

Reventure
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Reventure
Reventure is a nonlinear adventure about a would-be hero whose choices send him down different paths through a changing world. Explore, experiment with decisions, and uncover secrets and unlockable content as you pursue its many endings. 95% of 8,469 Steam player reviews are positive. The release date is June 4, 2019. The interface is available in Simplified Chinese, English, Spanish, German, Japanese, French, Korean, Spanish-Latin America, Polish, Portuguese, Portuguese-Brazil, Turkish, Russian, and Italian.
Credits
Lowest recorded in 36 months
$0.492023-08-12 · FanaticalBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
| Spanish | Yes | Yes | — |
Show 11 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| French | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Italian | Yes | Yes | — |
Steam PC edition data · 2026-10-22
02Before you buy
Controls and language
The Steam PC version offers full controller support. Its interface includes English; English full audio is not listed.
Play mode
Reventure is a single-player adventure with unlockable characters, costumes, and hints.
03Frequently asked questions
How do the endings work?
Choices lead to different outcomes, with 100 endings in total.
Can I play solo?
Yes. The Steam PC version is categorized as single-player.
What can I unlock?
The description lists characters, hints, costumes, and visual effects to unlock.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
A hundred ways to die in the east and west Reventure is a comedic adventure game that recently left Early Access, developed by Pixelatto. In Reventure, you’re tasked with rescuing the princess from some evil-doer by the king, but what you’ll actually end up doing is searching for interesting ways to die and other assorted endings. It’s a really interesting concept for a game, and it’s executed quite well. Positives: Presentation is pretty decent. It’s a low-pixel count style and everything I’ve seen so far has been pretty simple. That’s not to say it’s not designed well, and there are some cool environments, but it’s nothing that’ll knock your socks off. The main premise of the game is really good, and pretty unique as far as I know. Searching out different deaths and endings is something I haven’t really done in a game before, and it makes it a lot of fun. All of the endings I’ve seen so far have been well done. Reventure benefits massively from being really well-written with lots of great humour. I’ve laughed out loud several times so far which is not something I can say about many games. I feel like the humour alone is worth the price of admission. The gameplay is well done. There are a variety of items in the game that’ll help you on your quest to kill yourself and they do different things (simple things like a sword can kill people you probably shouldn’t be killing and bombs to blow up big rocks in your way) but you have to be careful what you decide to pick up because the more items you have the less high you can jump, and jump height is really important. This mechanic adds some nice depth to the game and forces you to think about what you’re doing a bit more. Reventure does a good job of making 100 endings feel like it’s not overwhelming. There are hints that you can find to help you with endings (and some great community guides) but the world is designed so that there are opportunities for things fairly frequently, so even when you’re just wandering about it feels like you’re always close to unlocking a new ending. There’s a really cool feature that’s kind of like a leaderboard, essentially after each death the loading screen tells you what percentage of players have gotten as far as you. Really nifty. Negatives: There is a good amount of repetition here, and it has started wearing on me just an hour in. The endings are amusing and there is a lot of world here to explore, but you always have to play the same first few minutes. I think it’s just the nature of the game, I don’t really know how it could be addressed, but it has lowered my enjoyment a bit so I felt it worth mentioning. Verdict: A tad bit repetitive, but it’s really unique and it’s got great humour. Ideal candidate for something to pick up in between sessions of a more serious game. I’d definitely recommend giving it a try if you’re looking for something a bit different. If you found this review helpful, please consider following my curator page: Kemo's Corner.Show moreShow less
