

Rain World
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.






01About Rain World
As a slugcat, roam the ruins of a dangerous world, find food and shelter from torrential rain, and evade hungry predators. Study the ecosystem, rely on stealth and wit, and explore strange regions while searching for your family. Steam PC players rate Rain World 94%% positive across 47,487 reviews. The Steam PC version has full controller support. Supported interface languages: Simplified Chinese, English, Italian, Spanish, Portuguese-Brazil, French, German, Japanese, Korean, and Russian. Released March 28, 2017.
Credits
Lowest recorded in 36 months
$2.492023-12-03 · FanaticalBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| English | Yes | — | — |
| Italian | Yes | — | — |
Show 7 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Spanish | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
| French | Yes | — | — |
| German | Yes | — | — |
| Japanese | Yes | — | — |
| Korean | Yes | — | — |
| Russian | Yes | — | — |
Steam PC edition data · 2026-10-20
02Before you buy
Controls and languages
Rain World has full controller support on Steam PC. Listed interface languages include English, Simplified Chinese, Traditional Chinese, and seven others.
Play modes
Alongside single-player, the game offers an arena for up to four players, with competitive and sandbox modes.
03Frequently asked questions
What is Rain World about?
You play as a slugcat seeking food and shelter while avoiding dangerous creatures. Rain threatens your survival, limiting the time between downpours.
How is the world structured?
The world contains more than 1,600 rooms across twelve regions. Its description highlights procedural design and individualistic AI for varied playthroughs.
Are there other playable characters?
Yes. The Monk and the Hunter are playable characters described as supporting easier and more aggressive playstyles, respectively.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
new york city subway rat simulatorShow moreShow less
I respect a lot of aspects of this game. The production is pretty nice, the visuals are great, and the animations of all the creatures look really good. Also go into this understanding what this game is, it's a "cinematic platformer". Not a Metroidvania. The problem for me is that the game isn't fun to play at all due to a mixture of weird controls and bad design choices which try to mask itself under the guise of challenge. Hopefully I can explain what will probably be a minority opinion on the game. Now before you flame me as a "Filthy Casual" or whatever else, I'm a twitch streamer who has spent thousands of hours playing "I Wanna be the Guy" fangames, I have also deathless Super Meat Boy cotton alley. I've probably forgot harder things than most people will ever see, but I also recognize the difference between legitimate challenge and fake challenge created by silly design. The thing about challenge is that good challenge is rooted is a sense of fairness and good controls in platformers. That's why games like Meatboy work, and this game falters. The game basically has you going through these platforming areas which look stunning, and forces the player to rush to the next save point before the rain arrives and insta-kills your character. The entire rushing aspect alone is kind of silly given that you are running through these areas blind trying to frantically find a save point. It's just not the fact that you have to find a save point, but even if you do get there in time, you need to pay a cost in food to save. Sometimes there just isn't enough time to get to the save and find the food you need, and in a few cases where the stages were fairly linear, there just wasn't any at all. This creates a needless level of frustration for no other purpose than to make the game harder just for the sake of it, without any thought to the design. There is also a level of RNG to a lot of the aspects of the game, that when layered on top of the other things, just sucks whatever fun could be in the game right out. Monsters that hunt you can appear in random places each time you try to replay a stage. They kill you in a single hit, which is fine. What is not fine is when they either spawn right at the entry of a new room and instantly kill you with no chance of counter-play, or spawn on the only path to the next save while the clock is ticking to the next rain storm. The cool things about this part of the game is you get to see some interesting and dynamic situations with the creatures, but that joy is quickly gone when the RNG essentially robs you of any chance to progress because you appeared on top of an RNG placed baddie after the transition to the next room. The controls for me were another source of frustration. The character can't jump very high at all, and the only way to jump far is to crouch first, then press jump to perform a "pounce". The problem with this is that some of these required long jumps have to be done from either a small platform or at the very edge of one. Pressing down in these