

RoadCraft
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.




01About RoadCraft
In RoadCraft, you lead a disaster-recovery company, using heavy machinery to clear debris, repair facilities, and rebuild damaged roads and bridges. Gather and process materials, plan transport routes, and choose specialized machines for each reconstruction job. Steam player rating: 74% from 13,673 reviews.
Credits
Lowest recorded in 36 months
$18.692026-09-29 · AllYouPlayBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | Yes |
Show 12 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Czech | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Arabic | Yes | Yes | — |
| Turkish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Play modes
The Steam PC version includes single-player and co-op for up to four players.
Controls and language
Full controller support is available. Interface languages include English and Simplified Chinese; full audio is listed for English only.
03Frequently asked questions
What do you do in RoadCraft?
Clear debris, repair equipment, and rebuild roads and bridges damaged by disasters.
Does it have co-op?
Yes. Up to four players can divide tasks or work together on one objective.
How many vehicles are there?
More than 40 vehicles can be unlocked as you progress through the campaign.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
*UPDATES AT THE BOTTOM* I'm gonna preface this by saying I was there 5 years and a month ago when Snowrunner released, and first of all, thank you Focus for not making this an Epic Games exclusive for the first year. Now, on to the game review. The sound design is phenomenal, the machines sound great and the environmental sounds are spot on as well, I love hearing the raindrops knocking on the roof of my vehicle while it's raining (though the engine sounds still need tweaking, same looping as it was in Snowrunner). The visuals are an obvious upgrade over Snowrunner and they look great, but truth be told, Snowrunner isn't bad looking either, even after 5 years. For a more gameplay oriented perspective, I like the change of pace, and trying something different this time, instead of the carry x material to y place, we are being more creative this time. For me, this is important, because it gives all vehicles a use, and you're not just using the same, flavor of the month truck to do everything (looking at you, Zikz 605, Mastodon, Tayga King, and Kenworth), every vehicle has a purpose here and I love it. Another very important thing, the driving experience. Some people may feel it's a lot more simplified than Snowrunner, and they would be right, this is first and foremost a strategy and logistics game, driving still being an important part of it, but Roadcraft is rather a hybrid of SR and something like Construction Simulator. BUT, and this is what I absolutely love, the vehicles finally feel like they have weight again, they move deliberately, and you're not rallying around the map, I was really missing this feel from Mudrunner and Spintires, although it's still not as good as it was back then, but a definite upgrade over SR's driving feel. The removal of fuel as a mechanic is absolutely understandable, since managing it would become tedious for most, and take away from the main focus of this game, but I would still like an option to enable or disable it, maybe if we get a New Game + patch, as an option in it. The game also runs well for me with fast load times, averaging about 95 FPS on 2560 x 1440 without frame generation with the following setup: Ryzen 5 7600X, RTX 4070 Ti Super, 64 GB DDR5 RAM @ 6000 MHz, 990 EVO 2 TB M.2 SSD. And for the final verdict: I would absolutely recommend this game to anyone who likes Snowrunner, and wants to mix some new tasks into their offroading experience. Fantastic job, Saber, on the development and release of this game, here's to another 5 years of flipping over! (I will update the review as I continue playing the game, contents based on my playtime with the demo, and the full release so far) UPDATE at 2.7 hours: - still zero crashes, and the game runs great - understandably some people are missing the time of day changing, me, not too much, I prefer to drive in daylight, especially that you need to construct stuff, but the option to enable the passing of time would be great to those who want it - I hope they add full customization to tweak the crane controls for controllers, lot of options, but I'd change the grouping on them if I can - the AI drivers need a bit of refining on their pathfinding logic, or the ability to tell them to turn before reaching the next waypoint, not after, getting an inch of the truck stuck on some random scenery made me replan my routes a ton (might be skill issue on my part), but I love the ability to just bulldoze small plants and stuff out of the way - looking forward to the addition of fuel, and maybe other systems, customization of the gameplay experience gets you a ton of replayabilityShow moreShow less
