

RUINER
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.

01About RUINER
In RUINER, fight through the cyber metropolis of Rengkok in 2091 to find your kidnapped brother. Mix fast shooting and melee with time-slowing, futuristic weapons, and combat gadgets. Steam players rate RUINER 89% across 10,386 reviews. The Steam PC version offers its interface in Simplified Chinese, Traditional Chinese, English, French, German, Spanish, Japanese, Polish, Russian, Korean, Portuguese-Brazil, Czech, Ukrainian, Italian, and Turkish. Released September 26, 2017.
Credits
Lowest recorded in 36 months
$1.992023-08-29 · Microsoft StoreBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
Show 12 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Polish | Yes | Yes | — |
| Russian | Yes | Yes | — |
| Korean | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Czech | Yes | Yes | — |
| Ukrainian | Yes | Yes | — |
| Italian | Yes | Yes | — |
| Turkish | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Combat
Fast fights combine firearms and melee with an energy shield, dash upgrades, and a weapon that stuns or hacks enemies.
Play and language
The Steam PC version lists single-player and full controller support. Its interface includes English.
03Frequently asked questions
What is RUINER about?
Set in Rengkok in 2091, the story follows a protagonist trying to rescue a kidnapped brother and uncover the truth behind a corrupt system.
Can I play solo with a controller?
Yes. The Steam PC version lists single-player and full controller support.
What tools are used in combat?
The description names an energy shield, dash augmentations, and a weapon that can stun or hack opponents.
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
===[ ❤ Audience: ]=== ☐ Kids ☑ Everyone ☑ Casual players ☑ Pro players ===[ ☼ Graphics: ]=== ☐ Potato ☐ Really bad ☐ Bad ☑ OK ☐ Good ☐ Beautiful ☐ Masterpiece ===[ $ Price/quality: ]=== ☑ Full price ☑ Wait for sale ☐ Average ☐ Refund it if you can ☐ Don't do it ☐ Free ===[ ☢ Requirments: ]=== ☐ 90' PC ☑ Minimum ☐ Medium ☐ Fast ☐ High end ☐ NASA computer ===[ ☼ Difficulty: ]=== ☐ You just need 2 arms ☐ Ez ☑ Easy to learn / Hard to master ☐ Hard (first few hours) ☐ Dark Souls ===[ ۞ Game time/length ]=== ☐ Really short ( 0 - 2 hours) ☑ Short ( 2 - 8 hours) ☐ Few hours ( 8 - 12 hours) ☐ Long ( 12+ hours) ☐ Endless ===[ ⌬ Story] === ☐ It doesn't have ☑ Still better than Twilight ☐ Average ☐ Good ☐ Fantastic ===[ § Bugs ]=== ☐ Game itself is one big BUG ☐ Bugs destroying the game ☐ Lot of bugs ☐ Few Bugs ☑ You can use them for speedrun ☐ Nothing ===[ ♬ Sound/Music] === ☑ Great atmosphere ☑ Story Narration ☐ For every action ☐ Too much music ☐ it only turns away ===[ ✦ Others: ]=== Multiplayer: NO Singleplayer: YES Speedrunning: YESShow moreShow less
I wish I could give RUINER a neutral score, because the parts of it I enjoy are really good, but it's lacking in so many other aspects. The aesthetic and delivery of the game are fantastic. The setting is interesting, the "glitchy" effect is really good and in general it just oozes style. RUINER was definitely in need of a design pass, though. It has all the elements necessary to be great, but they needed to be re-arranged and reworked better. First off, the mid-fight resource management is really damn demanding. Your health and energy are in one corner of the screen. Your ammo/durability are in the other and your dash charges are center-bottom. Keeping track of all of these in a frantic fight is ridiculous, especially because the simple red UI blends with everything else in the game. There definitely should have been a better layout and clearer audio/visual cues so you know when you're hurting for something. Skills have a lot of unnecessary fluff and you'll quickly learn what the best combo is. There are VERY FEW points where the game expects you to have a specific skill equipped, but other than that, you'll probably stick to shield + stun grenade + dash upgrades. It's along the lines of "Why would I have a wall I can place, when I can just have an insta-shield that negates damage regardless where I am". Or "why would I have a frag grenade that deals damage when I can just disable any number of enemies". This carries over to the weapons as well. Melee is always better, unless you are fighting a very specific boss and then you might want to switch to your ranged weapon. Melee stunlocks and deals more damage than almost any firearm in the game, especially in the first few hours. It also feels like the devs knew this? For example, melee interrupts enemies for the majority of the game, but then you get an enemy category that all of a sudden isn't interrupted by melee. That's fine, you can stun grenade them. Well, now we have a "flaming" enemy type that is immune to the stun grenade