situations causes the character to climb down from the edge instead of ducking, thus dropping you into pits causing massive retracing of your route or into death. Another aspect of frustration isn't so much the fact that when you die, you return to the previous save, or that parts of the map you discovered since are wiped, or the fact that time gets rolled back one day. It's the fact that there are doors that can only be passed if you are on certain days. So early in the game there's a door that only opens on the 4th day, so the more you die, the more you have to wait for that door to open. This means you need to spend days gathering food before the rain comes each day, because the only way to advance forward a day is to save, which costs food. If you get past the door and die before you can find a save, you are back to gathering food again, so you can save, so you can advance a day, so the door can open one more time. It's just layers of bad design like this that make the game feel super tedious. I haven't been following this game for years like some others around here, so I'm not emotionally invested in the hype of the game. I suspect my opinion of the game will probably be a minority point of view, but I feel this game could have been amazing if it were not for some of these design choices. Who knows, maybe underneath all of this, there's a massive and amazing game to be found, I'm just not patient enough to deal with the design to see it. Maybe you will.Show moreShow less
I have now completely rewritten this review, as my thoughts have developed more, and I want to do this review justice considering its popularity. This is a 8/10, and in my top 10 favorite games of all time, BUT: I'm going to actually tell you if you'll like this game or not, BECAUSE IT IS NOT FOR EVERYONE Though people preach a lot, this game's flaws can only be tolerated by the target audience. You are no less impressive if the game isn't for you. I had a friend get the DLC and ditch it after a while because he found it boring. To enjoy this game you must be fine with these things: - Dying to things completely outside your control: This can really piss people off, as you can die and have to redo entire sections due to complete jank- (When I use this word, "Jank" I mean: Unnatural, and the feeling of being glitchy or strange. You already knew this, and would be able to figure it out from context clues, but some guy thought you were stupid and don't understand basic lingo. So there's the clarification you clearly needed). It's part of the fun for a lot of people, it does really make you feel helpless, and like you're at the bottom of the foodchain, but some people really won't be able to appreciate it, which is totally fine. - Repetitive elements: This especially applies to the DLC. Once you've seen all the areas, they don't (usually) change a ton from playthrough to playthrough. Your first run through the game will definitely be your longest by quite the margin. - Survival Elements: This is not a platformer at its core. Survival elements can make this game quite tedious at times, and if you just want to run run run run all the time, you're going to be disappointed. Purposefully jank mechanics. Rain World has one of the most janky and weird movement systems on purpose, and that can justifiably be frustrating to people. Even the combat is weird. You're mostly one shot to almost everything, and the combat involves finding spears, finding rocks, and throwing things at your enemies' weakpoints until they die. You don't get your spears back, you have to either find a new one or pull it back out of enemies, this is a type of combat I hadn't really seen before. Play survivor first, it's the most liberating one to beat, and hunter is a different type of game pretty much. The difficulty in this game is so unique though that I wouldn't blame you if you went Monk (the easy version). Doesn't matter if you're one of the best Doom players in the world, this game's difficulty is WEIRD and out of the box. I'm the type of person to 100% games, nohit bosses, install mods to make the game harder, but I was not ready for the pure jank difficulty of this game. I went on here in previous reviews talking about where I'd place it on my games ranking. After thinking about it for a while, I think it's moreso at around 6th place currently. Anyway, it's absolutely beautiful, the AI is jawdropping, the environments are fantastic, and even though I had no idea what was happening, the ending was rewarding to me (no Outer Wilds, but it was a good ending). Absolutely fantastic game. people have asked for my top 5 games for context, so go play all of these: Outer Wilds Nine Sols Hollow Knight Terraria Hades 2, Ultrakill, or Trepang2Show moreShow less
