

Resident Evil Revelations 2
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.






01About Resident Evil Revelations 2
Two linked campaigns make survival horror the heart of Resident Evil Revelations 2, as characters explore a remote prison island, fight enemies, and manage scarce supplies. Claire and Moira seek a way out, while Barry and Natalia use their different abilities to survive and find Moira. Steam players rate the game 78%% positive from 25,618 reviews. Supported interface languages: Simplified Chinese, Traditional Chinese, English, French, Italian, German, Spanish, Japanese, Korean, Polish, Portuguese-Brazil, and Russian.
Credits
Lowest recorded in 36 months
$0.692023-08-28 · GamersGateBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 9 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | Yes |
| Italian | Yes | Yes | Yes |
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | Yes |
| Japanese | Yes | Yes | Yes |
| Korean | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
Steam PC edition data · 2026-10-23
02Before you buy
Modes and controller
The Steam PC version has full controller support and offers single-player and co-op play.
Language
English, French, German, Italian, Spanish, Japanese, and Brazilian Portuguese have full audio and subtitles. Other supported languages have subtitles.
03Frequently asked questions
What is the story about?
Claire and Moira try to escape an abandoned detention facility on a remote island. Barry arrives searching for his missing daughter, Moira.
What do Barry and Natalia do?
Barry teams up with Natalia, who can sense enemies and hidden items. Players switch between the two to survive and search for Moira.
What is Raid mode?
Alongside the story, Raid mode adds fast-action combat and progression across many stages.
“Dual-character switching and tight pacing define this four-chapter survival entry, offering substantial Raid content despite muted atmosphere.”
Our Verdict
If you are about to pour somewhere between a dozen and several dozen hours into Resident Evil Revelations 2, the first thing worth settling is this: which kind of Resident Evil do you actually want? If you are after top-tier dread, the series' highest-spec visuals, or that relentless string of set-piece highlights, this cannot give you those, and going in with that expectation is the surest way to walk away disappointed by a game that is genuinely good at something else.
So set the expectation correctly and the picture brightens considerably. This is not a game that competes on grandeur; it competes on feel, on the tightness of its loop, and on the quiet intelligence of its partner design. Measured on those terms, it is a confident, well-made thing.
A Sturdy Dish, Not a Showpiece
It is more like the side dish next to the main course that looks unremarkable on the menu yet turns out surprisingly substantial once you start eating. The presentation is not the loudest on the table, but the cooking is steady, and the seasoning lands.
Its value rests primarily on one proposition: a modernized take on the traditional formula still holds up. The combat tempo is quicker, the punishment for mistakes is heavier, and the dual-character switch is no gimmick, dragging exploration, puzzle-solving, and resource judgment into a single tightened loop. The content volume is sufficient to carry it, and Raid Mode especially keeps it from being a one-and-done product. The story and the audiovisual package, meanwhile, both park in the "usable and smooth" band, capable of pushing you onward but rarely capable of canonizing the experience for you. What you are buying, then, is a tightly engineered play loop wrapped in a serviceable everything-else, and whether that bargain lands depends almost entirely on how much you value the loop. For the right player, it lands hard.
Aged, But the Core Still Stands
Factor in that this is already a release more than five years old, and the era it comes from leaves fingerprints on the experience. Playing it today, you will more readily notice its conservatism in visual technique and atmospheric impact, and you will see more clearly which of its design ideas were later executed more maturely by other games.
