
Ravenfield
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Ravenfield
Ravenfield is a single-player shooter where you fight AI-controlled teams and help your allies in battles on foot or in vehicles. Take to the ground in tanks, fly helicopters and other aircraft, or use watercraft to push back the opposing side. Active ragdoll physics gives combat an unpredictable comic edge. The description says the number of combatants is limited by what your computer can handle. Steam player rating: 96% positive from 76,713 reviews. Release date: May 18, 2017.
Credits
Lowest recorded in 36 months
$8.992024-06-27 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Play modes
Ravenfield is a single-player shooter with combat on foot and in ground vehicles, aircraft, and watercraft.
Language
Listed language support is English interface and subtitles; full audio is not listed.
03Frequently asked questions
Can I play solo?
Yes. The description identifies it as a single-player game against AI teams.
What kinds of combat are available?
You can fight as infantry or use ground vehicles, aircraft, and watercraft.
What is distinctive about the physics?
The description says active ragdoll physics mixes tactical strategies with silly fun.
“Single-player uncapped large-scale combat plus Steam Workshop — the sandbox FPS category's industrial ceiling.”
Our Verdict
## Overall
Commercial Standing and Critical Reception
Ravenfield's industry positioning in the PC indie sandbox FPS category is documented and undeniable. On the commercial side: Steam cumulative sales estimated past 1.5 million units; estimated gross revenue around $45 million; Steam reviews now past 73,000 with "Very Positive" sustained at around 93%; Steam Workshop mod uploads numbering in the thousands. For a single Swedish programmer working alone, the financial outcome is one of the indie scene's most representative case studies. The Chinese PC FPS community rates the title as "the 2010s indie sandbox FPS category's industrial ceiling representative." Critical reception runs lower than player consensus but covers the title's actual positioning accurately. Metacritic 75, OpenCritic 76, PC Gamer 80, Metacritic user score 8.5, Gcores 8.5, 3DM 8.0, Bonfire 8.0. The "mid-tier critical scoring with high player consensus" reception structure is familiar in the indie sandbox FPS category — it reflects the press's relative restraint with "low-poly plus solo AI combat plus mod-driven" categories alongside players' deeper appreciation of the actual experience, and the gap between the two scoring tiers has consistently widened over the title's nine-year tail as more players settled into the long-haul ownership pattern that the title genuinely rewards.
Buyer Profile, Non-Buyer Profile, Version Guidance
The buyer profile is straightforward. Battlefield series enthusiasts, indie FPS players, mod-creator-minded players, and players wanting single-player large-scale combat are all squarely in the target audience. If you can buy into "uncapped large-scale combat plus thousands of Steam Workshop mods plus permanently playable single-player plus politically neutral sandbox," can accept the low-poly aesthetic, and want the "single-player Battlefield" industrial-grade gameplay experience — Ravenfield is the 2010s indie sandbox FPS category's industrial ceiling. The Chinese community sums up Ravenfield versus commercial Battlefield: "Battlefield is the banquet; Ravenfield is the daily meal" — complementary, not competitive.
The non-buyer profile is equally clear. Players who require photorealistic visuals, players who need narrative-driven shooters, players who don't want AI combat, players who require multiplayer social experience should look elsewhere. Ravenfield's "low-poly visuals plus no story plus AI combat plus single-player" stack is real friction for those audiences — if "photorealistic visuals plus narrative-driven shooter" is your priority, play commercial Battlefield; if "multiplayer social experience" is your priority, play Hell Let Loose or Squad; if "single-player large-scale combat whenever you want" is your priority, Ravenfield is the right purchase.
Version guidance: the Steam base build (about $15 at full price, includes all official content) plus the 3DM Chinese localisation patch plus optional mod packs (Chinese-themed mods, WWII themed mods, Star Wars themed mods, etc.) is all you need. There is no paid DLC. Steam discounts regularly drop the title 30 to 50 percent, with floor prices around $8. The 1.0 release in 2024 finalises all features, so newcomers can purchase confidently. Chinese-speaking buyers don't need to hesitate on language — the 3DM Chinese localisation patch covers menus, weapon names, vehicle names, map names, and tutorial prompts comprehensively.