Frustration. This is what the experience of Reventure boils down to, for me. Frustration at how the jokes start as mediocre, rather quickly start to make me smile, but never make me laugh. Frustration at how reaching the Princess is a repetetive and tedious process, even though so many endings hinge around her. Frustration at how later in the game there are "shortcuts" to the Princess, but are inconvenient or locked by no-item runs. Frustration at how there's a checkpoint system, but it requires an item that's annoying to get, requires a specific item, makes you miss on post-ending summary, and only works 2-3 times before triggering an ending. And how it cannot be triggered manually right after you screw up. Frustration at how, after picking up the Princess, the gameworld changes to block some endings that wouldn't be affected by her, but not all, making you anxious to actually experiment. Frustration at how, despite appearing as a casual game, two endings are locked behind an unexpectedly strict timed challenge. Frustration at how you can fail that timed challenge by being deceived by a red herring. Frustration at how some endings inclue falling to death, even though half of the places where you fall are arbitrary, one of which suddenly doesn't work when you pick up the Princess, and there is at least one spot where you can safely fall a bigger distance. Frustration at how that detection of falling to death is finicky (you can see your character safely land on a platform, then see the camera scrolling further down, and then the ending showing your character falling down to the very bottom). Frustration at how there semi-hidden prisoners that unlock extra skins, but if you do what the game encourages you to do TO LITERALLY EVERY. SINGLE. OTHER. CHARACTER IN THE GAME (ie. stab them with a sword), you don't get the skin and can't get it on this savefile, ever. Frustration at how - this game being a collect-a-thon - not completing the game will nag at you. (Especially after you push yourself to keep playing despite mounting frustration.) Frustration at how some other reviews gush about how "you play different characters, usually descendants of the previous one", but it's just a plain, normal, regular skin system, and one that has nowhere near the consistency you might be lead to believe (Oh, you're a cat now? Okay, here, get impaled to death. Oh, now you're a [default character skin but with spikes]!). And one last frustration at how, shortly after impulse buying Reventure with the last of my monthly budget, OneShot went on sale and dropped below Reventure's price. I really wish I haven't played this game.Show moreShow less
This game is really fun, but I think it’s definitely for a certain type of person, and it’s one of those games that is definitely more fun to play with someone. I played this with my boyfriend, streamed over Discord, seeing as we can’t see each other due to lockdown. I don’t think I would have gotten even half as far or played it anywhere near as long if I wasn’t playing it with someone and we both wanted to see how far we could get. We managed to get to 71 endings before we had to start using the hints you can collect throughout the game as we both completely ran out of ideas by that point. The hints themselves can be a little cryptic so it isn’t even as if they always spell it out for you either. The puzzle solving involved in this game is pretty fun, there are certain restrictions you need to think about and plan how to get what where. It’s also one of those games that intentionally tries to hurt you. There is a lot of trial and error in this game, and that is something which can both annoy me to no end but also be something I’m completely fine with if it’s done tastefully. I would say Reventure uses its humour and general cheekiness to get away with it. It intentionally tricks you, and there is a fair few times you will really question your next choice because you’re not sure if it’s another trick or not. It can be slightly nerve-wracking, seeing as there is a fair few times that if you pick incorrectly, you may have to start again (some endings can take a while to get to so repetition here is a little frustrating). Needless to say, you need a lot of patience for a game that has 100 endings and enjoys trying to thwart you at every turn. There is an awful lot of repetition in this game, so you need patience for sure, but you also need to been motivated enough to WANT to go back and find out what the other choice does. As tedious as it can be I think it did a good job of keeping me motivated to try again. I think my catch phrase throughout our playthrough was, “Okay… THIS ♥♥♥♥♥♥♥ time…” Again, it is tedious, but when you figure things out and solve certain issues it is really fun and rewarding. The games humour was something I could appreciate and I think that also partly helped when it came to putting up with this games BS. The devs aren't completely heartless though, as there are also certain endings which actually unlock permanent shortcuts, which can make some endings that previously took a while to get to a hell of a lot faster. Overall I really enjoyed this, and I think if the developers are generally as cheeky as they seem from this game I would be interested to play any other games they come out with in future. They inject a lot of personality in Reventure and that is something that I always enjoy about indie games. It’s a fun and fairly cheap indie game and I’d say it’s definitely worth at least seeing how far you can get in it.Show moreShow less
