
Rebel Galaxy
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Rebel Galaxy
Rebel Galaxy is a swashbuckling space adventure combining combat, exploration, discovery, trade, and negotiation at the edge of known space. Command a powerful destroyer, fight pirates, investigate anomalies, meet aliens, salvage wrecks, mine asteroids, and uncover artifacts. Spend earned credits on larger ships and fit them with weapons and defenses. Steam PC players give it 85%% positive reviews from 7,267 reviews. The interface is available in Simplified Chinese, English, French, German, Spanish, Japanese, and Russian.
Credits
Lowest recorded in 36 months
$1.012026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
Show 4 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Russian | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Language and audio
The Steam PC edition has English full audio. Interface and subtitles are available in English, German, French, Italian, Spanish, Polish, and Simplified Chinese.
Play mode and controller
Rebel Galaxy is single-player and has full controller support on Steam.
03Frequently asked questions
What do you do in Rebel Galaxy?
You command a powerful destroyer, fight pirates, explore anomalies, meet aliens, salvage wrecks, mine asteroids, and find artifacts.
How does progression work?
Credits can fund larger ships plus weapons and defenses.
Can it be played solo?
The Steam PC version is single-player.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
No time to read: Very pretty, but very shallow. Rebel Galaxy gives a great first impression. Great graphics, great soundtrack, great atmosphere. Different weapon types and visceral combat. No-one would blame you if you thought that this was the next Privateer or Freelancer. But delve into it a bit deeper and you begin to see the hollowness under its pretty exterior. Combat that was fun at the start becomes very repetitive the 20th time you beat the exact same group of pirates using the exact same tactics. There's not much to do in combat either, all of your weapons work on some form of autoaim so you don't even have the challenge of leading your target properly in order to hit them. The worst part of the combat is how its more attritional than based on maneuver. You'd think that because a lot of the ships' firepower is in their broadsides you can maneuver to 'cross their T' so you can take down targets much larger than you are, but all ships have omnidirectional turrets that make this very hard to do. Instead of fighters trying to get on each other's tail or ships trying to cross each others' T, Rebel Galaxy's ships are more like 2 RTS units shooting at each other: DPS and shielding are king and the effect of maneuver is minimal. This is made even worse by the way the game tiers its weapons and defenses. The tiers are set up in this game in such a way that its possible to get into a situation where you fight a ship you can never beat (i.e. their shields regenerate faster than you can ever damage them), and your only recourse is to grind money so you can buy the next higher tier of weaponry. It makes the game into one big grind. And the grind takes a LONG time. In the later stages of the game it would take upwards of 20 missions to fully upgrade your ship's weapons, shields and components to the next tier. The grind also puts the blandness of the procedurally generated universe into stark relief. Once you've seen all the types of stations in the first system, you've seen all the stations in the rest of the game. The only thing that differentiates one station from another is what tier of weapons they sell. There are no special 'capital planets' or 'story planets' like there were in Privateer or Freelancer. There's no sense of exploration as a station of one type in a system is virtually identical to a station of the same type in another system. You won't get the sense of discovery that you get when you first land in the Oxford system in the original Privateer, or when you land on a capital planet in Freelancer. The main storyline also falters at the very end. Barring the grind, the main quests are interesting enough to get you to the finale. The ending though, is bullpoo. Let's just say that someone leaves for no damn good reason, and you're dumped into the sandbox with very little fanfare. And by the time you finish it, you'd be so tired of the grind that the sandbox would no longer have any appeal. If you're looking for a Privateer or Freelancer-type game try Starpoint Gemini 2 instead. It's a lot less polished but it has a big enough universe to make discovery interesting, has a tolerable grind and more interesting combat. Or dust off the old joystick and play Independence War 2.Show moreShow less