specifically. OK, that's fine, you can still ram them with your shield to stun them? It's a weird progression, but the strategy stays the same: disable, damage, disable, damage, avoid until you have enough energy again, repeat. This is enough to get you S+ rank on almost all fights. There are other weird things, like energy costs being relayed to you as numerical costs, but your UI is actual icons? I assume each of the icons is 10 energy/health, but I never know whether I have enough or not to do my thing, so, combined with it being hard to track your health/energy, I just never bother thinking about it. The enemy encounters could have been better laid out. Again, all the elements are there, but the waves are uninteresting. You'll have two melee dudes and two gun dudes. OK, that's fine. Now you'll have a wave that's just suicide bombers. Now a wave that's just mines. Now a wave that's a draining device and one big dude. Why not throw in mines/suicide bombers in the mid of more varied waves? Then you can use them as tools against other enemies. There's very little target prioritization going on, because the actual battles aren't mixed up enough. Probably the two most frustrating moments for me were a boss battle with three health bars for no real reason (and you can just stun-lock him anyway) and that a very late fight has infinite spawns that the game literally teaches you up until then how to disable completely, and then the fight starts and it's like "nope, they're immune now, sorry". So, yeah, the game is very stylish, I don't regret buying it, but I think it needed one big design and balancing pass to actually capitalize on all its other strong points. For reference, I beat the game on Hard difficulty, since it was the "recommended" one.Show moreShow less
It has a bit of Hyper Light Drifter. A bit of Hotline Miami. A dash of Superhot. Sprinkle of Transistor. With a Nex Machina finishing. All cyberpunk gore. Cool game. And it's true, IGN reviewers don't know how to play games.Show moreShow less
I wanted to like this game. Everything I saw for it made it look like a cyberpunk Hotline Miami. As it turns out, it's just a twin-stick style corridor runner. You run through samey environments and fight the same bosses over and over again. Pros - I think the atmosphere and style of the game are great. I thought the world was interesting and I kept wanting to know more about all the different groups and the city. - The combat looks smooth and the game has great visuals. Cons - The game lacks variety in its environments for how long it is. For the first hour or so, you go around different types of areas and fight different kinds of enemies. After that, you end up in the same metal platform littered with gore and bodies, with sparks flying everywhere. They throw you a red fog every once in a while, but it's all the same. - You fight the same bosses over and over, and they even make a "clever" joke about fighting an enemy again. In that same fight, you fight the enemy for 3 phases, where nothing changes and you just beat on him some more. - The game feels inconsistent. - The different gun types are cool, but guns and most of the skills feel weak compared to just using melee attacks on everything. - The story is weak, and pulls the "your princess is in another castle" trick to drag the game out even longer. I really wanted to like this game, but I can't even recommend anyone buy it at full price. Maybe pick it up for $10, but I just didn't have fun after a while. TL;DR - Stylish game, meh everything elseShow moreShow less
Pros: - Great futuristic, dark and urban atmosphere (no tree or plant in the whole game) - Nice environmental lighting effects - Quick efficiënt conversations without much unneeded lore - Very fast paced - Very dynamic combat - You can reset skills at any time, even during combat, which helps to fight various encounters - A lot of (mini) bosses Neutral: - Not a very long game, you can finish it in say 7-12 hours - Levels are mostly lineair Cons: - Im an old dude with mouse and keyboard, and for some bosses you need very fast keyboard skills or a controller. I found some bosses very hard even on Easy setting. Also the default keyboard settings are very clumsy for such fast action All in all a good and challenging game, though a bit less for slow old people like me ;)Show moreShow less
If you plan to play this game with mouse and keyboard. Just don't buy it. On controller you can use melee and ranged as separate actions. But with mouse and keyboard you have to switch weapon even though you only get one ranged and one melee. The devs have stated that they don't intend to change this. It was fine till you got to about the 2 hour mark. The game ttk got tilted against you and are constantly trying to juggle between the weapons when it is completely unnecessary. They punish you for using a mouse and keyboard on a computer.Show moreShow less
