

Deadzone: Rogue
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.



01About Deadzone: Rogue
Deadzone: Rogue is a space-based roguelite FPS built around repeated runs through a ship overrun by biomechanical enemies. Fight alone or with up to three players, mark targets, combine elemental effects, and reshape each build with weapons, augments, perks, items, and permanent upgrades. More than 30 customizable weapons support different approaches, while bosses, enemy waves, and adjustable mission difficulty keep each assault focused. The Steam PC version supports single-player and co-op for up to three players. The Steam PC version offers full controller support. The interface supports English, Simplified Chinese, and Traditional Chinese. Full audio is listed for English, Simplified Chinese, and Traditional Chinese. The Steam rating is 82% from 15,181 reviews.
Credits
Lowest recorded in 36 months
$12.492026-06-25 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | Yes |
| Traditional Chinese | Yes | Yes | Yes |
| English | Yes | Yes | Yes |
Show 11 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| German | Yes | Yes | — |
| Japanese | Yes | Yes | Yes |
| Korean | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
| Ukrainian | Yes | Yes | — |
| Italian | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Polish | Yes | Yes | — |
Steam PC edition data · 2026-10-18
02Before you buy
Modes and controller
The Steam PC version supports single-player and co-op for up to three players, with full controller support.
Language and audio
The interface supports English, Simplified Chinese, and Traditional Chinese. Full audio is listed for those three languages.
03Frequently asked questions
What kind of game is Deadzone: Rogue?
It is a space-based roguelite first-person shooter where you fight hostile machines and reshape your build during each run.
Does it support co-op?
You can play alone or form a co-op squad of up to three players.
How does build customization work?
More than 30 weapons can be modified with elemental effects and upgrades, while augments, perks, and items further alter your approach.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
This rouge like is well made and fun to play HOWEVER... The devs have a history of pumping out a game, making money off of it, and never updating said game. Keep this in mind before buying. In its current state its a lot of fun! Hopefully more content is added in the future.Show moreShow less
Announcing Deadzone: Rogue 2 while the original game is still relatively fresh out of Early Access, missing content, and plagued by a number of issues is certainly a choice. The game itself is good and has a lot of potential, but seeing the developers already shift their focus to a sequel makes it feel less like long-term support and more like a quick cash grab. There have also been previous concerns about unfinished and abandoned projects, so I have little reason to believe this situation will be any different. If you buy Deadzone: Rogue expecting major bugs to be fixed or new features and progression systems to be added, you will most likely be disappointed.Show moreShow less
10/10 game EXCEPT the devs need to add a way to see our crit chance and crit damage stats. PLEASE!! Phenomenal job to the devs look forward to seeing what else is to come.Show moreShow less
The "Locked Software" which could be anything the developer wants it to be: 🔥 Why It’s Technically Possible for it to be a crypto miner: The clause allows Prophecy to install software you didn’t specifically ask for. You agree not to touch it unless you’re given a license — but they don’t promise what it actually is. There’s no limit to what kind of software this could be — it could be a texture pack, or it could be a resource-hungry executable running in the background. 🧱 Why This Is Risky: No Transparency: They never define what “Locked Software” is. That ambiguity is dangerous — anything from a future DLC to a hidden process could fall under this category. User Powerlessness: By agreeing, you surrender the right to audit, remove, or even know what the Locked Software does — until you’re licensed to use it. Meanwhile, it’s already installed. Malicious Precedent: If a company wanted to push a crypto miner, data harvester, or adware disguised as “locked content,” this kind of clause gives them legal cover. It's not common practice among reputable developers, but this clause could enable such behavior.Show moreShow less
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☑ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10Show moreShow less
i like the game but it mistakes frustration for difficulty, four bullet sponge rocket salvo enemies in four foot wide corridor with no cover isn't hard, it's a set-up.Show moreShow less
Fun game to pass time, currently there are only 2 zones which you can get through on normal in about 10 hours 8.5/10 in it's current iteration Pros Runs well on Steamdeck Replayability is there (would like to see more levels to choose from) Bosses have mechanics Good gun and perk selections Skill tree Cons Feels like you're just starting to get strong when the boss fight happens, then you're done the run (the option to continue after beating the boss would be a huge plus) It is early access so there's lots of content that is locked, but looks like it will be available with progressionShow moreShow less
The game is decent, 100% can't lie to you there. But I wouldn't recommend people buy the game because of the (not so recent anymore) news regarding its sequel. For those that have not played the game, allow me to explain. If you just want to see how good the game is as a product, I've also detailed my criticisms of the games mechanics/core gameplay loop at the bottom. Prophecy games has had an unfortunate history with game development. You can still see the remnants of it in their Tribes 3 game still on the store, marked "early access." The game hasn't received any major updates, the discord and servers are dead, and it's basically abandonware. A year before, Starsiege: Deadzone was released. It was an early access extraction looter performed poorly; the combat felt uninspired and the game itself was a little clunky. The game was shortly after shut down, but the devs promised anyone who had played the game would instead receive a free copy of their newest title Deadzone: Rogue. This game would have multiple demos, and free early access until its initial major release. Everyone was skeptical it would do well. But surprisingly, it defied expectations. The