

Road 96 🛣️
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.



01About Road 96 🛣️
Road 96 🛣️ is a narrative road-trip adventure across Petria, where you hitchhike toward the border. Each stretch brings choices, exploration, and encounters with unusual people. Your decisions change the journey and the people you meet. Steam player reviews: 91% positive from 22,346 reviews. Released August 16, 2021.
Credits
Lowest recorded in 36 months
$3.352026-08-03 · GamesPlanet USBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 8 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Polish | Yes | Yes | — |
Steam PC edition data · 2026-10-23
02Before you buy
Controls and language
The Steam PC version has full controller support. English has full audio; several supported languages have subtitles.
Gameplay
The trip combines choices, exploration, and encounters with characters on the road through Petria.
03Frequently asked questions
What is Road 96 about?
You hitchhike across Petria toward the border, meeting people whose stories intertwine.
What do choices affect?
Your decisions shape the journey, the people you meet, and potentially the wider world.
When and where is it set?
The story takes place in the summer of 1996 in an authoritarian nation.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
1/15 STORY 🔲 No story 🔲 Not main aspect 🔲 Bad story 🔲 Average ✅ Good 🔲 It'll replace your life 2/15 GAMEPLAY 🔲 Lifeless / static 🔲 Poor UI ✅ Average 🔲 Good 🔲 Excellent 3/15 DIFFICULTY 🔲 Playing asleep ✅ Some brain usage 🔲 Easy to learn / Hard to master 🔲 Difficult 🔲 Dark Souls 4/15 GRIND ✅ Nothing to grind 🔲 Isn't necessary to progress 🔲 Average grind level 🔲 Only if you care about leaderboards/ranks 🔲 Too much grind 5/15 GAME TIME / REPLAYABILITY 🔲 Long enough for a cup of coffee 🔲 Short ✅ Average 🔲 Long 🔲 To infinity and beyond 6/15 MULTIPLAYER ✅ No multiplayer 🔲 Trashy servers 🔲 Some hiccups 🔲 Smooth and pleasant experience 🔲 Co-op 🔲 PvP 🔲 PvE 7/15 GRAPHICS 🔲 Stuck in the last century 🔲 Low Effort 🔲 Average ✅Good 🔲 Reality 2.0 8/15 AUDIO 🔲 Earrape 🔲 Bad 🔲 Not too bad 🔲 Good ✅ Eargasm 9/15 AUDIENCE 🔲 Kids ✅ Teens ✅ Adults 🔲 Everyone 10/15 PC REQUIREMENTS 🔲 Potato ✅ Decent 🔲 Fast 🔲 Rich boi 🔲 > NASA 11/15 PRICE 🔲 It's free! 🔲 Not recommended 🔲 Wait for sale ✅ Worth the price 🔲 Best investment ever done 12/15 FREQENT UPDATES 🔲 Abandoned 🔲 Last year 🔲 Once every year ✅ A couple per year 🔲 Every week 13/15 BUGS / CRASHES ✅ None / Not discovered 🔲 Minor bugs 🔲 Can get annoying 🔲 Frequent crashes 🔲 Complete mess 14/15 MISC 🔲 Steam Workshop ✅ Steam Trading Cards ✅ Steam Achievements ✅ Content for Steam Points Shop 15/15 VERDICT ✅ Recommended 🔲 Not recommendedShow moreShow less
THIS GAME IS FAKE I played the title game 2 times. The first time i played the game: It looked fantastic/great, dynamic and great interaction with people and objects I was really convinced to put a positive review because the game looked rally great, but then... second time i played the game: I was curious to see what would change if I made new choices, completely different choices, well absolutely NOTHING changes, the conversations are always the same whether you answer one way or another. Usually you will have from 2 to 4 choices to answer a question and whatever words you will use in a conversation, the answers and reactions will be exactly the same. The same thing happens with the story, sometimes when you make some choices you will be notified with a message saying "this choice will have an impact on the story" ♥♥♥♥♥♥♥♥, the story and the ending will always be the same. The gameplay is good, the fact that you can explore places to find money, food and places to sleep i liked it. but the fact remains that what they promised a dynamic story is not true, is just a scam. Summarizing: CON: -linear history, false choices that all give the same answers, the same events and the same reactions the choice of shares is fake -very good graphic style but very old and missing details PRO: -Nice gameplay, -Nice characters even if already seenShow moreShow less
