
Realm of Ink
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Realm of Ink
In Realm of Ink, play as swordswoman Red as she battles monsters and formidable bosses across a shifting world of ink. Death begins another run, with weapons, forms and enhancements to combine as you develop a combat style. Momo, her loyal companion, joins the fight, while Trial Valleys and an Endless Challenge offer further tests. Steam players rate the game 90% across 5,151 reviews. The Steam PC version has full controller support.
Credits
Lowest recorded in 36 months
$13.592025-12-15 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | Yes |
| Traditional Chinese | Yes | Yes | Yes |
| English | Yes | Yes | Yes |
Show 6 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
Steam PC edition data · 2026-10-26
02Before you buy
Play style
The Steam PC version includes single-player play and full controller support.
Language and audio
The interface includes English, Simplified Chinese and Traditional Chinese, each with full audio.
03Frequently asked questions
What is Realm of Ink about?
Red fights through shifting ink realms against monsters and powerful bosses. Death gives her another chance to shape her fate.
Do combat runs vary?
Yes. Fast-paced combat and roguelite runs let you mix weapons, forms and enhancements into different builds.
What does Momo do?
Momo fights alongside Red. Combining Ink Gems can transform the companion into forms with distinct movesets.
Latest news about Realm of Ink
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
The art style is very fun to look at and I enjoy it a lot. its what made me get the game in the first place but he game is shorter than I expected, took me around 11 hours to fully beat it and unlock almost everything the game has to offer. Very easy and not much reason for build variety as you get the one op ink origin and thats your run now. Aside from like 3 characters the others are not super interesting to play. Not worth the price.Show moreShow less
A Delightful Hades Clone Four-Minute Video Review: https://youtu.be/kPku8_3k35o Given its ludicrous levels of popularity and overwhelmingly positive critical reception, rogue-lite genre giant Hades hasn’t seen as many shameless copycat spinoffs as I would’ve expected (or liked) by this point four years after its release. And no, Hades II doesn’t count. But Realm of Ink does! Dive into this four-act, nine boss, button-mashing descent through a stylized Eastern Buddhisty monkey world of sorts that’s governed by the Book Keeper—a destiny determining entity that dictates the fates of all via ink on his page. THE GAMEPLAY LOOP You’ll play as Red. (Get it? Red? Like “read” a book? No? You’ve... you’ve never done that?) Who decides she doesn’t care for ol’ Book Keeper or his book of fates and only by waging war on his bevy of bosses will she be able to break free of this realm to write her own story. Easier said than done. Red will face dozens of enemy types en route to the Book Keeper, but she won’t do it alone. For in addition to a number of supporting side characters we’ll unpack in a second, Red has MOMO! Your adorable little Pikachu ink pet buddy that evolves depending on the two types of Ink Skills you have selected. These powerful abilities mirror the god-given boons from Hades in that (A) you receive them at the end of levels, and (B) they completely transform the way you’ll go about combat. We’re talking fireball skill shots, heat-seeking poison darts, waves of enemy-slowing vines—there are 22 Ink Skills in total with four tiers each, meaning both Red and Momo can go through dozens of transformations in a single run. My personal favorite and ultimately game-winning combo involved linking together Area-of-Effect “magic circles” that applied burning to foes and shields to me. As with Hades, clear a room in Realm of Ink and you’ll get a reward, then a choice between the next type of room/reward you’d like to enter/receive. Die, however, and (as with all rogue-lites) it’s back to the beginning. Which isn’t so bad, as in Realm of Ink, death means returning to the warm bowels of a friendly fox spirit that regurgitates your inky essence into the Fox Den—a hotel filled with eclectic merchants that you’ll occasionally meet on the road and right before every boss fight. After leveling up your Ink Spells, buying new buff-bestowing items, and stuffing your face full of (*zooms in on one of the game’s more, ahem, talented young vendors*) big, hot, juicy... health-regenerating Chinese dishes, you’ll do battle with a multi-phased boss baddie, then advance to the game’s next act. But, while all the Hades pieces are here and primed for rogue-lite fun, does this tried-and-true formula translate well from the underworld to fantasy China? MY OPINION + SCORES Short of a few (in my opinion, correctable) hiccups, yes. Emphatically so, when it comes to combat. The Good Realm of Ink’s fast-paced combat system is awesome from start to finish, both technically in that the controls and telegraphing feel good, and conceptually because it so thoroughly rewards experimentation. I’d often start runs feeling iffy at best about my current Ink Spells and perks, only to level them up and wind up having my most successful run to date. But perhaps the best part is each time you fell a boss, you’ll receive a special currency you can exchange for brand new weapon sets (nine in total, currently) that include staves, throwing stars, bombs, and more. Between these different forms of Red and the game’s variety of skills and perks, each run felt fresh to me, and death never really mattered because it was a chance to pump points into my persistent skill tree, which in turn made each run a little easier. That came in handy after getting handed my own ass multiple times by the game’s second