Historical Standing and the Irreplaceable Point
Strip away the commercial figures and the score sheets, and Ravenfield's lasting contribution is as "the 2010s indie sandbox FPS category's industrial ceiling representative." Swedish programmer Johan Hassel started solo development in 2015, shipped Steam Early Access in 2017, and shipped 1.0 in mid-2024 — a nine-year solo development cycle. The "single developer for nine years" pattern has been studied repeatedly in Chinese indie-developer community discussions as the canonical model for the "single-developer-precision" indie production approach, in clear contrast with team-based development models that dominate the wider industry.
Ravenfield and the rest of the indie sandbox FPS category's representative titles (Insurgency Sandstorm, Squad, Hell Let Loose, Arma 3) together form the 2010s indie sandbox FPS ecosystem. Ravenfield's lane within that category is "single-player sandbox large-scale combat" — no commercial FPS delivers "single-player 200-bot uncapped combat." The composite 7.0 score affirms the design completeness (Conquest mode plus uncapped AI plus full vehicle roster plus Steam Workshop plus politically neutral fictional factions), the gameplay-system ceiling (9.0 gameplay is one of the two highest dimensions), and the content-depth category-top standing (9.0 content is the other highest dimension), and honestly acknowledges the modest visuals (6.0 graphics is among the lowest dimensions), the modest audio (6.5 audio), the lean narrative (4.0 story is the lowest dimension), the over-tuned anti-vehicle AI, the night-time visual readability, and the variable mod quality. Ravenfield isn't the year's flashiest visual showcase. It is the single-player sandbox FPS category's industrial ceiling, and the best practice from a Swedish solo developer's nine-year arc in the PC indie shooter space.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
To be honest, the game looks good, the level of fun is high, but a price of 15€ is in my oppinion a bit much, and jes I know it's just one developer that created this game, I have been into Ravenfield since first Alpha 1! I just think, that 15€ is a bit high for this game, especially in this stage. I wouldn't have bought it, if the price wouldn't have been reduced to around 12€, but even that wasn't cheap. When there's more content added I will change my review from "-" to "+" but in this stage of developement it just isn't enough. Still much fun to play! ;-) (UNTIL NOW HAS BEEN NEGATIVE REVIEW) ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ (CHANGED TO POSITIVE) UPDATE: 15.10.2017 The Steamworkshop support has given the game many new features like maps and guns and to be honest I finaly can say the game is worth the 12€ I payed. The botts arent perfect, but at least they have been updated, so they dont shoot me from like 3 KM distance through the whole map and kill me, the game got more fair and playable, bugs have been fixed and the look of bots is even individual to each map, if wanted...and much more progress. I can finaly say I love this game, it still is a long way to perfection but now you can play it for an hour without raging from frustration or getting bored to hell. BUT: I will still keep the review negative, because ♥♥♥♥♥♥♥ look at it, its the best one of the negatives! xDShow moreShow less
100-200 bots- tactical, strategic shooter 200-300 bots- WW2 simulator, mass slaughter, horrifying choke points 300-500 bots- Vietnam simulator, every inch of ground is hard fought and died for 100 times over >500 bots- WW1 simulator, no ground is ever gained or lost, there is only death and slaughter, giant fields of splattered blue and red will tell you exactly where you will die at, nothing you do could make a difference, you and all your friends will die and that is all that will happen on this field, you will never see the end of this battle, no matter how hard you tryShow moreShow less
This game is very fun, however, for the amount of current content, it is not worth the money. The AI is pretty good and the weapons are diverse and fun to use. There are its fair share of bugs, but its in early access, so i cant judge it for that. If you get this game get it on sale or when they add more content to the game. Until then i cannot recommend it.Show moreShow less
Ravenfield walked so BattleBit could runShow moreShow less