RUINER begins with an unnamed assassin going on a hit that goes wrong and ends up in the cyber metropolis of Rengkok. A mysterious female hacker saves his life and informs him that his brother is captured. Armed with nothing but a pipe and his thirst for vengeance, he rampages through the corrupt city and rescues his brother from his captors. Combat is fast and you have access to many weapons and combat abilities. You have a gun that has eight shots in a clip, but can be reloaded an infinite number of times and a crowbar also with unlimited durability. This is not the case with other weapons you pick up; other guns run out of ammo and other melee weapons have limited durability before they crack. When an enemy is down, you can pick up their weapon and use it. You will never loose the starter gun and crowbar. This is helpful, as you’ll never be without a weapon. Fights do get hectic from time to time and one wrong move can lead to a untimely death. The skill trees in RUINER play a big role as you can customize abilities to fit your style. There are plenty of skills to unlock and upgrade. The abilities include shields, a temporary power boost, a supply drop, different types of grenades, and more. Once you spend a skill point on an ability, it isn’t locked. You can remove skill points and place them somewhere else as many times as you like without penalty. This allows you to change up your abilities, which is especially helpful when facing a tough enemy. One area where RUINER disappoints is the presentation of the story. The static artwork that is used look great, just like the rest of the game's gloriously futuristic steampunk world, but the lack of voice acting makes them feel sterile and uninteresting. THE GOOD - Nice soundtrack and great artwork - Easy change of abilities - Good variety of weapons and enemies THE BAD - Short story - The story is a bit confusing 8/10 DISASTER | BAD | MEDIOCRE | OKAY | GOOD | GREAT | AMAZING | MASTERPIECE If you like this review, then please consider giving it a thumbs up. I've also reviewed other games that you might find interesting. If so then please click here.Show moreShow less
A fun but forgettable game. It's all dash, kill, repeat. In this world of $25 titles for 3hrs of gameplay, RUINER is actually pretty good bang for buck, and it was a little longer than I expected it to be. It's about 5 hours on easy, and if you play higher difficulty you could be looking at 7 or so. That's a good thing. That's about all this game really offers, though. All in all, the story fails to capture. There are moments where you think something big is going to happen. There is a bit of world building at the beginning of the game in South Rengkok. You feel like you're in a Bladerunner-esque world for a second. At first there's some decent dialog, some possible room for side quests and exploring. It looks like they just might be building to something. Even the end seems like a great twist waiting to happen. Spoiler alert: nothing happens. Not in the main story, not in the exploration, not in the dialog. This game is nothing but a linear series of cyberpunk themed tunnels with repetitive gunplay. The side quests that you think might happen simply don't. The game is too short for anything to materialize. Even the fairly complex skill tree is completely overblown. By the time I finished the game, I only had enough karma to fill 3 skills. Not only are the other skills not needed to complete the game, you realistically won't even have them unlocked until the final few levels. And here's the sad part: you're just not going to feel connected to RUINER, and it's entirely Reikon's fault. They had every opportunity to build an interesting story, but they basically said nope, screw that. Almost everyone in the game is nameless, as if they really really want you to not care. For those that are named, there is almost a laughable lack of effort. A boss named "Boss", a mechanic named "Mechanix". Heck, the Chinese themed city is named "Rengkok". Mother, Sister, Brother, Heaven, Angel. Seriously, these are the character names. You would be forgiven if you thought this game was just a poor Japanese translation; the problem is, it's not, and it doesn't even pretend to be. The story, or lack thereof, really tells you all you need to know about what this game is about. Dull. Forgettable. Are the animations good? Yea. Is the art style cool? Kind of until you realize how repetitive the assets are. Are the fighting mechanics fun? Sure. Does that make it worth it? Meh. $10-15 is a good price for this thing. There's a bit of replayability in the single player with speedruns and excessive skill trees. Just don't expect to get much out of it, emotionally. 6/10, even on sale.Show moreShow less
