

Ravenswatch
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Ravenswatch
Ravenswatch is a top-down action roguelike where heroes from tales and legends battle hordes of nightmarish creatures. Choose heroes with distinct playstyles, explore open maps, and combine talents and items to shape a build for chapter bosses. Each run offers new possibilities, whether you play alone or in co-op. Steam player rating: 79% from 17,126 reviews. Release date: September 26, 2024. Interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Korean, Polish, Portuguese-Brazil, Russian, and Japanese.
Credits
Lowest recorded in 36 months
$5.252025-03-06 · GamesPlanet USBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 9 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Japanese | Yes | Yes | — |
Steam PC edition data · 2026-10-16
02Before you buy
Modes and controls
On Steam PC, Ravenswatch supports solo play and co-op for up to four players. Full controller support is listed.
Language
English is available for full audio. German is among the supported interface languages and subtitles.
03Frequently asked questions
What kind of game is Ravenswatch?
It is a top-down action roguelike: fight enemy hordes and strengthen your hero during each run.
Can I play solo or with others?
Yes. The Steam PC version supports solo play and online co-op for up to four players.
How do runs differ?
Choose among nine heroes with distinct playstyles, then combine talents, items, and dreams into different builds.
What are the maps like?
The game has three open maps filled with activities and inspired by different fairy-tale and legendary settings.
“Nine dual-form heroes carry the replay loop; only three acts and three biomes keep it a step behind the genre's best.”
Our Verdict
A stable, honest coordinate
Put the scores side by side and Ravenswatch's standing is clear: 84 on Metacritic, around 79 from OpenCritic's top critics (a "Strong" rating, inside the top 25%, with 76% of 29 reviews recommending it), and a 79% positive mark across more than 15,000 Steam reviews. Across three different channels — critics and players, each judging it in their own way — the scores land remarkably close together, and that alone suggests its reputation is stable. There is no split where critics rave and players walk away, and no post-hype backlash either. Everyone roughly agrees, which is rarer than it sounds in a genre where hype and disappointment so often diverge.

This is a case of clear strengths and equally clear weaknesses: hard to call it bad, and just as hard to call it flawless. Its hardest-to-copy strength is its sheer breadth: nine fairy-tale and mythological heroes, each split into day/night or yin/yang forms, all set within a cel-shaded dark-fairy-tale aesthetic that stays consistent throughout. The value is not in any one element pushed to an extreme; it is in the scarcity of the combination itself, and combinations are far harder to clone than features.
Who should buy in
That conclusion fits the picture, and the key is being honest about what kind of player you are. If you love tinkering with character builds, thrive on grouping up with friends, and respond to its singular dark-fairy-tale atmosphere, Ravenswatch offers a kind of fun that is genuinely hard to find anywhere else. The nine-hero roster alone is dozens of hours of experimentation, and co-op turns its messiest fights into its best stories.

It also goes on sale for worthwhile discounts on Steam fairly often, so if you are not in a rush, waiting for one and giving a few more updates time to arrive will only make the package feel more complete. This is a game that has been getting steadily better since launch, and there is no penalty — quite the opposite — for letting it cook a little longer before you commit. Patient buyers are rewarded here more than they are with most games, both because the price drops and because the content and balance keep improving while you wait. It is one of the few cases where "I'll get it later" is actively the smart call rather than a missed window.
Who should walk past
But if what you want from a roguelike is escalating level design and maps that feel fresh every single run — or if you play mostly solo and have a low tolerance for hardcore difficulty and damage-sponge bosses — the structural shortfalls that dogged its launch will probably wear you down once the novelty burns off. The three-biome ceiling is not something a patch is going to lift, so go in knowing the shape of what you are buying.