There’s just not enough meat on the bone. Ravenfield is a large-scale FPS game kind of along the lines of something like Battlefield. You can create custom games where you play against as many bots as your computer can handle (this is a singleplayer only game). There is supposed to be some kind of campaign mode at some point, but it’s not in the game yet. So essentially you just mess around in large maps trying to kill bots. There’s really not that much more to it. Positives: The actual gunplay is pretty good. The weapons have a pretty good kick to them and most weapons can kill with a single headshot, which makes a nice change. The ragdoll physics for the bots/you are pretty good. It’s not like you go flying when you get hit (well, sometimes you do) it’s actually a bit more realistic than that for the most part, crumpling when you take a big hit kind of thing. There’s a very active modding community and there are lots of high quality mods available to add new maps, weapons and skins. It also has an in-game map editor now, if that’s your kind of thing. It can be good for some mindless fun. It’s one of those games where you can just turn it on and you don’t have to think about it too much. Negatives: It feels really repetitive to me. There’s just no depth to the gameplay and even with different game modes I just always feel like I’m doing the same thing over and over again. The vanilla maps aren’t particularly impressive. There’s not a huge amount of detail in them, so they all feel quite sparse. Most of the maps are also very large, so there’s a lot of running to do if you can’t get a vehicle right at the start. The game has been pretty unbalanced in my experience. If I play on the default settings, I lose every time, but if I adjust the balance to be in my favor in the smallest amount, then my team absolutely steamrolls the enemy. I remember it being a pretty similar experience when I first bought the game, I’m disappointed that it hasn’t improved. The AI just feels so lifeless. They all just seem so dumb, and it really adds to that feeling of sparseness that comes from the maps. The ground vehicle physics are pretty poor. They’re super floaty and just not fun to drive. Nothing is destructible, which is really disappointing for a Battlefield-style shooter. You can’t even destroy cover which is the least I would expect. There’s no music, which I found odd. I guess some people may prefer that for immersion purposes, but it again contributes to that sparse feeling the game has. If you’re off on your own, there are times when it’s completely silent which just feels bizarre to me. I don’t expect amazing graphics from every game, and I don’t mind the style of the bots, weapons and vehicles, but I think the terrain/map graphics are pretty lackluster. Verdict: Ravenfield feels repetitive and lifeless to me. The maps are sparse, the gameplay is the same thing over and over again, and the balance/AI are pretty poor too. There just isn’t anything here that makes me enjoy the game or want to recommend it. If you found this review helpful, please consider following my curator page: Kemo's Corner.Show moreShow less
When I first started using a PC for gaming, all I had was a little PC that my dad had built for me and my sister to do schoolwork on. We had limited access to the internet at the time, so on a rare occasion when we did, I went looking around for games to play. I poked around on Gamejolt, and ran into a little FPS that promised a multiplayer-esque experience in a single player game. The graphics were primitive, so I was sure it could run on our computer, and best of all I didn't need to be online to play it. That game was a very old alpha of Ravenfield. It had strange AI, two maps, and a handful of guns to choose from. It was the first FPS I ever played with a mouse and keyboard (save for one time I played Red Eclipse and Assault Cube on my uncle's laptop), and I played it for countless hours. Some years later, I learned that Ravenfield had advanced far beyond what I had been playing. I eventually bought my own gaming laptop, and the first thing I did was install Steam and buy Ravenfield, to see what it had become. Ravenfield is an entirely single player game that strives to behave like a multiplayer game. Rather than play through a series of levels in a campaign, Ravenfield places you onto wide, open map with with two teams of AI controlled players in a multiplayer-style game mode. This, on paper, sounds quite odd. Usually, bots are included in an FPS as an afterthought for when you don't have anyone else to play with. But in Ravenfield, playing against bots is the entire game. This, as it turns out, works amazingly well for a whole variety of reasons, and serves to create a very unique experience: A: You can have as many (or as few) players as you want, and balance the teams however you want. If you so desire, you can have battles bigger than you could ordinarily achieve with real humans. The only limit is the strength of your computer. B: There is no pressure to take things seriously. This, combined