

Resident Evil 3
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.



01About Resident Evil 3
In Raccoon City, Jill Valentine fights to survive as Nemesis pursues her through a city devastated by an outbreak. Resident Evil Resistance adds an online mode where four survivors face a Mastermind. Steam players rate the game 84% across 91,280 reviews. The Steam PC release was on April 2, 2020. English is available for the interface, audio, and subtitles.
Credits
Lowest recorded in 36 months
$3.592026-04-02 · FanaticalBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | Yes |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 12 more languages
| Language | Interface | Subtitles | Audio |
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| French | Yes | Yes | Yes |
| Italian | Yes | Yes | Yes |
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
| Portuguese-Brazil | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Japanese | Yes | Yes | Yes |
| Korean | Yes | Yes | — |
| Arabic | Yes | Yes | — |
| Thai | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Modes
The Steam PC version supports single-player and multiplayer. Resident Evil Resistance is included as an online mode where four survivors face a Mastermind.
Controls and language
Full controller support is listed. English is available for interface, audio, and subtitles.
03Frequently asked questions
What is the story about?
Jill Valentine tries to survive in Raccoon City as Nemesis hunts her.
Is multiplayer included?
Yes. Resident Evil Resistance is an online mode for four survivors facing a Mastermind.
Can I play solo?
Yes, the Steam PC version supports single-player.
“A six-hour dash out of a collapsing Raccoon City that trades survival horror for a cinematic action ride — loud and fast, but thin”
Our Verdict
Born in a giant's shadow — its misfortune is its timing
To judge this game fairly you have to grant one thing first: it arrived at the wrong moment. A year earlier the RE2 remake had redefined, near-flawlessly, what a remake should be — same engine, same Raccoon City, two scenarios, a tyrant that roamed the whole map — and it planted the bar at a series high. Twelve months on, this third entry takes the baton, and every relative shortfall — the short run, the heavy cuts, the softer horror — gets read against that bar in pitiless light. The press split accordingly: nines calling it relentless terror, sixes calling it a hollowed-out trim. Average it out and it lands somewhere honest: good, but not that good.

Move the giant aside for a moment, though, and judged purely on its own terms this is a well-made, ferociously paced, visually rock-solid piece of cinematic action horror. Strip the comparison away and very little about it actually disappoints. Its problem was never quality. It's size and direction — two things a sequel can fix, and a remake of a beloved original cannot.
Who should buy it, who shouldn't — it depends which horror you came for
The buyer's profile is clear. You want tight, thrilling, cinematic action horror, you're fine with a roughly six-hour run taken in one breathless sitting, and you enjoy what the RE Engine's staging and the dodge-driven combat hand you. If that's you, this is a heart-rate weekend, and it leans cheap often enough that the cost of entry is low. Treated as a single tense evening rather than a months-long obsession, it more than earns its place — few games deliver a rush this concentrated, and fewer still look this good while doing it.

The non-buyer's profile is just as clear. You're after the long haul, high replay value, the step-by-step suffocation of pure survival horror, the RE2 ritual of studying a map and rationing every round. This one will probably let you down — too short, too much like RE2, cut too deep, poking again and again at the "this could have been more" nerve. And one more group should think twice: if you're here for the original's complete Raccoon City, for the clock tower and Mercenaries, this remake won't hand back the city in your memory. It gives you a faster, narrower, more action-forward version, and you'll want to brace for that gap.
Last word — that escape still hasn't been copied
When the bill is totalled, the most valuable thing this game owns is its opening flight. The whole of Raccoon City buckling under your feet, Nemesis breathing down your neck the entire way, fire and rubble hammering the words "nowhere to run" straight into your chest — that single-take cinematic pressure is something its peers still rarely manage to recreate. It may not be the best entry in the series, may not even be the best remake, but it owns one high that nobody else has.
That drive doesn't fade after the opening, either. It holds a no-room-to-breathe urgency from first minute to last, compressing six hours into an escape with no dead air. You can fault it for being short and cut too deep, but you'll struggle to name a boring stretch — that refusal to ever dawdle is its own underrated craft. It's a bowl of golden fried rice cooked only halfway: the bites you get are good enough to make you forget the chopsticks, and then, halfway down, the bowl is empty. Worth it or not comes down to whether you came for those few good bites or for a whole bowl of rice.
