

Resident Evil 2
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Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.










01About Resident Evil 2
Play as Leon or Claire through Raccoon City’s zombie outbreak, exploring dark corridors, finding useful items, solving puzzles and surviving tense combat. Two separate campaigns present events from the protagonists’ different perspectives. Steam PC player rating: 97% positive from 158,728 reviews. Supported interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Polish, Russian, Japanese, Korean, Portuguese-Brazil, Arabic, Thai, and Spanish-Latin America. Released January 24, 2019.
Credits
Lowest recorded in 36 months
$6.752026-06-26 · GameBilletBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | Yes |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 12 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | Yes |
| Italian | Yes | Yes | Yes |
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
| Polish | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Japanese | Yes | Yes | Yes |
| Korean | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Arabic | Yes | Yes | — |
| Thai | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Modes and controls
The Steam PC version has full controller support. Separate playable campaigns follow Leon and Claire.
Language
Steam PC supports English, German, and other interface languages; German includes full audio and subtitles.
03Frequently asked questions
What do you do in the game?
Explore dark corridors, fight enemies, collect and use items, and solve puzzles to access areas.
Are there separate campaigns?
Yes. Leon and Claire each have a separate playable campaign.
Where and when is it set?
The story unfolds during a zombie outbreak in Raccoon City in September 1998.
“A survival-horror benchmark that turns a police station into a maze and lets an unkillable stalker turn puzzles into a chase”
Our Verdict
A report card that borders on dominant

Boil every hour of it down to numbers and Resident Evil 2 turns in a near-dominant report card. A Metacritic of 89, an OpenCritic top-critic average of 92 with a 97 percent recommendation rate, and a 97 percent positive rating across more than a hundred and forty thousand Steam reviews. The press was almost unanimous: Game Informer handed it a 9.5 and called it flatly "the best Resident Evil game ever made," IGN gave it a 9 and named it a new benchmark for remakes, Famitsu landed on 37/40, and Campfire at home gave it 9.2. Metacritic even ranked it among the highest-rated games of all of 2019.
The trophies followed — Ultimate Game of the Year and Best Audio at the 2019 Golden Joysticks, an Award for Excellence at the Japan Game Awards, and nominations for Game of the Year and several technical categories at The Game Awards. What is striking is the consistency: international critics and domestic outlets, hardened series veterans and total newcomers, all converged on roughly the same verdict. That kind of cross-region, cross-audience agreement is rare, and it tells you something the raw average cannot. None of it is luck; it is the return owed to survival design polished to the edge of severity.
Who it is for, and who should walk away

A high score, though, does not make it for everyone. This is a game with a point of view, and you owe yourself an honest read before buying. If you relish the slow tightening of the nerves through shortage and pressure — rationing fire, plotting routes, palms sweating as an unkillable pursuer presses you through a maze — then it is all but tailor-made for you, and it will hand you one of the purest survival-horror experiences in years.
Flip it around, though. If what you want is the clean release of firepower, if you cannot stand pacing the same building over and over and counting two bullets like a miser, or if the prospect of replaying a near-identical second campaign drains your enthusiasm on sight, it will most likely disappoint you. Its pleasures are built on restraint and on backtracking — the two things action-shooter players tire of fastest.
There is no shame in being the second kind of player. This game is not trying to be a power fantasy, and it will not bend to become one for you. Working out which side of that line you stand on, honestly, matters more than any score on the box — it is the difference between one of the best nights you will spend with a controller and an exercise in mounting frustration.
The cornerstone of a revival

Set it back in its historical spot and the game means far more than "a good one." Just before it, Resident Evil had stumbled through the action-heavy misstep of Resident Evil 6 — direction wavering, reputation slipping. It was this remake, with its pairing of a return to survival-horror roots and a modern presentation in the RE Engine, that steadied the comeback and set the template for what came after. The later Resident Evil 3 and Resident Evil 4 remakes all inherited the over-the-shoulder survival framework it established. Without this game's success, Capcom's whole remake program might never have flowered.