with the sandbox nature of the game, can lead to a lot of fun. You want to grab a helicopter and attempt to use it just to kamikaze one individual enemy? No reason you can't. The AI aren't going to get mad at you for wasting resources, (and vehicles respawn quite quickly, so they are quite expendable). No matter how you play, neither you nor the AI have any reason to get upset. Now, this alone will get old eventually, so going into playing this game, I HIGHLY recommend that you download lots and lots of mods. The single best thing about this game is the huge modding community around it. Is there a real world (or even fictional) gun you like? Nine times out of ten you can find a decent mod for it. The workshop is also full of cool or ridiculous skins, maps, vehicles, and even mutators. All of these things combined, plus the ability to create and save presets, means Ravenfield can be almost anything you want it to be. This is the true experience of Ravenfield. Not the vanilla experience, but the experience of going from fighting in WWII, to fighting in modern times, to fighting a futuristic laser battle, to just applying random mutators to make the most cursed game possible. I've spent hours just downloading huge batches of weapons, and then meticulously balance testing them all against each other one after another. How many other games can you name where armies of Freddy Mercury and the Engineer engage each other in trench warfare with Fallout guns and A-10 Warthogs? Put simply, if your game doesn't take ten minutes to load, you're not playing Ravenfield to its fullest. I've barely scratched the surface of this game. The rest is something you need to experience for yourself. For what you get, 15 dollars is an absolute burglary. To start you out though, I recommend that you download the entire World War II Collection by mellamomellamo, the NERF Pack by New_BEING_Newbie, and Project Eagle by Eagle Pancake (Also make sure you get lots of maps and some skins). This barely touches on all of the great mods that you should play, but discovering stuff for yourself while browsing the workshop is part of the fun. That's all I have to say. I hope I managed to get at least one person to cough up the 15 bucks for this game, it really is worth it.Show moreShow less
Potential. Ravenfield is an ambitious FPS set around pitching large groups of AI against each other and allowing the player to join in too. There are multiple vehicles, maps and weapons available, there is also a body physics system which I really like. Sadly this game is let down on its main focus which is the AI. I really really wanted to like Ravenfield and give it a good review but the AI just isn't up to scratch. I found the vehicle AI to be okay but the infantry AI is really boring. Infantry don't take cover or use any kind of tactics instead they just run at each other on a set path, sometimes a squad or an individual will break off from the main group but on all the maps I've played there is always an area where the AI will accumulate and pointlessly massacre each other. I haven't seen the AI do any kind of actual flanking or retreating, they will always walk along a set path and keep advancing until they die. I understand that Ravenfield is only being developed by one person and when you take that into consideration what he/she has done here is amazing. But I cannot recommend this simply because I didn't really get any enjoyment out of playing against or watching the AI. Hopefully the adition of mods and more updates will make the AI and overall game much more enjoyable. Ravenfield has potential. 2024 Review Update: Yeah so, after all these years, the Ravenfield AI is still absolute trash. They're just not fun to fight or well programmed, no matter how many mods you slap on. Arma 3 with AI mods is the still the best thing we've got, which is unfortunate. Ravenfield having Overwhelmingly Positive reviews is just bizarre to me and pretty undeserved for such a bare bones project propped up by modders.Show moreShow less
Before I start, played it during Beta 3 - 5 prior to buying it on steam. (Finally) This isn't a long review. I'm gonna be blunt....best timewaster game ever. Legit. If you need minutes...or hours to kill, play this and the fun never stops. The AI is pretty good, and hilarious at times. Huge scale battles, ragdoll, tanks n planes, guns. Do you love shooting lots of sh!t on big ♥♥♥♥!ng maps with totally random events? Do you love watching your teammates drive over your face in a jeep? Do you love watching a tank turret or quadbike fly up 100m in the air? Do you love watching some dude fly 2 miles off the map? Do you love shotguns that act as sniper rifles? Do you love enemies that either walk right past you not giving a f$ck, or having aim that can compare to the hand of stalin guiding KV-2 shells? Then buy the game. Honestly, updates Im sure are going to keep coming out. The dev does this permanently now anyway. I bought it because he deserves the money imo. Buy it. It will get better. Trust me. (talking about workshop support here, once thats in....its gonna be insane) Really late edit: Yes it has the workshop. And more maps. I mean I did want to have a social life but I guess I can speak to my improved AI in the game.Show moreShow less