Selected hard difficulty. Died 34 times on first boss. Then finally realised it was just a prologue. 10/10Show moreShow less
TL;DR -- It's far from a terrible game, but it really isn't worth the full price. Very very mild, vague spoilers ahead. RUINER is one of the tougher games when it comes to Steam's YES/NO duality, because it seems like every good point comes either with a downside, or with an unrelated flaw that subtracts the brownie points it has earned. + Beautiful cyberpunk setting, which nails the whole "neon slums" setting vital to the genre. - ...all of which is disappointing given only the level hub and parts of the first two levels utilize it, with dungeon settings being what feels like the meat of the game. + The protagonist is a very interesting character, with his mask being a great concept in itself. This extends to a few enemies and NPCs, who are very well designed for the most part - ...but like the settings, a lot of this goes out the window as the game goes on, with the enemies in the final chapters of the game being pretty bland and generic (and in some cases shamelssly recycled) by comparison. + The levelling system is great, with a range of different attacks and skills for the choosing, further complimented by the ability to add and remove upgrade points on a whim depending on what you wish to try - Once you have a few points, however, this becomes extremely exploitable, as you can instantly change abilities on the fly rather than being limited to between battles or whatever; there is no point investing in the supply drop skill when you can simply pause, remove all your points from a passive skill, invest in all the supply drop levels, call in a new ranged or melee weapon, and then shift all your points back again once you're loaded up. + The plot starts off interesting enough, with the nameless protagonist being guided towards revenge by a hacker named HER, and the stock cyberpunk tropes about social status and humanity naturally make an appearance. - The plot is let down by an arbitrary Act 3 twist that is just confusing and comes across as forced more than anything, especially given a few character motivations don't seem to make much sense. The "silent or amnesiac protagonist who clearly has a few secrets" trope is so stale that it's not even a spoiler to say there is an Act 3 twist. + Boss battles start out interesting enough, with each needing a certain approach (which can be adapted to depending on what skills you invest in). - ...that is until you have to fight a specific boss three seperate times across the story, who is very easily beaten considering you're told what skills to use against them. And that isn't even as bad as the worst offender: you're pitted against a mini-boss you've fought twice already, only this time they have a reskin, a bigger health pool, and said boss needs killing thrice without checkpoints lest you start it over at the beginning. + EDIT: The game absolutely deserves bonus points for the soundtrack, which is both intense and an interesting selection from a number of artists; the OST DLC is totally worth considering if you like electronic music. All that said, it's strangely missing the track Zamilska – Duel 35, which I consider one of the highlights of the soundtrack. - The only irredeemable aspect are the side-missions: you have to collect the i-ching coins in the levels for a nonsensical fortune telling, hack the cats around the hub level for a few weapon caches in the next level you play, and the game has a bounty listing for the bosses and sub-bosses you have to kill as part of plot progression anyway. All of which are tedious or pretty pointless unless you want the achievements. And that's even before getting into that the side-mission listings basically spoil that there's only four areas in the game. Is the game bad? Absolutely not, it's gripping and intense, the soundtrack is terrifc, when it's good it's great; it's definitely worth a look, especially if it's on sale. The issue is that it feels like the developers aimed to make another Hotline Miami but accidentally made another Hotline Miami 2; the game starts out strong, but it really starts to peter out and get repetitive as it nears the end, with certain aspects like dull side-missions and checkpoint starvation pointing to late-game padding. With all that said, I'd be lying if I said that I didn't find the playable epilogue gripping, or that the disappointing ending didn't leave me a little curious for a sequel. It's just a shame that the game becomes somewhat of a chore in the later stages, or that the game couldn't have been longer without all the padding and late-game tedium. Should you get RUINER? Yes, but only when it's on sale.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.