Rebel Galaxy... Bought it because of the soundtrack in the trailers... Took a gamble and hoped it would give me some entertainment... Man was I surprised... Sooo.... Breaking it down: 1. You will feel like a frikking space cowboy. 2. Music so damn good that you want the soundtrack in every possible format. 3. The sheer size of this game is just shocking! Did NOT expect that when I started it. 4. Broadside battles between two large spaceships might be the coolest thing ever. 5. BROADSIDES!!!! (It´s so damn cool I had to mention it twice!). 6. Voice actors are actually kind of good for a game thats not a AAA. 7. Did I mention broadsides? 8. Simple, but complex. 9. One bug, ONE(1!), found during my entire playthrough. EA, Bethesda, Bohemian and just about everyone else, LOOK AT THESE GUYS AND LEARN!!! It was not even a gamebreaking bug! All it did was made me crash into a station after warp and my ship autodocked, which I had planned to do anyway so the bug actually made me save some time since I didn´t have to "slowboat" all the way after warp. Downsides then? Yeah a few actually, but many of them is just me being picky. 1. Game gets repetetive after a while and considering how many ships there is you may just finish the story halfway through the ship line. 2. Main story line is waaay to easy. 3. Considering it´s a space game, you may actually believe there would be free flight in all directions... like up and down... but nope! ship stays leveled and all you need to think about is right, left, back and forward... However this is forgiven thanks to the awesomeness of broadside battles. 4. Soundtrack makes this game, without it (sometimes the music stops) it just feels empty. 5. Characters kind of lacked depth and you probably won´t get too attached to them. Despite the downsides I still give this game a solid 7/10. It has the right "feel" to it and It´s absolutely one of those "If this gets a sequel, the devs will get it all right" kind of game.Show moreShow less
Played this and was essentially excited at first. I thought "Woohoo Space Pirate". RPG element was something I don't mind and kinda look forward to. However what killed it for me was the fact that you're in a big cruiser-type ship and you're stuck driving the thing around like a car on a flat surface. No going up or down, just forward, back, turn left, turn right. Meanwhile your enemies use full range of 3 dimensional space swarming all around you going up, down, left, right, forward, backward and essentially while you're looking around you can't go up to catch them. I've had problems where the enemies went way too far up for me to actually do enough damage so I had to give up on the fight. Every planet and every piece of the galaxy is on a flat 2D surface except somehow the enemies are the only thing that can and will defy that logic.Show moreShow less
A fantastic indie space action game that has a heavy firefly vibe. Pros - Broadside combat - Lots of ships and equipment to progress into - Good story and large universe - Randomly generated universe - Non linear progression - Very enjoyable Combat - Soundtrack is great Cons - Some aspects are shallow such as diplomacy - Side missions are used over and over just with different locations and enemies. - Long travel times - Debris can stop warp https://youtu.be/tbtTyDMLUM8Show moreShow less
I decided to change my review of this game to offer up points of why the game falls short. I'll summarize this as much as possible. If you want a very short review it is posted below. The super short review : 6 out of 10 ( Good for fist timers and the younger gaming crowd ) Anyone expecting a game with depth in story line and ship functionality will be disappointed. The story line is predictable, the benefits are minimal, everyone wins gaming. Would I play this game again? No, probably not unless the developer added many more features and vastly improved the game AI. The good: Overall a good looking game. Runs well, smooth. No crashes. Great sound track. Multiple paths to follow to end game ( Merchant, Pirate, Combat, Miner ) The Bad: You "fly" on a single plane and cannot go up or down. While this is a space game I feel ike I am driving a tank or playing a FPS. The weapons systems on your ship shoot through your ship most of the time. It is a race to get Mark 5 / 6 items, you could do without but then you may have a harder times with the game. You simply follow a simple path to the end game. There is never a bounty placed on your head for the waves of AI you slaughter, your participation is not recognized in this game at all, this includes news stories. Between Story line missions upgrading your ship is essential to completing the next mission you will not know this until you jump in and have a WTF moment. There is no communication between stations for commodities ( minerals and goods ) thus what you buy for in one place might not be worth anything in another or one system over it is double in price. You will never know unless you go there. Ships and ship components are at 100% trade in and up value. Thus switching out weapon systems is never a loss nor is it better from one place to another. The AI never recognizes you. Sure while you can slaughter pirates whole sale in the hundreds, save countless traders or conduct crippling raids against the AI at no point does the dialog or your player presence change anything in the game. It is one dimensional. There are always more AI, Going to a pirate faction station and eliminating everything in sight does nothing. The stations cannot be destroyed so