Why are so many games and movies set in the 80's and 90's lately? To circumvent cell phones. The presence of cell phones would make Swiss cheese out of most modern plots. I grew up in the 70's, so I remember the 80's and 90's very well. The era is sold to the younger generation as a retro-futuristic neon paradise. Well.. it wasn't. I was there. It wasn't very much different from today, even without cell phones and internet. From seeing the long-term social effects of the baby boomer generation pining away for a mythical golden era of post-war 50's, I can say that I've lived long enough to see the mistake in viewing yesterday as somehow better than today. It causes an indolence and unease that can easily transform into apathy or antipathy. In this way, nostalgia can be a hindrance to progress when we try to recapture an age that never really existed outside of the media. Throughout the late 1980's and early 90's I hitch-hiked across the country, from coast to coast numerous times. I was primarily following a band called The Grateful Dead, camping between concerts, finding a nomadic community called The Rainbow Family of Living Light and plugging in there with the survival skills I had learned in my childhood. From foraging and gathering to dumpster diving and flying a cardboard sign, I got by. Never had two pennies to rub together, but I was free. It wasn't easy or fun most of the time. It's really hard, and taxing on the body. But so worth it. The hardest part.. the part that makes you settle down eventually.. is all the goodbyes. Out there traveling I met so many new and interesting people, formed quick and easy bonds over very brief periods of time, and then never saw them again. That gets real hard on the heart after a while. Folks used to ask me, when they picked me up or when I asked for food, what I was doing. It was obvious from my appearance that I had been living outdoors for years. I always replied, "I'm on a quest for the best view." And I have seen many. The one that tops the list, looking West over the Golden Gate Bridge to the Pacific, all the way from a high hilltop in Sonoma, and could also see the green valleys and vineyards below, even a herd of white-tail deer. I sat there until it got dark, the Ocean wind watering my eyes, and I knew.. this was it. I had found the best view. It struck me then, real hard, that there was not another single living person that I could ever turn to and say, "you remember that view?" Jerry Garcia, the front man for the band I was following, died in 1995, not long after I had seen him play for the last time at Soldier Field in Illinois. China Doll encore.. I swear he wept. "Dust off those rusty strings just one more time.." And another, very different, chapter of my life began. Down darker paths than most can imagine.. Anyway, what's all this got to do with this game? I got into it thinking oh boy here we go, another band of starry-eyed millennials trying to recapture a time that they never lived in. Bound to be lots of neon.. for some reason the kids think it was all neon back then.. bound to be a white-washed amalgam of media tropes and plucky acoustic music a'la Life is Strange.. bound to be tough choices that pay off in the end.. and likely a broken heart here and there so the kids can get the feels and buy more later. And of course, the ubiquitous edgy girl or boy that needs saving but refuses it. Well.. sure it has some of that, but by and large I am so far really surprised that the game captures that certain.. je ne sais quoi.. of that time in history. The zeitgeist, if you will. The feeling in your heart of being out on the open road is.. intangible to say the least, but they somehow manage to capture it here and echo my own past back to me. This has only happened once before, with the movie "Into the Wild" that felt like the script was ripped straight from my life (except that I know what berries not to eat and how to properly field dress a moose fer chri'sake). This game resonates with me. It won't for everyone. I wish that it did. The fact that an artwork of this nature can draw anger from certain sectors and belief systems is.. troubling. The irony is that it's the same dynamic on both sides of the coin. Proponents and opponents both are pining for a time that never really existed outside of the media. As much as I like to reminisce, I know from experience that when you are lost gazing at the past, the future will sneak up and blindside you with a hay-maker every time. Game play is interesting, a new twist on the choices-matter genre, but nothing groundbreaking. There are character driven scenarios that re-roll each play, kind of shuffling the deck, quite a lot of pretty little vignettes with some exploration, events and conversational characters. If you like visual novels and investigating each branch for every possible outcome, then you'll love this here, being somewhat more interactive than a VN. For me, it's a blend of LiS and the movie Into the Wild.. somehow. Feels like Eddie Vedder should have done the soundtrack.. I will play