

Rebel Inc: Escalation
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Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.



01About Rebel Inc: Escalation
Stabilize a country scarred by war by balancing civilian needs against military priorities while containing a deadly insurgency. The Steam player rating is 82% from 6,977 reviews. The game was released on October 13, 2021. The Steam PC version supports Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Japanese, Korean, Portuguese, Portuguese-Brazil, Russian, and Turkish as interface languages.
Credits
Lowest recorded in 36 months
$1.942026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | Yes |
| Traditional Chinese | Yes | Yes | Yes |
| English | Yes | Yes | Yes |
Show 10 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | Yes |
| Italian | Yes | Yes | Yes |
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
| Japanese | Yes | Yes | Yes |
| Korean | Yes | Yes | Yes |
| Portuguese | Yes | Yes | Yes |
| Portuguese-Brazil | Yes | Yes | Yes |
| Russian | Yes | Yes | Yes |
| Turkish | Yes | Yes | Yes |
Steam PC edition data · 2026-10-19
02Before you buy
Play modes
The Steam PC game has single-player, co-op, and versus modes. Co-op partners stabilize two regions, while versus pits one player’s insurgency against another’s government.
Language
English is listed with full audio and subtitles among the Steam language options.
03Frequently asked questions
What is the main objective?
Balance civilian and military priorities to stabilize a war-torn country while stopping an insurgency.
Can I play with others?
Yes. The Steam PC version includes co-op for separate regions and a co-op campaign.
What happens in versus multiplayer?
One player controls the insurgency against the other player’s region while trying to stabilize their own.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Do you think you can do a better job than the Afgan government? Will you succeed in creating a stable government, or will insurgents take pictures of themselves driving your bumper cars? This is your chance to find out!Show moreShow less
Devs seems to abandoned the game no update for 4 monthsShow moreShow less
Achieving stability in Afghanistan in a few minutes while US couldn't do it after 20 years, this does put a smile on my face.Show moreShow less
Good for a couple of hours of fun, but after that it gets tedious and frustrating rather quickly. Gameplay is hindered by the apparent randomness of your victories and defeats - you quickly realize there's nothing to learn from defeats (it always says just "you need to quickly stabilise the zones") so it's very difficult to improve your gameplay, besides randomly purchasing different policies in different order. Similarly, all victories involve the same repetitive grind - chasing insurgents across the zones, until you can finally corner them somewhere on the edge of the map, hoping they won't reappear somewhere else. At that point, purchased policies are of very little importance anyway and you'll often find yourself purchasing everything in no particular order, just to spend the money. However, all that matters very little on Casual and Normal difficulty level where you can win most of the time by simply following the 'feel good strategy' - just buy policies which look good to you at the present moment. For example, if the corruption is high, buy anti-corruption, then buy some water, health, education and some troops and that's usually enough to stumble upon a winning combination. On Brutal, things get way more random - purchasing policies sometimes yield no effect at all and you have no idea why - the game mechanics which control that aspect of the game are ultimately hidden from you and for all you know, it may just be a bug when you purchase telecoms but the population is still complaining about the lack of telecoms. Managing your military is even more absurd. While the game is technically a real-time strategy and you can see insurgents moving between the zones in real-time, the movement of your own troops is hidden from you! Sending them across the entire map can take months and until they arrive at the destination zone - they are simply invisible and completely useless. You can't choose the route they take or anything and if more insurgents appear along the way in the meantime... well, tough luck commander, who knows where your troops are, wait another month or two for their reappearance. Of course, that entirely destroys any RTS aspect of the game and turns the military operations into a frustrating grind where you spend most of the time waiting for your troops to finish their travels.Show moreShow less
If you liked Plague Inc, you'll like this game. Although, this is far more challenging. I'm getting my ass handed to me most of the time. I will say though, I kinda expected an option to play as insurgents. Really hope they add that in the future.Show moreShow less
A good base game, but poorly balanced. The entire game revolves around your "Reputation" and your "Stability". Get your stability to 100%, win the level, and your reputation starts at 80 and can go up to infinity but if it reaches 0 you lose. The main problem is in the game design; the amount of money you are awarded per turn is determined by your reputation. If it begins to drop, the amount of money you gain per turn to spend up upgrades drops, and you are unable to buy anything to create stability. As the game progresses, you will find yourself either far ahead of the curve, dropping money on everything, or falling helplessly behind, unable to fix the situation and wasting time playing an unwinnable round. The gameplay needs a considerable amount of balancing, adding difficulty to situations which would otherwise be boringly easy, and giving a fighting chance to players in poor situations. If the gameplay is fixed, this would be a great game.Show moreShow less
Ignore the top rated negative review. The guy only has 2.5 h played and probably rage quit after the game got harder. Yes, it's true that if you spend your money without looking at what each region needs and don't think about how to organise your defence, then you are in for a hard time. The game difficulty is fine. Brutal difficulty is also manageable. The core gameplay is simplistic, but very interesting. The game is quite polished. There are no bugs or a feeling that something is missing. You get a full experience in what it means and how many years it takes to somewhat stabilise a broken region. Try it out. *Also, about the top negative reviews saying "the game spiraling out of control": You actually can pull back after spiraling defeats, but it isn't easy. I would argue that that's exactly what makes this game realistic Just like it is difficult for parents to convince their children to trust that they can guide them through life and be stable, reliable figures after the children have seen them struggling with their own addictions and keeping their own life together, it is also similarly increasingly difficult to convince a nation to have faith in your abilities, when you sell national treasures to smugglers; let terrorists run through the cities destroying schools and hospitals for several years; trying to hide those airstrikes you ordered on civilians by accident, etc.Show moreShow less