I want to love this game, I really do, but I cannot recommend it. I frequently think of Rain World and want to play it again, but I've bounced off of it several times on several consoles. The art is amazing and the world is captivating. It's so hostile and uninviting and I want to learn more, but the gameplay never felt fun or rewarding to me. Maybe I'll update this review if I eventually "git gud" and stockholm syndrome myself into liking the gameplay. This game is a work of art, and no piece of art will be enjoyed by everyone. In fact I think this game really wants you to not enjoy it. Despite that, I'm amazed at the work this developer has done and really look forward to what they do next.Show moreShow less
Having invested slighty more than 40 hours in Rain world at the time of this passage, I come to you, the public, at this late hour to deliver a most urgent plea. I was once of a mind to decry the game for its unceasing brutality and unforgiving, unrelenting, unfair cycle of desperate survival and unforseeable death. Though I recognized its unique beauty and loved its dynamic, fluid, and yet cohesive mechanics, I was repulsed by its difficulty. I am in regret for this. While I can't place blame on those who persist in disliking Rain World's foundational difficulty (I empathize with them, in fact: my first 20 hours were hell), I can offer a nugget of advice for those who would consider providing the game another opportunity: have patience, and learn of the world and your capability in it before establishing a "lifestyle" as the Slugcat. My principle mistake when initially playing Rain World was permitting my expectations to override my actions. I occupied nearly 20 hours with practically no progress and an abundance of futility, and all because I was awaiting some firm directive which never came. In my frustration with this interminable cycle, I began to condemn certain aspects of the game, most notably the karma system. In time I became so desperate for some means of enjoying the game that I sought out a mod which rendered this scapegoat, the karma system, inconsequential. The result was... hollow. With nothing to penalize me, I was no longer obliged to inject purpose into my actions, and the game's value evaporated. This was a moment of revelation for me. I realized that, in order to enjoy Rain World, I needed to seek its rewards and venture into its world and mysteries rather than flit axiously from one hibernation chamber to the next in perpetual fear of the consequences of curiosity. I needed to accept that this alien wilderness was harsh in excess, and that to survive it I must accomodate it and, at length, begin to predict it. I had been humbled to a slugcat and flung, directionless, into a world eager to swallow me. My sole guides were my intuition and ambition to explore, and my immersion in Rain World was contingent upon my willingness to exercise both. So I did. My advice as a "veteran" is this: do not allow your fear of penalty to succeed your will to explore. Learn to live, not just survive, and perhaps you, too, will leave your heart in the hostile yet beautiful lands of Rain World.Show moreShow less
EDIT 03/08/2026: Three years later, and I continue to get comments saying something to the effect of "Why is the review marked as 'Bad' when you like it so much?"- and I am simply going to reiterate my comment from the first page of comments, originally posted in 2023, here for anyone writing up a similar response: > The question is "Would you recommend this game to other players?" And the answer, based on the past experiences of the majority of players, is "No, I cannot, because for almost all players, this game is extremely new-player-unfriendly, and most players end up putting it down out of frustration." The MOST COMMON Rain World experience is "I tried it, it frustrated me, so I put it down for [a month/a year/forever]." Every friend I have offered Rain World to has had the same experience UNLESS I was playing through with them via jolly co-op and could teach them the game/help ease the new-player frustration with my experience. Remix introduced a lot of useful features! This is also true! Unfortunately, I have, still, yet to successfully get EVEN A SINGLE FRIEND into Rain World due to the frustrating controls and gameplay. That is just a fact, and one a lot of fans ignore. Rain World is frustrating. It is not just that Rain World is hard. Rain World is insanely unfair, and not in a funny or content/farming way (like Getting Over It). Dying over and over and making None Progress for Hours (or worse, going in a circle while thinking you are making progress) is not something most people find fun to do. No one who does not have an INSANELY HIGH frustration tolerance is going to stay with this game long enough to start enjoying it, and the percentage of people in the gaming sphere who check that "insane frustration tolerance" box, especially if they are not motivated by having been introduced to the fandom beforehand, is astronomically tiny. So, no, I cannot recommend Rain World to new players. I cannot even recommend Rain World to my best friends. I cannot recommend Rain World to anyone, period. --------------------------------------------------------------------- Original 2023 Review: I would like to preface this by saying that Rain World is my favorite game of all time. Full