
Resident Evil 6
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Resident Evil 6
Four interwoven campaigns take Resident Evil 6 across North America, Edonia, and Lanshiang. Leon, Chris, Ada, and Jake face the C-virus threat through different character pairings and gameplay styles. The campaigns blend action and survival horror and are mostly playable solo or in co-op. Steam players rate the game 77%% positive from 52,091 reviews. Release date: March 21, 2013. Supported interface languages: English, French, German, Italian, Polish, Portuguese-Brazil, Spanish, and Russian.
Credits
Lowest recorded in 36 months
$2.902026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| English | Yes | Yes | Yes |
| French | Yes | Yes | Yes |
| German | Yes | Yes | Yes |
Show 5 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | Yes | Yes |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Spanish | Yes | Yes | Yes |
| Russian | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
Campaigns and co-op
Four interwoven campaigns can mostly be played solo or in two-player co-op, online or offline. Ada's campaign is single-player only; certain online sections support up to four players.
PC extras
The Steam PC version includes The Mercenaries No Mercy and seven additional stages for Extra Content modes, unlocked through achievements.
Languages
English, French, German, and Italian have full audio and subtitles. Other listed supported languages have subtitles without full audio.
03Frequently asked questions
How are the stories structured?
The four intertwined campaigns follow different character pairs and travel through North America, Edonia, and Lanshiang.
What is Agent Hunt?
In Agent Hunt, you join online as an enemy and infiltrate an active game session to attack the human characters.
How do skills and controls work?
Skill points can improve reload speed, firepower, or health. The control system supports shooting while moving, evasive rolls, and taking cover.
Latest news about Resident Evil 6
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
This is an 10-year-old game that has anti-modding DRM being added to it. https://archive.ph/SJrjZ The maker of the DRM has a serious attitude problem. I cannot support Capcom using them as a DRM vendor. Further, although the update was rolled back, it is bad form to patch an 10-year-old game that is working fine for most people. https://www.pcgamer.com/capcom-rolls-back-resident-evil-revelations-update-that-caused-performance-problems-and-crashes-as-fans-accuse-it-of-trying-to-sneak-in-drm-in-order-to-kill-mod-support/ I will not be buying any more Capcom games until they cease making anti-gamer decisions.Show moreShow less
Leon's hair physics are crazier than usual, and Chris can throw enemies across countries. 8/10Show moreShow less
In the Xbox 360 version, Chris and Piers had a quick time event where they passionately kissed at the end of the story. In this version, they completely removed this section.Show moreShow less
The residents were in fact evil, and there was at least 6 of them... and the real residents were the evils we made along the way.Show moreShow less
== Long Review (please select a different one if you want only a short overview) == Let's start with the positive aspects: - There are three different campaigns plus a forth one featuring the all-mysterious Ada Wong which was originally a DLC - the total length of all campaigns is okay => For the first play-through it took us around 25 hours to finish. - the graphics of the game are decent - the soundtrack is okay - the co-op play is really great - there are hidden emblems which unlock additional story content like secret files or collectibles - different skills can be purchased and upgraded, too - the cinematics / cut scenes are good - there are some truly epic scenes in this game, but I will not spoil them for you here. - the difficulty level on normal is acceptable for an average player. - the story is complex, but good: All four campaigns are woven together and the protagonists often cross their paths. - there's competitive multi-player modes So far, RE6 looks like a decent sequel to RE5 (which was an excellent game IMHO). Here's the part that can break an RE fan's heart: In essence, RE6 miserably fails to deliver a good gameplay. 1) I have always liked the RE cut scenes and I think they are a vital part of the game. But interrupting the gameplay every two minutes simply ruins the atmosphere. I cannot even begin to fathom why the devs chose to script virtually everything in the game. And it's not just the cut scenes: In almost every level you will find that your protagonist struggles to keep on his feet: Ground shaking, ceiling collapsing, plane crashing, diving, sliding, etc. While that may be realistic, it really bugs me if the surroundings constantly throw off my aim when I am trying to survive through a nightmare of collapsing scenery. 2) You will be set under pressure. A LOT of times. Generally, enforcing time limits on the player in certain scenarios can help to invoke a dramatic flair and it will get your heart pumping. However, if you constantly put the player into hour-long scenarios where you have to run / escape because virtually everything around you collapses / explodes / gets flooded is a sure way of ruining any meaningful gaming experience. Exerting some pressure is okay, but please - for god's sake - let me look around the world. Take in some of the details. Let me do some strategic planning and not wildly running off from one cinematic to the next. 3) You will be forced along a very narrow road. In many of the action sequences when there is a time limit, you will be forced to follow a fixed path which is often not clear to you. Instead, you will often barely notice that the camera perspective is shifting, and that you have to run somewhere before you notice that you actually took too long and - of course - die instantly. The problem is not that it is actually difficult to survive the countless Quick Time Events, no. It is that you often do not know what you need to do before it is too late. 4) For some reason the devs thought that it would be a great idea to erratically and unpredictably fix the camera in a completely different perspective from time to time. Of course, that means that your character will automatically change direction if you keep your buttons / keys pressed while the camera changes. This is simply ridiculously bad. 5) Countless times, you will find yourself in a situation where you are fighting an infinite number of enemies, forcing you to quicken the pace and find a solution to one of the game's (mostly) lame puzzles or to quickly leave the current part of the level. This is both mindless and boring at the same time while adding virtually nothing to the gaming experience. 