Its most direct rival, Hades, wins on exactly that kind of depth, with one escalating act after another; Ravenswatch answers with a nine-hero ensemble, four-player co-op, and a day-night rhythm, carving out its own lane through the breadth of its cast. These were never the same game, and pitting them head to head misses the point of what Ravenswatch is trying to be. All you really have to do is ask yourself one honest question: do you want the breadth of the characters, or the depth of the levels? Answer that, and the score on this page more or less sorts itself out for you.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
I'm gonna address some of these comments: leaving a negative on a game review because you want to play more of it seems counterlogical. The game is Early access and for what it is, the content is amazing. You have 6 characters that play COMPLETELY differently. Thus, you can safely take the current combat encounters and multiply them by 6 as you would face every challange with a different mindset and variety of skills. During my time playing this game I only encountered one small bug that did not affect the gameplay whatsoever, so the polish is there. The design is amazing for both visuals and sound/music. The graphics are very stylized and strongly resemble the team's previous game "The Curse of the Dead Gods" which is a trademark look at this point. For what it is right now, I'd say that the money's well spent. And there will only be more stuff to do in the future releases. All in all - it's a recommend from me.Show moreShow less
Game is more like a demo, only one map and one boss. One run takes around 25 min. Not recomended at this price with this content.Show moreShow less
Love the game. But after the first 200 runs… it gets stale. Devs, please listen. We need an endless mode, let us just get OP and have fun grinding a character. We need more map and objective variety. And the most important, that Romeo and Juliet play style needs to spread to the rest of the cast. Being able to play off of your friends moves is so much fun. Adds an extra reason to work together and the damage payoff is rewarding. That play style mechanic needs to be expanded on, it was a great idea to test out.Show moreShow less
In an attempt to please the try-hards, the developers made changes to this game that have largely robbed it of all enjoyment for anyone who is not the most obnoxious and try-hard of its player base. Before I would happily have recommended this game to just about anyone, and frankly did so, purchasing multiple copies for friends for just that purpose. Now, it is just a miserable grind and would no longer recommend it to anyone. No funny jokes or witticisms here I am afraid. Just disappointment.Show moreShow less
Don’t be put off by the games rating. If you filter the reviews to over an hour played (two full runs) it jumps to nearly 90% at the time of this review. Like most other early access games, the reviews really just boil down to two lines of thinking: Group A: “This is a review for an early access” or B: “This is a review for a full release”, and so obviously you will find most of the positive reviews in the former and negative ones in the latter. Personally I am optimistic: I really enjoyed Passtech’s previous game (Curse of the Dead Gods) I think Ravenswatch has released in a very similar position to two other exceptional roguelikes (a more in depth comparison below)* I’ve enjoyed what’s available so much that I have played to the point where I have pretty much accomplished everything The major complaint from most is a lack of content. There’s no point in arguing if you lie in group B, it’s not a full game - it won’t have the content of one. However for those arguing that this is lacking content for an early access, I have a few points. Anyone who has bought early access has essentially paid for a 3 course meal (the courses being the same size), knowing that the 2nd and 3rd will be delayed. Those with less than an hour played have done the equivalent of taking one bite of what they’re given and saying it’s not enough, when they still have a nearly full plate left in front of them. Due to this I would just ignore them, and when you do, as stated above, the rating jumps up. Unfortunately those who have valid gripes with the core design are also ignored, though they are negligible compared to the sheer amount which complain about lack of content. Risk of Rain 2 and Hades also released into early access, this feels very similar in terms of both polish and content available (in hindsight, both started with ~30% of the final content on release). Out of the three, I actually believe Ravenswatch has the best release state. Not only does it have the same amount of content present now as the other two did, but it will also be added to and finished in a year (if the devs manage their proposed schedule), which is sooner than the roughly 1.5 years it took RoR2 and Hades. And finally for those who find the one map and boss to be a big issue, I really think it’s a case of quality > quantity. If we compare once again, Hades started with one zone, clearing rooms of enemies to receive rewards before facing the same boss. RoR2 had 5 maps and multiple bosses, but with less depth than is present here in Ravenswatch. There is far more to do on this one map than was present in both other games to begin with. I won’t take up any more space, talking about the abundant positives, many have summed those up better than I could. Thanks for reading. TLDR; What’s available is extremely promising, and it seems many have knocked before they’ve tried, hung up on superficial quantity > quality, or are expecting a full game.Show moreShow less
