
RuneScape: Dragonwilds
Price History
Past 36 months · Updated dailyPrices cover Steam and 39 authorized stores; only legitimate offers are counted. The chart shows weekly market-wide lows and Steam's official price across the past 36 months.
01About RuneScape: Dragonwilds
RuneScape: Dragonwilds is a survival adventure on Ashenfall, a forgotten RuneScape continent. Gather resources, build, craft gear and potions, and develop skills while exploring a hand-crafted fantasy world. Magic changes travel and combat through teleportation, summoned tools and powerful spells. Follow the trail of destruction, uncover ancient secrets and face RuneScape creatures on a path toward the Dragon Queen. The Steam PC version supports single-player, multiplayer and co-op. Confirmed interface and subtitle languages include English, Simplified Chinese and Traditional Chinese. The Steam rating is 80% from 31,999 reviews.
Credits
Lowest recorded in 36 months
$20.992025-12-15 · SteamBase game · same records as the chart above; USD history, not a regional Steam low.Language support
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| Simplified Chinese | Yes | Yes | — |
| Traditional Chinese | Yes | Yes | — |
| English | Yes | Yes | — |
Show 8 more languages
| Language | Interface | Subtitles | Audio |
|---|---|---|---|
| French | Yes | Yes | — |
| Italian | Yes | Yes | — |
| German | Yes | Yes | — |
| Spanish | Yes | Yes | — |
| Spanish-Latin America | Yes | Yes | — |
| Portuguese-Brazil | Yes | Yes | — |
| Japanese | Yes | Yes | — |
| Korean | Yes | Yes | — |
Steam PC edition data · 2026-10-19
02Before you buy
Play modes
The Steam PC version lists single-player, multiplayer and co-op modes. Its categories also include Steam Cloud and cross-platform multiplayer.
Languages
Confirmed Steam PC interface and subtitle languages include English, Simplified Chinese and Traditional Chinese. Full audio is not specified.
Core systems
The game combines gathering, building, skill progression, crafting and magic with battles against creatures and dragons.
03Frequently asked questions
What do you do in RuneScape: Dragonwilds?
You gather resources, build, craft equipment and potions, develop skills, and explore Ashenfall.
Can I play alone or with others?
Yes. Steam PC categories list single-player, multiplayer and co-op.
What world and enemies are included?
The world draws on RuneScape lore and includes Zogres, Black Knights, Garou and a Dragon Queen.
Latest news about RuneScape: Dragonwilds
Popular Steam reviews
Native-language selection · 10 reviewsSelected helpful reviews in this language show both recommendations and criticisms. This selection does not represent the overall positive rating; opinions reflect the version reviewed.
Pros: + Beautiful Art and Interface Work : Seriously impressed by how solid the art is behind this game, considering how bad some of the recent games in the genre have gotten it. The lighting is gorgeous and the different biomes feel significantly different, its on the same level as Enshrouded with nailing visual eye candy. And the UI/UX designers deserve absolute top tier praise for how effortless so much of the game is and how wonderful it all looks. + Building Improvements : One of the things this game nails, without a doubt, is how improved building is. Easily my favorite building system in any survival game, ever. For starters, being able to build INTO world terrain is so underrated – I found a hollowed out tower with a load of rocks and a chest at the base, and was able to fill the entire floor with wood and make a stairway that naturally curved around the walls, and all of it was stable! But also, the magic spell that allows you a natural, gameplay means of having creative mode building is incredible. It’s the first time I’ve ever felt like building a huge structure could be fun – if it wasn’t for the ridiculous material costs that we’ll get into later. + Very Promising Core : While combat definitely falls apart in the later half, the core of it feels very promising, with well animated swings and actually interesting upgrades that improve your abilities (such as adding spell damage to your weapons and using swings). Magic in particular looked EXTREMELY cool, with powerful combos that put the other classes to shame. In fact, magic steals the show of this entire game – the craftable rune system is very forgiving, and while you need a ton of it, it having no weight and being very easy to stock up on makes the combat style very rewarding to use. And magic quality of life is easily my favorite thing about the