more, but.. it's kinda hard, you know? I can't listen to China Doll anymore. It takes me there, and I don't need that, emotionally. That time is gone and it would be a grave error to attempt to recreate it. The story is not that strong, but they do manage to capture a certain milieu. It didn't need the politics. Right or wrong, I'm personally exhausted by it. Though I understand that it may have been more relevant during development, more immediate. It's practically a moot point at this time, and rather like flogging a dead horse. (Yes, the figurative horse is figuratively dead, he just can't admit it yet.. figuratively.) Why are so many gamers apolitical? Because they're playing games, not watching TV. Old timers used to have a saying back when TV was still a pretty new thing.. "gonna rot yer brains out!" they wildly prophesied. Oddly enough, they were right.Show moreShow less
Full video review: https://youtu.be/qJ7308la4hI Summarized version below! I consume way too many of these narrative-driven games for my own good, but I’m always on the lookout for one that tries to do something new, something cool - so I was excited to give Road 96 a look. Note: Trimmed review to fit character limit, check video for full version! Gameplay: Road 96 is basically a more involved “choose your own adventure”-type game. There are decisions to make and these decisions end up affecting what path you go down and what ending you get. You don’t just play as one protagonist, but multiple. There is a small cast of recurring characters you will meet along this journey and that’s where the meat of the game lies. The journey itself is divided into different "scenes" – basically sandboxed encounters with one or more of the main characters. They play out in first-person and most of them allow you to walk around, interact with the environment, and talk with other characters. It’s nothing too complex, but it does add a nice layer of interactivity compared to similar games and the devs did a good job working these elements seamlessly into the narrative. At the end of a scene, for example, you may have the choice of simply walking away and continuing on foot, or maybe you found car keys earlier and can now steal a car to make the journey easier, or maybe you stole some money and can afford to take the bus. There’s a nice amount of variety here and I really liked the gameplay-story balance – better than I expected. Story/Writing: Unfortunately, this is where things get a bit rocky. The game takes place before a nation’s election and said nation is having a number of problems, enough so that protests are breaking out everywhere. Living conditions for some are bad enough that they are seeking to illegally cross the border to get out. We rarely see this type of setup in the genre and I will admit – I was pretty excited to try it out. Not even ten minutes into the game and that excitement quickly dwindled. I had to go through a scene where I’m walking along the road and run into a cop who’s patrol car has a flat tire. Wanting to test the game – I started off the conversation by telling her I wanted to cross the border. I was promptly arrested and seated in the back of the car. That is, until I offer to help replace the tire and for some reason, the cop agrees and lets me do just that. Not only that, but the cop then proceeds to give me her life story and tells me all about her adopted child – mere minutes after meeting her. This kinda blew my mind. I can understand a cop with kids maybe being lenient and letting me go after helping her replace a tire, but giving me this entire life story? It just felt a bit unnatural – and this is a trend that continues well into the game. Nearly every single character feels “off” in this way, either being WAY to trusting and open or being WAY too stereotypical to take seriously. You have the “mega hacker” kid whose vocabulary is pulled straight from an Internet forum, a news anchor that blatantly shills the current president and has no personality of her own, and a pair of dimwitted robbers whose sole purpose seems to be comedic relief – and not the kind of comedy you would expect to match the supposedly serious plot, but the kind that might be funny to preteens. The writing here is not subtle in the slightest and is so ridiculous in some ways that it really took me out of the experience. Sure, I get that this is supposed to be a more comedic take on a more serious storyline, but it’s so off the walls here that it completely voids any attachment I would have had with the characters – characters that hardly