eradicating a system of pirate activity is impossible. Random encounters with AI fleets are pointless. Unless there is a bounty loot drops will not even pay for your spent missiles or damage you may take. Best to just avoid them. The face you see of the AI are all the same. Pirates will taunt you and well this is the 100th time you killed that same pirate. Aliens all look the same also. Even some side characters look just like the random pirates as well as the Militia. The lines for the AI or NPCs are the same and repetitive. Trell the AI the story line revolves around makes some minor upgrade to your ship. These are nothing amazing just some sensor and defensive bumps. The only time you interact with Trell is when she wants something ( typical woman ) For an AI with vast knowledge you would think she would tell you how to boost your weapon performance or make some great weapon system or a new type of ship.... nope. I came here to save Criminal Aunt Juno. However the dialogue with here does nothing to tell me why it would be worth it. No back story to tell me why I'd risk my ass to save this woman from the crap she got herself into. Random AI gotcha moments, taking on a merchant mission with a low threat level was not really low at all. This was a game breaking moment for me because it made no sense what so ever. Enemy ships appear out of nowhere, surround your ship and disable it thus killing your mobility. This continually happens while fleets ( from fighters to dreadnaughts ) of AI pop up randomly. To sum it up the game mechanics cheat. You can attempt to run or if you have the right ship component ( so I am told ) nullify the effects of the disabling missiles. The end game moments are really nothing special. I never got attached to Trell, she did nothing but get me into trouble, heck her upgrades were minimal at best. The was no big glorious end game movie clip or anything special for saving the galaxy from a deadly invasion. After all this Juno buys you a drink and that is the game. The end game: I wanted to finish up achieving the end game in the most "advanced" combat ship with a decent fitting. There was a level of satisfaction at that point because annihilating even a super dreadnaught AI at the end was easy. Completed with mark 5 / 6 equipped Black Gate Dreadnaught 54,000,000 credits, 1498 enemy ships destroyed. This tacked on another 5 hours of game play before I took on the end game mission. The threat level went from Very High to Low. Wasted time, I spent a couple of hours sorting out the AI "cheat issue" with the Merchant mission before walking away from the missions. Ironically the combat missions were less dangerous. Exploration, mining and other activities burned up a few hours also. So in 20 to 24 hours you can complete this game with a solid kitted out ship.Show moreShow less
To some this game will be a disaster that you hate, especially if you want a realistic space sim. Others will find it an exhilarating experience, "dumbed down" enough and arcadey enough that it's playable for the masses especially since you're locked in 2 dimensions. PLEASE RE-READ THAT AGAIN. Your ship can not move up or down, only left or right, in space. To many this will be a deal breaker. But wait! I tell you this game is a blast if you give it a chance. It will have you on the edge of your seat having a good old time as you learn the finer points of capital ship combat, and die in the process. The save system is very forgiving and you can have multiple playthroughs going at once (rename your ship to keep the saves separate is a good tip). There are mission boards with side missions and a main story line, commodities trading, tons of action and nothing a well timed deflector shield button press can't solve! Lots of upgrades, weapons, shields, deflectors, various parts of the ship can be upgraded as well. Just enough depth in missions and main story to keep you going and the action can be intense. Also, each time you start the world you start in front seems to be based on some RNG combo as it's been different the 3 times my son and I started new games. Haven't done any comparisons for the rest of the "universe" Just make sure you are going in with the right expectations and I would expect you to find this game addicting and rewarding. Get it on sale and you won't be sorry! Also, the music is awesome, just let the game load and the title screen run and it can be amazing on it's own! Here's a good example of an early experience: Flying an early ship with shields and deflector, trying to get a few side missions and upgrade my weapons. I pick up a dead drop and 4 fighter craft, all pirates, drop in on me and my hired Mercenary. we kick in our engines and split up, both targeting the same ship from different sides, blowing it out of.....space? Not air certainly! Anyway, it's a quick fight and we dispatch them easy, going to hyperspace and heading to take the dead drop back. Suddenly we get interdicted out of hypersace and it's pirates agian, but much worse as it's two medium sized cruisers with fighter escort. Trying to isolate one target at a time we fight a retreating battle, luring the