The hardest thing to copy is exactly what it nailed: turning an ordinary police station into a vertical maze, then using an unkillable pursuer to twist quiet puzzle-solving into breathless flight. That chemistry — spatial pressure plus an invincible threat — remains a height the genre keeps imitating and rarely reaching. It has its cracks, and the awkwardness of its multi-perspective story never quite goes away, but they do not outweigh the whole. Years on, it still stands right where it landed, reminding everyone of a simple truth: a truly successful remake makes the old players afraid again, and makes the new ones afraid for the first time.
Latest news about Resident Evil 2
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
What a way to start off 2019 dude. My god.. Gorgeous graphics and animations... Jesus, this game is looking really impressive. They should remake all the other RE games with this same quality.Show moreShow less
Warning to users in Japan: You will be paying extra (equivalent to 70+ USD) for a censored version of the game. To me, this is much more offensive than any amount of animated gore. Buy a key for the international version from another site instead. UPDATE: At least Steam approved my refund promptly! Thanks Steam dudes! Also, the uncensored version of the game is great!Show moreShow less
"The 2019 modernised experience of the 1998 classic" I am finally home again. Raccoon City. Now they just need to make RE3 and Dino Crisis remake. Also hope to see Silent Hills remake follow up to compete with this again.Show moreShow less
To preface, there is a lot of good about this game, but I need to tell you it's shortcomings. While the gameplay is excellent, and the game is something like 3 times longer than the original, there is a real lack of context. a lot of the files that we had in the orginal and text descriptions of things we could inspect, are all gone from this. This makes the world feel empty and less lived in. It's a real shame. the worst part though is how capcom handled the two stories of the original. basically they're gone. this game is one story. except for some bizarre reason, you have to play the same game twice, once for sherry's sections and again for ada's sections (which are ironically different in this remake while they were identical in the original) and the proper ending. aside from those things, the game is pretty much exactly the same for both. mr X was even pulled from mission B and put into all scenarios. This was a big disappointment. I was expecting to get a new B scenario with an enemy and events that did not happen in my first playthrough. instead i got the A scenario of the other character and an extra boss at the end. This was so disappoiunting that I just feel the need to warn other potential players. I don't recommend this if you want 2 scenarios and The rich backstory we came to expect. only buy it if you want an exciting single story with great gameplay and environments and don't nmind being forced to play it all again to get your full ending.Show moreShow less
Resident Evil that we deserve. Capcom. I have only one question. When we should expect Resident Evil 3: Nemesis Remake?Show moreShow less
More Tedium than Survival Horror Ever since I played the remake of Resident Evil 1 on the Gamecube I had been wanting to see my favorite title in the Resident Evil franchise get the same treatment. To not only receive a visual facelift from its PS1 origins, but also to expand on weaker portions of the original game while enhancing its strongest aspects. This was the degree of care and devotion I always wanted to see out of a remake of Resident Evil 2, but what I got was a mediocre game seemingly uninterested in the title it was supposedly remaking. The general gameplay feels like a chore. Zombies are bizarrely resilient and usually require multiple headshots to put down, and often they'll just get back up a second, third, or even FOURTH time. Even a shotgun blast to the face can not only be survived on rare occasion, but it doesn't even flinch zombies sometimes. This makes all of your weapons feel weak and ineffective. In the original RE2, blasting a hallway full of zombies would likely kill two outright and knock down all the ones behind them. Here it's lucky if you even kill one and flinch the guy directly behind them with a single shotgun blast. However, zombies and other enemies can't kill you most of the time. Outside of a few rare instant kills (which you can counter with certain items), you can never die unless your health was already at "Danger" when you were attacked. I usually like the mercy of a normally fatal attack leaving you a single hitpoint to try and recover from, but here it adds to the grindfest of "surviving". Zombies and others grab onto you with very slow and uninterruptible canned animations (there's no option to button mash for a faster escape like in most games), after which your character knocks them off, you're given mercy invincibility to get back up, use a healing item (there's plenty), which lets you repeat the whole tedious process. I can't stress enough how much a slog this makes the game. In both old and newer Resident Evil games, certain enemies would be terrifying as they could