get any development beyond their one purpose and of course, the emotional scenes completely miss their mark as a result. On-rails?: Another thing I noticed was that, despite giving the appearance of being open-ended, the game does put you on rails – more often than I would have liked. A lot of the dialogue, for example, is meaningless. As in, regardless of what you select, the outcome remains the same beyond maybe one or two lines. It was common to say “no, I don’t want to do that” only for the asking character to go “well, too bad” and then continue with their thing. You can never quite escape this feeling that the game is trying to guide you along a set path – not just with what direction to take your character in, but how to feel about the other characters and what the “right” choices are. It’s a stain on an otherwise solid setup for a choose your own adventure game. Performance: Despite the very simplistic graphics, this is an unusually demanding game – the kind where drops from 100 fps down to 40-50 are common, even when running at 1080p medium settings on a 1070 Ti – a card above the system requirements. Hopefully this is something patches can clean up, but don’t be surprised if you have to drop some settings here. Overall: Road 96 has some cool ideas, but ultimately falls victim to its shallow writing and one-dimensional characters. It tries to tell a serious story, yet it matches this with characters that hardly act human and hardly receive any development, not to mention the shoddy voice acting. The comedic focus may have exaggerated the stereotypes sure, but it just does not make for an interesting experience – leaving me disappointed at what could have been. Follow my Steam Curator Page for more reviews + videos!Show moreShow less
Would highly recommend getting stoned and playing this game.Show moreShow less
YES, but NO, but YES, but NO. I enjoyed the gameplay and concept of trying to get different people to a certain destination, a world that changes with your actions, the different little stories in one arc, but did NOT AT ALL enjoy the HEAVY HANDED politics in this game. In the beginning the game asks you a few questions, and to the one asking me WHAT I want from a movie/game I answered: ESCAPISM. To escape reality. Now what does the game do with that information I gave them? - Cops are bad - The wall (tm) is bad - The red (republican) President is bad - Men suck - Women are awesome, even if they treat you like crap - Refugees are all little innocent kids (no cartel, or opportunists there, no sir) Dear devs, I'm NOT an impressionable FIVE year old. I have a complex stance on most political issues and I am getting VERY TIRED of getting these woke talking points SHOVELLED down my throat with almost EVERY movie and many games. The reality is not black and white, or red and blue. There's down and up sides to most things. This highly political setting feels more like manipulation and pushing a narrative, than telling a story. The game could have been awesome, if you didn't go out of your way to make it EXTREMELY POLITICAL. You made up a whole country, and then made it all about a political message. So, overall for me this game is a tie. Enjoyable interesting gameplay, but also completely the opposite of ESCAPISM. You asked me what I wanted in a movie. I answered, and then you crapped all over it. I can not recommend this game without heavy reservations, and since there is no option to give games a neutral rating, it will have to be a thumbs down from me. My first impressions: https://youtu.be/ecUkZu6npSgShow moreShow less
To save you the time of reading people's reviews that look more like a collage graduation essay, yes, the game is good but it's not perfect, it has some weird animations and performance issues but if you are even a little interested in the game I would give it a shot. It's not too bad for a little indie game.Show moreShow less
Nothing about this game is proceduraly generated. It's 6 branching stories played in a random order. Feels like dishonest advertisement.Show moreShow less
Lets be real... its Road 69Show moreShow less
Dunno if it's the game's fault or that I just expected something else, but it just didn't do it for me. I can imagine someone really enjoying this game but I just couldn't get hooked in. Did play it only for an hour but I didn't really feel that I would control anything in the game. I was just in the middle of a story that I wasn't interested of. I feel like this game is more for the kids-teens age group.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.