fighters away from the cruisers and trying to divide and conquer. The cruisers are having none of it and their thrusters flare as they quickly close the distance and open fire. Our shields are taking heavy damage and missiles are coming in (thank goodness for flak guns and deflector shields) when a militia destroyer warps in with fighter escort and opens fire on the pirate cruisers. Our 2 ships and the local constables, basically, wipe out the pirates in a fierce but ultimately one sided battle. The militia ship scans us after, tells us to move along and we head on our way to finish the mission. Phew! Good times! Please remember this is 2 dimensional, left right only movement of your ship, but trust me it works and the game is actually quite a lot of fun!Show moreShow less
Another game I really wish I had a not-yes-or-no Steam rating. How hard is it to implement a yes/no/meh - I think it would add a lot of information and better reflect how people actually feel in reviewing. I've not written reviews for other things because I didn't think it deserved a recommendation, but didn't deserve to be condemned either. Anyway. This game felt like half of a really great game. It looks great. The space visuals are crisp and have that EVE-style expansiveness (though without 3D). The ship models are well done - an interesting industrial, worn aesthetic, almost steam-punk styling. The animated dialog is surprisingly well done. Voice acting is decent. The aliens feel suitably alien. The basic gameplay and combat is ok. The 'broadside' thing is an interesting take - clearly trying to bring in an 18th century naval battle feel which really makes no sense in space, but still ... it kind of works. They carried the idea through, but it feels a little half baked. The weapon systems are kind of weirdly disjointed with the way you upgrade and control quite distinct systems - turrets are entirely different to the broadside weapons. It's all a bit odd, but I didn't mind it too much. The ship upgrade system is very thin. Disappointingly so. There's not much variety, and things are just simple upgrades - Mk 2 is just a clear, substantial upgrade over Mk 1, no tradeoffs. There's not much choice in terms of ships and that upgrade path. Not helping is the fact that you can't really tell what is available and where to get it - without checking the web you just have to go and check lots of different locations and work out that certain types of stations carry a somewhat different selection of ships and equipment. And because there's not a lot of variation anyway, any sense of discovery and finding a hidden gem or whatever is ... lost rapidly. There are a few pieces of equipment that you can only loot - rarely - and that could have provided a bit more excitement etc, but it is too rare, the equipment is not that notable anyway, and the upgrade system (Mk 1, Mk 2 etc) means you need to find a new higher tier variant ... which never drops ... or you suffer from having vastly inferior gear. It doesn't feel rewarding, or that there's much to be gained by putting thought and effort into it, which is a bit of a killer for this type of game. The story is ... ok. It starts with a strong premise that I thought could be quite interesting, but it doesn't really take it anywhere. My impression is that the creators started with this strong idea of exploring the life of a shady operator on the fringes of society, set in space, but then couldn't work out how to integrate any structured story exploiting that with the whole "you can play how you want" of the basic mechanics of the game. So the story there is just kind of sits to the side without really interacting much or enhancing/detracting from the stuff you spend most of your time doing. That's not unusual in this type of game as such, but was particularly noticeable here for how modest the story is and the fact that the rest of the game is not that interesting. This lack of story is why it feels like half a game, and it seems like the creators were aware of it - there's a second story/mission thread that they start that carries on in parallel for a bit, but ... it goes nowhere of note - I guess it was put in to act as a tutorial for certain features and they didn't know what to do with it to turn it into a decent fleshed out story. And that's it. This universe, as large as it feels when bouncing between planets and systems, seems largely empty and that's a big problem. Related is the faction system. It seems pretty standard in terms of this kind of game, and factions with a simple point system are pretty boring anyay, but it's there. The problem is there is nowhere to go with it. Gaining or losing faction beyond simply getting to the hostile/non-hostile threshold really has almost no consequence. It doesn't open up new gear (except for a few minor exceptions), you don't get new story lines opening up to flesh out who these different groups are and what they are trying to achieve. With more, better story. With a more complex and fleshed out upgrade/ship system. With factions that were interesting and mattered. The basics are there - the visuals, the controls, the audio, the feel of belting about a universe - and that was frustrating. This could have been a big enjoyable experience, instead it feels like a lot of effort has gone in to producing ... half of a great game, which is not enough.Show moreShow less
