Red Dead Redemption 2

Red Dead Redemption 2

Arthur Morgan's escape gives the single-player story a clear focus, while Red Dead Online lets you ride alone or with a posse. At the tracked low, ≈ $10.89 from GAMIVO is an opportunity to approach both at your own pace. The player rating of 92% across 854,749 reviews offers context, but your decision still comes down to whether a long Western story and online activities suit your plans. With Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Japanese, Korean, Polish, Russian, Spanish-Latin America, and Portuguese-Brazil for the interface and Rockstar for activation, this offer can match your setup.

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92%Steam Reviews854.7K reviews93Metacritic/10095OpenCritic/100
Released: Dec 5, 2019
Open World · Story Rich · Western · Multiplayer · Adventure
Red Dead Redemption 2 Global·Platform:Rockstar·-82%from~ $10.89(~ €9.68)ALL-TIME LOWSave $4.10 vs SteamBuy now
Red Dead Redemption 2 PC Steam Altergift·Platform:Steam·~ $67.51-78%from~ $14.74(~ €13.10)Buy now
·Platform:Steam·United States Steam official price~ $59.99-75%~ $14.99Buy now
Red Dead Redemption 2·Platform:Rockstar·~ $59.99-75%from~ $15.00Buy now
Red Dead Redemption 2: Special Edition Rockstar Games Launcher Key GLOBAL·Platform:Rockstar·-75%~ $15.19Buy now
·Platform:Rockstar·~ $59.99-5%~ $56.99Buy now
Red Dead Redemption 2·Platform:Epic·~ $59.99Buy now
·Platform:Epic·~ $59.99Buy now
All-time low ~ $12.29across Steam & third-party storesat the recorded all-time low
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Price History

Past 36 months · Updated daily
Historical Low~ $12.292025-07Current Low Across Stores~ $56.99GameBilletvs. Historical Low+364%
~ $24.59~ $37.59~ $50.59~ $63.5925-1026-0126-0426-0726-10~ $12.88

Prices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Red Dead Redemption 2

In 1899, Arthur Morgan and the Van der Linde Gang are on the run. They rob, steal and fight across the American heartland to survive, while growing divisions force Arthur to choose between his ideals and loyalty to the gang that raised him. The Steam PC listing includes single-player, multiplayer and co-op. Red Dead Online is included, with the option to ride solo or form a posse. Player rating: 92% from 854,749 reviews.

Credits

Dan Houser
WRITER
Dan Houser
British video game producer (born 1973)
Composer
Woody Jackson
Developer
Rockstar Games
Publisher
Rockstar Games
Voice
Lucien Jones · [Q102807442]

Steam player reviews

92%positiveVery Positive854,749 Steam reviews

Lowest recorded in 36 months

$12.292025-07-25 · GameBilletBase game · same records as the chart above; USD history, not a regional Steam low.

Language support

LanguageInterfaceSubtitlesAudio
Simplified ChineseYesYes—
Traditional ChineseYesYes—
EnglishYesYesYes
Show 10 more languages
LanguageInterfaceSubtitlesAudio
FrenchYesYes—
ItalianYesYes—
GermanYesYes—
SpanishYesYes—
JapaneseYesYes—
KoreanYesYes—
PolishYesYes—
RussianYesYes—
Spanish-Latin AmericaYesYes—
Portuguese-BrazilYesYes—

Steam PC edition data · 2026-10-19

02Before you buy

Play modes

The Steam PC listing includes single-player, multiplayer and co-op categories. Red Dead Online can be played solo or with a posse.

Language

English full audio is listed. Supported interface languages include English, French, German, Italian, Spanish, Polish, Portuguese, Japanese, and simplified and traditional Chinese.

03Frequently asked questions

What is the story about?

In 1899, Arthur Morgan and the Van der Linde Gang flee across the American heartland and struggle to survive.

Does it include online play?

Yes. Red Dead Online is included, with multiplayer activities and the option to ride solo or form a posse.

What do you do in the game?

The description identifies robbery, theft and fighting as part of the gang's struggle. Online activities include clashes with lawmen, outlaw gangs and wild animals.

9.7
Overall Score
External ratings92%Steam Reviews854.7K reviews93Metacritic/10095OpenCritic/100
Graphics
9.8
Audio
9.7
Gameplay
8.2
Story
9.9
Content
9.4

“An eight-kilometer draw distance and two hundred animal species build an unmatched ecology, though six-layer menus deter efficiency players.”

Our Verdict

Red Dead Redemption 2 was a contrarian bet in 2018, and eight years of hindsight have settled the argument decisively in its favor.