I'm not here to talk about the lack of content or bugs due to it being in early access, I've come here to talk about one crucial thing. (Get rid of the damn timer that forces us into the chapter boss fight) So the gameplay is good, the couple characters i played felt good. The overall gameplay loop seems like it would be really fun, but the 1 thing that makes me not recommend the game and it's a completely biased reason so take this review with a grain of salt. It's simply the fact that you are on a timer and when that time is over (which is a really short timer) you have to fight the chapter boss, there's no way around this. so unless you play sweaty af you are probably going into the boss fight under leveled. you have a relatively large map to scour, albeit, with waypoints at your disposal. I guess my gripe with this mechanic is that you don't get anytime to actually enjoy playing the game, hell even every time you level up and try to make a choice with the ability power up you want the timer still ticks down? like why??? its idle time. I'm forced to play this game a speed that is not enjoyable at all. Please get rid of this timer, keep the day night cycle, just get rid of this timer... let us initiate the boss when were done with the map to proceed to the next chapter or however its going to work, let me enjoy this game at my speed....Show moreShow less
First off, a PSA: 99% of the negative reviews of this game seem to be under the impression that by releasing this game in early access, with full transparency on the fact that it's early access, along with a roadmap detailing when certain features can be accepted, the developers have somehow scammed them out of their money. If you want a fully completed game with fully implemented everything; DON'T GET AN EARLY ACCESS GAME. The actual review: I would say that the bones of this game are good, but it's not just that. It's basically a fully playable game, the most major thing it's missing is content, and by content I mean stages. The ability to take your run further, to go past the current level cap of 5, to fight more enemies, to play your character longer. The combat is great, the character designs have all been fun and unique within the game in terms of playstyle, the music is fantastic. Literally the only negative to this right now is "there's not enough of it". So far all of my completed runs of the first chapter take approximately 30 minutes, which isn't bad at all. In my opinion worth sinking time and money into as is, and definitely looking forward to more.Show moreShow less
I really want to recommend this game—I think it’s fantastic if you play it solo. But that’s exactly why I can’t fully recommend it yet. What makes this game special is the promise of playing with friends, yet the multiplayer experience feels like a downgrade compared to single-player. Let me be clear—this is a hard game. The difficulty is no joke. Even from the start, it demands a lot from you, and the learning curve can be tough. Ideally, joining a friend's game should make learning the game easier. You should be able to explain mechanics, help them pick level-ups, and coordinate your paths. But in multiplayer, you can’t do any of that—because the game doesn’t pause. In single-player, when you bring up the map, choose an upgrade, or make a strategic decision, the game pauses—allowing you the time to think and optimize. In multiplayer, the only break from the relentless timer is at the start of a new act. And if you haven’t read other reviews, the timer is a core part of the game. Every act gives you limited time to complete as many objectives as possible before facing the boss. Deciding what to prioritize and mapping out your path is crucial. But in multiplayer, every second spent strategizing means losing precious time. What frustrates me the most is how difficult it is to coordinate builds with friends. Since abilities and item choices are randomized, you can’t plan ahead, and the game doesn’t give you time to discuss options. As the difficulty increases, these decisions become even more critical—but in multiplayer, you barely have time to read your choices, let alone think about them. If you’re new to the game or playing a character for the first time, it’s even worse—you don’t have time to learn what your upgrades do before being forced to make a snap decision. At the very least, the game should pause during ability and item selections in multiplayer. That way, players can strategize together and actually feel like a team. I'm sure it's harder to implement than I think it is, but it just seems so obvious that the timer should stop as it already does in single player (so clearly it doesn't break the mechanics or game balance). Until then, while the solo experience is excellent, I can’t recommend the game for multiplayer and to me this is what the selling point of the game is. I'll HAPPILY change my review and honestly being playing this game a ton once this feature is in place/change is implemented. At the very least it should be an option you can select when hosting multiplayer games.Show moreShow less
Pros: +Great visual design +Responsive and tight controls +Characters have very distinctive playstyles Cons: -A couple items are pretty weak still -Midrun diversity is on the lower end, game is more reliant on character diversity Overall just a solid roguelite in most of the important aspects.Show moreShow less
I'll keep it brief: the game is awesome and fun to play and the characters all feel very unique and fun to use, the only other roguelike that felt this good to play was Hades 2. But there's 2 things that don't make the game worthwhile at the moment. 1. The game is in desperate need of content. It only has 3 stages and 3 big bosses which all feel very samey. I played with a friend and after 2 evening sessions we were basically done with the game, which is a bit of a shame. 2. Higher difficulties don't offer any motivation to play them. There is no altered stuff going on like enemy variants, new attacks or other surprises that would make me want to replay the stages. On top of that on higher difficulties you get a penalty of XP earned, which means it is harder to get the final few skills for a run, which kinda defeats the purpose of unlocking my characters' high level skills and skill modifiers to begin with. And once you beat a difficulty, you are not rewarded, but punished by getting even less xp for the following difficulty. Imo this kind of design is fundamentally wrong for a roguelike and I hope someone is going to take a look at this. Will keep an eye on this game and its updates and if those 2 situations improve I'll change my review to positive, because it's generally a very fun experience.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.