This is the most fun that I've had with a spaceship-based combat game since Freelancer and, before that, X-Wing vs Tie Fighter. I have not beaten it yet, but these are my impressions so far. The Good: The PRICE. This game plays like a $60 AAA title. Fast-paced combat in capital ships that actually includes you piloting instead of just giving commands. Main storyline makes you want to learn more. QWERTY controls are downright elegant - I own a controller but have no desire to use it. No Z-Axis - I understand some people refuse to buy the game for this reason but, not only is it unnecessary, it would also make the game extremely awkward considering the types of ships you're flying. You won't miss it, trust me. Young game, but so far, almost entirely bug free. Epic blues soundtrack that changes songs depending on what you're doing in game. Fast music for fights, cruising music for, well, cruising. The game world feels like Firefly would if it would have had a lot more in-space pewpew and also aliens. Lots of aliens. Enough ship customization, but not so much that you feel like you need an encyclopedia. (looking at you, EVE) Bits and pieces of humor throughout. Graphics are pretty, if not necessarily stunning. The galaxy is persistent, living, and breathing, and things are happening that have nothing whatsoever to do with you, which can cause interesting results. The Not-As-Good: They're not planning on expansions or DLC or anything, last I heard, and there have been zero updates to the game since launch, though that was only 15 days ago. I'd like to think there's a big content patch in the works or something, but I have no evidence for that. The game is, however, absolutely stable, as far as I can tell, so maybe they're just considering it finished. (edit - as of 11/17/15, they have released a small patch) Running missions to keep your ship powerful enough to take on the next story element might be too reptitive for some, though I'm enjoying it. Escort missions are still kind of broken. I just did one where my client's destination was to a base that was aggressive to him, presumably because the base was aggressive to me. I don't know any reason a merchant would purposely go to a station whose defenses were going to shred him. On the first attempt, there was also a BIG fleet, and I didn't get credit for the mission because he got blown up. On the second attempt, no fleet, so although the station's defenses opened fire on us both, I got credit for the mission just before the merchant ship exploded. So I looted him and flew off, getting both the merchant's cargo and the pay for the escort. Amusing, but obviously not what the developers intended. Is this worth your $20? Absolutely. Zero question. Even if you don't particularly like these types of games, the lack of Z-axis might actually do it for you. It makes the game feel a lot less nauseating to those who typically can't handle the extra plane, and eliminates the circling buzzard effect that tends to plague starfighter-based games (Elite: Dangerous, looking at you). There's something about running straight at a ship three times your size, turning and opening up your cannons and just shredding them that is immensely and uniquely gratifying while some fast-paced, hard-core electric guitar plays on queue, and the pirate-lord screams "No...no-no-no-NO!" then blows up, leaving behind a rare piece of ship equipment.Show moreShow less
Pros: - Space dogfighting. The broadside cannon system is interesting, and keeping the fighting mostly in 2D solves a lot of the problems associated with this idea. It's enjoyable for a while. - Good story. Interesting enough for the length of the game. - Great soundtrack - look for the playlist on Spotify. I love how when combat happens the music gets more aggressive. Cons: - So damn grindy. In between story missions you'll need to buy improvements on your ship. Have fun doing tons of redundant quests or flying everywhere trying to trade for money. - Speaking of trade, it's largely a waste of time. While you can certainly make money flying around and taking advantage of market conditions, there's never enough stock of anything to make large amounts of money without making the rounds of every solar system. Towards the end of the game trade is outright worthless as any cargo drop from a ship is worth more than an entire shipload of cargo that you purchased. - Mining is worthless unless you get lucky, don't bother. I would have loved this game if there was more trade\mining options to improve your ship so that I could try different weapons configurations, but I never had enough cash, and the grind became too much for me so I just ended the game. I'm happy I played it if for no other reason than the soundtrack is so outstanding and I was introduced to a whole genre of music I've never listened to. But the game play is just meh.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.