Yet even so, its gameplay core still stands. That is enough. This is not the summit of the series. It is, however, worth a try, and it suits players who love survival pressure and partner coordination especially well. Set against its peers and the wider field, what lingers is a clear, honest identity: a confident action-survival entry that knows exactly what it is, plays better than it looks, and earns its place precisely by refusing to pretend it is anything grander. The critical scores cluster sensibly around the high sevens, and that consensus feels right: not a landmark, not a misfire, but a solid, well-built entry that does its best work in the hands and leaves its weaker departments to quietly hold up the back. Come in wanting pressure and partnership and you will leave satisfied; come in wanting the franchise's grandest swing and you will want to look elsewhere.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
SEND ME AWARDS LOLShow moreShow less
The only thing I don't like is having to purchase each episode when it should have all been put in 1 game, placing an 84% discount on only episode 1 is a sad ploy to try and get you to buy all the others, bad move CAPCOM.Show moreShow less
The following is a review of the game from a long-time Resident Evil fan. Resident Evil Revelations 2 is a decidedly low-budget affair, it's not particularly graphically impressive and there is a level of jank to it all. However, behind this lays what may be one of the stronger Resident Evil games in years that manages to be a solid episodic title, a solid survival-action game, and more atmosphere and horror-oriented and feeling more like 'Resident Evil' than probably the last several RE games combined. Now I say that as someone who actually liked Resident Evil Umbrella+Darkside Chronicles, RE5, Revelations 1, and Resident Evil 6 well enough for what they were. RE5 and RE6 were fun action co-op games for me, RE5 was a fun arcade shooter with some fun monsters, RE6 had some fun combat mechanics with a sort of uneven-quality campaign but great Mercenaries. Revelations 1 was okay, I enjoyed it well enough, but its handheld origins showed strongly and really, the design of the game was kind of dull at times, and it never quite gave that classic Resident Evil feel it claimed it would. But Raid Mode was a joy for me. However, I think with this title it's helped me better understand what element is missing from those games, besides the obvious flaws that something like Resident Evil 6 has, Revelations 2 comes as something of a reminder of elements of RE I deeply appreciate and love that have been mostly absent in recent years. That's not to say this is some complete return to form or a classic-styled survival-horror game, but it recalls back to the older series while also not quite feeling it's living in the past. While the graphics leave some things to be desired, the sound design is well-handled. It doesn't quite have the memorable moody tunes of the original series, but the dynamic shifts of the music, the audio design of ambiance and monsters is well-handled, with good depth of audio for headphone users, and a good layer of subtlety which help propel the title further to a more engaging experience. This is a much slower experience than recent Resident Evil's. That's not to say it doesn't have its action-full moments, but even those comparatively to recent RE titles feel more constrained and leveled, and a lot of the time you find yourself scouting locations, looking for hidden items, sneaking past or onto enemies with a new stealth system (that's a bit flawed sometimes, but functional). Before I continue, I shall mention like I do with most Resident Evil titles, I played this game on the hardest difficulty available from the start, Survival. I did my first run in Revelations 1 on Infernal, I played RE6 on Professional on the 360 before No Hope existed. However, this is probably tied for me right now with Code Veronica as the most challenging RE on Hard difficulty. Revelations 1 had some artificial difficulty spikes on Infernal (the first chapter and final boss fight come to mind), but this feels more like a challenge. I've discovered Survival both lowers the amount of ammo you get, and adds specific trickier enemy placements. I wouldn't recommend it for the easily frustrated, but for those who like a challenge and an amplified survival element, I would recommend it. And maybe in part to this I found the game to have a bigger survival aspect than the recent RE's, I found myself struggling more for ammo and health than I can recall in any recent survival-action, horror, or the like games. Even in a lot of older RE's I would be stockpiled with a lot of supplies past the very beginning, but here I found myself aching for specific ammo types and herbs on a number of occasions. But not to my lament, I found it a joy, with the slower-pace. The lack of constant action with more of a focus on