

Road Redemption
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.



01About Road Redemption
Road Redemption combines motorcycle racing with road combat. You lead a biker gang across a post-apocalyptic country, facing rival riders while pursuing a mysterious assassin. Races, assassinations, robberies, and other challenges earn money and loot for improving your character, bike, and weapons. Experience collected before death can still be spent on upgrades, giving each run a continuing progression thread. Steam player rating: 83% positive from 10,878 reviews. Supported interface languages: Simplified Chinese, English, French, German, Spanish, Portuguese, Portuguese-Brazil, Russian, and Japanese. Released October 4, 2017.
Credits
Lowest recorded in 36 months
$0.002025-08-07 · Epic Game StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
| French | Yes | Yes | — |
Show 6 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Portuguese | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Japanese | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Play modes
The Steam PC version lists single-player and co-op. The description specifies four-player split-screen co-op and two-to-four-player multimonitor co-op.
Controls and language
Full controller support is listed. English has full audio; the interface is supported in several languages, including English and Chinese.
03Frequently asked questions
What is Road Redemption about?
Lead a motorcycle gang across a post-apocalyptic country, racing and fighting rival riders along the way.
How does progression work?
Races, assassinations, robberies, and other challenges earn money and loot. Experience collected before death can still be spent on character, bike, and weapon upgrades.
What co-op options are described?
The description specifies four-player split-screen co-op and co-op for two to four players across multiple monitors.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
10/10. Would make this game again. Disclaimer: we made this game.Show moreShow less
This is the game I really wanted to love, but just can't. I had a few hours of entertainment with the game, but didn't find any reason to get back to it ever since. Here's why: - The Art design: A complete failure compared to the original Road Rash, which came out decades ago, and I'm not even exaggerating. In Road Rash, the world was vibrant and lively, there were old ladies crossing the street, there were cops who were actually a concern, there were people doing their own things on the pavements, there were cities and countrysides and beaches, each location was interesting and naturally distinguishable, etc. In contrast, the world in Road Redemtion just felt emty, gimmick, bland and forced. Every place looks like either a ghost town or a desert. I do know that the game implied itself in the post-apocalypse world, but still, it seemed to be just a cheap excuse for the lack of creativity and bad design. - The gameplay: a lot of fun, but too messy. The added gunplay, explosives and jet pack were cool indeed. It made the game feels dynamic, gave the players more freedom. However, the weapons were too easily accessible, most of the time the player will have more ammo and explosives in their hands than they ever needed, leading to the inevitable urge to spam one weapon type the whole game, which may be fun for some, just not for me. I remember what made combat in Road Rash was so much fun, every kick, every punch, every swing felt impactful. The access to weapon was so limited that evertime you take a new weapon from your enemies, it felt so rewarding and refreshing, it may change the way to play for the rest of the match. I hated that the ability to steal enemies' weapon is gone, but the worse thing is: YOU CAN NO LONGER LOSE YOUR BIKE. Remember that good old time when you ran so fast and hit a stupid taxi coming out of nowhere, making your body fly all the way to the other side of the road fence, and you had to run on your feet back to your bike, but realized that the bike is busted so you tried to walk to the finish line instead, but get blocked by the fence anyway and fell down the cliff somehow? You can no longer do that. I intended to write a more detailed and complete review, but now I dont want to spend too much time writing review for a game I dont even play that long. So here's a sum up: I appreciate what the dev made for us. The game was like a ticket to my childhood. I do know that they tried to make the game right, making it fun at least for a short while, but sadly they didn't really understand what made Road Rash such a great game. And fixing the game now would be impossible since the core gameplay is already out of track, I just hope that there will be another game that brings everything I love about Road Rash and Road Redemtion together. This game was such a missed oppurtunity.Show moreShow less
Buy this game if ya grew up playing Road Rash, ya will not be disappointed. The main reason for this review is not, in fact, to rave about this great game, but to rave about the amazing customer support from the developers. I've been dealing with a lot of "big" companies' customer support, and getting terrible customer support (including having my requests shut down with no communication - thanks, Sony). So when I emailed the developers of Road Redemption regarding issues around a 32 bit win7 4GB machine, not only was I highly surprised to see a responce within 4 hours (give or take 20 minues) but having an actually answer (in this case, I was informed that the issue had been noticed and the game would be patched in a few hours). In one contact, the developers not only smashed my expections, I now use them as an example of a company doing it right. So, developers, please please please, keep up the great work.Show moreShow less
