

Roboquest
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About Roboquest
Roboquest is a fast first-person roguelite on Steam PC. Run and shoot through randomly generated environments alone or with one other player, collect weapons and class upgrades, and face powerful bosses. Defeat sends you back to base, where collected wrenches unlock persistent improvements for later attempts. Several Guardian classes, rapid evasive movement, and varied weapons give each run a different focus. The Steam PC version supports single-player and two-player co-op. Players rate it 95%% positive from 19,248 reviews.
Credits
Lowest recorded in 36 months
$11.252025-07-25 · GreenManGamingBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | — | — |
| Traditional Chinese | Yes | — | — |
| English | Yes | Yes | Yes |
Show 12 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | — | — |
| Korean | Yes | — | — |
| Spanish | Yes | — | — |
| Hungarian | Yes | — | — |
| Japanese | Yes | — | — |
| Italian | Yes | — | — |
| German | Yes | — | — |
| Bulgarian | Yes | — | — |
| Portuguese-Brazil | Yes | — | — |
| Russian | Yes | — | — |
| Dutch | Yes | — | — |
| Ukrainian | Yes | — | — |
Steam PC edition data · 2026-10-15
02Before you buy
Language and audio
The Steam PC version provides English voice audio and interface support for English, Simplified Chinese, and Traditional Chinese.
Modes and controls
Roboquest supports single-player and two-player co-op, including cross-platform multiplayer. Full controller support is available.
03Frequently asked questions
Can I play Roboquest solo?
Yes. The Steam PC version can be played alone.
Does it have co-op?
Yes. Co-op is designed for two players and supports cross-platform multiplayer.
How do runs work?
Runs use randomly generated environments. Weapons, class upgrades, and persistent base improvements shape later attempts.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
If your soul was crushed by Blizzard delaying updates on Overwatch for 2 years to make a PvE mode that, when finally added to the game, flopped onto your monitor like a sickly stray cat sneaking into your garage, then this game shall heal your weary heart. Bobby Kotick can suck this robot's nuts.Show moreShow less
I was sold on the idea of it being a better FPS Gunfire Reborn and it is. It just came at a cost of Roguelite elements. The reason Gunfire worked so well for me was because at some point, usually quite early on, it didn't matter you are slow or don't have pixel-perfect aim. If you are smart with your scrolls and know what to look for in weapons you will win. It is a "character building" game first and FPS seconds. Roboquest is FPS first and foremost and a really good one at that. Obviously not DooM good, but better than most. But at the same time it is so restrictive, so "balanced" and so not fun when it comes to run progression. There are synergies, combinations etc., but they are secondary if not tertiary to just pointing in the right direction, strafing well and shooting. I will be asking for a refund, but not because it is a bad game. I actually think it is really good. Just not what I was looking for.Show moreShow less
guys will play this and just think "hell yeah"Show moreShow less
EDIT: This review is no longer reflective of the state of the game. A lot of the issues I bring up here have been ironed out or have been compartmentalized to sidegrades. The upgrade system is currently good, let's see how long it will hold. Usually they change it very couple of weeks. As for the content variety in terms of the map, it's still where it was. --- One of the best shooters becomes one of the most bland RPGs Okay, this is a review that actually saddens me a lot. When I picked up Roboquest about a year ago, I loved it for it's excellent gunplay and excellent options to tone sensory overload, which is quite rare nowadays in FPS games. You're a robot shooting robots, so it's pretty inoffensive. It's also somewhat of a roguelike offering some procedural generation. So, quite a lot of replayability, right? So you expect this to just increase some variety in levels and guns over the road of the early access, right? Wrong! Though there are some improvements on past imbalances, the general trend is to turn this game from probably the best shooter there could be, into one of the blandest RPGs. You can't kill a group of enemies now without loot dropping, it's all about levelups combined with getting lucky with the picks. Also there has been almost no variety added in the year, yes, one more level, but procedural generation has almost been taken completely out. It's now so little variety and everything is Level-Up and Perk-based that what remains of the randomness remains actually works against the other features. There's also no proper save feature, so yeah. So, if you want a content-starved borderlands than give it two more patches and Roboquest is surely there. So, if you are suffering from photosensitivity or motion sickness issues, you might still wanna pick this up to have at least something you can play. While this is far from being a terrible game, the choice is between recommending it and not. Since there's nothing left or to be added that makes this worth paying attention to, I have to go with not recommending it.Show moreShow less
The game is awesome! I just wish that more than 2 people could play together at the same timeShow moreShow less
Roboquest is a very strange experience, and I wish I could give it a "Mixed" score. It has some of the crispiest gunplay and movement you can find in a roguelite, but it feels terrible to actually play the game as a roguelite. Let me explain. Many of the upgrades you can receive for each different class mid-run are incredibly shallow and basic. "Increase fire-rate by 15%" "Increase *insert primary ability/secondary ability here* damage by 20%" "Increase Elemental damage by 10%" "Increase critical damage by 10%" Some of them are more class-centric and allow you to do things like spawn an extra drone, gain reload and movement speed after your teleport, or gain an extra charge on your missile ability, but you never really feel the impact of them beyond niche situations. You also have no options to banish or remove certain upgrades, and it takes ages to unlock the base camp upgrades that give you a pitiful amount of reroll tokens (2). If you want more, you need to get them from passive items you pick up during the run. The actual meta-progression is laughably bad, as it's just increasing the likelihood that you'll have access to a shop or weapon "upgrade" station during certain points in your run. I sure do love grinding meta currency for hours just to buy an upgrade that only affects the CHANCE to spawn a shop. You also have upgrades that