survival and playing more intelligently and preservative brought back certain feelings I haven't felt from the series in a while. The element I was most surprised by though was the story. This isn't some masterfully crafted tale, but the story feels like a Resident Evil story. One of the single most disappointing elements of RE6 and Revelations 1 for me happened to be their narratives, the characters lacked playfully fun tones often, the files were a bore, the stories delved into the ridiculous, and not in a good way, and often came up as boring and forgettable. This game has single-handily pushed Barry as one of my favorite characters in the series, had a child character in Natalia that is actually not annoying and enjoyable, the ridiculous cussing of Moira actually didn't totally turn me off from her character and she became likable by the end of it, and it has what in my opinion is the best villain the series has had in years. Claire unfortunately is missing some of her charm from RE2 and Code Veronica, but I also find herself in this game fairly unoffensive. Unlike the first 'Revelations', this game actually feels super connected with the rest of the series, episodes end with actually impactful cliffhangers, and the overall story feels like actual revelations to the series that makes me interested to see where they take it in the future. The story managed to be enjoyable throughout, make me care, make me laugh, and unexpectedly delivered a few moments that put me on the bit of the edge of feelsy and realizing I actually like these characters, something no recent RE has been able to afflict on me. It's also notable that there's only a small handful of QTEs in the game, that aren't harmful, and it happens to be the only game I can think of that got forced walking sections correctly. That's usually a huge game design sin for me, but the moments are very rare and when it happens it both makes sense and actually works. One of the game's finer strengths is its monster design and encounters. Some of the monsters found in the game are among some of my favorites in recent RE's, and they're backed with memorable and some of the most tense encounters I feel in the series history. Boss encounters are infrequent, but the few that are here managed to be good ones in my opinion, with a few maybe being some of my favorite tense boss encounters in the series. While not specifically a chainsaw, this game probably has my favorite 'chainsaw enemy' since Dr. Salvador, and a boss fight in Claire's Chapter 3 is a fun and wonderfully RE-styled boss fight. I even thought the final boss was the best final boss the series had seen in the last few years, and I agree with others, the good ending was probably the best ending a Resident Evil game has had in over a decade. Then there's small touches that bring the game together. Certain things you do in Claire's scenario affects Barry's, some being as subtle as picking up ammo and herbs not making it available for Barry/Natalia, to minor cool things, like turning on the flamethrower to aid Claire in episode 1 causes there to be an additional obstacle in Barry's episode 1, to nice subtle things like a certain monster you can fight or run from in one of Claire's episodes will change completely what Barry has to do or encounter... The episodes get progressively better in my opinion, and some of the later stuff feels a lot like older RE, including a few light, easy, but fun puzzles in episode 3, and a certain fun section in the last episode... One disappointing thing is, despite spending hours in it already and enjoying it well enough, I think I've concluded that Raid Mode in Revelations 2 I don't find as enjoyable as Raid Mode in Revelations 1. There's aspects I like about it more, like character-specific abilities, the new monster buffs, the higher number of stages... But most of the stages being from RE6, as well as just not as well designed or varied as Revelations 1, and the whole thing lacking an over-arching fun challenge like Ghost Ship, I think is deeply felt. Probably the most 'Resident Evil' the series has felt in years, and a fantastic budgeted spin-off.Show moreShow less
I bought 2 copies of this game for me and my wife to play COOP as it was advertised. And there's no COOP. I'm really pissed. Give me a refund. To complain that this game has no 'local' Co-Op is an understatement. The game doesn't even have Online Co-Op as originally advertised! It is 100% single player. Steam better refund me. This is false advertising and a scam.Show moreShow less
Barry is my favorite character so getting to play as him was a great treat Also this game technically saved my life, since I stayed up so late to play it I managed to hear my Carbon Monoxide detector go off after some dumb ass was using a propane grill indoors, so thanks CAPCOMShow moreShow less