6) Where are the Zombies? Though you will face some of RE's most-famed enemies during the first campaign, you will suddenly find yourself fighting "mutated people / soldiers / mercenaries carrying firearms" almost all the time. This is one of the most criticized facts about the game that partly it feels more like a generic shooter like COD than like any RE part prior to it. The fact that you can also (slowly) move while aiming / firing your weapon and even dodge to the side / to the back does not really help matters. In fact, in earlier RE games I rather enjoyed having to weigh the consequences of fighting off an opponent with my weapon (but having to stop running) or running away to get in a better position to fight him. 7) One of the strongest aspects of the RE series are the bosses and the boss fights. While RE6 certainly comes up with some of the meanest, biggest and most impressive monstrosities of the series, the actual boss fights are either: a) totally lame (because you have to wait for a stupid NPC to finish something) b) totally scripted c) totally counter-intuitive (because you have not the faintest idea on how to hurt the boss) d) totally ridiculous (because the boss is invincible) 8) Skill System. The game offers you to select up to three different skills, improving your damage, aim or abilities. Skills can be unlocked and upgraded using skill points found during the game. While this sounds interesting at first, it gets boring quickly: You will soon notice that many of the skills are simply too ineffective or too specific to be useful on more than one occasion. 9) The menu system is needlessly cumbersome. 10) To find all the hidden serpent symbols which unlock the collectibles of the game is quite difficult. That was the same in e.g. RE5 and is not a bad thing in itself. What I truyl disliked is that at least one symbol is hidden in an action sequence where it is pure luck whether you initially pick it up or not. Missed it and wanna go back? Forget it. You have to restart the whole level again. Frustrated? Angry? Be my guest! 11) While trying to tie the four campaigns together in the story, the devs have decided to have many overlaps in the level structure of the game. While this helps to certainly invoke a feeling of familiarity, it gets boring too quickly: Fighting the virtually same boss twice (just controlling a different character) is lame. Ironically, this will happen numerous times. What really frustrates me the most is this: RE6 does have a huge potential. The first campaign of Leon and Helena is really good (leaving out the final levels, of course). Why Capcom has chosen to abandon the mood and atmosphere altogether in the subsequent campaigns will remain their secret. RE is about having a great atmosphere. There's almost nothing left of that in the game. Once you have finished the whole game and watched the credit roll (EDIT: can only be skipped with 'backspace', thanks @ChenZhe.), you will realize that many dozens of people were involved in making this game. Didn't they ever realize that RE6 falls back behind its predecessor RE5 in purely every aspect of the game play? Didn't they ever realize that the replay value once you have soaked in all the cinematics is minimal? Didn't they ever realize that constant pressure on the player and endless quick time events cannot compensate for a lack of atmosphere? We will never know. I can recommend RE5 without hesitation to you and had RE6 been at least half as good, I would have recommended it, too. If you are a die-hard RE fan, you might want to get this game anyway, but honestly you can also look up the story in a let's play and you will not miss much. I can only pray that Capcom will turn back to make RE7 more like the earlier titles of the series...Show moreShow less
3 playable female characters and Capcom gave the fattest butt to Leon.Show moreShow less
The absolute worst mainline RE game. For series lovers, its worth a single playthrough, but not much more than that. The most common defense i see is "its fun with a friend" but thats a pretty weak defense considering pretty much everything is fun with a friend.Show moreShow less
3 playable female characters and Capcom gave the fattest butt to Leon.Show moreShow less
This must be one of the most boring games I've played in years. Where Resident Evil 1-3 were all about horror, 4 more about action/horror and 5 more action than horror, 6 has finally come to the point where there's no more horror at all, and it's all about the action. Granted, it's campaigns are long and to complete them all will take you well over 20 hours (1-1,5 hours per mission). But I couldn't even finish the journey. So far I've finished Leon's campaign and am near the end of Chris', but it's mostly shooting, with an awkward co-op partner at your side. The animations of Leon were wooden and there will tons of QTEs, yet Chris' animations were fine and his campaign had practically no QTEs. It's like they were made by entirely different teams. The Japanese influences can be seen in all of the campaigns and maybe that's what makes the game so boring. Instead of moving forward it looks like they went backwards when compared with Western developers. I can't really explain, it's just a feeling, and the fact that it's absolutely not scary at all, when, well, it should be. I heard good things about the Mercenaries mode so I'll be sure to give that a try, and I might finish the campaign over the next couple of weeks/months, but for now it's just too damn boring. Edit: I finished this later and unfortunately it never improved. So my original review still stands. If you enjoyed this review please consider following me: curator pageShow moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.

