
Return to Monkey Island
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About Return to Monkey Island
Return to Monkey Island brings Guybrush Threepwood back for a point-and-click adventure of puzzle-solving, island exploration and quick-witted dialogue. Years after his last clash with the zombie pirate LeChuck, Guybrush is still seeking the Secret of Monkey Island. Steam players: 91% positive from 8,427 reviews.
Credits
Lowest recorded in 36 months
$0.692026-07-30 · KinguinBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
Show 7 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Italian | Yes | Yes | — |
| German | Yes | Yes | Yes |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Korean | Yes | Yes | — |
Steam PC edition data · 2026-10-20
02Before you buy
How it plays
The Steam PC version is a single-player adventure with full controller support. Explore islands, solve puzzles and follow reactive dialogue.
Language and audio
Interface text and subtitles are available in multiple languages; full audio is listed for English and German.
03Frequently asked questions
What do you do in the game?
Guide Guybrush through island exploration, puzzles, conversations and unusual situations.
Can I play solo?
Yes. The Steam PC version is listed as single-player.
Does it support controllers?
Yes, the Steam PC version has full controller support.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Return to Monkey Island does a lot of things correctly. Dominic Armato is the definitive Guybrush and he puts 100% into every line. Really, all the voice acting is fantastic the whole way through. Michael Land's music is equally great; subtle and bombastic in all the right places. However, this is not a movie. It's a point and click adventure game and a mediocre one at best. In an interview about RMI, Ron Gilbert claimed he wanted to evolve the genre and specifically the interface. Unfortunately, his ideas are exactly the same ones other people have been doing for over a decade. The interface has been stripped down into two actions: "think" and "interact". The ability to try and use an item incorrectly is removed. A task checklist is present. A hint book is present. Trimming the fat is fine but let's not pretend this is revolutionary. RMI makes the same mistake every other game with a similar design makes: They've trimmed the fat but forgotten to add a side-dish. While this does increase the smoothness of the game, it destroys part of what made Monkey Island so memorable in the first place: The opportunity to just exist in the world and experiment. The multi-verb interface is clunky, but it added depth. Removing it requires the addition of some other mechanic to compensate. Without it, the game feels all that more hollow. This hollowness is present in every aspect of the game. Puzzles are simple, NPCs are sparse and with little to say. There are multiple islands but each is small and barren of options. Point and Click adventure games rely on dialogue and often minor interactions to present an illusion of depth and immersion. At no point does RMI allow the mind to wander and dream. At no point does it offer the player a fantasy of another world. It's a rote series of tasks with a plot that slowly devolves into a desperate series of fetch-quests and repeating plot points, as if told by a parent to a child that simply won't fall asleep. As far as the plot is concerned, the way the story wraps up Monkey Island 2's loose threads and closes Guybrush's story without closing the book on further adventures is genius. There's no other way to put it. It's not the ending many fans want, but it's beautifully done. It's probably not what Monkey Island 3A would have done; it's a far more personal and heartfelt message about what Monkey Island meant to Ron Gilbert and how he views himself at this point in life. At least Mr.Gilbert was honest from that start that RMI would not be MI3A. I found the beginning and ending touching but everything in-between was wasted potential. The plot is a parody of what people who haven't played Monkey Island think it's about: A hopelessly bumbling pirate obsessed with finding The Secret of Monkey Island(tm). That's funny as a bit, but an entire game about Guybrush's obsession with The Secret of Monkey Island(tm) gets old quickly and never makes way for more interesting developments. RMI doesn't have the mysterious and slightly dark vibe of MI1 and MI2 or even the Saturday-morning-cartoon vibe of Curse, Escape, and Tales. It feels sterile, as if telling a story or making interesting characters is an annoyance to be dealt with as little as possible. It's not a terrible game, it's just tired. The characters are tired, the creators are tired, and they seem to be telling the audience to please just go to bed already and stop talking about The Secret of Monkey Island(tm). It's such a strange sentiment for a franchise that hasn't had a new game in 12 years. Ron Gilbert spent years talking about how much he'd like to return to Monkey Island, yet when given the chance says "Why have you dragged this sad old bag of bones back to this forsaken, monkey guano infested island?".Show moreShow less