The gimmick of starting over gets in the way of enjoying what this game really could have been. Hit that monster one too many times? Apparently that was an "Adventure" and warrants a "Ending". Time to start over! The major problem with this gimmick is how thick they layered it on. You will CONSTANTLY be interrupting your enjoyment and flow of game play because of an "Ending". If you want to experience this gameplay, just fire up any game you already have, and just have another person randomly walk by and reset your system. EDIT: I just wanted to come back and mention at least something positive about the game. The controls, visuals, and how it feels mechanically, are top notch. The music is catchy, and plays well into the game. Which are all things that make this all that much harder to not recommend. There are a lot of great things going for this game but the "game" itself gets in the way. EDIT 2: Further thought (obviously this game is sticking inside my brain skull for some reason) would be to not "End" the game at each opportunity. Instead, somehow, offer the player the option to either "End", or keep going, and accept whatever shenanigans come in doing so. If this were to be implemented properly the player would be able to continue to explore in that one session, racking up the mayhem, and not have the experience broken, or otherwise interrupted. EDIT 3: F ** that little rock.Show moreShow less
This game looks simple on the first glance. But there is a really cool combination of mechanics happening. First off, every time you reach an ending, the game resets. Secondly, the more items you collect, the lower you jump. Making which items you pickup important choices, as you open up some areas, but close off others. Finally, while the game resets, some things you do carry over as effect. Generally subtitle to notice in the beginning. Giving more replay value then you initially would guess. Saying too much about this would ruin the fun, so find out for yourself. I got about 9 hours of gameplay out of it for all 100 endings. Which is perfect value for money in my book.Show moreShow less
Once again, I wish Steam just had a 'neutral recommendation' option. The description is a little misleading since on the surface it sounds more like a rouge-lite/action platformer style game with choices, but in actuality the game is really about searching for 100 different ways to kill yourself (or fail in other ways, but probably at least 80% of them involve death). And it basically just turns into a trial and error of what you haven't done yet, and with what combination of items. It is more of a puzzle in that way. I am leaning more towards a negative though just because I don't care for the humor. If anything, it just reminds me of the "loledgy" humor that was popular in that early-mid 2000s/Newgrounds era. Which I didn't think was ever that funny back then and now it just feels....dated. Made doubly worse by the fact riffing on the "save the princess from the evil overlord" fantasy rpg trope has kind of existed for about as long as the trope itself and Reventure does very little to do a brand new take on it. But I also get that humor is completely subjective. There is some who enjoy it. I'm still going to continue regardless, just because I am an achievement ♥♥♥♥♥ and with a guide the endings are pretty simple to get, but I am going to take my time with it. EDIT (Now that I have finally gotten all endings): I still stand by my initial thoughts, but the endings do get a little better later on? The last one kinda does make everything a little more interesting but that's kinda about it. I'm still feeling mixed.Show moreShow less
Reventure Steam Review My Overall Rating: 6/10 Summary: Cautious recommendation. Reventure doesn’t cost much and offers at least 5 hours of enjoyable gameplay. Beyond that, however, the shortcomings of the game become more and more apparent. It’s not a bad game by any means, but certainly not an ‘overwhelmingly positive’ one either. I would rate Reventure as ‘mostly positive’. Achievements: ⏲️ Time for 100% 13 – 15 hrs 🏋️ Estimated Difficulty 3/10 🔍 Missable Yes 🎮 Multiplayer None 🦗 Glitched/Bugged None 🚫 Unobtainable None Notes:The achievements are initially very accessible and easy to unlock, but become more and more tedious and complicated as the game progresses. I would highly recommend that you use a guide to avoid any time-consuming and painful trial and error loops. Unless that’s your thing, in which case: more power to you, I guess. 💚 What i liked: 💚 Reventure got a charming retro look and feel to it Lots of, sometimes even a bit dark, humor and references to pop culture Tight controls combined with some simple but clever mechanics Catchy soundtrack which doesn’t get annoying, even after several hours of playtime Features a hint system which guides you in the right direction without spoiling too much of the different endings Twitch integration for streamers Many unlockable skins for your character in-game and a ton more, thanks to the steam workshop 🔻 What i didn’t like:🔻 Not much of an adventure game but instead more of a puzzle platformer and collect-a-thon Almost no enemy variety at all Platforming sections are, for the most part, pretty basic and easy Quality of life features are either missing or too basic, which leads to the game becoming more and more tedious as you progress Extremely shallow ‘combat system’, if you even want to call it that Difficulty varies somewhat, which