Okay, so I've NOT recommended this game for one simple reason, Accepting Ts&Cs is one thing, but being forced to allow Data Collection to play online is disgusting, I am more than happy to accept your Ts&Cs but I am NOT happy for you to collect my data & I shouldn't have to be forced into to play online. The game itself is great, I played the demo for quite sometime & it was that which made me want to buy on release, however, at NO point was it ever mentioned by the developers that you wouldn't be able to use their online services unless you accepted Data Collection, how this is legal I don't know, but for that reason alone I cannot recommend this game as I find holding back parts of a game that without making it very clear before purchase & that you've paid hard working money but not prepared to allow a company to data farm your personal information is outright disgusting.. I would just like to point out the game is Great, it looks & plays fantastically well for an SimCade (if you can even call it that) & I will continue to play this game in OFFLINE mode ONLY (Single Player Campaign), so please don't look at the extra playtime hours & assume I've ignored my own complaint & continued anyway, this game CAN be played without accepting Data Collection OFFLINE, but you MUST accept it to play ONLINE :|:(>_<):|:Show moreShow less
Ok, so I've seen a lot of confusion in the reviews - it is not Snowrunner, it is not Expeditions. This game doesn't focus so much on simulating the big trucks and offroad experience. This is it's own thing focusing rather on the aspect of completing objectives and removing the effects of natural disasters. The fuel consumption and most of the damage model that you've probably known in Snowrunner doesn't exist here. There's no vehicle customization as well. As much as it seemed strange for me at the beginning, I quickly learned that this would quickly make the game tedious. Snowrunner was focusing on a small scale tasks that sometimes required several vehicles. Here you will engage in multi-vehicle operations at all times. Now imagine constantly needing to refuel or repair your vehicles. It would be a nightmare. But it would be cool if the devs considered adding option to switch these things on if someone is masochist :DShow moreShow less
The perfect game if you think Minecraft in creative mode is too hard. This game feels like it was made for 4 years old, it is incredibly dumbed down. Roadcraft doesn’t seem to offer any kind of challenge, it seems like the target group are casual gamers that won’t play this game for more than 14hours. The Devs got good feedback from the Demo but they chose to ignore it. My biggest issues: -No fuel -No damage -No manual shifting -Weird gearbox layout (just use the SnowRunner one, it was pretty good) -No way to turn off the engine -Wayyy to much narration (I am not mentally challenged) -The Quarry zones.. I really don’t like the magic sand falling out of the sky, just give me a hopper or something like this where I can refill my truck, being able to do this nearly everywhere is boring. - Vehicles like the asphalt paver and the cable layer don’t need refills. How cool would it be, if you had to supply a cable drum every now and then? -No waypoints, you are able to place markers but those don’t get deleted as soon as you drive through it (The waypoint system in SnowRunner was excellent, why not use it?) The group that the devs target will forget about this game after 20 hours, and I will be stuck with a game studio that wants my money but doesn’t want to add highly demanded features. Gaming is a pain in 2025. PS. I know this isn’t supposed to be SnowRunner (feels like a cheap excuse btw) but if they add the bugs from it, they should also add the features. Edit: Ok guys, some of you seem really pissed and I don’t get why. Nearly every game that has some sort of driving as a focus has fuel and damage, except for arcade racing games like Forza Horizon and NfS.. Construction Simulator, ATS/ETS2, Farming Simulator etc all have it so why shouldn’t RoadCraft have it as well? Manual shifting would be great fun since I do have an H-Shifter, and most games allow it (SnowRunner doesn’t btw, so by y‘alls logic this game should have it). The gearbox layout with low, awd, diff lock isn’t great if you are in a construction/garage/recycling/roadbuilding zone, because you can‘t toggle low gear since it is the same button as interact (both on „A“ on a controller) - the parking brake or cancel on „B“ has the same issue. The engine noise is irritating if you park multiple machines next to each other (for example building a road) - it gets mind numbingly loud. In my first 5 hours of gameplay, Kelly (the dispatcher) was yapping for about 4 of it. This is distracting and weird, I kinda want to play and discover this game by myself, and Kelly is micro managing me the whole time. The rest is pretty self explanatory. This isn’t a bad game and it has tons of potential and good features but right now it just isn’t very rewarding or fun (in my humble opinion).Show moreShow less