This game should still be in early access. The controls and physic are terrible. The racing isn't fun it just doesn't feel fluid at all. Don't watch trailer, watch real gameplay and you'll see that this game is full of bug/glitch. If you read the positive review most of them are about people saying the game have huge potential. It could, it doesn't and i'm done waiting for that.Show moreShow less
I haven't played it long, but it's thoroughly fun and brings back the same innocent :) mindless arcade violence of Road Rash from back in the day. 10/10Show moreShow less
No ability to host servers -> No LAN games. No dedicated servers up for download -> No private games. Tried to join online game with 5 free space -> No servers found. Tried to join online game with any amount of free space -> No servers found. This game would have been a perfect addition to LAN-partys but now I'm just crying here and hugging my pillow.Show moreShow less
"Road Rash" is back and better than ever thanks to Road Redemption! Well I have to say that this game has been so much fun, I just completed the early access version of the game, and I must say that I am thoroughly impressed. I like to keep things simple, so I will give you a list of things I liked and disliked from this title! Things I enjoyed from Road Redemption: Great controls! (Game handles pretty well, keeping that balance between realism and fun.) Action Packed (Game keeps players on their toes, with funny wipeouts in the mix of things.) Lots of Weapons (Tons of things to fight with, including guns, which Road Rash never had.) Upgrades and Perks (They work wonderfully and really help the player through the race.) Different Environments (They change as your progress.) A Secret Map (Are you guys kidding me... Freaking Rainbow Road from Mario Kart?!?!YES!) Things I feel need some work: Optimization (The maps can become very very laggy with frames dropping to around 5 FPS, I have a pretty beefy rig with a Radeon 7970 and it shouldn't have problems with a game like this.) Voice Overs ( I really wish there was some kind of voices for the police and riders, not really dialoge, more like "Oofs" or laughter and maybe a "Pull over!" from some cops now and then.) Character Customization (There really isn't any, but this is early access and I have a feeling this could change easily.) Overall this game is really fun and takes me back to the good 'ol PSX days sitting around my house, playing Co-op smacking my father with a chain in Road Rash Jailbreak.Show moreShow less
Despite being labeled as a successor to Road Rash, Road Redemption lacks the delicate balance between combat and racing that the best Road Rash titles hit so well. The focus is almost purely on combat and the racing is merely window dressing. Its melee combat is deeper than its inspiration, but the addition of guns and explosives quickly rips away any complexity or skill. Bland tracks, gimmicky mission design and a grind-heavy roguelite progression system make the experience grow tedious quickly. Redemption just doesn't have the depth, charm, or fun factor to sustain itself or carve a unique identity.Show moreShow less
After being a long time console gamer for many years, this was my first Steam purchase after recently getting a PC capable of playing games well. I was hesitant for part with $25 Australian for a game that might have disappointed me, being a Road Rash fanboy who occasionally still plays the originals of that series. I couldn't be happier with Road Redemption and I congratulate the developer, not only on how well the've paid homage to the old school Road Rash series, but how they've even improved on the formula by adding so many weapons, guns, different vehicles and the open-ended promise of more content. I noticed a multiplayer update has recently been added which i'm excited to play. It would be cool if some more basic racing modes with just melee weapons and longer, scenic tracks were added - and some livestock and pedestrians to brutally tear apart under my motorcycle - or whip around the teeth with a chain and then drag them behind my bike. This is exactly the kind of game which is making people like me switch back to PC. Well done and thank you from the bottom of my heart.Show moreShow less
The following is based on 5 hours play of the Early Access version, which I hope will provide some useful non-partisan feedback to the developers. 1) This is not a racing game Racing games tend to have some things in common. They have tracks, they have timers, they have scores, they have course records, they have winners and losers, they challenge the player to improve, and they instil a sense of progression and achievement. Road Redemption has and does none of these things. Road Redemption neither rewards success nor frowns upon failure. You simply must not die, or else you’re back to square one. Take a “race” event, for example. To win any money you must finish in the top three. However the sorts of thing you can spend your money on post-race are health top-ups, nitro-replacements and other items that ameliorate the damage of the previous race. Given that the aim is simply not to die, it behoves the player not to actually take part in the race. I, for example, employ a half-throttle strategy, simply puttering around at half-throttle avoiding obstacles, combat and various other hazards in order to get to the end with as little damage as possible. More often than not this strategy leads to a top three finish, but it doesn’t matter anyway because you can still progress to the next event regardless of where you finish. I’ll say it again: there is no benefit to taking part in the race because the aim is not to die. What of the other events, such as Take Down, Jump Jets, and Police Attention? The same applies. Your priority is not to die and “failure” doesn’t hinder your progress. So should you a) participate and risk death for no benefit or, b) pull off to the side of the track and do something else for three minutes? If you answered “b” you’re beginning to see the problem with Road Redemption. 