game. + Very Promising Quests & Exploration : Questing has a solid foundation that promises to make runescape players very happy, with lore references and rewards that made me smile. Particularly excited to see how they iterate on this, as I think it’s the most interesting thing the game does. Meanwhile, dungeons are a ton of fun, and already feel more fleshed out than others in the genre (although it wouldn’t hurt to improve the chest rewards, and maybe add a bit of variety and world detail?) Cons: - Still Suffering From the Same Problems in the Way of Fun: It is extremely clear that Valheim is a huge inspiration for this game’s core systems. And, to the game’s credit, as I’ve pointed out before, there are a ton of solid improvements in the game that build off of Valheim’s failures. However, there are some serious opportunities to improve on Valheim’s mistakes that they just miss completely. For starters, the Raid system and dragon attacks sucks ass. Between enemies that chase you across the continent and use TRACKING SPELLS AND WEAPON TRACKING against you, a dragon that constantly bombards your base with gigantic poison puddles, and randomized enemy raids that have the potential to destroy your entire base – this game never gives you a single opportunity to ♥♥♥♥♥♥♥ BREATHE. But that’s not all! How about crafting recipes that require FOUR DIFFERENT MATERIALS? How about stack sizes that cap out at extremely small numbers (~50) so you have massive amounts of stacks of items that don’t actually translate to enough to craft anything significant? And those materials often come in very small supplies, which is made worse when you are playing with friends who ALSO need those materials. How about crafting benches that don’t take your chests into account? How about trees that aren’t actually trees you can cut down, but instead small segments of blocks that drop 2 of a resource, so you can’t stockpile as effectively as before? On every, fundamental, level that the game COULD improve on the exhausting, annoying mechanics of its predecessor, it decides to triple down. Quadruple down! - Overcomplication and Artificial Limitations: I feel like so many modern survival games suffer from this problem, and it kills me that over TEN YEARS AGO, Terraria and Minecraft nailed this ♥♥♥♥ in a way that no other game seems to understand: progress should not feel like you’re going BACKWARDS. You shouldn’t be adding millions of materials that you need to craft something mundane, like an improved structure wall!!! My weapons shouldn’t feel like they’re getting worse even though I just upgraded them. Getting upgrade materials shouldn't require dying to enemies that those materials are supposed to combat, I shouldn’t feel like the rewards I got in my last tier are borderline irrelevant because they changed the rules of how progression works to slow you down artificially (looking at you, wood cutting – why the ♥♥♥♥ would I want my cool fast cutting spell to become immediately irrelevant after like two zones??). It feels like they give you a taste of the good life in the initial zone, only for it to be a lie where the entire game’s progression plateaus into miserable territory. - Harsh Resource Drain : I hope you’re interesting in being thirsty and hungry ALL the time! I feel like this problem might even be worse than Valheim, you get hungry and thirsty CONSTANTLY, and while water is thankfully fast enough to get massive stacks of, you’ll still run out very fast. In a single hour it felt like I was exhausting my stacks of cooked food and purified water basically every single 15 minutes, it just felt wayyy too harsh. - Janky Melee Combat Falls Apart in Later Half/Against Groups Against the goblins, the combat feels pretty solid – counters are rewarding, all combat choices do solid damage. But even after upgrading your kit in the later zones, combat starts to really fall apart. For starters, your attacks lock on and have to be really finely aimed because of this. Secondly, a lot of the animations lock you in place. It’s like they expect your dodge rolling and parries to be as responsive as Dark Souls, because they throw huge groups of ranged, poison magic, and harsh melee enemies that track their swings to your running body. Meanwhile, your movement is really awkward, your damage is not as high, you’re taking more damage, and stamina goes down so fast that killing a single enemy takes a bar and a half. Melee needs a lot of work to feel responsive. - Not enough core systems finished People have mentioned it, but launching without magic and