DISCLAIMER: This review will not include the modding community, as that's an entire different story. First of all, I've been following and playing Ravenfield for well over two years, I must say that my experience with the community has not been the best, but I'm here to review the base game and dive into what I think should be improved. The base game is fun for the first hours, there's not much content to it and the gameplay is very clunky. The weapons feel like toy guns, the recoil system is all over the place and it's crystal clear to me that they need a huge sound rework. The weapons look great, and I must say that SteelRaven7 did a great work on modeling them. The vehicles aren't something to blow your mind either, they need a visual rework since some of them have been carried over since the Beta stages. Now, onto one of the most important apects of the game: The Artificial Intelligence (AI). I must mention that their ability to react to their surroundings is abysmal, the game relies on the bots, but their intelligence is ♥♥♥♥♥♥♥ lacking. I bet I could drive better than them (and I don't have a license), since they collide into everything they can and ignore the collisions, other vehicles and pathfinding. The bots will never take cover, they just mindlessly run from point to point, without even stopping, and they will open fire at anything they catch a glance of. Their reaction time is horrible at close distances, they often walk through eachother without even awknowledging the enemy AI's presence. There's much to say about the AI, and I don't want it to be a main topic of the review, since I have other things to talk about. (Feel free to ask me in the comments for a better insight) The maps, they aren't fun . The best maps that come to my mind are just Island and Temple, the rest suffer from the previously mentioned game issues, making them a very unforgiving experience. In most open maps, the AI will just instantly lock on you and fire, this means that you can encounter AI firing upon you with a pistol, 300m away, while you can't even fire back because of the recoil and spray pattern. Graphics-wise they aren't much, the same textures are used in each and every map which just makes them all look like the other, we could have some variety. This bugs me quite a lot, the performance. Ravenfield doesn't run on any system. Don't let the low-poly graphics fool you. The base game gets a pass, even if the performance could be vastly improved, but the community-made content (Which Steel has no control over), often fails in delivering maps, vehicles and weapons which the average computer can run. (I do know that my oldest mods fall into this category, but performance is simply a concept that most modders don't have time to dedicate hours to. I'm not blaming them, I'm just informing the user about this problem, as many of the popular mods are high poly, which doesn't stick with the game and only causes huge framedrops, which ends up in people blaming Steel for it. He has no control over that) To finish off my review, I'd like to talk about the workshop. I have no doubt, the only reason why this game is successful is because of it, players can find a lot of new and fantastic content (even if it's quite rare), this makes the game have an almost limitless amount of content without the developer having to do anything about it, if this game didn't come out with mod support it wouldn't have made it this far. The developer gave us some tools, and we did the best we could do with 'em, which sometimes even ends up with content that is wat better than whatever the base game can offer us. I think this is one of the main selling points of the game, and possibly, the one that Steel gives less love to, even if modders quite keep his game alive. In conclusion, this game isn't for everyone, it has its fair share of issues. If you are looking for a complete, well made game with good maps, fantastic AI and great mechanics this isn't for you. I'd say Ravenfield is just a platform where you can download all of the fantastic projects, mods and experiences that the community offers.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.