
Resident Evil
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Resident Evil
A mission to investigate strange murders strands a special forces team in a mansion, where scarce supplies make survival difficult. Resident Evil frames exploration and staying alive as a single-player survival-horror experience. Steam player rating: 92% from 27,873 reviews. Supported interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, and Japanese.
Credits
Lowest recorded in 36 months
$3.552025-11-21 · GameBilletBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 5 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Play and controls
The Steam PC version is single-player and has full controller support. You can switch between the original controls and an alternate analog-stick scheme during play.
Language
English is available for interface and full audio; the interface is also supported in German, French, Italian, Spanish, Japanese, Simplified Chinese and Traditional Chinese.
03Frequently asked questions
What is Resident Evil about?
A special forces team investigating strange murders near Raccoon City takes shelter in a mansion after bloodthirsty dogs attack.
What does the HD version include?
The remastered HD version features higher-resolution environments, widescreen support and remastered audio with 5.1-channel output support.
Can the controls be changed?
Yes. You can switch during play between the original controls and an alternate scheme that moves in the direction pushed on the analog stick.
“Tight resource management and mansion puzzles anchor this foundational survival classic, elevated by restrained sound design and era-specific mechanics worth a measured try.”
Our Verdict
If you are willing to spend the ten to twenty-odd hours it asks for, and to accept a brand of survival design that is old-fashioned, restrained, and at times frankly unaccommodating, Resident Evil is worth it. Worth it not because it does everything well, but because one part of it is still genuinely hard: resource management, spatial exploration, and sustained tension combine into a rare kind of pressure. You are not clearing a map. You are trying to survive. The difference is enormous, and it is the difference that has kept this game alive.
What still holds, decades on
The core that endures is the interlock between three systems that lesser games keep apart. Scarcity forces you to weigh every shot; the locked-door architecture turns the mansion into a map that grows in your head; and the audio design uses silence to keep your nerves taut between encounters. None of these are spectacle. All of them are discipline. Together they produce the feeling the whole experience is built to protect, the hesitation of someone who would rather not spend what little they have, and that feeling has aged far better than any of the surfaces wrapped around it. It is worth stressing how unusual that interlock still is. Most games keep their systems in separate lanes, letting you shoot when you want to shoot and solve when you want to solve. Here the lanes are deliberately tangled, so a combat decision is also a resource decision is also a navigation decision, and you cannot optimise one without paying somewhere else. That refusal to let any single system relax is what generates the constant, low-grade pressure the whole experience runs on, and it is why a quiet corridor with nothing in it can still feel more demanding than a set-piece in a louder game. The design trusts that tension, and it earns that trust.
The rough edges the years left behind
It also, unmistakably, carries the burrs its era left on it. The visuals are old, the animation is old, the text and dialogue are old, and the overall volume of content is not generous by today's standards, with replay value leaning heavily on whether the multiple routes and endings are your sort of thing. So it is not a classic you can recommend to absolutely anyone without caveat. It is more like an older film you need to set your expectations for before you start: the pacing is slower, the performances are dated, but the camera language is still rock solid. Against the second-game remake it gives up some narrative scale and overall finish; against the Silent Hill remake it lacks that lingering psychological aftertaste. As the foundational entry of the series, though, it still has a vivid reason to exist. The remakes that followed are, in almost every measurable way, more complete works, and a newcomer chasing the most polished version of this idea should probably start with one of them. But polish and primacy are different virtues. This is the entry where the formula was first set down with conviction, before it had been smoothed and modernised, and there is a bracing directness to that original statement that the later, friendlier versions inevitably soften. Coming to it now is less like playing an inferior draft and more like reading a first edition, rough at the edges yet carrying an authority the reprints cannot quite reproduce.
The verdict
Scored on what a player actually experiences today, it is no masterpiece, and it should not be propped up on nostalgia either. A 7.5 fits. Anyone who loves the history of frightening games, or who wants to try the prototype that survival design grew out of, will not feel cheated by it. Anyone chasing only modern handling and a large volume of content should temper their expectations going in. Its most compelling quality is precisely the set of inconveniences that have become so rare elsewhere. It is irritating. It is also, somehow, addictive. Old enough to feel coarse on the tongue, sharp enough to still unsettle you, it remains a foundation the genre keeps quietly returning to. Approach it the way you would approach any genuine classic, on its own terms and with your expectations calibrated, and it repays the courtesy generously. Rush it, or measure it against the conveniences of the present, and it will only frustrate. The choice of how to meet it is entirely yours, and that, fittingly, is the same kind of deliberate decision the whole game is built to make you take. Few titles this old still ask so much of a player, and fewer still make the asking feel like part of the reward.