boss. In general, the boss fights are fun with interesting move sets that can take a run or three to get used to. However, later fights get visually chaotic to almost comedic levels such that you can’t really read floor telegraphs anymore and just have to perpetually dodge spam. But with this many boss fights on day one of Early Access, consider me impressed nonetheless. The Rest Almost everything else in Realm of Ink is serviceable, save for its Story (Plot, Characters, and Dialogue). The game only sports about 60% of the voice acting right now and what’s here tends to be either over-the-top or a little lifeless (looking at you, Red). But that I can mostly forgive—what I can’t is how uninteresting and unsympathetic Red is as a protagonist. Her current motivation for waging war on the Book Keeper is simply, “I don’t want him to control my fate,” which is a fine sentiment, I suppose, but feels hollow when Red fails to elaborate on her own plans and how they differ from what the Book Keeper had in store for her... which didn’t sound that bad to begin with. Finally, the game’s current ending doesn’t create a compelling narrative reason to keep replaying, so you’re really just in it for the love of the achievements and admittedly excellent combat after winning your first run. Counterpoint: you can level up Momo by feeding him treats and he gets really fat, which more or less makes up for the busted Plot, dontcha think? CONCLUSION In the end, Realm of Ink is a delightful Hades clone with a striking visual style. And, for $15, consider me impressed by the value it poses to rogue-lite enthusiasts such as myself. I’m giving Realm of Ink a solid subject-to-change aggregate MEGA score of 3.5/5 (full scoring breakdown, from Plot to Sound, available in video form) and am happy to answer any questions you have about the game or my review. Thanks for reading! STEAM CURATOR: https://store.steampowered.com/curator/42044015/Show moreShow less
The art style is great and that's really where this game shines out but that's pretty much all it has going for it. As others have said, it's basically a Hades clone without the tight mechanics and charm. Beyond the wall of waifus, there isn't much personality; none of the characters are really all that funny, interesting, or likable. The gameplay is clunky, the dialogue is stiff and wooden, and there's really nothing pulling me into doing another run. More importantly, it's in desperate need of balancing. I cleared the game on my second run. My SECOND run and I've already hit the soft ending. In just over a couple hours on normal difficulty, before I even understood the mechanics. I somehow hit the broken mechanics sweetspot and bull rushed through all the tough talk bosses in under a minute a piece mashing light attack, including the last big baddie. Right now, I can't recommend, which is a bummer cuz I like the genre and art style. Maybe wait for a few patches or a deep sale.Show moreShow less
Realm of Ink is an impressive isometric hack and slash roguelite that has just been released from early access. After watching any video related to this game, you might think it's another Hades-inspired action roguelite, and you are partially right. Yes, combat itself feels heavily inspired by Hades (or, if you have played SWORN, it will immediately remind you of that too), and as such is great; they did a great job with the combat, it's smooth, responsive and just an incredible amount of fun. With that being said, the roguelite aspect is quite different to Hades and it's closer to games like Gunfire Reborn or Ember Knights, where you can only have two active skills, then you get three different types of passives, one just upgrading stats, another one giving you more interesting passive effects, and another one modifying your unique character's skills. One thing to highlight in this game is that having two actives not only modify your gameplay in terms of, you know, having two different active skills. They also grant you passive buffs while equipped and they modify your pet in different ways (YES, you have a pet in this game that fight by your side through the whole run). This might feel a bit overwhelming at the start, considering that everytime you change your active skill, you will also modify your cutie and will need to learn about new passive and active skill it gets. However, it adds an even greater amount of replayability to the game. Does the game still not sound replayable enough? Well, you have 11 playable characters, meta-progression for the character and for your pet and also have different difficulties (no idea how many yet, because I haven't been there yet). Is that not replayable enough? Well, Realm of Ink also has different biomes, meaning that every run won't be exactly the same with same enemies and same bosses. Now, I don't know how many different biomes are there, but I have found two for each act so far. If I haven't mentioned it yet, I gotta say that visual design is gorgeous, with a really charming ink-like style. And the soundtrack is also pretty good. Now, I like this game a lot, but there are a few little details I'm not a big fan of. First, I don't know if the game is too easy or I have been really lucky, but from my first run I have been just slaying over and over. Don't get me wrong, it's still a lot of fun, with all the characters and all the builds, but it doesn't feel hard to just build something that will annihilate bosses even. It might be that the game is balanced for higher difficulties or something like that, but I haven't really felt a particular challenge while playing this. Something directly related to this is the presence of a Primal Ink, which basically removes your two actives and transforms it into a unique one. Again, don't get me wrong, it's a lot of fun to use, but