often kill you even if you were at high health. The original lickers had a jumping slash that dealt a near instant kill from the damage it did while even a more action-focused title like RE4 featured vicious enemies with chainsaws that could kill you instantly if they connect an attack. This kept encounters tense, you never truly felt safe, even if you're sitting high at full health with a lot of ammo because a couple or even a single mistake can spell game over; that is not the case with REmake 2, it's just tedious. This means the best strategy is just to avoid enemies, which becomes the core approach to gameplay altogether; avoid playing as much of it as possible. Avoiding enemies has always been a core aspect of most Resident Evil games, but here it feels like instead of trying to conserve ammo and other resources for bosses and more difficult encounters, I'm doing it because fighting enemies are so dull I'd rather skip it. I'd often have plenty of handgun bullets to clear out zombies, but it takes so long and is so tedious I didn't want to. This tedium extends to the non-combat aspects of the gameplay. Of all things I love about the old Resident Evils inventory management wasn't one of them, and having tiny keys take up an eighth of my inventory was absurd twenty years ago. There's no key item section like in RE4, nor even a SINGLE key item space unique to the character like in older games, or separate inventory slots for sub-weapons like REmake 1 featured. EVERYTHING takes up a space, sometimes two. Most of the puzzles don't fare much better. I enjoy the safes and lockers whose combinations are found by reading files or paying attention to your surroundings; this rewards the player for exploring and feel natural. Less so are miniature safes that require no logic to deduce but just memorizing which lights are connected to which buttons; it's trial and error. Much like so many other aspects of the game, it's best skipped when possible, which is easier since most puzzles have set solutions (except the mini-safes...). I know I've talked almost exclusively about the gameplay but that's because a lot of the original game's iconic cutscenes have been recreated just as haphazardly. Despite the MASSIVE jump in graphics and the ability to shoot cutscenes in much more dramatic ways, most of the original game's biggest scenes now feel rushed at best and phoned-in at worse. It's clear the people in charge of REmake 2 didn't have much faith in RE2's story but were forced to remake it anyway. It feels like a student doing JUST enough work to get a C-, it's passable but only just barely and certainly not worthy of praise. Even the music feels uninspired. The dramatic and iconic tracks of the original game are replaced with subdued and generic ones that almost feel like placeholders at times. With the exception of Mr. X's new theme, none of the music stands out to me. However, the game does give you the option of switching over to the original tracks, but only if you pay an extra $3 for it… and even then it doesn't replace the music in the cutscenes, despite some of the original game's most memorable tracks being tied with important cutscenes. Most disappointedly, despite some rigid insistence of recreating most of the original RE2 without much understanding of it, a lot of its most ambitious features were dropped. The original game in addition to having two characters each with their own supporting cast and subplot also had an A scenario and B scenario, where certain bosses and plot points are only unveiled when you complete a second playthrough with the other character you didn't beat the game with. This REmake will try to claim it's maintained this feature with its "2nd Run", but it's a facade. The differences between 1st and 2nd run are minimal with the biggest being the true final boss tacked on the end of the 2nd run. Unlike the original RE2, your actions in the first scenario don't affect the second one. You can't possibly screw yourself over by taking a couple of valuable items that you didn't know wouldn't respawn for the second character or see unique scenes you only got by going second. You always fight the same three bosses in the same places with either character in either run, and you always get the exact same character-specific scenes, of which there are a few that blatantly contradict each other despite there being fewer variations to account for. This lackluster remake would be more passable if it had more features, but there's not a lot to keep you coming back. That there are even fewer changes between different characters and different scenarios gives you less reason to replay the main story. You can try to earn a higher ranking either for bragging rights or infinite ammo weapons, but even that isn't challenging once you figure out the game's various quirks. There's the 4th Survivor scenario, but it's incredibly short and there are no in-game leaderboards to compare times with. And even the Ghost Survivors DLC was little more than a brief novelty. The lack of replay value stings more when you remember the numerous rereleases of RE2 in the past tried to add more value with each incarnation. The Dual Shock version added "Extreme Battle Mode", an action-centric sub-mode where you could play as multiple characters trying to fight your way back into the police station to shut off bombs that had been set-up. The N64 version included a randomizer option, which randomized all non-key items in the game, meaning no two playthroughs would be quite the same. I think REmake 2 may have finally broken my Resident Evil addiction. It's not spectacularly bad, but it's frustratingly unambitious. Most everything it does has been done better, often in the very game it was remaking, and when not there in other Resident Evil installments. If that's all I got to look forward to from the franchise, I'd be better off calling it quits.Show moreShow less