Good graphics, good music, great concept, but... Where's the fun? Underneath all those buttons to click, the gameplay is very shallow, without real decisions to make. There's really one way to approach each mission : 1. Upgrade your infrastructures. 2. Buy soldiers and military upgrades. 3. Decrease corruption. 4. Chase the insurgents with your soldiers in an endless cat and mouse game. That's it. Different terrain or missions don't require you to adapt or use different strategies. Whatever you do, there's only really one optimal process in the end. I love the theme and the idea of the game, I spent countless of hours on Plague inc., but I don't plan on spending more than 3 hours on this one.Show moreShow less
This game truly shows what it's like to be the governor of a war-torn region. You will have to make tough decisions, choosing who to save and who leave suffering. You will fail over and over again, losing your money and reputation. You will be torn on what initiatives to purchase next, as corruption runs rampant in your government and the insurgents tare down everything you've spent so long and so much money building. But every time you start a new game, that epic music will start playing again, motivating you to give it your all once more until you stabilise the region and claim victory amongst the insurgency, and once you do, you will feel like you've conquered not just the region, but the world itself. That is until you realise that was only the first and easiest level. The game is satisfying, tense, frustrating at times but ultimately it is fun. It requires a lot of tactical thinking, significantly more so than Plague Inc. Think of it like a more complex game of chess, with a five kilometer board and lives on the line. Every action you make is going to have its pros and cons and will be the foundation to either your success or demise. You must find balance between your people, your government and your military, which trust me is much harder than it sounds. Like with anything, an unlimited budget could do wonders, but in reality, your just a governor who has to deal with the issues of a war torn region and keep your reputation in check, the region, the United Nations and the world is watching your every step. I can't wait to see what the developers do next with this game. If you want to give it a go for free, you can download the mobile version and try the demo for yourself. Although, if you've played the mobile version before, not a lot has changed, but soon the developers will be adding multiplayer and a scenario builder. But if your a strategic warlord who lives in a concrete bunker like me, your guaranteed to like this game. 10/10Show moreShow less
The main issue with the game is that there is a limited amount of maps avaliable, all based on the Middle East. It would be great to have a greater map diversity across different maps and countries, such as in Eastern Europe, Africa, South America and East Asia, not just in the Middle East. As far as I know, there seems to be no "Map Creator" planned in the future, which can really help with custom scenarios and campaigns. It should consist of many options including camp placements (can be set or random), terrain editor, zone size, terrain type (urban, rural and remote), roads and decoration). If there is a greater map diversity, with scripting options for custom map features (such as the dam), it can really improve the longevity of the game and the range of map options made by users. Because of the fact that there are no plans for a "Map Creator", this decision really drags this game down. The current civilian needs are somewhat limited, being limited to services, jobs, infrastructure, goverment competence and security. There should be also a "tension risk" because many conflicts in the Middle East are not just due to a deprivation in services and infrastructure, it's also due to religious and ethnic conflicts. By proposing that risk, a failure to control such through educational programs and governmental policies (will be introduced to counteract such) (including democratic transition) can result in rival insurgency groups popping up in otherwise "stable" areas (rival insurgency groups always have a different colour) and will focus on fighting other insurgents, all while destroying services and killing supporters. Certain governmental decisions will influence the "tension risk", alongside with if you chose to support religion or not. This will make it harder, but more realistic. There should also be additional options (maybe 4 max) to certain decisions, such as the Foreign Interference, with the "Do Nothing" option for example (Reduce reputation by 1), because the maximum of 3 options seems currently constrained, in my opinion. Also, a small feature, but I don't understand how in the late game, if insurgents take over zones, that your supporters turn hostile and support the insurgents, despite your efforts to support the civilians, which frankly is not realistic. In reality, due to the opposition to the insurgents, the civilians and supporters would at least decrease insurgent capability for a few months. However, a more realistic approach would involve the insurgents killing your supporters and some neutrals, leaving behind the hostiles. While I understand the difficulty of the game (it's supposed to be a simulation of how difficult dealing with an insurgency in a real life crisis is, whilst balancing out civilian measures), the features currently lack an abundance of maps, a diversity of themes and the selection of governors and advisors are currently somewhat limited. (Can we have like a speciallist governor that utilises military speciallists (albeit with a penalty for non-speciallist areas, because you are actually starting with military specialist equipment, not gaining from depots)) I feel like there is good potential for this game, but so far, it seems I have wasted $22 Australian Dollars on this game.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.