I wanted to play coop campaign with my girlfriend. She has the game on steam, I have the game on steam, why not? Oh, you can't. "Well, at least we can use split-screen on one PC. She can use the keyboard and mouse, I can use my controller." Nope, you can't do that. You need two controllers. Worst coop ever.Show moreShow less
🕘 IMPRESSION: * 2015: Game released * 2017: Love it * 2022: Feeling outdated, but content is really impressive 🟢 = Available 🔴 = Not available GAMING CONTENT: 🟢 Stay alive with limited equipment 🟢 Puzzle Challenge 🟢 Score / Time Attack for replay value 🟢 Versus friend best record 🟢 Quick Play option with new unlocked stuff 🔴 Horror Scenario 🔴 High Quality Interior and Exterior 🔴 Non-Generic Terrain iMeter SCORED iNTEREST METER DISCOUNT? COMMUNITY REVIEWER A+ 5 Loving it No Wait - - A 4 Liked it No Wait - ✔ B 2-3 Half satisfied Wait 50% ✔ - C 1 Less Interested Wait 75% - - D 0 Not what you need Wait 100% - - 🏅 Community Rating: Mostly Positive 🔎 Long Version Checklist ➜ Reveal 📢 Disclaimer about Short Hours & English Error ➜ Read Here ⚖️ iMeter {A} Worth a play, if you enjoy Coop Mission & Leaderboard Ranking. However, if you're looking for True Horror Survival, don't play it 💎 COMPARE TO OTHER SIMILAR GENRE: * Campaign cinematic list * Campaign ranking * Costume replace-able * Raid Mode available * Many Characters available 🔊 BUYER MUST KNOW: * Game world timeline: After event of Resident Evil 5 * Require two controllers for split screen * Understand the price is just for Episode 1, not the full Episode * Able to switch player if playing solo * Inventory status carry on after completed campaign * Replay to earn a better Medals ⚠️ RUMOR CHECKING: * Cannot launch in year 2022 ➜ Default full screen cause issue, edit .ini file at "AppData\Local\capcom\RESIDENT EVIL REVELATIONS2" * Selling story part by part in DLC is stupid ➜ Trust me, the price worth it * Same zombie again ➜ If you're in year 2015, you won't say feel this way Remember to 👍 for me if you liked this review: 🔔 More similar reviews ➜ Browse Here and follow this Curator, or 🤝 Visit Our Gaming Discussion ➜ We're HereShow moreShow less
"Assistive co-op play – Players will need to switch between the two characters (Claire/Moira, Barry/Natalia) to overcome the nightmares in either single player mode with an AI partner or offline co-op. Robust Raid mode – In addition to the deep story mode, Raid mode returns with its addicting fast-action combat playable in both single player and two player co-op (offline and online). The new and improved Raid mode features 15 characters and over 200 stages, with a ton of new content such as new stages from previously-released RE titles, a deeper progression mechanic, additional difficulty levels, new weapons and weapon parts, and 4x as many character skills as in Revs 1" There is no offline/online co-op. This is a lie. I want my money back. EDIT:BTW After release is when the description was updated to let readers know that there isn't any co-op and yet this part still remains because they just copy/pasted this discription from another version of the game (which is why they specify the pc version even though this page only sells the pc version). EDIT: 20 March 2015 I got my money back. : )Show moreShow less
Update 3/5/15: Episode 2 (hard difficulty). Well, it was pretty good IMO. I won't spoil anything, but I just want to touch upon it. Creepy atmosphere was definitely still there, still prefer Claire and Moira's campaign, as there were much more tense moments. There's a similar scene to RE4 and RE5 where you basically have to hold your ground in a house while enemies are trying to break in. That was great. And in both campaigns you get to meet your first boss fights. Claire's campaign's boss fight is much more dynamic if you will, lots of things going on, granted I am playing on hard difficulty. I don't know how many times I died. Barry's boss fight was more of a rinse and repeat type of thing, at least to me, it was alright.. But outcome was pretty much the same, I came out of both boss fights with either little ammo (I'm talking like 10 rounds left or less) or none at all with one to no herbs left. That feeling of initial helplessness when you see what you have to overcome with what little you have left is just great, does really bring back old RE memories of resource management. But I did find myself thinking "whhhyyyyy" or "NOOOOooooooooooooo" when I see what I have to face with such little ammunition left, but it's good. That's what survival horror is about. I'm really liking Revelations 2 at the moment. The game isn't completely patched up well yet though, raid mode is definitely still has issues. Campaign for me seems to be working quite well, except for areas where I have to restart b/c I died, I have stuttering and fps issues for the first 30 seconds or so. Partner AI can be pretty dumb at times too, more times than not they kind of just stand there and get whacked. I'm writing this review soley based on the game itself, not based on the PC co-op blunder, because