It's not Snowrunner , it's Roadcraft... Now i have played it for 10 hours i can say the game is fantastic once you get the hang of the controls , it is worth pushing through and learning imo.Show moreShow less
This game, and the other games of this dev, are the textbook definition of 'market segmentation'. Since Mudrunner, every new sim released is one step forward in some aspect, and one step back in another. Instead of iterating on the genre into better and better games, they innovate on one core game idea, while dumbing down others that were excellent in previous games. Case in point, now in Roadcraft we finally are able to effect change the game world by paving roads, building bridges that we have hoped for since Snowrunner, but we've lost the exploration and progression aspect of the previous game. Missions are linear and very repetitive, controls have been dumbed down and manual gearbox has become lost technology. RoadCraft is another half-arsed game with some novel ideas that never coalesces into the sim nirvana of exploration, road building, driving in mud we have waited for since Mudrunner. All we can hope for the next two years is two dozen DLCs releasing trucks we've seen in previous games, until the next iteration that will yet again keep blue-balling all the sim construction fans. Recommended on sale if you like the genre.Show moreShow less
I love the game the level design is beautiful and it feels really smooth to play ive only had an issue with 1 vehicle so far and its the asphalt paver getting stuck in the sand but the seconds one u get is hella smooth the crane controls took a while to get used to but after getting used to them i understand why they did it like that and its nice, there are a couple nitpics i have but probly cuz im a lil wierd i wish the crane had proper Counterweights u could bring over and put on and that the vehicles used fuel other than that there are many different vehicles in the game and they all have their own uses and its wonderful. still wanna say to the people commenting on my last post saying this is a snowrunner spiritual succesor just becouse they made snowrunner would that also mean that this is a warhammer 40.000 spiritual succesor aswell and that yall wish for more spacemarines?Show moreShow less
I was really hoping it would be an enhanced version of Snowrunner with terrain modification as an exciting new feature. Instead, it is more like a basic version of Expeditions with terrain editing. As a big Snowrunner fan who didn’t enjoy Expeditions, I’m disappointed, but fans of Expeditions will find it appealing. Here’s my breakdown: What I Liked: • Visually appealing graphics • Well-designed vehicles • Smooth driving at higher speeds • New snap points for cranes improve usability • Interesting new vehicle types • Easy vehicle swapping What I Disliked: • Performance issues: frequent stuttering and pauses • Confusing controls and inconsistent key bindings (e.g., different keys for removing routes on the overview vs. within a route) • No gear shifting except for enabling/disabling low range (Snowrunner nailed this) • Removed GPS-style waypoint navigation • No fuel management or vehicle damage systems • Manual loading/unloading at warehouses and mission objectives is tedious • Route system is messy, unreliable, and frustrating - vehicles get stuck, fall through the world, or collide due to excessive AI traffic • No day/night cycle • No option to stop the engine or use vehicle lights • Overly scripted gameplay restricts player freedom, requiring specific actions to progress (a major issue carried over from Expeditions) Final Thoughts: The terrain modification is a nice idea, but the removal of beloved mechanics, clunky controls, and restrictive gameplay makes it feel like a step back. I wanted to love it, but it’s not the Snowrunner successor I hoped for. I am giving it a "Not Recommended" based on my gameplay experience with it, I did not find it fun, but if you do, that's great. Edit: Some text adjustments and comments disabled due to so many getting upset that I did not like it as much as they thought I should.Show moreShow less