increase the rarity of the weapons that come out of chests during those same sections that the shops have a chance to spawn in, but they seemingly do ♥♥♥♥ all because you'll have a maxed out base camp (the name for the main hub area where you purchase upgrades and select a class) and still have half of your initial starting weapon choices be the lowest possible tier. The rarity of the weapons is indicative of how many "affixes" the weapon has rolled on it, so a white weapon has no affixes, while each higher rarity gains an extra affix. Unfortunately, these affixes are just as boring as the level-up upgrades with such gripping options as: "15% chance to shoot twice" "20% more crit chance" "Deals *insert elemental type here* damage" "15% increased magazine size" "25% chance for a bigger explosion" and more! Enemies will ♥♥♥♥ out guns of varying rarities, though even with the upgrade to increase the rarity drop it's VERY often just greens and blues, so you'll never find yourself getting excited. A majority of the time you just fly past it because there's almost nothing it could have rolled to make it worth swapping out for. The stages are all incredibly similar in layout and design until you get to some of the final levels, and you'll probably find yourself forgetting where you are if you don't pay close attention. The actual aesthetic of the game is great, but it doesn't feel like the art design for the stages ever really went beyond its initial stage. A lot of the moment-to-moment combat ends up feeling repetitive and same-y between runs, as even changing classes just doesn't do enough to help distinguish the actual gameplay from the others. It's not that there aren't any differences, as I would be lying if I said that. It's just that the differences aren't pronounced enough to really make it feel like you're playing a whole new class. Your approach to combat isn't likely to change much even when you're using different weapons and classes. Ultimately, I want to recommend Roboquest, but I just can't at the moment. You have better options for movement shooters. You have better options for roguelites. You have better options for co-op. It's the kind of game I find myself leaving play sessions feeling frustrated rather than happy. Roboquest is a game that I feel like I WANT to enjoy, but I can't seem to find that same spark and excitement that I get from similar titles. I never get the feeling of a god run, nor do I get the feeling that I'm getting shafted by RNG because everything you acquire during a run is so surface level in its functionality and presentation. It feels like a lot of the mechanics that are meant to encourage replayability and potential for unique and different runs just don't do enough or even exist at all.Show moreShow less
Gunfire Reborn with better movement and smoother feeling gameplay with fun classes and good gunplay. Think part Gunfire Reborn, part Borderlands, part Apex Legends. The only major issue I have at launch is it's only 2 player co-op, where a lot of other games in the genre are 4. Game is not getting further updates unfortunately but definitely check out any future games these guys do.Show moreShow less
This game was great for a while for an early access game, even a couple months ago before the current progression changes. Now after seeing whats been altered in the current build a large amount of enjoyment has been torn from roboquest. The roguelike progression from the skill point discs has been changed so now you start with random stats and cannot change your build effectively later in a run. That honestly destroys the versatility to the combat which was a perfect blend of having to adapt based on the loot you find while still having a good selection for multiple effective builds. Now i feel like im lucky if i can get a single good gun build going in a run and when i do its usually not ideal or as powerful as builds that were possible prior to this change. To top it off the boss's seem to have gotten buffs while some weapons have been nerfed, turning some boss encounters into a bullet hell sponge slog. I loved hoping on this a couple hours here and there to kill time but this just got ruined with dumb changes that broke a solid meta, couple months ago i would've recomended at full price but right now it's not even worth the 3gbs of space on my pcShow moreShow less
It's like DOOM and Borderlands got married and raised a well behaved childShow moreShow less
RoboQuest is one of those odd "developer conceit" games that struggles with balancing design and fun, so it ends up being a good game gated behind dozens of hours of a much worse game. Perk, affix, and item pools are bloated with common-tier results until the player grinds enough meta-currency to earn the ability to make a reasonable build. The core design of the game is "good game pared down to create progression". As an example: the endgame has pogo-powered jumps, jetpacks, hero landings, grappling hooks, and more as movement options to make arena traversal interesting and effective; however, you will start with none of these, and probably won't get your first one until playing for quite a while in a game built around having those options. You will spend hours as a ground-bound plebeian in a game designed and balanced for sky-bounding demigods. Also, the design is intended to penalize gameplay that doesn't match the developer-approved style. In-run currency can and will despawn if the player doesn't play close enough to the enemy swarm. Typical risk-reward systems operate by rewarding players for taking risks (it's in the name, really), but this game gives everyone the same reward for taking down enemies regardless of how that was accomplished and then takes that reward away if the player doesn't play "correctly". (Sadly, the only actual reward for taking risks is a higher chance of a blaster bolt to the faceplate.) Furthermore, there are some design choices that are non-intuitive and don't communicate themselves well. One that I found personally frustrating: the trap-bots in the Fields zone don't give health, loot, or (and I did not know this for quite a while) any experience at all. I simply can't recommend this game for most people. It's many hours of a bad Metroid knockoff until you can play a decent Doom-clone (Eternal, not the original). However... If you like a fast-paced shooter with fluid motion mechanics, plenty of grind, and a build system that doesn't elevate busted build mechanics above player skill, then this is the game for you. Gameplay is smooth, speedy, and consistent with a "simple but difficult" philosophy that keeps the action going. If that sounds good to you, then buy this game; you won't be disappointed.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.