stop. There is no experience I wish I could relive more than the time I spent getting to know Rain World, exploring it, and learning the gameplay and story all on my own. I also cannot in good faith recommend this game to most anyone. My first play through of Rain World was different from a majority of people's experiences that I've seen online. I did not pick up and then drop the game out of difficulty. I played it, and enjoyed myself immensely, without having a single clue that this game had any story at all. For over 100 in-game cycles, I simply survived while exploring Industrial Complex and Chimney Canopy. Finally, eventually, I went back down into Industrial from Chimney, and saw that my little yellow guy was pointing me to the right. Because I spent so long simply exploring the game and getting used to the mechanics, I was actually well prepared for the ramp-up in difficulty when following the intended storyline. However, it is because of that ramp-up in difficulty, as well as the frustrating design of the game, that I cannot recommend Rain World. Lets get this out of the way. The game is hard. The game is unfair. The game throws you into a world that you do not understand and tells you: "Adapt or die." There is little to deter players from entering areas that are out of their skill level aside from the Karma system which is, of course, unexplained and ergo confusing for the new player. The enemies' movements are constant, and that makes them feel random, and there is some randomness, but the reality is that the whole region you are in is constantly being calculated. While you are on the right end of the map, hundreds of interactions are going on in the background: A vulture is grabbing a lizard that had been harassing a pack of scavengers that were looking for food to bring back to their tribe. While this kind of living ecosystem makes for interesting and constantly fresh gameplay, it also makes cheap deaths common, and frustratingly easy to fall into. When I first started Rain World, I *hated* a certain camouflaging lizard variant. I hated them! I hated them so much that I memorized their spawn placements and started looking for them. Now, I *only* get grabbed by them if I am otherwise distracted. But even 500+ hours in, I still get grabbed by them. When I first started Rain World, I had no idea any advanced movement existed. I continued in that state of ignorance through the whole game, except, perhaps, for a few accidental movement tricks, until I looked up that infamous movement guide and realized there's way more than just running and jumping and pouncing. Every challenge in Rain World is a puzzle that you have the means of completing. From the creatures to the platforming. But to do so, you will die. Over, and over, and over again, you will die. This will frustrate you, and you will not be alone. Nothing in the game is explained to the player, aside from the basic movement keys, eating, throwing, and jumping. This leaves many players stranded and confused, and while there is, yes, the option to look up guides, a player should not have to do so in order to understand and enjoy the game. The games alternative vanilla campaigns, the Monk and the Hunter, are marketed as 'Easy' and 'Hard' mode respectively, and in the Monk's campaign, they even go so far as to remove a large portion of the lore, however, while Hunter does have tangible differences in it's world and story from the Survivor which make it more difficult, the Monk is not really any easier than Survivor. Sure, the Monk has a few ramped-down spawns, and it's gates work differently, remaining unlocked after one pass through, but the Monk has the same enemy types as Survivor. It also has weaker spear damage and is more fragile. This puts it at a disadvantage when facing it's challenges. It does not play as an "Easy" mode. It is, at best, a pacifist route to Survivor's more generalist playstyle, but even then, I can't recommend it to anyone looking for a more peaceful route through the game, due to the aforementioned removal of one of the main sources of lore. If a new player asks me which campaign to go for, I tell them to stick to Survivor for this very reason. The Hunter, in contrast, has it's own unique enemy variants, with Cyan Lizards, Red Lizards, Red Centipedes, Spitter Spiders and King Vultures all spicing up the spawns, as well as a unique story path and a cycle-limit mechanic which encourages players to do more with the few cycles they have to play with. It *is* absolutely more difficult, but more rewarding as well. The ability to edit the game towards different difficulties was always within the developer's abilities, but they chose to focus their effort into making a hard mode over an easy one, and then went on to remove a large chunk of the lore from their so-called "Easy" mode under the flimsy excuse of it being later in the timeline. To close my thoughts, the reality is that this game does, in fact, frustrate a lot of people. They try it out, they get killed in cheap and unpredictable ways, and they never pick it back up again. And while I wish this weren't the case, I cannot at all blame them. Rain World's movement is difficult to get a hold on. It's mechanics are left entirely up to the player to figure out, from enemy behavior to spawn patterns to what food you can eat and how. It will kill you, and not even the "Easy" mode will really help you out. For these reasons, I cannot recommend this game to others, despite how much I love it.Show moreShow less