game, while flawed, was a major increase in quality over their previous entries. Not even a year later, they announce the sequel to be made, Deadzone: Rogue 2, where we are now. And that's where the problems began. The problem is Deadzone: Rogue still feels unfinished. There's game-breaking bugs, online mode still feels broken, and honestly the game just feels like it had bigger opportunities to be made a deeper, more well-rounded game. Deadzone: Rogue doesn't feel like it had a proper development cycle, and it feels like Prophecy is choosing to instead cash-in on their games rather than build quality pieces of work that continue to get updates. It feels anti-consumer. Whether it is or isn't is up to the individual: Some people will say that the game is finished and the devs have the right to start their next game no matter how long it took. Others will disagree and say the game deserved a full "proper" development cycle. I personally lean more towards the latter. There's only two scenarios this can go if this kind of development behavior continues. One, the sequel goes badly and people once again lose faith in Prophecy games' dev team until they can produce a quality game again. Or two, the game does well, and the devs are instead encouraged towards a Call of Duty style of aggressive development. A dev team continuously releasing entries in a game year after year with little regard for innovation or finishing the previous one, leaving each game feel more or less the same. Of course, the second one could also not happen, but with how early they were to jump on the sequel, it's not an entirely illogical conclusion. I don't think that kind of dev behavior should be encouraged, so even if the game is decent, I wouldn't recommend the game for the sake of consumerism. TL;DR: Game is decent (not the best FPS OR roguelite, or FPS roguelite) but the devs don't feel pro-consumer. My response to the criticisms (alongside a more deep dive into the games mechanics itself): There's no winning, you have no hours in the game and give a negative review "you didn't play enough of it to give a proper review" You play the game a lot and give it a negative review and people say "how can you give a game with 91 hours a bad review? Just stop playing if you didn't like it lol" I will reiterate: The game is NOT bad. I am NOT saying this game is slop. I disagree with the PRACTICES OF THE DEV TEAM, and I think that their aggressive development is a bad precedent moving forward. I sincerely hope their next work is a work of quality and they do not milk the series, but reputation exists for a reason. This is their first big hit in a series of flops, and I'm saying this from a place of passion that I want to see this sequel go well. Regardless of what you believe in the devs or the sequel, I do also think it was terrible PR to announce it so early for the fact that there's any large-scale discourse/dissenting opinion around it in general. While I don't think DZR2 needs to be live service (please don't) I do think that games don't deserve to get abandoned (see my explanation on Tribes 3) and DZR1 still feels unpolished in some areas. AI pathing is okay at best, and verticality makes the AI just lose all sense of direction. The AI is really just the equivalent of "move towards and shoot/swing" and lacks any interesting tactics that set it apart from other enemies, the only differences either being having an element or having a different bullet spray. And before people say that's too much, keep in mind games 20 years old had these implemented (half-life). Lack of proper variety in enemy and enemy AI makes the game an equivalent of a dopamine rush with big damage go up, and lacks any deep mechanics. Similarly, the player themselves lacks any meaningful variety: Guns are very clearly skewed towards fastest fire rate, as there is no compensation for elemental or crit chance/damage on slower firing weapons. This means a faster firing weapon has a higher raw dps from more crit connections, and disproportionately better element procs, both of which are exacerbated with making your build centered around either. Basically, unless you run very specific builds, any slow firing weapon aside from maybe the crossbow and sniper/DMR are just straight up worse to run overall. It especially sucks because these slower weapons also often take longer to reload and barely have any extra ammo to compensate. As an fps, there are unfortunately better in the cyberpunk aesthetic. And as a roguelite, there are far more intense and fun arcadey roguelites like Nuclear Throne or Windblown. As an FPS roguelite, great ones include Returnal. FPS with a cyberpunk aesthetic, some other great options include Roboquest and RoboBeat. It's unfortunately not the best in any of its specific categories (in my opinion) but it's not the worst either. It's not a bad game by any means, but it's also not anything saving your breath for if you're expecting a top-end experience.Show moreShow less
The game is fun, I'm still playing. Though there are a few glaring issues. The company is KNOWN for leaving games that aren't doing well. I believe that this game had 4 name changes? Once this one got wishlisted/downloaded during early access, they kept the name. Tons of AI stuff. Holy crap the amount of in game dialog and pictures that use AI is just nuts. Speaking of AI, the path-finding for the robots is beyond stupid. I don't remember the term, but they don't go based off eyesight, they go based of map positioning. So you can literally dance with them back and forth behind a wall and watch them follow your movements. I haven't unlocked everything, but I'm in act 2 and so far the meta for weapons is pretty obvious. Frost is stupid strong compared to everything else. Don't expect lots of updates for the game. In about 3-4 months, support for this will go away as they work on their quick buck for the next one. Remember what they did to tribes Quick edit because this is picking up some views.. The game is fine, its fun the way it is. If you don't mind dropping $20 US, it's worth it. Just don't expecting anything more than what has been released.Show moreShow less
This game is extremely fun and challenging in the right ways. If you're a fan of FPS roguelites, it's a no-brainer. However, the AI voice acting is incredibly jarring. Not only does that make it hard to recommend to people, but hard to take seriously as far as the story goes. You're selling cosmetic packs, please hire a professional voice actor.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.