can lead to frustrating moments towards the end of Reventure In-Depth Review: All things considered Reventure is a decent game in my book. Not a bad one, but not a great one either. As i wrote previously, i would rate the game as ‘mostly positive’. First of all, let me clear up some things because the tags and description on the store page are somewhat misleading. Reventure is not an adventure game or even metroidvania. Instead, it’s more of a puzzle game with simple platforming elements. Yes, the basic premise of Reventure is indeed that you play as the hero of the story, who has to rescue the princess from the castle of the dark lord, because the king requested your help in the matter. But that’s pretty much as ‘deep’ as the story gets. Most of the gameplay resolves around exploring the in-game world, collecting different items and using those on different NPCs or to access different regions of the map. Ultimately most actions trigger an ending of some sort. The game will then play a short cutscene, you’ll respawn in the hero’s house and have to restart, more or less, from scratch. Some endings unlock new skins for your hero, others mildly change the in-game world or even unlock shortcuts. Most endings, however, have very little impact in the great scheme of things. There is a grand total of 101 different endings which you can unlock as the game progresses. Overall, this makes the game feel more like a puzzle platformer or collect-a-thon rather than a traditional adventure game. For the first 5 to 6 hours of gameplay, this isn’t an issue. Initially you will most likely enjoy the retro graphics, the catchy music, the snappy controls and so on. You will play around with different items and unlock various endings. The Writing and humor are often on point. Reventure made me laugh out loud several times because of unforeseen twists or goofy endings. The game also breaks with genre conventions and lets you experiment to some extent. This is the portion of Reventure, that i would rate as ‘Very positive’. I had lots of fun while unlocking the first 30 to 40 endings. After that point, however, it all went downhill, the flaws became more and more apparent (and also annoying), the simplicity started to work against the game or at least didn’t do it any favors. At some point, you start to realize that there isn’t much depth to the platforming and the combat. The ‘combat system’ is especially bland. The only enemies i encountered during my playthrough were little, purple minions and the Dark Lord himself. With the minions, the combat boils down to spamming your sword attack and killing them in the process. Or you can avoid them and simply jump over them, like you would in a Super Mario game. The endings become more complicated and lengthy. Which isn’t that bad, because you can kind of rely on the in-game hint system to give you... well, hints that point you in roughly the right direction. But they are also fairly cryptic, so there is still a bit of trial and error involved. Keep in mind that you have to restart from the hero’s house every time you die or get an ending. Even if you unlocked it previously and only triggered it again by mistake. Effectively, this means that you’ll lose 5 to 10 minutes of playtime every time you screw up. The fact that you have to repeat many steps several times for multiple endings, doesn’t help much either. You’ll have to collect the same sword, traverse the same mountain, collect the same fricking grappling hook dozens of times. Just because so many endings utilize them in one way or another. This is, combined with the simple mechanics, a huge drawback of the game. Most of the time, there is zero suspension while you are on your way to unlock the next ending. After a while you know exactly where all the stuff is located, which screen you will traverse and what awaits you on your journey. There aren’t any moments where you think “Oh man, that one enemy is tricky, will i be able to beat him on this run?” or “That one platforming segment is tough, how will i deal with that?”. Most of the time you simply go through the motions, unlock a (more or less) funny ending and simply start the next run. Also, Reventure has this mechanic where every item that you pick up lowers your jump height. So you really have to learn the layout of the map and which items you need to pick up in which particular order or you might soft lock yourself. Which often times means that you’ll have to reset your run and start again, from the hero’s home. Most of the NPCs are very bland and unremarkable. You can’t talk to them much, they don’t offer you any quests, you can’t trade with them, the possible interactions are very limited. Overall this makes the world feel strangely static and somewhat lifeless. Reventure isn’t very challenging. Unless you go for achievement #101 which ramps up the difficulty big time. Suddenly, the game expects you to clear a tricky platforming section. You only get one shot at this per run. So if you mess up, you’ll have to reset your run. In this specific case, this means you’ll have to travel through half of the in-game world for each try, which takes 7 to 10 minutes of your time. I would recommend the game, but only to specific types of gamers. Obviously, streamers and youtubers can milk Reventure for a couple of streams and episodes and simply move on. If you don’t care about completing a game, it might also be worth your time and money. The first 5 hours or so of gameplay are enjoyable and it isn’t like you are forced to continue playing. On the flip side, i would not recommend this game to any completionists or achievement hunters. Reventure just feels too abrasive and annoying at certain points, at least to me. Your mileage might of course vary.Show moreShow less