☑ Has rain ☑ Takes place in a worldShow moreShow less
NOTE: This is mostly focused on why I wouldn't recommend, so I can avoid making a novel. I've played Hollow Knight, Blasphemous, both Ori games, Dead Cells, etc. you get it. I either played them on Normal or Hard mode because I really do enjoy a challenging platformer as I grew up with those. This game though. Ugh. I want to love it so bad. Beautiful art style, interesting mechanics and lore. It's everything I love in a good platformer, but it's punishing. Too punishing. There's fun punishing and then there's depression level punishing. This is a masochist's game lol. This is one of the few games that's driven me crazy trying to get through. I'll explain a few reasons why: RNG: Look I love a little RNG here and there to mix things up, I don't think that's bad of itself. The problem is that this game will at random with no fault of your own ruin 20 minutes of hellish platforming just for a random creature to fall out of the sky and finish you off in one go. You can get trapped so easily because of random creature spawns from a new cycle. It's completely defeating when that comes about. Physics: I loved flash physics games growing up, and it's fun to see it implemented in a survival game like this. But damn does it dampen the experience here. The weight of falling, creatures pushing you around, and you constantly being given to the mercy of water and anti-gravity in some levels. It all makes you feel so helpless to the elements of the game. I know that's what they're going for, but it's too too much. When you're randomly being thrown about and fighting the physics engine it's exhausting to play. Level Design: Beautiful atmosphere really. I love the feel of the world, but god these areas are loooong. You have to navigate forever just to get from one area to the next. No fast travels (except for a tiny handful granted by achievements, but even then it's not explicitly obvious you can use them) and the map has to load forever every time you want to look at it. Like I get making an important objective hard to achieve, but when I have to sit through hours of gameplay just to reach said point and then walk allll the way back, it feels like a waste of time. The karma system can punish that walk back as well, as there are gates blocking your path that require a certain amount of days (cycles) of survival to pass through. In many circumstances you'll have to spend wasted time eating and sleeping in the same spot repeatedly just to open the gate after getting enough karma, when it would make much more sense to have me find a key or something, open the gate, and have the area unlocked. EDIT: Also to note, the game is a maze. A lack of real direction and dead ends in such a big world is much too much. It makes sense in other platforms when you're searching for upgrades and items, but not here. It can be really easy to also mistake foreground for walkable space and the bars used for climbing are very finicky. Progression: There is a very loose idea of where to go and what to do, but it's so loose and there's so little exposition in between it can get pretty boring. The annoying part is with a game that seems like it would take a long time to complete, you would have more rewarding gameplay to keep you going. There's nothing unfortunately. No upgrades, no better weapons, just the base slug cat. You can find interesting items here and there that are fun to play with, but they are so so sparsed out you hardly have a chance to use them. You can also only hold two at a time (plus a small item to store). Overall, not a rewarding experience. EDIT: Progression is very game knowledge based from my experience, which can be rewarding when you learn better techniques on dealing with situations. The time it takes to get there though is very long and frustrating. I know there are a lot of die hard fans and I can see where that comes from, but I just don't see the long term appeal. LAST EDIT: After a few more hours pushing through some last areas I don't think I'll be changing my opinion anytime soon. It's a beautiful game with a lot of incredible things going for it, but if I was to recommend this to anyone I just couldn't. It's a frustrating experience, and I can see that with how rare just story achievements are achieved by others I can assume I'm not alone on that front.Show moreShow less
