORT MISSION IMMEDIATELY! Games are about fun, and anything that does not improve fun in some way misses the point of the thing. In Raft, the only mechanic that is even remotely fun is building your raft, and the developers have done everything in their power to ensure you rarely get a chance to do that. This tells me they believe, like the developers of many disappointing games, that having "things to do" is a respectable goal. It's not. Having 1 fun thing to do trumps having 100 tedious things to do. All the time, every time. Though I would love to be proven wrong, I do not believe the developers will have an epiphany and reach this conclusion. I made a good effort to find enjoyment in this game, but I simply cannot recommend it.Show moreShow less
Here I will leave the cat, friends who pass by can pet it and give it a thumbs up /> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ gud gameShow moreShow less
This is a frustrating and sad review to write. I loved this game. Loved, loved, loved. It could be as chill as I wanted, or as intense. I've come back to it time, and time again. Every so often I return, and play for hours, listening to the chill music, floating on the waves... But this latest update... I ... I hate it. I do not like platforming. No.. I HATE platforming. I don't buy games with heavy platforming, because it's not enjoyable in any way for me. It's frustrating, and I have no interest in rage gaming. I play to release stress - not add to it. WHY they decided, out of nowhere, to add a bunch of mandatory platforming in this latest update is beyond me. Absolutely nothing about it makes sense. It's bizarrely forced. The platforming areas don't even make sense. Why would the people of a town built above water build a series of rotating "fans" above platforms... fans that aren't even above anything so serve absolutely zero functional purpose at all. It's a crammed in, obvious, video game platform level in a game that otherwise has felt very organic (for lack of a better word) and not "gamey" at all. AND, if you ARE going to force platforming in your game, you BEST have tight controls and no collision issues. All this platforming did is really highlight how loose and clunky the games controls are, which was never a noticeable issue before. With this recent update, you want to play in "Peaceful" mode - that's out the window now, since there's a slew of aggressive creatures that ignore "peaceful" settings, forced mob fighting (you HAVE to fight mobs to get the items to progress), and forced boss fights. Boss fights. In Raft. Again... why they decided to shoehorn that in is beyond me. Boss fights in a game like this make ZERO sense to me. ESPECIALLY in peaceful mode. Don't offer a peaceful mode if your game doesn't allow it. To me the latest update absolutely feels like a different game entirely. It's like the developers saw what Subnautica Sub Zero did, and decided to try to cram that into their existing game. It doesn't fit. It's disjointed and jarring. It adds a level of difficulty and frustration to a game that did NOT call for it. The last areas are a different game, one I personally would not have bought. If you DO like platforming, jumping puzzles, and boss fights - then this may still be a good game for you. But I do not. Before this update this game was a solid 8/10, maybe 9/10 for me. The newest areas are a 4/10 for me at best. So I guess I'm putting it away, incomplete, after over 170 hours of gameplay. I think I've returned to Raft for the last time.Show moreShow less
like if you think I'm gayShow moreShow less
First of the positives: -concept. It is cool. The idea of floating around and collecting resources to build up your moving castle is fun. You want to explore and see where the sea takes you -Graphics. It's very pleasant and functional. Well built up raft looks very cute. Animations aren't amazing but I don't see it as a big issue -Music. It goes well with the theme -Co-op survival game play which actually works! You do have to work together and the need to return to the same base(raft) is very neat and it is probably the biggest strength of the game Negatives: -Oh boy this game DOES NOT respect your time and not in a good way. The game is grindy very very grindy -Wood is often the most limiting factor. There is never enough of it and virtually everything requires it from tools crafting to more advanced objects. I do not think there is enough trees in the amazon forest to build and maintain your base in Raft. -Inventory system is just outright abysmal, clunky and annoying. No auto sort... if you inventory is full you drop items without realizing it. The amount of storage and individual item stacks are inadequate... after just few hours of game play your raft will resemble Mearsk cargo ship with boxes everywhere to try and store all other stuff you find that you don't need that often. Except wood because there is never enough of it. -Crafting... again its just tedious. Building things is awkward and takes time, something you don't have on higher difficulty as your character needs to consume stupid amount of water and food all the time. With the amount of food consumed your character should die from overeating. If the game tries to be "realistic" you should be able to go without food for quite a few days at least. -The survival bit... Well this issue is not specific to RAFT itself but essentially the constant need to fill up your food and drink bars which drop down waaay too quickly is just frustrating. It is not hard just simply frustrating after doing it for few hours you feel like you will need a strong drink in real life as you essentially just worked in a virtual burger king except nobody actually is getting you any money for it. The game is not hard the primary surviving system isn't hard just tedious as F..k. -Shark... seriously I don't know what sort of sadistic people the devs are but the shark is one of the most annoying parts of the game. It NEVER leaves (even if you kill it another one will spawn after a minute). Lures are just a joke. It constantly eats your raft forcing you to waste your precious wood on repairs. It attacks you in the water the second you are in and after few hours its more annoying than scary. I think there is a real missed opportunity here as it could be more of a nemesis creature occasionally popping in and hunting you down so you need to be ready for it. The one every 30s or so attack in the water and every 10 min or so of your raft is just crap. -Most of your tools break and there is no way to fix them... you have to replace them. It's actually annoying enough that using better tools almost makes no sense as they use up too much of your other resources which take too much time to collect. Also certain stuff like flippers just should not degrade as quickly it's just silly and again more annoying than anything else -Raft actually feels like it's ocean is very shallow. Although exploration is one of the more fun parts you quickly realise most small islands are just carbon copies of each other with few trees, some fruit/flowers and metal ore/scrap to collect from the shallows. I will continue to play it for the fairly fun co-op and a vain hope that more interesting content/quality of life improvements will be added. I really wanted to like this game but sadly like most survival games its incessant grinding is just too much. This is further compounded by just a bunch of incredibly annoying mechanics that make the whole process feel like tedious dead end job...Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.