Optimized game? ✔ Fluid animations? ✔ Challenging gameplay? ✔ Interesting story? ✔ Scary atmosphere? ✔ This game made me start hating lickers 10/10Show moreShow less
Literally Nobody EVER reads my reviews so I will Eat 1 Tablespoon of сum for Every Like this gets.Show moreShow less
In A Nutshell 🔵 Pros + An incredible remake. Everything was remade from scratch using RE7's engine, delivering top-notch graphics quality. + Two parallel stories to play: Claire's and Leon's. + Plenty of hidden items, weapons and secrets to find, with exploration rewarding attentive and careful players. + True old-school survival horror experience: players need to be extremely conservative with resources and avoid combat when possible. + Varied, challenging gameplay situations that keep the experience fresh from start to end. + Higher difficulties provide considerable challenge even to veterans of the genre. 🔴 Cons - The "Ink" mechanic (enabling game saving only with a certain consumable) on Hardcore difficulty should be optional, as not all players might like it, but still would like the additional challenge compared to Normal. === First of all, it has to be said that this is a Remake with capital R, as everything was remade from scratch: models, textures, lighting, even the engine was completely changed to the excellent one used for RE7. As far as looks goes, RE2 delivers astonishing graphical detail, giving a true 2019-worthy look to this great game of old. For those not knowing it, RE2 is an old-school survival horror, quite a bit different from the more recent chapters. Impersonating either Leon or Claire, players will have to carve their way through zombie infested police stations, putrid sewers, and even worse places. What really changes is how they do this, as RE2 is a "pure" survival horror game, favoring extreme conservation of resources for when they truly matter (boss fights, or unavoidable normal fights), while encouraging players to be creative and avoid as many unnecessary fights as possible, as one would do in a real apocalypse after all. Exploration is rewarding and satisfying for the attentive players that do want to explore every corner, open every locker, crack every safe, lock they find, and examine items they find to reveal secrets. Not only this is rewarded with ever-needed resources, but aswell weapons and objects, such as additional inventory space, or weapon upgrades. And believe me when i say until the last bullet will be needed to make it through this horror, so better start looking! Combat features detailed dismemberment mechanics such as mutilating an enemy's legs to slow it down, or hitting weak points to stagger it momentarily and run past. Overall, this remake of RE2 is an excellent survival horror, only quite different than what most players are used to nowadays, and thus needs to be understood to fully enjoy it. Still, to those willing to understand how its mechanic work, it can deliver an unforgettable experience for this genre, as only a few other masterpieces can do. It's actually a game I have been happy to pay full price for. Liked this review, and want to see more of the same quality? Check out Tamaster's Review Archive to see all my Reviews in a single, convenient location. In-depth Feature Analysis 🎮 Gameplay Gameplay in RE2 is divided into Exploration, Management and Combat. Exploration is performed with a 3rd person visual, featuring mouse-based aiming, sprint/walk, and plenty of interactions with the environment such as using specific tools to open pathways, barricade windows, or opening lockers and containers to gather loot. Attention to detail and backtracking are fundamental in this game, as many areas will be only accessible as more and more tools and keys are gathered, so going back to already explored places is actually meaningful even if optional, as it often leads to great rewards for those willing to risk it. Management is a fundamental mechanic in any survival horror, but especially in RE2. Inventory space, especially at the beginning without expansions, is very limited, so either going back often to the Stash to store items, or a wise optimization of resources are needed at all times. Combining herbs, ammo stacks, and decide what to take or leave behind are things players will do often in this title. With the presence of a global stash, however, it's just a matter of storing surplus into it often, when accessible. However, balancing the loadout in ammo, healing items and weapons is important and doing it wrong can lead to not having enough space for critical items. 