honestly I feel like not enough people are giving credit to where it's due, and also, I'm not that big on co-op either in the main story, but I would definitely like to see co-op in raid mode. Anyway, on to the review. So far, Revelations 2 has a great atmosphere. Pretty creepy at times, and it does definitely bring back memories of old RE titles because there are areas of back tracking, such a refreshment from the linear RE6 campaign. Revelations 2 plays a bit like The Last of Us, which is a good thing. I love the new implementation of being able to crouch. And the afflicted that come running at you is pretty nerve racking, which is similar to the runners in TLoU. Also similar to TLoU is the crafting system, although not as robust, but just reminded me of it. The ability to swap characters anytime you wish is something I really like too, more so in Claire and Moira's campaign than Barry's, but nonetheless, I'm liking this new gameplay addition. Does certainly give the player more freedom. I am also quite fond of the new dodge mechanic. Much better than the dodge mechanic from the first revelations, and isn't over the top like in RE6 (jumping to the side and rolling and getting up again). I do feel like Revelations 2 strikes a nice balance in terms of being not too action-y and not too tank control like. However, I would like slightly tighter controls during sprinting. One thing I LOVE is that enemies do not have health or ammo drops. YES. This is what I'm talking about. I legitimately was running out of ammo on my play through as Claire (hard difficulty) and it was glorious. Me likey. Production value is definitely up from the first Revelations title, but still a step away from the main AAA RE installments, but it still looks and feels great. However, I wish that there were more melee options. If only it had RE5's melee gameplay, where there's different melee animations depending on how the enemy is staggered. So far, I am impressed with the first episode, hopefully, I will continue to be with the other subsequent episodes to come. I just hope the story doesn't turn out to be some crazy plot like Revelations 1... Raid Mode If you were like I, and wasn't much fond of Raid Mode in Revelations 1, I think you'll really like this new Raid Mode in Revelations 2. Now it doesn't seem like a chore to play. Matches are just right in length, much more customization options to make you come back for more. It seems like the roster is going to be quite robust. It would be nice if pretty much all the RE characters were to be included. We already know Leon, Chris will be. I'm hoping for at least Sherry, Ada, Rebecca, and Jessica. They have to include Sherry because Claire is there...wouldn't it be nice? Cons -Bug, bugs everywhere! Campaign seems to be alright, for the most part. but there are instances of really bad stuttering and frame rate drops, and lip sync issues (most notably the first real time cutscene in Barry's campaign). After the first patch, it has gotten slightly better for me, but definitely still there. I am running an i7-3770K, 16GB ram, R9 290, and I get areas of 30~ish fps especially when there are effects on the screen (snow, fire, hard lighting). Most I've seen come from raid mode, possibly because of the variations in environment/stages that bring these issues up. -Slow mo. I feel like my character seems to be running in slow mo at times, especially during reloads animations. I'm not sure if it's due to the stuttering/fps issue. -When aiming, sometimes the thing that you're aiming at is slightly out of focus, and also the laser sight as well. Other times it's fine. Also not liking how the character is also out of focus/slightly fuzzy when aiming as well. Really reminds me of RE6 when it first came out too. If they fixed it for RE6, why implement it in Revelations 2? -Enemy AI can be really stupid sometimes. They can get stuck in doorways or window sills or run in circles trying to get to you on another level but have no idea that the stairs is just behind them (experienced in raid mode). Had an enemy just turn around and walk into those spinning spike traps during the campaign when Claire was at the door way, crouched and slightly out of view from it. It kept on walking into the wall next to the door way, gave up and committed suicide. Even with these cons, it doesn't render the game unplayable. Yes, I know there's those out there where the bugs do render the game unplayable for them, and that's quite unfortunate. But for me, it's just something I'll have to live with until a patch comes out that fixes everything, which I'm pretty confident that Capcom will do, since the first patch rolled out two days after release. However, it does leave a sour taste in one's mouth, especially for PC gamers when the game is not properly ported/optimized.Show moreShow less
does not mention that it is local co-op onlyShow moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