An amazing journey! And you get accustomed to new graphics in 15 minutes. Voice acting, characters and storyline all modernized and feel like 2022. If you are 40, then you should be playing this game!Show moreShow less
I would like to start by saying my recommendation of this game is more mixed than negative. It has good and bad points. First of all, I'm speaking from the perspective of a lifelong Monkey Island and I've played all the games both in their original and remastered forms - even the awkward 3D ones. Despite the varying quality of the games over the years, every time I hear that theme song and see Guybrush on screen it warms my heart and puts a smile on my face. Return is a great nostalgia trip for seasoned Monkey Island fans. Lots of returning characters, references and of course gags. You'll revisit familiar places but everything has moved on now; the Pirate Lords are trendy youngsters, no one's drinking Grog anymore and the Voodoo Lady is going out of business. It's all a bit sad but appropriate given how much time has passed. It's also - I imagine - a reflection on Ron Gilbert's opinion of the game industry and how it's changed. The biggest problem I have with Monkey Island is actually Gilbert himself. He seems unable to resist the desire to put in fourth wall-breaking meta commentary, even going back to the first games and this trope gives him a way to avoid writing any satisfactory conclusions to the story because they're just video games. It's a trick he has pulled a few times now, starting with Monkey Island 2, continuing with Thimbleweed Park and finally in it's most egregious form here in the ending of Return to Monkey Island. Up until the ending of this game, I was on board with it. Although I don't care for the art style, I felt the music, voice acting and writing more than made up for it. The story was chugging along nicely, centred around Guybrush and LeChuck's ongoing rivalry in finding the Secret of Monkey Island (tm) amid a changing world with changing ways. The characters are for the most part very charismatic and likeable and I enjoyed the trivia cards and playing "spot the reference". However, all of that does not matter in the face of the ending, which is without a doubt the worst and most disappointing ending to any story I've ever encountered. In fact, to call it an ending is inaccurate because endings are planned. This was a brick wall, a sudden drop, this was just turning the lights off, locking the door and simply leaving. It was in short, unacceptable and once again I get the impression Gilbert either wrote himself into a corner or decided to subvert expectations by making the ending abrupt and confusing. So, if you're desperate for a taste of that old Monkey Island magic, maybe wait for a sale and give it a go. The music is superb, Dominic Armato hasn't missed a step and still shines as Guybrush and LeChuck is still comically menacing. Puzzles are fairly straightforward (even on Advanced mode) and the game gives you a hint book now which I have mixed feelings about... Also, there's no insult swordfighting which is a huge disappointment because I loved that.Show moreShow less
Before writing this review I need to state that Monkey Island has defined my childhood and put me on a path where making games became my sole goal. I'm not a purist so I don't hate Monkey 3,4 or any of the TellTale episodes and I don't see Ron Gilbert as the Monkey Messiah. I will start with the Negative aspects and end with the Positives: Things I did not like: Mechanics & Complexity: 🅞 Combining wrong items no longer results in fun comments. In the current game, 99% of the times, only the items that work together can be combined. Even in low budget point-and-click adventure games, you would get replies for most of the item combinations 🅞 No more insult sword-fighting. Loved the insults sword fighting in the previous titles, especially in The Curse of Monkey Island and I was hoping to see something similar in here. In this game is very dull and dumbed-down. I felt quite disappointed that they didn't explore this feature further 🅞 Hard-mode is not necessary that hard. Puzzles felt quite easy. Probably the easiest Monkey Island in the franchise Length: 🅞 Game feels rushed and somehow massively cut in scope to bare minimum: In 24h I finished the game almost 4 times and completed all achievements - I'm not a fast player, like to take my time and look at everything multiple times 🅞 Cog Island is proof of the cut content. An entire island with many locations that could have provided that variety the game needed 🅞 Very short chapters, even on Hard Difficulty: Chapters 1 and 4 are quite extensive, 2 and 3 are small-medium sized and the intro and ending are very short Art & Narrative: 🅞 The Art style is an acquired taste. I understand that the bone-rigging type of animation is a lot less expensive, compared with 2D frame by frame. Maybe budget was a factor in this project. Overall I think it conveys the message and the vibe of the game 🅞 Due to the art style, sometimes little details are hard to read. Took me forever to understand that there is a knife in Gullet's back. Same for when he was upside-down, stuck in the rudder - I initially thought that's some sea-weed stuck in there and not a character 🅞 The new pirate leaders felt underwhelming and boring (both visually and story wise) 🅞 Scurvy Island could have been more interactible - Again feels rushed out and cut in scope Things I liked: Narrative: 🅞 Fun Story with specific Monkey Island humor 🅞 The plot is very captivating. Would have loved to play a few more chapters. 