📖 Story The story in RE2 is divided into two parallel campaigns, and its lore is narrated via pieces of information found scattered around, cut-scenes, and dialogues with various characters. The narrative is solid, decently written, and engaging from start to end. Characters have all strong, defined personalities and are interesting aswell. For not being the strong side of these titles, definitely good. 👊 Combat System Combat in RE2 is tactical, pretty much slow-paced, and based upon accuracy, preparation, and knowing each enemy's skills and weaknesses. The best offense in this game is... to avoid combat. That's right: try to kill every enemy and soon all ammo will run out, leaving players defenseless and doomed in case of mandatory fights. Instead, careful planning of routes, engagements is vital to save up the spare resources for when they truly matter. Still, then it comes to it, each weapon has good and diverse feeling to it, while enemies react beautifully to shots, in a shower of gore most of the time. Enemies are considerably tougher than most of nowadays games of the same genres, so beware. This might seem as a CON at first... but once understanding the game's concept, it becomes a good side of it. 💰 Content & Pricing Priced at 60€, and lasting (depends on play-style, difficulty and experience GREATLY) around 10-16 hours, this is one of the VERY FEW titles i can recommend getting at FULL PRICE. The quality it delivers is simply too good to be missed. 🔗 Balance & Challenge This is not an easy game by any means, and players can even be forced to restart because of having wasted too many resources. But once understood, it delivers amazing satisfactions. Challenge level is medium/high. Technical Analysis 🎥 Graphics Astonishing. RE7's engine, improved even more, with a plethora of modern effects, filters and settings to tweak, and top-quality textures, models, animations and effects, makes for one gorgeous title. Possibly one of the games with the best graphics around, considering it's a remake. 🔊 Sound Excellent ambient sounds, effects, and voice-acting. Directional sounds, also featuring binaural audio for better realism, deliver excellent quality that contributes immensely to immersion. 🔩 Performance & Stability The game runs without issues in 1440p with maxed out settings, 3GB textures and 120% quality, on the following config: [i7 4820K, GTX1080, 16GB RAM]. No performance or optimization problems to note. 💻 Artificial Intelligence Enemy AI is not that brilliant considering most enemies are mutants or zombies. As expected. The few "intelligent" enemies follow patterns of movement through the maps and chase players on sight. 🏠 Quality of Life Good interface and menu handling, without any issue for the genre. 🐛 Bugs & Issues Nothing major to report. Great polishing and refinement. Conclusion RE2 is really a gem of the old times brought back to life with modern technology. One of the best remade versions I have ever seen on the market, and truly worth every cent.Show moreShow less
Same zombie gets up for the 4th time after I've already put 15 rounds of 9mm through his head. There wouldn't be a head left after that many dome shots. What is the point of a gun if it does almost nothing? While limited ammo is inherent to RE2, making every enemy into possibly a massive RNG-based bullet sponge on top of that is unforgivable. The point of rare ammo is to create a feeling of contrast. When you're flush with ammo you're supposed to be powerful and dominant... when you're low on ammo you are vulnerable and weak. This creates periods of tension interspersed with periods of revenge. Without the release of the revenge period the tension period loses any meaning and becomes mundane. Tension dissipates because every encounter becomes a quasi-puzzle game about exploiting the pathing and AI of the zombies to bypass them with minimal shooting... completely destroying the suspension of disbelief. There is no release of tension revenge period because most ammo types are so ineffectual and random you feel like an idiot for even bothering to try to kill anything. If they wanted to make this game right: 1. Enemies would actually stagger reliably when you headshot/leg shot, like they did in RE4. 2. Regular zombies would actually die in one or two headshots instead of a random amount between 1 and 30. Again like RE4. Some zombies might even be able to survive without a head, but they wander around randomly and maybe fight with other zombies they run into rather than pathing toward you. This would add some dimension to the zombie gameplay. 3. Regular zombies would move faster within lunge range, making headshot misses more likely and regular zombies more dangerous rather than simply annoyances. 4. Rather than relying on regular zombies to drain your ammo, let the player actually merc the regular zombies reliably and simply place large hordes or dedicated bullet sponge enemies at points where the designers want the player to be drained of ammo and have to run for their life. 5. Not remove all the text descriptions from the game. Why not leave the old school flavor in? It costs almost nothing in dev time. I'm going to replay RE4 instead.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.