it makes the game A LOT easier (putting to shame every single build you might have tried without it) and it's not even hard to get, so I have mixed feelings about it. Another aspect that I'm not a big fan of is that there's a lot of dialogue and story feels pretty cliche anime stuff... But, don't worry, you can skip it, so it's not a big deal, I just felt I needed to mention that. One thing to add after playing it for a long time. Absolutely NOT recommended if you are a completionist. One of the best aspects of the game is to enjoy all the difficulties, but the highest ones are just straight up stupid. Probably one of the worst higher difficulties I have ever experienced in a roguelike, where all is about numbers, enemies having millions fo HP really early and constant spawn of projectiles. Doing max difficulty in SWORN and Gunfire Reborn feels like a walk on the park compared to this (and it's not a compliment). Anyways, overall a great action roguelite, completely recommended for fans of the genre. If you want to check out some gameplay, you can watch here https://www.youtube.com/watch?v=DO1daBp4N1AShow moreShow less
Unfortunately, I'm going to have to say no on this one. I played the demo, the playtest, and while I was looking forward to the game it is a pretty big disappointment to me. First, let's talk about dodging. You have a double dodge on a small cool down. This is your i-frame. At first, it is pretty simple to tell what the enemies are doing. As you get to chapter 2 (out of currently 4), you get stronger by gaining more abilities. Well, those abilities make so many effects happen on the screen that you can no longer tell what the hell is going on. So dodging enemy attacks becomes a matter of spamming dodge, mashing attack, and praying. It's annoying to get hit by things you don't see coming, but this problem is compounded by.... .... tanky enemies. And I mean, super, super tanky. And this is just base, normal difficulty. All of the enemies from chapter 2 onward have a BOATLOAD of HP. Unless you are using DOTS (poison, fire, etc), the enemies will live FOREVER and you will find yourself constantly mashing and dashing against normal mobs. And don't get me started on elites, who sometimes get stunlocked, sometimes they don't, whether you break their armor or not. It's inconsistent, it's annoying. Speaking of enemy behavior, 99.9% of things coming at you are AOES. Basic mob guy with sword? Big AOE circle attack. Giant boss? Even bigger AOE attack! Five elite enemies and one mob guy? AOE AOE AOE AOE. Can we just not have one enemy that uses a sword as a sword? Does every 0.5 seconds need to be yet ANOTHER big red circle to dodge? I guess not... because after chapter 2, I can't even see most of the red circles. Then we have the progression, and it's grindy. You can unlock incremental power but honestly, with how frustrating the game is to play, I don't really want to grind it. At all. Look, my favorite genre is rogue-lite. My favorite games are Curse of The Dead Gods, The Binding of Isaac and Enter the Gungeon. Those games you could grind forever, but you can also complete them with your starting stats if you are skilled enough. This game just throws sh*t at the wall to see what sticks, but it's very unbalanced in favor of DOT damage, meaning you HAVE to get the correct RNG to stand a chance against extremely tanky, annoying AOE casting enemies. Can I beat it? Yeah. But it isn't fun to do so, and for that I'm leaving this negative review.Show moreShow less
I'm playing and rating all "Hades-like" games; simple list to help you, from 1. best to N. good Hades II Realm of Ink Hades Splintered Fate BeatSlayer Reignbreaker The Eternal Die SWORN Curse of The Dead Gods FELLCHASER Will update above list when played: Cinderia Life Core Grim Trials Aksun Rise Again Lone Soul Lethal Honor Heretical Shape of Dreams Warm Snow If I'm missing any, please tell me! And sorry for the claim "Hades-like", but we need something for a mutual understanding.Show moreShow less
Some of the worst dialogue I've heard in recent memory and it sounds like it was recorded with a shoe. Also, having to hold R3 to read the wordy text explanations in the most unappealing layout ever is a SUPER weird choice. There are dozens of games like this in existence and this game feels like it tried to reinvent the wheel a bit and failed horrendously. No clue why this has "very positive: reviews. Simple little tweaks could improve this game tenfold. Hard pass and requesting refund.Show moreShow less
If you want to play much easier Hades, get this game. It is a nice game, but WAAAAY TOOOO easy for my taste. I would like to see a difficulty not in the way of increasing enemies damage and HP. I would like to see more attack patterns, specific ways to kill an enemy. Also i would like to see much more sinergies, for now all gameplay is straight forward evade, spam attack, you have something to upgrade, do it. something dropped? YE PICK IT UP (no drawbacks, no sinergy ruin) I will be waiting for it's release, visuals attracted me to this game, that's why i'm not dissapointed. (gameplay is dissapointing, it is good for the start, but it have to be more complicated.)Show moreShow less
This game is great if you meet one criteria... and thats if you are super bad at roguelites. This game is pathetically easy. Even at max difficulty this game is easier than most roguelites in their base form. It's sad because this game does so many things right. The in run progression and ink skills are all so cool and I would enjoy it more if everything didn't just die in 5 seconds. I literally beat the final boss for the first try in less than 10 seconds without taking a single hit.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
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