The main gimmick of this game, the 100 hidden endings, is it's biggest downfall. Whenever you interact with anything you inevitably trigger one of these endings and the game promptly resets forcing you to start over. It quickly become a game of trying to avoid touching anything that looks suspicious so you can actually reach what I assume are more satisfying endings. If there were far fewer endings, say 10 or so, maybe finding one would feel more rewarding. Or if the game took a cue from Minit and allowed you to keep some progress I think it would work better. Nevertheless it's not terrible, quite neat in fact, just has pacing issues.Show moreShow less
Thinking about getting this game? Not sure if its for you? Well lets get straight into this Controls: The controls in this game are... Really good, You have left and right movement, a jump, and an action. While being extremely simple, It feels great to control & use anything you find, Items usually "adapt" to your environment, so your action button will always use the correct thing for the situation! You can also change your controls to other layouts to suit how you want to play (Such as A/D, space, and E for your action) Overall very good controls that anyone can get used to in minutes! --- Graphics: While at some times can be a little overwhelming with the art being in 8x8, The simple yet vibrant style looks great and brings alot to the game's gameplay, comedy, and so on! Plus some other visual effects to make each area feel exciting Graphics are great and really fit the game! --- Now for my favourite part, Comedy This game is hilarious, The amount of jokes, funny endings, references, Is incredible The writing on everything is done amazingly well, even simple things such as the loading screen offer a laugh Plenty of stuff to find and jokes for you to get One of the best parts of the game, Well deserving of the comedy tag on the game --- Gameplay & Accessibility The world is really exciting to explore, finding new abilities, areas, characters, there's always something around each corner to keep you wanting to explore. Since the game has **100** Endings, you can expect there's a lot to do, there will backtracking at times to go back to areas but it doesn't really get boring, While on your way back somewhere you wanted to explore more, You could run into somewhere else on accident and find something entirely new to explore! And as you go on, more stuff unlocks for you to bump into, where there may have been nothing before, some random object or creature may pop up there. Oh yeah, this game has some jumpscares too, thankfully the devs were kind enough to include an option to turn these off & and a few other things such as flashing colours and so on, A very very nice thing to have and im sure alot of people will really appreciate it being a thing you can toggle For playtime you will probably get 5-8 hours of playtime for 100%ing the game, theres quite alot to do but when you learn where things are, it can start to speed up a little! The gameplay overall is fantastic, With few few things to complain about and new content and interesting things popping up all the time, You never know what you may find or accidentally bump into, you can really pour HOURS in just, running around and seeing what you can find! --- A few more smaller things Music: Very nice catchy tunes that don't get repetitive Efficiency: The game runs very well with lag non-existent runable on nearly any computer! Pricing: For $5~ you get great value! A nice game to pickup if you want to try a new game for a low price, Really worthwhile to get this game whenever it goes on sale Misc: Also includes twitch integration for streamers! --- Overall review: 9.2/10 Everything about the game is amazing, from the art, to the music, to the jokes, with little to complain about. A really fun little game & i'd LOVE to see a sequel someday! Hopefully this review helped deciding wether you will enjoy the game or not : ) Thanks for reading.Show moreShow less
If most of the "endings" were made into things you could simply continue from this game would be amazing. A small rewind feature is the only thing it would need, and it would make things feel more like discovery. That rock you trip over in the beginning could become a funny joke that if you don't remember and are coming back to the game you fall for again. As it stands though the game is a slog that had me more frustrated than happy. Tl;dr: Not every ending needs to be an ending, nor are they worth being called endings.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.