Latest news about Resident Evil 3
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Wait for a saleShow moreShow less
Very hollow interpretation of the original game. The mechanics and graphics are great but many areas, enemies and weapons are cut. The scenario is essentially completely different and is no way near as interesting or engaging as the original. Nemesis although scary is kind of disappointing and he transformations are underwhelming. There is also no multiple choice story options as in the original, no mercenaries mode, and even shorter than the original game. Overall a somewhat fun but extremely shallow remake.Show moreShow less
Is it a good game? Yes! I enjoyed every second on my first playthrough! Is it a good Resident Evil game? Yes! Is it a good remake? No. It isnt. There is missing waaaaaaaay to much. The new things cant compensate this Of course i'll play the sh*t out of it, i really, really like the game But in my opinion, this really should be a DLC for RE2make for like 30 Dollars due to its length. It kinda feels rushed idk You will definitly have fun with this game, but i hate to say this, its not that what i expected. It could have been so much moreShow moreShow less
Too linear (except downtown). Too short. Too much stuff cutout. Wait for a sale.Show moreShow less
Don't be blinded by childhood memories of RE3: Nemesis. Purchase this only if it is on sale as it is essentially a demo. 17.5 hrs on record. This was more than enough time to get S rank on every difficulty, finish every "challenge" in the records section, 100% the achievements and do a final scenic route playthrough. It is a fun game, sure. But the ride was too short and my boy Nemesis was done wrong as at times he was essentially an autistic mongoloid. Key points: Short, linear, minimal replay value, interesting mods, unfinished productShow moreShow less
I'm a massive Resident Evil fan. I loved the hell out of the RE2 remake, thought they kept it 90% faithful but the stuff they changed made sense for a modern take on an old classic. That said, Resident Evil 3 is my favorite in the entire franchise for a number of reasons. Despite RE3 taking the blame for kicking the RE series into action, I thought it was a nice mixture of horror, drama and action that traumatized me as a kid and continues to entertain me as an adult. I have almost the whole script memorized, I know how to speedrun it, I loved the Mercenaries mode which had you strategically race through the city on a 10-minute timer that gets longer for every enemy kill, every dodge, and every civilian rescued, with 4 characters to play as that have different weapon arsenals. I knew RE3 wouldn't have Mercenaries mode and is instead implementing the "Resistance" game which is an online multiplayer game capitalizing off of the "Dead By Daylight" trend that everyone and their mother is trying to cash in on (including the makers of Outlast, Red Barrels, announcing their new game will be multiplayer). Capcom would make everyone very happy if they just remastered Resident Evil Outbreak but apparently they'd rather just recycle assets from RE2 and call it a day. Preface aside, here's my review: the game isn't bad, but it's extremely mediocre. The entire intro in the remake is different from the original, and it's all a downgrade. Instead of Jill fighting through an urban wasteland crawling with what feels like a hundred zombies, meeting up with her teammate Brad, hearing him warn about Nemesis "coming for us" as he ominously puts it, watching him get slaughtered by Nemesis in front of the RPD before choosing to either fight Nemesis or run inside the building, we instead get an intro with Jill slowly touring her entire apartment (with some exposition in the form of documents for whatever reason) before experiencing a nightmare about her turning into a zombie. She wakes up, gets a phone call from Brad sounding alarmed, and immediately the wall blasts open and Nemesis appears with his face covered by a plastic bag and attempts to kill Jill. No buildup, no tension, just WHOAH FIRE EXPLOSIONS RUN AWAY FROM THE BIG MONSTER IN THESE INCREDIBLY EASY SCRIPTED SEQUENCES THAT HAVE YOU HOLDING FORWARD TO GET AWAY. Then you encounter Brad who JUST SO HAPPENS to be passing by the alleyway you're emerging from (and is now suddenly cracking jokes and sounds very relaxed considering he was flipping out just moments prior over the phone) and you run into a nearby cafe to get away from the zombies. The zombies break through, bite Brad, and he pulls the cliche'd "I'm infected and we both know I'm done for so I'll buy you some time and hold them off knowing I'm gonna die anyway" schtick as Jill runs into a nearby alleyway. Brad was on-screen for all of 3 minutes before they killed him off to advance the plot. Okay. She picks up a handgun from a nearby zombie and says "Sorry." Jill makes it a regular gag to apologize to corpses for taking their stuff. It's just kind of annoying and she does it multiple times. Then she runs into a room and meets Dario Rosso, a writer/poet in the original game who had red hair and looked like a chubby dude in his 30's, but this game decided to make him about 70 and balding. Dario Rosso in the original is a super unimportant character, but his vocal performance is superb and he was someone that always impressed me in the beginning of the game. He screams