The anti-checklist gamble that became the ceiling

Open world genre benchmark

When RDR2 shipped in 2018, the dominant open-world template was the Assassin's Creed Odyssey formula — clear the icons, grind the numbers, pad the runtime. Rockstar bet the opposite direction: slow pacing, heavy narrative, resistance to efficiency, resistance to the checklist. The industry split on it at the time — some players called it "a game that refuses the player," others applauded. Eight years later the verdict is in: RDR2 remains the open-world narrative ceiling, and no second AAA has come close on story, ecosystem, and performance simultaneously. The games that have aged best since — Ghost of Tsushima, Elden Ring in its own way — learned the pacing lesson RDR2 taught. The broader industry shift away from icon-cluttered maps toward "guided exploration" and intentional density traces directly back to the conversation RDR2 forced. Even Ubisoft, whose formula RDR2 was reacting against, has spent the years since walking its own open worlds back toward restraint. When a single game changes how its biggest competitor designs, that is the mark of a generational release rather than merely an excellent one.

Still unmatched on three axes at once

Unreplicated AAA craft

Plenty of games have matched RDR2 on one axis. None have matched it on three at once. The Witcher 3 rivals its writing density but not its ecosystem; Ghost of Tsushima rivals its cinematics but not its simulation depth; Cyberpunk 2077 after its 2.0 recovery rivals its city detail but not its protagonist arc. RDR2's combination of a complete protagonist death-arc, a living two-hundred-species ecosystem, and a Roger Clark performance that won Best Performance outright is a three-way peak that the medium has not re-summited. That is the strongest argument for playing it in 2026 rather than waiting for a successor — the successor has not arrived. The economics partly explain why: RDR2 reportedly cost hundreds of millions and years of a studio working at full capacity, and only a handful of companies can absorb that risk on a single-player game with no live-service revenue plan. The conditions that produced RDR2 — a studio big enough to fund it and stubborn enough to refuse monetization compromises — are rare, and rarer now than in 2018. That scarcity is itself a reason the peak has held.

Who should buy

Who should play RDR2

Five buyer profiles map cleanly. The narrative lover who plays for story is the strongest yes — this is the high-water mark, the game you point to when someone asks whether the medium can carry literary weight. The Western fan is the obvious yes — there is no competitor in the genre, no second studio has even attempted this scale of frontier simulation. The slow-immersion player who wants to live in a world rather than clear it is the natural yes; this is a game built for the player who stops to watch a sunset over the Grizzlies. The Witcher 3 crowd is the crossover yes — if you valued that writing density, this is its only true peer, and the two together are the argument for the open-world RPG as an art form. And the open-world-ceiling seeker who wants to see how high the bar goes should treat RDR2 as required reading, the same way a film student watches Citizen Kane regardless of personal taste — you study it because everything after it is in conversation with it.

Who should not buy

Four clean no's. The efficiency player who optimizes for objectives-per-hour will be miserable inside the deliberate friction — every looting animation, every slow turn, every forced walk-and-talk reads as wasted time to the optimizer. The player who cannot tolerate heavy controls will bounce off Arthur's two-hundred-pound turn radius in the first hour, and no amount of "it's immersive" reframing changes a visceral input dislike. The checklist-dopamine seeker who wants constant reward pings will find the slow chapters unbearable; RDR2 withholds the dopamine drip on purpose, and a player wired for it will read the withholding as boredom. And the slow-burn-intolerant player who quits any game that does not hook in thirty minutes should know RDR2's hook lands around hour ten, not hour one — the famously slow opening snow chapter has sent thousands of players to the refund window before the game even opens up. None of these mismatches is fixable by a settings menu — they are the design, and the design is the point. Better to know your own taste before spending the sixty dollars than to fight the game for ten hours and lose.

Pricing and platform

RDR2 frequently drops below twenty dollars in Steam seasonal sales, and eighty hours of the best open world of its generation at that price is an easy recommendation — the dollar-per-hour math is among the strongest in all of AAA gaming. PC is the canonical platform for framerate and draw distance, and the 2019 release added higher draw distance and unlocked framerate over the console caps. Console back-compat on PS5 and Series X is solid but capped at 30fps, and the missing native current-gen 60fps patch is the one caveat worth knowing before buying there — it is the single most-requested community fix and Rockstar has stayed silent on it for years. Buy it for the single-player campaign, ignore the abandoned online mode, and set aside the eighty hours as a genuine commitment rather than a casual pickup — RDR2 rewards the player who gives it room, and punishes the one who rushes. Eight years on, it is still the game every open-world pitch deck quietly measures itself against, and nothing on the 2026 horizon looks ready to take the title.

Expand to read the full review

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