ranged at least tacked down a little bit feels rough. I will say, what little we DO see of both has me excited – magic, in particular, looked very interesting, with solid knockback and damage AOEs with the staff. But ranged feels very barebones… Also, I understand ranged isn’t done yet, I get it. But why the ♥♥♥♥ is the longbow objectively so much worse than the shortbow? Did anyone actually use the longbow?? Why would I ever want that weenie, lock-my-movement, long wind up time “””knockback””” kick, instead of the cool dodge combo with the bow? Overall: Currently, I don’t recommend this title, and it pains me a LOT to say that. I want to stress, hard, that I believe in the potential this game has, and I’m very excited for Jagex to take a solid shot at improving the game. Those first few hours were so good and a game that builds on that core would do INCREDIBLE in this exhausted, tiring genre of empty promises and missed opportunities. But, despite getting so many things right, it has done the same thing Nightingale, Enshrouded, and Valheim did: a brutal post-honeymoon phase where its promising core systems are ruined by misunderstanding where fun can be had. I will be watching hopefully, carefully, with every update to see when this game can improve these issues. Please. It’s so close to being great. ;_;Show moreShow less
RuneScape: Where you start out killing rats and 15 years later… you're still killing rats, but now it’s for efficiency.Show moreShow less
At this point game devs have been hiding behind early access for an easy buck. You had an Alpha and a Beta, yet you couldnt deliver a finished product when it came to something as simple as cooking or combat. we have been waiting for any additional update for months now. Any community I have found from this game is gone. The roadmap has zero updates to it. Literally the only thing they did was fix the dragon attacking, which modders did in 24 hours of the game coming out. zero transparency as to why the constant delays.Show moreShow less
Things I want from this game as a solo player: - Pause in solo play. - Build from storage. - Better optimization on encounters. Feels like every 30 seconds I'm getting rained on by the dragon, hunted, or raided. I just want to chop some wood, sod off for ten minutes! Overall, having fun. Solid start for the game.Show moreShow less
Do not buy this game. They released it with nothing. The road map has nothing major planned until next year while the updates just keep getting delayed. This is a scam at the moment. If this game didn't have "RUNESCAPE" in the title, it would have far less positive reviews.Show moreShow less
The Game is Great and is getting better with every update! On another note BE WARNED if you play OSRS DO NOT LINK your Steam to the game There is a Data Breach/Exploit where people can log onto your OSRS Skip authenticator and Bank Pin This Had happened to my brother recently and he lost all his Ironman bank of 3 Years. Jagex Essentially told him it was his fault and can't do anything about it. They only Care if you are a Streamer, One Example is DarthMicro getting hacked live and losing a huge bank and Jagex said sure we will roll that back for you because you are streamer. Dragonwilds = Good game OSRS = Good Game Jagex Support = BadShow moreShow less
Enjoyed the game so far but now there's a plugin for data collection that is required and you cannot opt out of it. I cannot recommend the game due to this. With the data they want to collect it is too much and too risky with potential data breaches.Show moreShow less
i'm having an absolute blast, honestly. game doesnt use epic game store, just uses the servers. you do NOT need to sign into an epic games account or even have epic store on your pc!!! people seem to not know how to read or lack the brain power to click accept? idk. bloom is annoying, i wish i could turn it off. game is either SUUUPER bright or super dark, but i'm dealing. So far the story is charming, as a runescape player im loving all the references and lore hints LOL. This game feels more finished than most early access games release on, Absolutely LOVE the magic skills, sooo much fun to be had. 10/10Show moreShow less
Do not buy this game. They made a very bare bones rip off of other crafting games and have a product roadmap all the way out to 2028 for basic additions to BASIC skills. Feels like a money grab that abuses the 'early access' moniker.Show moreShow less
Source: original Steam user reviews. Helpful votes are an archived snapshot, not live data. Last collected: 08/15/2026.