at you at the top of his lungs, mourns the VERY RECENT death of his daughter, and then locks himself in a storage container and says he'd rather starve to death than be eaten by "one of those undead monsters." This Dario Rosso mocks Jill, when she says "I'm a police officer and I'm here to help," he laughs and says "Oh yeah, you're doing a bang-up job." His vocal delivery sounds annoyed and sarcastic, which compared to the original VA sounding on the brink of losing his mind, is a downgrade that let me know immediately this game was going to be mediocre. They also cut the bit of dialogue where he mentions he "lost his daughter out there" because the game is in an INSANE hurry to move the plot along and apparently one of my favorite characters just needs to get out of Jill's way so she can get to the shooting. The characters in this game are super obnoxious. Jill is always talking to herself and making goofy observations, saying the obligatory "♥♥♥♥" and "♥♥♥♥" and "♥♥♥♥ THAT WAS SO GROSS," and when she's approached by people she barely knows and are trying to cooperate with her she just speaks to them sarcastically and it really paints her as a c*nt considering she was so focused and stoic in RE1 and RE5. She picks up a Magnum and comments "Guaranteed to give you a headache." Just stop, oh my god. Carlos is a Hispanic Umbrella Mercenary who comes to Jill's aid, but the most he said in the way of flirtaciousness was "All the foxy ladies love my accent!" and for the rest of the game he was extremely serious and dedicated to protecting Jill and his platoon. In the remake, he's a white guy (no noticeable accent or dialect) with dark skin and curly black hair who constantly, CONSTANTLY cracks jokes. A door won't open? He says "Open sesame." He tells Jill he won't die and leave her in a "Cold, cruel, Carlos-less world." He calls Jill "Supercop" numerous times. Even when Jill is in critical condition he's making inappropriate jokes. A tertiary character waiting for Jill to wake up from a medically-induced coma says to her "Morning, sleepyhead!" as soon as she wakes up. Ugh. Carlos' commanding officer, Mikhail, was on death's door in the original game. He was laying down in the subway car, bleeding profusely, hallucinating and having war flashbacks, saying "Fire... FIRE!!! Stay... together!" and he was completely useless as he laid there struggling to stay conscious. In the remake, he's only slightly wounded, sitting up, walking around, cracking jokes about the remaining civilians, referring to them as the "soon-to-be undead." Nikolai, who is the villain, is also just ridiculously over-the-top in terms of his nefariousness. In the original it was played subtly, he was a competent soldier and leader and he was made out to be a pragmatic leader. Now he just mugs, smirks, and winks at Jill as he makes no effort whatsoever to hide his ruthlessness. It's like I'm watching a children's cartoon. Also they cut the entire Clocktower section from the game and just skip straight to the hospital. That was my favorite locale from the PS1 version and it's just gone now. Cool. Also you've probably heard from the press but yes, this game is incredibly short. I beat the RE2 remake in like 20 hours I'm pretty sure, and I'm 5 hours in and already at the end of the game. I've seen playthroughs beat it in 4 hours max. Just embarrassing. Capcom is one of my favorite companies but they absolutely shoveled this out and cut so many corners that it's depressing to know I was incredibly excited for this. And if you enjoy the game, good. I'm happy people are enjoying it. As far as action games go, it's not the worst thing on the planet, but compared to the original upon which it's based, it's woefully wasted potential. For 60 dollars (and tax) I expected a lot more than 4-5 hours of playtime. Just stop dismissing criticism as "TEH HATERZ" when we have pages upon pages of valid criticisms. I was okay with the changes in the RE2 remake as it felt like it was an improvement over the original. The changes in this game compared to the original are an objective downgrade. The people who will defend this game are clueless to its' original origins and just want to consoom big blockbuster action game for their funny LetsPlay/Twitch audience. tl;dr an okay action game but it completely bastardizes the original. Only buy if you're okay paying $60 for 4-5 hours of gameplay with no replayability.Show moreShow less
~ DIFFICULTY ~ ▢ My 90 year old grandma could play it 🟩 Easy ▢ Normal ▢ Hard ▢ Impossible ~ GRAPHICS ~ ▢ What is this? ▢ Meh ▢ Good ▢ Great ▢ Beautiful 🟩 Masterpiece ~ SOUND/MUSIC ~ (Using headphones) ▢ Bad ▢ Nothing special ▢ Good 🟩 Great ▢ Beautiful ▢ I´m gonna cry ~ STORY ~ ▢ This game has no story ▢ Like playing "candy crush" for the story 🟩 It´s alright ▢ Well written ▢ Epic story ▢ Kingdom hearts on cocaine ~ PRICE ~ ▢ Free ▢ Underpriced ▢ Perfect price ▢ Could be cheaper 🟩 Overpriced ~ REQUIREMENTS ~ (Ultra settings) ▢ A stone could run this ▢ Average 🟩 High end ▢ NASA computer ~ LENGHT ~ 🟩 Very short (2-7hours) ▢ Short (2-15hours) ▢ Average (15-50hours) ▢ Long (50-200hours) ▢ Neverending (200-...hours) ~ FUN ~ ▢ I´d rather watch paint dry ▢ Hard to enjoy ▢ Repetitive ▢ It´s okay 🟩 Fun to be had for sure ▢ The kind of fun you will remember ▢ Life changing ~ REPLAYABILITY ~ ▢ One-time experience ▢ Only for achievements 🟩 If you wait a few months/years ▢ Definitely ▢ Infinitely replayable ~ WORTH BUYING ~ ▢ No 🟩 Wait for sale ▢ Yes ▢ YES YES YESShow moreShow less