🅞 Adding Murray was an excellent idea. The Demonic skull is one of my favourite characters in the entire franchise 🅞 Captain's LeChuck crew! All characters in the crew are very enjoyable and well written 🅞 The ending was great! No spoilers Features: 🅞 Scrapbook Recap feature and the letter at the end of the game. Quite touching 🅞 Achievements and Trivia Book. That was a good way of making me spend a few more good hours collecting every card and answering the questions 🅞 Some of the puzzles were very creative but nothing challenging (Do yourself a favor and play the game in Hard Mode - I think the whole experience is a lot more cohesive and enjoyable) 🅞 Controller Support and UI are near perfect Audio: 🅞 Voice acting is top notch. Dominic did a terrific job as well as the rest of the supporting cast 🅞 Soundtrack is fantastic. Peter McConnell's genius can be heard at every step All in all I think it's a great experience for the 20$ price point. Ron and the team managed to achieve great results with such a small but passionate team. I salute the effort of the development team and I hope the sales prove Disney that this franchise is worth investing money in. With a bigger budget I'm hoping to see bigger and richer places to explore, higher complexity in puzzles and narrative, as well as more refined animations.Show moreShow less
The first two thirds are okay --- but only okay. It's definitely Monkey Island, and it's got that classic Monkey Island flavour. Unfortunately it's Diet Monkey Island. Nothing's developed well enough, none of the jokes are funny enough, nothing's imaginative enough. Example: the key and lock shop proprietor keeps telling you not to touch any of her stock. In the original game this would be a setup for a joke (or puzzle element) involving you touching some of her stock. In this, you just... can't. It's all like that. Multiple characters just vanish and are never mentioned again. Plot elements are hinted at but never developed. There are so many missed opportunities. For example (this isn't a spoiler because it happens right at the start of the game): Murray The Demonic Talking Skull shows up... and you can't talk to him. I was expecting a long dialogue tree where he talks about his adventures, how he got where he is, how much he hates you, etc, all full of jokes and entertaining writing. Here, you get nothing. It's also weirdly depressing. Everything's run-down. Stan's has closed, the House of Mojo is shutting down, Guybrush isn't recognised... he keeps talking about the good old days, referencing things from a much better game, but at the same time doesn't try to do anything new. At one point the game flat out tells you you're a bad person for playing a comedy pirate game, which was jarring. But then there's the ending, which is frankly a slap in the face. It's one of Gilbert's famous non-endings: but not only does the game just stop without wrapping anything up or resolving any character arcs, but it's done in such a miserable and mean-spirited way as to sour the whole experience for me. There's even a special author's note at the end where they tell you how much they didn't care about the game (although not in so many words). Conclusion: not recommended, especially for fans of the series. If you feel like you have to play it, turn the game off just before going through the door at the end.Show moreShow less
Remember the way Monkey Island 2 ended? That weird mess that confused the hell outta everybody? Well, the first 15 minutes of this game manage to "save" it completely and suddenly, it all makes sense. And this is just one reason (out of many, many reasons I will experience as I play this game, I believe) you owe it to yourself to play RtMI. Thank you, Ron! EDIT: 3+ hours in and I love it! The music is there, the humor is there, and it's the perfect combination of nostalgia and fresh. The puzzles so far are fun and the inclusion of a hint book as an inventory item that never gets in your way is rather clever. Oh, and I love the trivia book! Really tests your knowledge of the series! You can clearly tell that this game is a labor of love. And the art style - love it or hate it - simply works when you see it in motion. EDIT 2: Have a drink whenever someone mentions "The Secret of Monkey Island". Now there's an idea for a party game that will get everyone drunk! :DShow moreShow less