I will leave the rain here, so that everybody who passes by can pet it and give it a thumbs up and awards. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⣄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡾⠁⢹⠀⠀⠀⠀⠀⠀⣠⣤⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣸⠃⠀⢸⡆⠀⠀⠀⠀⠀⡇⠀⠻⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⠀⠀⢸⡇⠀⠀⠀⠀⠀⡇⠀⠀⢻⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⢀⡾⡇⠀⠀⣿⠀⠀⢸⡇⠀⠀⠀⠀⠀⡇⠀⠀⢸⡆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⣀⢀⡟⠀⢿⠀⠀⢸⡆⠀⠘⠷⠶⠶⠶⠦⣤⡇⠀⠀⢸⠁⠀⠀⠀⠀⣠⡀⠀⠀⠀⠀ ⠀⠀⢠⡟⢿⣇⠀⠘⣇⣠⠞⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡿⠀⠀⠀⣠⡾⠛⡇⠀⠀⠀⠀ ⠀⠀⢸⡇⠀⢻⣆⣰⠿⣽⢿⣷⡄⠀⠀⠀⠀⢀⣶⣦⣄⠀⠈⢷⣀⣴⠞⠁⠀⢰⠇⠀⠀⠀⠀ ⠀⠀⢈⣻⣄⡤⢹⡏⠀⣷⣾⣿⣿⠀⠀⠀⢰⣏⣠⣿⣿⣷⠀⠘⣿⣀⣀⣀⣸⣿⣶⡆⠀⠀⠀ ⠀⠀⠘⣯⠉⠛⠻⡇⠀⠻⢿⢿⣇⣀⠀⠀⠀⣿⣿⣿⣧⡿⠀⣿⣯⡉⠉⠉⠁⢠⡟⠀⠀⠀⠀ ⠀⠀⠀⠸⣦⣀⣀⣿⡀⠀⠀⠀⠉⠋⠀⠀⠀⠈⠉⠛⠉⠀⠀⡇⠈⠳⣄⢀⣰⡟⠁⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠈⠻⣄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢷⣄⠄⢈⣿⡷⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⢀⣤⠖⠒⡆⢨⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⡏⠛⠋⠁⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⢀⡴⠋⠁⠀⢀⡇⣼⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⢠⡞⠁⠀⠀⠀⠸⣷⠏⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⢠⡏⠀⠀⠀⠀⠀⠀⠿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣸⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣆⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣿⠀⠀⠀⠀⠀⠀⢰⠇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠻⣦⡀⠀⠀⠀⠀⠀⠀ ⣿⠀⠀⠀⠀⠀⢀⡟⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⢻⡄⠀⠀⠀⠀⠀ ⢸⡄⠀⠀⠀⠀⢸⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⣷⠀⠀⠀⠀⠀ ⠀⢻⣄⠀⠀⠀⢸⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⡟⠀⠀⠀⠀⠀ ⠀⠀⠙⢦⡀⠀⠘⣇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣼⠃⠀⠀⠀⠀⠀ ⠀⠀⠀⠈⠛⠶⣄⣹⣆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣰⠏⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠉⠻⣧⣤⠤⠤⣤⡀⠀⠀⠀⣀⣀⠀⠀⠀⣠⡴⠶⠶⣯⡀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⣟⣀⠀⠀⣈⣻⣦⠞⠋⠉⠉⠉⠓⢶⣯⣤⣤⣤⣼⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠉⠉⠉⠉⠉⠁⠀Show moreShow less
Disclaimer: I wish steam had an option other than "do not recommend." There are definitely people who this game is made for, it just isn't me. If you read my review and think that you would actually like some of the things that I didn't, please play this game. I want the people who this game is for to enjoy it. It accomplishes its goals of being a world that isn't made for the player expertly, and is one of the most oppressive games I have ever played. I do not like it, but you might, and I hate that I can't mark the review that way. Anyway, on with my rambling. I want to love this game so ♥♥♥♥♥♥♥ much. Its world is evocative and I love its feel, but I just can't stand how stupidly punishing the world is. For the record, I love hard games, Dark Souls and Hollow Knight are some of my favorites. The difference is that in those games, you can learn from your mistakes. When you get hit in Dark Souls, you know why and can avoid it the next time. Rain World is just obtuse and random. I think the straw that broke me was when I was traversing some pipes. There is a drowning system in the game, but the game gives you no indication (that I can see) as to how close you are to dying instantly from drowning. So, after dying over and over again from drowning in these pipes, I finally made it through the area. I went through a pipe, and on the other side was a massive vulture creature. I was dead in seconds, and had to go through the entire area again, only to make it a few more feet forward before THREE vultures killed me. Also, ♥♥♥♥ any area in this game with leechs in water that you have to swim through. I think this game is so obtuse because it wants you to learn through trial and error, but death in this game is brutal. Resting is expensive, and areas are gated behind multiple rests that you cannot die inbetween. I think half the issue I have in this game is a result of the frustration from Karma Gates. I loved Hollow Knight because I would just stumble into a whole new massive area by accident. You can fall into one of the hardest areas of the game by accident. You can't do that in Rain World, and every death means another 10 minutes before you can explore a new area, and death is almost always instant and unavoidable. There were multiple times where I was stuck with 3 lizards who can one shot me on both sides of a pipe, and I'd just have to spam back and forth hoping they would somehow let me through. The areas in this game are massive, but they aren't *interesting*. There's so many screens that are just tiled version of the area, with no purpose. Again, I hate to keep bringing up Hollow Knight, but I think that game is what this game should've been like. Most rooms in Hollow Knight are designed carefully, and its areas are smaller but more dense. I also wish this game had upgrades. I never felt like I was actually progressing, just moving to different areas. I never wanted to explore because there was almost nothing to find except gates to other vast, empty areas. I think the random enemy generation is the problem here, no encounter is actually designed, leading to ♥♥♥♥♥♥ random swarms of 4 vultures and unavoidable death. I'm going to watch a Lets Play of this, because I want to see more of this world, but I just wish the developers wanted me to see it.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.