So i'd like to preface this review with the fact that I'm an avid fan of the series. I grew up playing the originals on PSX and honestly I was young and they scared the crap out of me while also giving me a sense of accomplishment when I beat them knowing I'd overcome my fears. I have the fondest memories of this series (before RE5-6). That being said. Last year we got RE2 Remake, and I'm heavily biased likely on my opinion about that game as RE2 is by far my favorite resident evil. RE2 remake to me was a masterpiece, capturing everything in the original including the b side storylines perfectly. On to RE3 remake. I can't help but stop to shake my head in dissapointment. I can do this best by breaking it down further below. 1. The story is at times more loosely based on the original RE3 than true to heart. That's not to say this is completely different from the original but it breaks character to try and focus on a more action oriented gameplay that may be entertaining to many but I craved a return to the original storyline. The clocktower is completely missing (a fairly big chunk of the original) and the city feels as if it really isn't all that large, honestly walking through the streets felt underwhelming, I should feel like I'm in the city trapped with zombies in every direction at the start of an outbreak. But I did not. And it felt small, with very little opportunity for exploration. Which leads to #2... 2. The entire game is on rails. Now this is a pretty standard way of building games these days and I genuinely hate it. Even in open world games you usually are just walking to the next marker on the map. Compare to RE2, which is a police station that was built in an old museum. Sure you had objectives to complete and doors to open with keys, but you felt the need to explore every nook and cranny because it was just that interesting. in RE3 they pretty much have you going one direction the entire time. You can go off on some side areas but honestly you're on a disney theme park ride and the rails are always moving forward to the next scripted encounter with nemesis which leads to #3. 3. Nemesis isn't all that scary and the scripted encounters leave a lot to be desired. It's pretty clear in the game when you're about to encounter nemesis again, and I wasn't surprised once by when he showed up. Which was a real surprise to me as this is one of the things that scared the ever living hell out of me in the original RE3. I can still remember being Jill sprinting through RPD to run from him. This is mostly an issue because of the disney park theme ride version of RE3 remake that we got. It's super clear when you hand me a bunch of supplies.. I'm about to fight nemesis. Not to mention that instead of him just popping on screen and attacking you most of the time you're made aware of him with a cutscene. 4. The game is short, and has almost 0 replayability. RE2 Remake I probably put over 100 hours in doing every storyline getting S+, not because I wanted the cool infinite ammo weapons but because I loved the challenge and RPD felt like my own house where I know the combination to every lock and where I stored that key to the door I need to pass. Sure you can speed run to get S+ (and you have to do it in sub 2-3 hours) but my first playthrough of RE2 remake was well over 10 hours, because I explored until my eyes bled, I took in everything it was amazing. RE3 remake the maps are so ridiculously small it barely feels like a fully developed game. It even reuses RPD from RE2 so it's not like they had to do that much work considering a fourth of the game played as carlos is in a fraction of RPD. This whole argument leads to my fourth point. 4. No mercenaries mode. Do I need to even go into detail here? This mode rocked and I looked forward to doing it again on current gen. (and it would have given the game some semblance of replayability. Honestly there are many reasons why this game left me feeling empty when I saw the credits roll by. But These were some of my top.Show moreShow less
A little on the short side and not a shot for shot remake. All in all very fun game. Its not as dull as some reviewers are claiming, but its also not the Re3 people remember. If you arnt a big fan of the series hold out for a sale, otherwise this is a very fun game and worth the full price IMO. This is a hard time to get a game to launch and these devs managed to do that despite the global climate. Support the game 8/10Show moreShow less
Definitely a a downgrade from RE2 Remake. Nemesis barely puts in any appearances that are not cinematic or scripted. The game feels like a cut down, fast forwarded shadow of its former self. The voice acting and motion capture for the characters is wonderful, which adds to the frustration when coupled with the game using so many assets from RE2 remake that it shows there COULD have been enormous potential with the title. I would not recommend and it pains me to say that as both a Resident Evil fan in general and a classic Nemesis on the PS1 fan in particular. Skip this one, play RE2 remake, it stays true to the spirit while actually being an upgrade, this does neither of those things.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/14/2026.