2) The tracks need a designer Road Redemption’s ‘road’ courses are dull and boring. They largely consist of four and six lane highways, long, sweeping, shallow corners and some of the dullest designs I’ve ever seen. If you were hoping to experience the thrill of opening the throttle into a blind corner on to oncoming traffic, darting between cars and trucks as your heart starts beating that bit quicker, Road Redemption will leave you disappointed. The roof-top courses are simply dreadful and need to go. If I want to race in a city I want to do it at ground level. I want to blast down alleys, race through shopping malls, crash into curiously placed fruit stalls. What I don’t want is to race on roofs crashing into air-conditioning units. Nor do I want to fall off the side of a building and for the game to reposition me somewhere in mid-air leading to an inescapable death cycle, which seems to happen rather more often than it ought. Don’t get me started on Rainbow Road. This is out of place and even the game doesn’t seem to understand it. I’ve “fallen” off this track to have the game reposition me after the finish line - the bike indicator jumped from the progress meter to the right hand side of the screen and I could not finish the race. I’d also say this: if you want to do something a bit self-referential or add a knowing wink to a game, pick something from your own history like a 16-bit Road Rash level. Don’t pluck something out of a completely different series like Mario Kart. 3) Procedures are for bureaucrats Had I been careful enough to read that Road Redemption uses a lot of “procedural generation” beforehand I almost certainly would not have bought it. Why? a) Because infinitely generated dullness is infinitely dull and, b) Because developers never give you the option to replay the same procedurally generated level. There’s nothing wrong with adding a bit of randomness to a game - games like the Burnout series have been doing this successfully for years - but when everything is random and there’s no mechanism to replay a “procedurally” generated course then there is no sense of progression or achievement. Imagine that you’d actually bothered engaging with the game (which you won’t, see 1 above) and you’d come first in a race. Imagine further that you’d had so much fun, you thought you’d like to play the exact same level again. What if you then wanted to share that level with friends for a bit of friendly competition? What if you’d like to have a play with the parameters sent into the procedures to see what sort of madness you could generate - or better yet have the control to create and share your own courses? Well tough. You can’t. This strikes me as a massive oversight and one that should be easily fixable, but strangely never seems to occur to developers. 4) It’s not about the bikes Call me a traditionalist but I expect a bike game to have a good range of bikes, all with unique handling and performance characteristics. I want a bike shop so I can ogle over the Diablo 1000, I want an upgrade shop so I can fit nuclear-powered rocket-motors to my bike. I want to indulge my virtual-bike fantasies. Road Redemption doesn’t give you any of this. Instead you get a skill tree (of which more later) and jump jets. 5) Moral hazard? You might think that bike-based combat would be an almost infinite source of fun, but in truth it gets old very quickly. I played through the original Road Rash recently and found the combat there to be far superior even though it was far more limited. Why? It’s all to do with focus. Road Rash is a racing game where limited violence can be deployed to your advantage (and often chagrin when it goes wrong). Road Redemption is a non-racing game where egregious violence is used all the time for no specific purpose other than you can. Road Rash also introduced consequences for being violent (albeit in a limited way - Natasha being rude to you wasn’t the end of the world), whereas Road Redemption’s violence is entirely consequence free. You can have all the guns, clubs, bombs and swords you want but if they only exist for the sake of existing what’s the point? PS Swinging from helicopters sounds like it should be fun, but isn’t. 6) Do you wanna be in my gang? Another thing the original Road Rash got right was its personality and connection to the game world. There are other characters who converse (yes, in a limited way) with you and draw you into the world of illegal street racing. Road Redemption, on the other hand, is completely impersonal. You are apparently a member of some bike gang (of which the only evidence is the occasional appearance of a rider with a green arrow pointing to him), battling other gangs (who are they, why are we fighting?) in some strange dystopian world of which you - the player - have little knowledge of and probably care even less about. 7) Skill me up, Scotty! If there is a golden rule to racing games it’s that the player’s skill comes first and foremost. If the player enters a corner too fast and ends up embedded in a wall that is his or her problem; conversely if a player executes the perfect jump, squeezes between two oncoming vehicles and wins by the narrowest of narrow margins that is the player’s reward. It’s fine to add some variability - such as tires bursting, engines blowing etc. etc. - but it should, essentially, be all about the player. Road Redemption’s skill system flies in the face of this. The player’s actual skill is replaced by a tree of variables (or “skills”) that affect the outcome, turning the game into a grind rather than focusing on improving and rewarding the player’s real skill (or would do if the player engaged with the game: see 1, above). 8) Control, oh pitiful control I found the game almost impossible with mouse and keyboard. Imagine piloting a brick at 100mph. That’s Road Redemption with a mouse and keyboard. A controller is infinitely better - as long as you don’t try using any of the ranged weapons.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