I am a longtime Monkey Island fan and I was looking forward to this new episode of the saga. In spite of Return of Monkey Island's many positive aspects, the finale completely spoiled the game experience for me, to the point where I cannot recommend the game. The ending of the game is not just bad: it is insulting to the players and particularly the series' fans, as if it was giving them the middle finger for having wasted their time on it. Return of Monkey Island is essentially an old-school point-and-click adventure, but with a very simplified interface. The most substantial departure from traditional adventure games is that it's mostly impossible to perform wrong actions: the game just won't allow the player to try something that doesn't work (or that at least makes some sense, in which case it will provide an appropriate response). This, together with the relative scarcity of content, makes the puzzles much easier than in previous games, causing Return to Monkey Island to be quite short and not very challenging (even at the highest difficulty level and without using the in-game hint system). Although it caused quite a lot of controversy, I like the visual style of Return to Monkey Island. It's certainly unconventional and a departure from both the original pixel graphics and the cartoonish style of Course of Monkey Island, but it fits the tone of the game well. I also loved the score, sound effects and dubbing, which features the return of original voice actors such as Dominic Armato for Guybrush. So far, so good: Return of Monkey Island provides an enjoyable and smooth experience full of piratesque humor and good puzzles (although on the easy side), featuring a cast of returning beloved characters plus a few interesting additions. The plot proceeds smoothly, with a Guybrush obsessing over the still undiscovered secret of Monkey Island while having to deal with a changing world. Though, something feels off: the game's world is half empty and a bit dull, as if the production was rushed off and plenty of content never made it to the final version. I will now spoil the ending and what the secret of Monkey Island is, don't read on if you don't want to have it revealed. Just as Guybrush is about to confront LeChuck and reveal the secret of Monkey Island, he ends up in a theme-park version of Melee Island. It is revealed he is just a floor inspector daydreaming about being a pirate, which is the real Secret. None of the plot points get resolved. The message the game conveys is clear: Guybrush (and Monkey Island fans) have been obsessing over the Secret even as the world moved on; he (and they) should move on too, after all nothing of it is real, it's just a game and none of it matters, to the point where it's not even worth telling the story to the end. That really upsets me: I don't need Ron Gilbert to tell me to stop playing games and go get a life! I feel sorry for all the people who worked at Return to Monkey Island, as they did plenty of good work (especially in the art and audio departments). Unfortunately, the game betrays the contempt Ron Gilbert has for his own players. This much is clear: I'm done with his games, since he despises me so much for playing them!Show moreShow less
Yeah I am crying. You know, things have been pretty rotten these past years, with the world going mad and all, then the plague. To be honest, while excited, when I heard they were makin another game, with the old crew, I didn't think that they would capture the magic of the games that I grew up with. Man I don't remember the time that I was so happy for being so wrong A masterpiece. Did I mention I'm crying?Show moreShow less
TLDR: Sorry I really didn't like it. I've had lasting affection for The Secret of Monkey Island like perhaps no other work of fiction - be it a game, book or film. I was 13 when TSOMI came out in 1990, playing one year later as my first game purchase on my new Amiga 500. There was an alchemy at work: the Caribbean pirate setting, the irreverent humour, the characters, the plot, the SCUMM gameplay and the ATMOSPHERE that was applied with a trowel via the beautiful artwork and midi marimba. Did I mention the humour? I played it multiple times, and then vicariously, introducing it to friends and family who I'd then watch play. Happy days. I enjoyed MI2 Le Chuck's Revenge almost as much, as pretty much more of the same except bigger and with even better artwork and animation, marred only for me as an Amiga user having to swap between ELEVEN floppy discs (worth it for the spitting contest alone). The belated MI3 left me lukewarm - it was obvious to me the creative mind behind the original wasn't involved - and tellingly I remember little about it (other than it being on just TWO CDs!). MI4 I recall being even less taken with except oo 3D! SCUMM VM came out in 2001... a gift to us LucasArts fans. I got to experience MI1 & 2 again, a decade after playing them first time around, which helped establish it wasn't just a case of rose-tinted glasses. The next gift was Ron Gilbert's Grumpy Gamer blog which brought it all flooding back, giving us extra insight to Monkey Island and more than anything showed I wasn't alone nor weird for having this obsession with Guybrush, LeChuck and co. I didn't bother with the subsequent Telltale MI releases as I knew they'd be missing that Ron Gilbert magic. For me, only Ron's creations were canon. So when Ron announced on Twitter out of the blue there was going to be a new