If your idea of a good time is hauling oversized machinery from Point A to Point B, only to be told “Great, now go back to Point A and do it again,” Roadcrafter might just be your jam. It’s like SnowRunner had a lovechild with a construction simulator and then promptly forgot to finish raising it. Let’s get this out of the way: if you were hoping for next-gen physics, deep vehicle customization, or the elusive unicorn known as “a bug-free launch,” you’re going to be disappointed. Roadcrafter is less “refined game” and more “interactive checklist with bonus potholes.” Now, credit where it’s due, the crane physics have finally graduated from “paperclip on a string” to “surprisingly competent.” You can now hoist heavy things without your equipment collapsing like it’s made of cooked spaghetti. Bravo. But that’s where the physics party ends. Yes, you can dig dirt. Yes, you can make a big pile of it. No, it doesn’t really help. In fact, you’re more likely to terraform the terrain into a post-apocalyptic nightmare that your AI teammates will happily drive straight into. Speaking of AI, imagine the traffic logic of Grand Theft Auto 1 (yes, the top-down chaos simulator) mixed with the ambition of a toddler trying to fix a flat tire. You’ll spend roughly half your time fixing paths that were working five minutes ago, and the other half watching in disbelief as your AI convoy suddenly veers off course like it’s chasing ghosts through the trees. Fuel? That’s not per-vehicle anymore. No, no, now it’s some weird base-wide fuel karma system that you burn through every time you sneeze too hard. Summoning vehicles is cool, until they materialize 30 yards off target and instantly sink into a conveniently placed swamp. It's like your garage is run by a drunk wizard. And let’s not forget the flashing green light that now lives in the top right corner of your screen, pulsing like a rave invitation from your GPU. I assume it's a driver issue, but hey, if you squint, it kind of sets a mood. A very alarming one. As for the terrain… have you ever seen a bulldozer attempt a rodeo? Because Roadcrafter is here to show you that majestic horror if you ever attempt to take it over a log road. I had a blissful eight hours where I didn’t flip a single vehicle and genuinely thought, “Wow, maybe they fixed that.” Then, while driving on flat terrain, no load in tow, my truck suddenly did a sideways barrel roll for no reason. Just… because. Still, overall far less than the chronic narcolepsy my vehicles seemed to have in Snowrunner. I swear I spent more time in that game stuck in the mud, sideways, or both. But despite all of that, I’m enjoying it. No, seriously. It’s fun in a “look at this glorious disaster I’m part of” kind of way. The dispatcher system adds purpose, the AI (when it's not doing donuts in a ditch) makes the world feel more alive, and for once, I’m having fun playing solo which a far shot more than I can say for Snowrunner. There’s something strangely satisfying about fighting both terrain and code to accomplish what should be a simple task. It’s like hiking through molasses uphill...painful, but oddly fulfilling. Roadcrafter is janky, glitchy, and sometimes feels like it’s held together with duct tape and desperation. But underneath all that? There’s a weirdly compelling experience. Let’s just hope the devs keep at it, because this mud-splattered mess has potential.Show moreShow less
In the games current state i would not recommend playing. The whole point of the game it to clear, repair, and add new infrastructure to area struck by disasters. But what you can do to accomplish those goals is so limited and head ache inducing. The heavy equipment selection is limited and can interact with a very small portion of the environment. You can't clear large boulders or structure obstacles. The actual road building is terrible, you can spend hours trying to flatten sand to get a sub par road that the ai vehicles still can't path. They have pipes but you can only drain areas that are part of main objectives nothing else and the logic behind some of the decisions to restore areas just don't make sense. Let's not clear a road and restore it. Lets just do a 3 mile detour through swamp and mud and get every vehicle stuck or flipped over. I think the devs need to polish their game and make it make more sense, they need to listen to some of the feed back and actually apply it to the game. But I guess we are just gonna get some dlcs instead, another classic hype up the brand and drain the wallets.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.