Latest news about Resident Evil
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Capcom is adding DRM Enigma Protector to their back catalog of games. Prevents modding, cheat engine, and reduces performance by up to 10-15 fps with stutters. (Also Capcom being hostile to Valve's testing of their games for the Steam Deck makes them major ♥♥♥♥ heads while I'm at it) Go eff yourself, Capcom. I will not be buying future Biohazard titles due to you wanting to install Malware (hello Super Dynamic Cooking Time Ultra HD Remix Rootkit Fighter 5! being the start of this) in the attempt to fight cheating in mostly single-player titles.Show moreShow less
now we only need RE 2, 3 and dino crisis. edit: 2 down one to go!Show moreShow less
Less than 19 percent of players beat this game as Jill. About 12 percent of players finished this game as Chris. And lastly less than 8 percent of people finished this game with both Chris and Jill. Not to mention how few people will actually play this game on NORMAL difficulty (which isn't all that hard anyways). Roughly 90 percent of reviews are positive. I state this before people start attacking me because some most certainly will. In fact, my original review WAS positive until I played this to the end, which removed my nostalgia goggles almost completely. This game is OK. It does a good job at being a remaster. I finished the game on Normal as Chris without saving Rebecca (I messed that up). And I will finish it as Jill too. But the fact of the matter is the mechanics of this game aren't FUN for the most part. The puzzles are mind numbingly bad. The story is nearly non-existent and not that great. The game is ONLY hard in the beginning. The door opening sequences are just long and silly (for the love of God get the door skip mod, you aren't missing anything) I have a strong feeling that most nostalgic players start this game up, play for a little while and say "Yep this game is pretty now and atmospheric like I remember" without pushing onwards and really knowing WHY Resident Evil was dying before RE4 came out. Check out many of the positive reviewers. They barely played the game. Many of these people are the same people that stopped buying Resident Evil games and complained about RE4. Resident Evil 4 was pretty much a perfect blend of "horror" and action. It was also incredibly fun. I hope Capcom doesn't listen to these people who want to drag this IP into the ground again because it doesn't fit their supposed "taste". Will people enjoy this game? Some might, yes..... but most won't. That's why I painfully have to give this game a thumbs down. I would give this game a 7/10 because it does what it's meant to do but with an extra rating of 2 out of 10 people actually enjoying this.Show moreShow less
May 19, 1998 Fever gone but itchy. Hungry and eat doggy food. Itchy Itchy Scott came. Ugly face so killed him. Tasty.Show moreShow less
I love the Resident Evil series. No, I adore it. I've played all of it and I consider myself a huge fan. However, as far as RECOMMENDING goes, I can't recommend REmake to anyone nowadays. I did play it on Gamecube and had a lot of fun back then. It looks gorgeous and it's very hard in a good way. But it's 2019 when I'm writing this, and it's very hard to have any fun with this game if you haven't played the original old Resident Evil games. Especially if you've played RE2 remake already. There are too many things about this remake that will feel very awkward and hard to get used to. Here's a short list: * Tank controls. Obviously. That wasn't a problem for me, since I have a lot of experience with classic survival horror, even before RE (see Alone in the Dark 1992), but they'll feel very stiff and awkward nowadays. * No markers of any sort. Considering this game is relatively non-linear, you'll at many points have 6-8 important "key" items in your inventory, and you'll constantly be going, "Hey, where did I see that ♥♥♥♥♥♥♥ door/lock/puzzle that I need this item for?" At least RE2 Remake did a smart thing by adding notes and markers to doors and puzzles on the map. Good luck trying to remember what should go where in this game, though. (Especially if make the mistake of taking a week-long break; you'll be completely lost when you get back.) Oh, and most of the time you'll have like 6 item slots. It's a huge pain in the ass. * Last but not least: door animations. ♥♥♥♥♥♥♥, unskippable, slow-ass door animations. They'll drive you completely insane within an hour. Want to hear something funny? Original RE2 and RE3 actually were released for Windows in the 90s, and both games allowed you to SKIP door animations. Because PC loads the next room almost immediately, obviously. And yet this remake somehow fails to have that feature. It literally takes about 8-10 seconds to open a door into another room, and let me tell you, Spencer mansion has A LOT of doors. About 10-15% of your gameplay time will be watching door animations. You can install a mod that will allow you skip door animations, though, which means running it all the time with the game _and_ having your anitvirus program go nuts whenever it's activated. Even though I've played original RE games dozens of times, even though I played RE1 Remake on Gamecube and enjoyed it, trying to replay it years later was a huge pain. I'm very thankful for having this gem in my collection but occasionally wiping the dust off it is the only thing I'm gonna do with it.Show moreShow less
Plz make remake RE 2 and 3Show moreShow less
I’m giving this a thumb down but not because it’s a bad game but because steam has it marked as verified when the cutscenes won’t even play on the Deck. It works fine on the Rog Ally which leads me to believe it’s a proton/linux issue but steam needs to get its ♥♥♥♥ together they should know better since it should of been tested more .Show moreShow less
Gladly spending money on remakes because 15 year old games are better than new games nowadays. 10/10 Amazing remaster.Show moreShow less
♥♥♥♥ Crapcom and its anti-modding DRM. Not gonna buy from them ever again.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.