Monkey Island game I, like many others, were stunned (I'd assumed he couldn't get the IP). At the age of 45 it takes a lot to get me excited but this announcement got me all giddy... and then I watched the teaser... Oh... Is that what it's going to look like? And is the skull from MI3 going to be in it? I could see I wasn't alone - there was (from some) a very vocal knee-jerk to the artwork, which was met with an even more vocal defence. I thought I'd hold further judgement until it was released and judge it when I play it. So I did... So onto the elephant in the room. Unfortunately, unlike how it seemed to happen for some, the artwork just did not grow on me. The style is such a massive departure from the originals, it's much more stylised with exaggerated proportions, almost naive in parts, and ironically appears to lack the detail and texture of the pixel art originals. The style is compounded by the rudimentary animation which is clearly a puppetry technique rather than the hand drawn animation of the originals. The effect this new artwork has is that the palpable atmosphere of the originals is just. not. there. The straw man defence of the artwork by many is that pixel art was of its time, and this shouldn't be a retro game. As much as I'd have preferred the pixel art style of the originals to what we got, pixel art or not isn't the issue. If there were lessons to be learned from MI2, 3 and 4 it's that they pushed the tech available at the time to advance the visuals on from their predecessors. RTMI however has a dated Flash animation feel. Whatever the reasons for the style... budget, timeframe, or just a creative choice, for me it's an existential misfire. No atmosphere, no transportation into another time and place, no joy in exploring the locations. Now onto the game itself. I understand the motivation to make the gameplay more accessible than the originals, however I feel they went too far the other way. It was all a bit easy and you get less of a sense of achievement from most of the puzzles. Guybrush... It was clear the story contrives him to be a bit of a d*ck in order to manufacture a moralistic ending (don't get me started on the tree) - whereas the originals had a mischievous sense of cynicism and anarchy... the beauty of a game is you can fulfil that role without the consequences or moralising. Maybe maturity and the world 30 years later influenced the change of direction but for me it was a disappointing tonal shift. Ultimately I wonder about the purpose of Ron taking back the helm of Monkey Island... surely the point should be to give us more of what we loved from the original two as that's what we've been missing and obsessing over these past 30 years? The new villains suck. That's all I have to say about that. The humour... what happened?? It just didn't land for me, it warranted a couple of smirks but that's unfortunately about it. ** spoilers ** And the ending. Yes there were meta and pop culture references dotted throughout both originals but they were little jokes, I felt (even aged 15) the transportation to the fun fair was maybe a leap too far from the pirate setting - but there was more than a hint it was just some kind of Le Chuck hex. The same mistake but with bells on was made with RTMI - trying to be too clever maybe? Reducing Mêlée Island to a theme park was actually quite depressing, rendering my experiences there in MI1 moot. The one thing I think they did get right was commissioning the excellent Michael Land to reprise his role as composer of the score - managing to provide some atmosphere in spite of the visuals is something to be lauded (I especially liked the tension he created with Terror Island). I'll wrap up by saying I was reluctant to write anything critical of the game because to large swathes of the fanbase, Ron is beyond reproach (and for the straight up masterpieces of MI1 & 2 he'll have my eternal thanks). I only feel comfortable (and a little compelled) to write a critical review because the game has been received so well... the glowing reviews, the awards and it's now the most commercially successful entry in the franchise... which makes me wonder whether the vast cache of goodwill people have towards Ron and Monkey Island has impacted upon honest critique... either that or maybe I've just out-grumped Ron... if it's the latter then I'm happy for those who've been able to have one last big whoop with Threepweed and LeChuck. It was just more of a trial for me. PS - I've just noticed MI3 is on sale for just £1.81... so I'm going to give it another shot. That artwork is looking gorgeous from here. UPDATE: Just finished MI3 - it's not perfect but frankly it was a far more enjoyable playing experience than RTMI. Glad I revisited it - here's my review. UPDATE 2: I revisited MI1 & 2 playing the special editions for the first time (great enhancements with the sound, not so great character artwork). The audio commentary elements on MI2 were fun, one titbit in particular from Tim Schafer stood out for me (to paraphrase) "You don't want moralising in a pirate adventure game". Amen to that.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.